Seefo
f6c03c19aa
Fixed remove skill mod error, some equipment stuff aswell
2014-04-03 13:42:53 -04:00
Treeku
1fdb6f0ad1
Some SWGMap fixes
2014-04-03 18:16:00 +01:00
Treeku
0683983710
Added null check for removing skillMods
2014-04-03 18:01:52 +01:00
Treeku
40e17095f7
Fixed crash
2014-04-03 17:14:38 +01:00
Treeku
401c575ead
Fixed skillMod-related crash
2014-04-03 16:59:09 +01:00
Treeku
f97b23ae5c
Updated SkillMod.java to work with a map
2014-04-03 16:57:51 +01:00
Treeku
977f18e533
Fixed error
2014-04-03 16:54:38 +01:00
Treeku
4f45f62d0b
Updated skillMod baseline, removed old deltas
2014-04-03 16:51:20 +01:00
Treeku
d187b0b3ea
Removed skillModUpdateCounter functions
2014-04-03 16:46:12 +01:00
Treeku
ef1d499a97
Uncommented line in sendListDelta()
2014-04-03 16:39:32 +01:00
Treeku
121ec2b408
And one other thing
2014-04-03 16:36:30 +01:00
Treeku
de21f01934
Forgot something
2014-04-03 16:35:33 +01:00
Treeku
967aba6652
Fixed skillMods
2014-04-03 16:34:30 +01:00
Light2
4c5ff93385
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
2014-04-02 18:12:20 +02:00
Light2
b245efdce6
Finished NPC conversations, fixed disconnect bug, fixed AI atk speed check
2014-04-02 18:12:08 +02:00
Waverunner
57922d6892
Fixed #336 , Fixed #320 , able to use basic dance
2014-04-01 17:26:46 -04:00
Light2
e324cd1cba
Fixed a bug where players who had an ent buff on logout couldnt login
2014-04-01 15:49:08 +02:00
Light2
760e9726a9
more work on conversations
2014-04-01 15:31:14 +02:00
Light2
4ccbf89727
More work on NPC conversation packets
2014-03-31 20:13:37 +02:00
Light2
0fea686f15
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
2014-03-31 19:42:49 +02:00
Light2
c30b0bdd1a
Started work on NPC conversations, added prose package and out of band package for packets that require them
2014-03-31 19:42:36 +02:00
Treeku
f8036f8f83
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
2014-03-31 17:29:36 +01:00
Treeku
2ac9872498
Speedbuff fix moved from java to skillMod script
2014-03-31 17:29:10 +01:00
Seefo
c3e784f76f
Buffs now fallback on ... read extended
...
Buffs now fallback onto buffs.iff if no script currently exists for the
buff.
2014-03-31 12:26:03 -04:00
Light2
dc03c31276
fixed #337 and removed some lock contention
2014-03-31 01:18:52 +02:00
Waverunner
bf0d27f8b2
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
2014-03-30 15:09:55 -04:00
Waverunner
64bfdb2b8b
Added pistol to frog, more work on chat channels
2014-03-30 15:09:48 -04:00
Seefo
248d325c6b
Added customization variables
2014-03-30 14:18:48 -04:00
Waverunner
235ee34056
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
2014-03-29 20:08:29 -04:00
Waverunner
f6bf134bad
Fixed #266 and added stealth for GM
2014-03-29 20:08:21 -04:00
Light2
2568c94b9a
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
2014-03-30 00:55:22 +01:00
Light2
a6d91379fe
temp fix for /pvp bug, fixed null pointer on buffing ai
2014-03-30 00:54:09 +01:00
Waverunner
75f72fe7dc
Fixed #314
2014-03-29 19:09:45 -04:00
Waverunner
352cc1cd5e
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
2014-03-29 16:48:01 -04:00
Waverunner
dfab6ac265
Fixed #308 and added foundation work for chat channels
2014-03-29 16:47:05 -04:00
Light2
4fe5e6614e
temp fix for /pvp
2014-03-29 21:00:51 +01:00
Seefo
01ffdb3c42
Fixed healing of AI, temp fix for faction error
2014-03-29 11:59:19 -04:00
Treeku
9ff669832b
calculatePvpStatus() used for everything, more...
...
This ensures nothing is ever missed out of the pvpStatus calculation,
such as faction standing. It should calculate the following:
On Leave/neutral players should be #16
Combatant players should be #35
Opposing faction SF players should be #55
Opposing Combatant NPCs should be #19
Ally SF NPCs (ie.; hoth commandos) should be #4
Enemy SF NPCs (ie. hoth resistance) should be #7
Same faction NPCs should be #0 (pink)
Attackable NPCs should be #1
Aggressive NPCs should be #2 or #3
NPCs you have negative faction standing with should be #2 or #3
2014-03-29 09:29:34 +00:00
Waverunner
ac2f2e1e17
Put cast for calculatePvpStatus in CreatureObject
2014-03-28 22:05:38 -04:00
Waverunner
28edaec3ff
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
2014-03-28 21:42:06 -04:00
Waverunner
1676324972
Fixed #285
...
Also added in owner ID delta as possible fix for characters showing as
sitting state
2014-03-28 21:41:57 -04:00
Treeku
fac85f55d5
CreatureObject uses calculatePvpStatus()
2014-03-28 23:25:32 +00:00
Light2
397a35ebad
fixed null pointer at disconnect
2014-03-28 20:36:11 +01:00
Light2
2cc846eb29
fixed two errors
2014-03-28 19:49:12 +01:00
Seefo
f9990a2bd5
Fixed some stuff
2014-03-28 07:09:16 -04:00
Light2
2ebfe8f7bc
Fixed expertise reset
2014-03-28 02:46:19 +01:00
Light2
eece94c7cb
fixed AI dmg bug, fixed crash bug related to stf names
2014-03-28 02:23:07 +01:00
Waverunner
1ec8471b32
Changed holo-emote script checks, fixed playerobject version, fixed hair check
2014-03-27 18:08:04 -04:00
Waverunner
b2fc43efa2
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
2014-03-27 17:35:54 -04:00
Waverunner
a5a0fa1d9a
Helmet and backpacks now show for player, server will store player creation date
...
(BugFix) /showhelmet and /showbackpack works and helmet/backpacks now
showed for the person wearing the item
(Code) Server will store player creation date for future use in baseline
2014-03-27 17:35:42 -04:00