Commit Graph
289 Commits
Author SHA1 Message Date
Seefo f6c03c19aa Fixed remove skill mod error, some equipment stuff aswell 2014-04-03 13:42:53 -04:00
Treeku 1fdb6f0ad1 Some SWGMap fixes 2014-04-03 18:16:00 +01:00
Treeku 0683983710 Added null check for removing skillMods 2014-04-03 18:01:52 +01:00
Treeku 40e17095f7 Fixed crash 2014-04-03 17:14:38 +01:00
Treeku 401c575ead Fixed skillMod-related crash 2014-04-03 16:59:09 +01:00
Treeku f97b23ae5c Updated SkillMod.java to work with a map 2014-04-03 16:57:51 +01:00
Treeku 977f18e533 Fixed error 2014-04-03 16:54:38 +01:00
Treeku 4f45f62d0b Updated skillMod baseline, removed old deltas 2014-04-03 16:51:20 +01:00
Treeku d187b0b3ea Removed skillModUpdateCounter functions 2014-04-03 16:46:12 +01:00
Treeku ef1d499a97 Uncommented line in sendListDelta() 2014-04-03 16:39:32 +01:00
Treeku 121ec2b408 And one other thing 2014-04-03 16:36:30 +01:00
Treeku de21f01934 Forgot something 2014-04-03 16:35:33 +01:00
Treeku 967aba6652 Fixed skillMods 2014-04-03 16:34:30 +01:00
Light2 4c5ff93385 Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2 2014-04-02 18:12:20 +02:00
Light2 b245efdce6 Finished NPC conversations, fixed disconnect bug, fixed AI atk speed check 2014-04-02 18:12:08 +02:00
Waverunner 57922d6892 Fixed #336, Fixed #320, able to use basic dance 2014-04-01 17:26:46 -04:00
Light2 e324cd1cba Fixed a bug where players who had an ent buff on logout couldnt login 2014-04-01 15:49:08 +02:00
Light2 760e9726a9 more work on conversations 2014-04-01 15:31:14 +02:00
Light2 4ccbf89727 More work on NPC conversation packets 2014-03-31 20:13:37 +02:00
Light2 0fea686f15 Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2 2014-03-31 19:42:49 +02:00
Light2 c30b0bdd1a Started work on NPC conversations, added prose package and out of band package for packets that require them 2014-03-31 19:42:36 +02:00
Treeku f8036f8f83 Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2 2014-03-31 17:29:36 +01:00
Treeku 2ac9872498 Speedbuff fix moved from java to skillMod script 2014-03-31 17:29:10 +01:00
Seefo c3e784f76f Buffs now fallback on ... read extended
Buffs now fallback onto buffs.iff if no script currently exists for the
buff.
2014-03-31 12:26:03 -04:00
Light2 dc03c31276 fixed #337 and removed some lock contention 2014-03-31 01:18:52 +02:00
Waverunner bf0d27f8b2 Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2 2014-03-30 15:09:55 -04:00
Waverunner 64bfdb2b8b Added pistol to frog, more work on chat channels 2014-03-30 15:09:48 -04:00
Seefo 248d325c6b Added customization variables 2014-03-30 14:18:48 -04:00
Waverunner 235ee34056 Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2 2014-03-29 20:08:29 -04:00
Waverunner f6bf134bad Fixed #266 and added stealth for GM 2014-03-29 20:08:21 -04:00
Light2 2568c94b9a Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2 2014-03-30 00:55:22 +01:00
Light2 a6d91379fe temp fix for /pvp bug, fixed null pointer on buffing ai 2014-03-30 00:54:09 +01:00
Waverunner 75f72fe7dc Fixed #314 2014-03-29 19:09:45 -04:00
Waverunner 352cc1cd5e Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2 2014-03-29 16:48:01 -04:00
Waverunner dfab6ac265 Fixed #308 and added foundation work for chat channels 2014-03-29 16:47:05 -04:00
Light2 4fe5e6614e temp fix for /pvp 2014-03-29 21:00:51 +01:00
Seefo 01ffdb3c42 Fixed healing of AI, temp fix for faction error 2014-03-29 11:59:19 -04:00
Treeku 9ff669832b calculatePvpStatus() used for everything, more...
This ensures nothing is ever missed out of the pvpStatus calculation,
such as faction standing.  It should calculate the following:

On Leave/neutral players should be #16

Combatant players should be #35

Opposing faction SF players should be #55

Opposing Combatant NPCs should be #19

Ally SF NPCs (ie.; hoth commandos) should be #4

Enemy SF NPCs (ie. hoth resistance) should be #7

Same faction NPCs should be #0 (pink)

Attackable NPCs should be #1

Aggressive NPCs should be #2 or #3

NPCs you have negative faction standing with should be #2 or #3
2014-03-29 09:29:34 +00:00
Waverunner ac2f2e1e17 Put cast for calculatePvpStatus in CreatureObject 2014-03-28 22:05:38 -04:00
Waverunner 28edaec3ff Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2 2014-03-28 21:42:06 -04:00
Waverunner 1676324972 Fixed #285
Also added in owner ID delta as possible fix for characters showing as
sitting state
2014-03-28 21:41:57 -04:00
Treeku fac85f55d5 CreatureObject uses calculatePvpStatus() 2014-03-28 23:25:32 +00:00
Light2 397a35ebad fixed null pointer at disconnect 2014-03-28 20:36:11 +01:00
Light2 2cc846eb29 fixed two errors 2014-03-28 19:49:12 +01:00
Seefo f9990a2bd5 Fixed some stuff 2014-03-28 07:09:16 -04:00
Light2 2ebfe8f7bc Fixed expertise reset 2014-03-28 02:46:19 +01:00
Light2 eece94c7cb fixed AI dmg bug, fixed crash bug related to stf names 2014-03-28 02:23:07 +01:00
Waverunner 1ec8471b32 Changed holo-emote script checks, fixed playerobject version, fixed hair check 2014-03-27 18:08:04 -04:00
Waverunner b2fc43efa2 Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2 2014-03-27 17:35:54 -04:00
Waverunner a5a0fa1d9a Helmet and backpacks now show for player, server will store player creation date
(BugFix) /showhelmet and /showbackpack works and helmet/backpacks now
showed for the person wearing the item
(Code) Server will store player creation date for future use in baseline
2014-03-27 17:35:42 -04:00