Light2
ea8bc53394
Started work on bazaar
2014-04-11 23:47:03 +02:00
Waverunner
1fbf0613a7
Fixed #386 : Wookies/Ithorians cant gain CL 90 via frog
...
Added option to load resources or not too (enabled by default)
2014-04-06 12:11:27 -04:00
CharonInferar
b5ba0bb688
Fixed 3 classes
2014-04-06 04:19:24 +02:00
CharonInferar
e448a41bb0
Merge remote-tracking branch 'origin/master' into ResourceSpawn
...
Conflicts:
src/main/NGECore.java
src/services/DevService.java
src/services/command/CommandService.java
2014-04-06 03:59:55 +02:00
CharonInferar
065fe79945
Clean up of code
...
Cleaned up some classes
Moved functionalities into more appropriate methods/classes
2014-04-06 02:08:55 +02:00
Seefo
349eb33090
Added framework for bonus sets
2014-04-01 16:08:03 -04:00
Light2
760e9726a9
more work on conversations
2014-04-01 15:31:14 +02:00
CharonInferar
e692120b8f
Surveying debugging
...
Improved surveying
2014-03-31 19:50:02 +02:00
CharonInferar
4b2f15db05
Resource Spawn System
...
Persistence to object database implemented
2014-03-30 23:35:48 +02:00
Light2
814f800dbf
Added cleanup method for creature ODB.
2014-03-30 22:04:20 +02:00
Waverunner
dfab6ac265
Fixed #308 and added foundation work for chat channels
2014-03-29 16:47:05 -04:00
Light2
932302d1e9
Refactored loading a bit to fix an issue where objects "steal" fixed client object ids before the client object can be loaded,fixed 2 errors
2014-03-28 18:22:21 +01:00
Light2
c3772e3246
Added xp gain on killing NPCs, fixed some bugs, added 2 new config options
2014-03-26 23:37:10 +01:00
Treeku
78f8832fed
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
2014-03-24 20:05:54 +00:00
Treeku
94ae856f6f
Made duplicate ID handling more efficient
...
Shouldn't create a new objectId each server run, by using a duplicateId
database that takes other things (such as planetcrc, templatecrc,
building, container, cell, coordinates)
Currently best solution I can see that doesn't consume a brand new lot
of 20,000 objectids each bootup.
2014-03-24 19:20:06 +00:00
Seefo
c7c56b5c81
Initial work on Character Builder Terminal
...
For some reason after using the blue frog, you will have to wait a
minute or so to use it again.
2014-03-23 19:19:18 -04:00
Treeku
0948a68c3b
Enabled heroic dungeons, fixed radials
...
getOptionType() seems to work now
2014-03-19 22:07:29 +00:00
Treeku
45426e576c
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
...
Conflicts:
src/services/ConnectionService.java
2014-03-19 19:50:13 +00:00
Treeku
0ef12787bb
Instance implementation
2014-03-19 19:43:29 +00:00
Waverunner
f14f656924
Fixed server errors, removed loading of space instances to save memory
2014-03-16 13:19:59 -04:00
Levarrishawk
f99098d157
Added Dungeon & Space Terrains
...
Added all Kashyyyk / Mustafar / Heroic Dungeon terrain files. Added
framework for post-release content additions.
2014-03-15 21:22:48 -04:00
Light2
52136c2b36
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
...
Conflicts:
src/protocol/swg/ObjControllerMessage.java
src/resources/objects/player/PlayerMessageBuilder.java
src/services/travel/TravelService.java
2014-03-10 00:42:19 +01:00
Light2
807025ec0b
more work on AI, added odb for object id(should hopefully fix object id duplicates), fixed tons of bugs
2014-03-10 00:33:34 +01:00
Treeku
6ecdede66a
Added system for making changes retroactive
2014-01-04 20:29:23 +00:00
Light2
acf78858a6
some bug fixes + updated engine with networking fixes
2013-12-28 19:16:51 +01:00
Light2
56a735c9b1
fixed object db exception, updated engine to reduce desync on zoning in
2013-12-16 20:53:38 +01:00
Light2
dce213cab1
Refactored disconnect handling, updated engine
2013-12-15 23:49:12 +01:00
Light2
60373502e1
Added shutdown command, added character limit
2013-12-15 02:15:08 +01:00
Light2
1e68c71177
Fixed spawning in the buildout buildings, fixed gm permissions, added command to lock and unlock server for gms
2013-12-15 01:31:15 +01:00
Treeku
001bf1b390
Renamed ListObject -> Delta. Guild null fix
...
Delete your ODB for this
2013-12-12 14:17:50 +00:00
Treeku
ed8e5c0ec5
Fixed GCW Zone transactions
2013-12-12 12:34:30 +00:00
darkk1138
3ec7223773
Merge branch 'darkk_login'
...
Conflicts:
src/main/NGECore.java
2013-12-08 18:51:22 +01:00
Light2
f2200711cf
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
...
Conflicts:
src/services/SimulationService.java
2013-12-08 18:21:50 +01:00
Light2
93195f7d5f
Added dynamic lair spawns, fixed equip exploit, fixed some bugs and client crashes, updated engine
2013-12-08 18:17:01 +01:00
darkk1138
a564f8c7d9
Merge branch 'master' into darkk_login
...
Conflicts:
src/main/NGECore.java
src/services/object/ObjectService.java
2013-12-08 17:50:55 +01:00
Waverunner
ae0b06f917
Fixed MissionObject Delta's, Synchronized MissionObject, Fixed MissionListRequest Opcode
2013-12-07 17:58:49 -05:00
Light2
2c66ab67d8
More work on lairs
2013-12-05 17:33:26 +01:00
Light2
470215c05d
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
...
Conflicts:
src/resources/objects/tangible/TangibleObject.java
2013-12-04 19:13:08 +01:00
Light2
b22b1d818d
More work on AI and spawns
2013-12-04 19:05:02 +01:00
Treeku
d3d9dcc461
Fixed factonService ordering
2013-12-04 09:59:33 +00:00
Treeku
9cbbc71e84
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
...
Conflicts:
src/main/NGECore.java
src/resources/objects/creature/CreatureObject.java
src/services/object/ObjectService.java
2013-12-03 17:02:35 +00:00
Treeku
0edf9610df
Start of FactionStanding, Custom Object Scripts
2013-12-03 16:43:01 +00:00
Waverunner
4245bb120a
Added Tactical Supply drops, fixed Ithorian clothing error, minor bug fixes and tweaks
2013-12-02 17:08:53 -05:00
darkk1138
b76a0562dd
make core visible for interactive jython server
2013-11-27 21:28:01 +01:00
darkk1138
75601031a7
add preliminary interactive jython server
2013-11-27 00:20:02 +01:00
Light2
3ee31a9825
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
...
Conflicts:
scripts/static_travel_points.py
2013-11-26 22:31:08 +01:00
Light2
0a040424f6
Added loading of objects from datatables/buildout, added building and cell baseline packets, fixed crash on spawning of static objects....
...
...updated engine, added restuss shuttleport and theed starport spawns,
increased view range for large objects loaded from buildout datatables
like jabbas/theed palace etc.
2013-11-26 22:28:38 +01:00
Levarrishawk
9fd820b93d
Commented out Kaas Entries
...
Commented out Dromund Kaas related entries for future use.
2013-11-26 07:34:18 -05:00
Levarrishawk
e4ca21ca06
Added foundation for New Planets
2013-11-26 01:00:42 -05:00
darkk1138
7e5a216c31
fix session handling
2013-11-25 22:12:34 +01:00