mirror of
https://github.com/ProjectSWGCore/ScriptEditor.git
synced 2026-01-16 23:04:22 -05:00
Transfer Commit
This commit is contained in:
20
ProjectSWGScriptEditor.sln
Normal file
20
ProjectSWGScriptEditor.sln
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@@ -0,0 +1,20 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 11.00
|
||||
# Visual Studio 2010
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ProjectSWGScriptEditor", "ProjectSWGScriptEditor\ProjectSWGScriptEditor.csproj", "{BDF562E6-942A-4E0B-BD6F-6FABC0465DC2}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|x86 = Debug|x86
|
||||
Release|x86 = Release|x86
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{BDF562E6-942A-4E0B-BD6F-6FABC0465DC2}.Debug|x86.ActiveCfg = Debug|x86
|
||||
{BDF562E6-942A-4E0B-BD6F-6FABC0465DC2}.Debug|x86.Build.0 = Debug|x86
|
||||
{BDF562E6-942A-4E0B-BD6F-6FABC0465DC2}.Release|x86.ActiveCfg = Release|x86
|
||||
{BDF562E6-942A-4E0B-BD6F-6FABC0465DC2}.Release|x86.Build.0 = Release|x86
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||
BIN
ProjectSWGScriptEditor.suo
Normal file
BIN
ProjectSWGScriptEditor.suo
Normal file
Binary file not shown.
BIN
ProjectSWGScriptEditor/Assets/add.png
Normal file
BIN
ProjectSWGScriptEditor/Assets/add.png
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Binary file not shown.
|
After Width: | Height: | Size: 733 B |
BIN
ProjectSWGScriptEditor/Assets/delete.png
Normal file
BIN
ProjectSWGScriptEditor/Assets/delete.png
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Binary file not shown.
|
After Width: | Height: | Size: 715 B |
75
ProjectSWGScriptEditor/Config.cs
Normal file
75
ProjectSWGScriptEditor/Config.cs
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@@ -0,0 +1,75 @@
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace ProjectSWGScriptEditor
|
||||
{
|
||||
public class Config
|
||||
{
|
||||
static public String returnValue(string key)
|
||||
{
|
||||
var config = File.OpenText("./pswgse.cfg");
|
||||
while (config.BaseStream.CanSeek)
|
||||
{
|
||||
String[] entry = config.ReadLine().Split('=');
|
||||
if (entry[0].Equals(key))
|
||||
{
|
||||
config.Close();
|
||||
return entry[1].ToString();
|
||||
}
|
||||
}
|
||||
config.Close();
|
||||
return null;
|
||||
}
|
||||
|
||||
static public Boolean containsKey(string key)
|
||||
{
|
||||
var config = File.OpenText("./pswgse.cfg");
|
||||
while (config.BaseStream.CanSeek)
|
||||
{
|
||||
string line = config.ReadLine();
|
||||
if (line == null)
|
||||
{
|
||||
config.Close();
|
||||
return false;
|
||||
}
|
||||
|
||||
String[] entry = line.Split('=');
|
||||
|
||||
if (entry[0].Equals(key))
|
||||
{
|
||||
config.Close();
|
||||
return true;
|
||||
}
|
||||
}
|
||||
config.Close();
|
||||
return false;
|
||||
}
|
||||
|
||||
static public void setValue(string key, object value)
|
||||
{
|
||||
var config = File.OpenText("./pswgse.cfg");
|
||||
SortedList<string, string> entries = new SortedList<string, string>();
|
||||
|
||||
while (config.Peek() >= 0)
|
||||
{
|
||||
string temp = config.ReadLine();
|
||||
|
||||
if (temp != null)
|
||||
{
|
||||
string[] entry = temp.Split('=');
|
||||
entries.Add(entry[0], entry[1]);
|
||||
}
|
||||
}
|
||||
config.Close();
|
||||
|
||||
if (!entries.ContainsKey(key)) entries.Add(key, value.ToString());
|
||||
else entries[key] = value.ToString();
|
||||
|
||||
List<string> listToSave = new List<string>();
|
||||
for (int i = 0; i < entries.Count; i++) listToSave.Add(entries.Keys[i] + "=" + entries.Values[i]);
|
||||
|
||||
File.WriteAllLines("./pswgse.cfg", listToSave);
|
||||
}
|
||||
}
|
||||
}
|
||||
114
ProjectSWGScriptEditor/Editors/BonusSetEditor.Designer.cs
generated
Normal file
114
ProjectSWGScriptEditor/Editors/BonusSetEditor.Designer.cs
generated
Normal file
@@ -0,0 +1,114 @@
|
||||
namespace ProjectSWGScriptEditor.Editors
|
||||
{
|
||||
partial class BonusSetEditor
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
this.scriptPathLbl = new System.Windows.Forms.Label();
|
||||
this.scriptTreeView = new System.Windows.Forms.TreeView();
|
||||
this.objectTemplateTb = new System.Windows.Forms.TextBox();
|
||||
this.addRequiredItemBtn = new System.Windows.Forms.Button();
|
||||
this.label1 = new System.Windows.Forms.Label();
|
||||
this.SuspendLayout();
|
||||
//
|
||||
// scriptPathLbl
|
||||
//
|
||||
this.scriptPathLbl.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
|
||||
this.scriptPathLbl.AutoSize = true;
|
||||
this.scriptPathLbl.Location = new System.Drawing.Point(12, 271);
|
||||
this.scriptPathLbl.Name = "scriptPathLbl";
|
||||
this.scriptPathLbl.Size = new System.Drawing.Size(59, 13);
|
||||
this.scriptPathLbl.TabIndex = 0;
|
||||
this.scriptPathLbl.Text = "Script Path";
|
||||
//
|
||||
// scriptTreeView
|
||||
//
|
||||
this.scriptTreeView.Anchor = ((System.Windows.Forms.AnchorStyles)((((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom)
|
||||
| System.Windows.Forms.AnchorStyles.Left)
|
||||
| System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.scriptTreeView.Location = new System.Drawing.Point(12, 12);
|
||||
this.scriptTreeView.Name = "scriptTreeView";
|
||||
this.scriptTreeView.Size = new System.Drawing.Size(372, 256);
|
||||
this.scriptTreeView.TabIndex = 1;
|
||||
//
|
||||
// objectTemplateTb
|
||||
//
|
||||
this.objectTemplateTb.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.objectTemplateTb.Location = new System.Drawing.Point(390, 12);
|
||||
this.objectTemplateTb.Name = "objectTemplateTb";
|
||||
this.objectTemplateTb.Size = new System.Drawing.Size(232, 20);
|
||||
this.objectTemplateTb.TabIndex = 4;
|
||||
this.objectTemplateTb.Text = "Object STF Name or Object Template";
|
||||
//
|
||||
// addRequiredItemBtn
|
||||
//
|
||||
this.addRequiredItemBtn.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.addRequiredItemBtn.Location = new System.Drawing.Point(390, 38);
|
||||
this.addRequiredItemBtn.Name = "addRequiredItemBtn";
|
||||
this.addRequiredItemBtn.Size = new System.Drawing.Size(232, 23);
|
||||
this.addRequiredItemBtn.TabIndex = 5;
|
||||
this.addRequiredItemBtn.Text = "Add Required Item";
|
||||
this.addRequiredItemBtn.UseVisualStyleBackColor = true;
|
||||
this.addRequiredItemBtn.Click += new System.EventHandler(this.addRequiredItemBtn_Click);
|
||||
//
|
||||
// label1
|
||||
//
|
||||
this.label1.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom)
|
||||
| System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.label1.Location = new System.Drawing.Point(390, 64);
|
||||
this.label1.Name = "label1";
|
||||
this.label1.Size = new System.Drawing.Size(232, 204);
|
||||
this.label1.TabIndex = 6;
|
||||
this.label1.Text = "Warning:\r\nThis editor automically saves changes - please do not make a change wit" +
|
||||
"hout being positive of the changes. \r\n\r\nThis is temporary.\r\n";
|
||||
//
|
||||
// BonusSetEditor
|
||||
//
|
||||
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.ClientSize = new System.Drawing.Size(634, 293);
|
||||
this.Controls.Add(this.label1);
|
||||
this.Controls.Add(this.addRequiredItemBtn);
|
||||
this.Controls.Add(this.objectTemplateTb);
|
||||
this.Controls.Add(this.scriptTreeView);
|
||||
this.Controls.Add(this.scriptPathLbl);
|
||||
this.Name = "BonusSetEditor";
|
||||
this.Text = "Bonus Set Editor";
|
||||
this.ResumeLayout(false);
|
||||
this.PerformLayout();
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private System.Windows.Forms.Label scriptPathLbl;
|
||||
private System.Windows.Forms.TreeView scriptTreeView;
|
||||
private System.Windows.Forms.TextBox objectTemplateTb;
|
||||
private System.Windows.Forms.Button addRequiredItemBtn;
|
||||
private System.Windows.Forms.Label label1;
|
||||
}
|
||||
}
|
||||
79
ProjectSWGScriptEditor/Editors/BonusSetEditor.cs
Normal file
79
ProjectSWGScriptEditor/Editors/BonusSetEditor.cs
Normal file
@@ -0,0 +1,79 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Data;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Windows.Forms;
|
||||
using System.IO;
|
||||
|
||||
namespace ProjectSWGScriptEditor.Editors
|
||||
{
|
||||
public partial class BonusSetEditor : Form
|
||||
{
|
||||
public BonusSetEditor(string scriptPath)
|
||||
{
|
||||
InitializeComponent();
|
||||
scriptPathLbl.Text = scriptPath;
|
||||
loadScriptIntoForm();
|
||||
if (!this.IsDisposed) this.Show();
|
||||
}
|
||||
|
||||
private void loadScriptIntoForm()
|
||||
{
|
||||
scriptTreeView.Nodes.Clear();
|
||||
string[] file = File.ReadAllLines(scriptPathLbl.Text);
|
||||
|
||||
TreeNode bonusSetNameNode = scriptTreeView.Nodes.Add("Set Name: ");
|
||||
TreeNode requiredItemsNode = scriptTreeView.Nodes.Add("Required Items");
|
||||
TreeNode bonusesNode = scriptTreeView.Nodes.Add("Bonuses");
|
||||
try
|
||||
{
|
||||
for (int i = 0; i < file.Length; i++)
|
||||
{
|
||||
if (file[i].Contains("bonusSet = BonusSetTemplate"))
|
||||
{
|
||||
bonusSetNameNode.Text = "Set Name: " + file[i].Split('"')[1];
|
||||
}
|
||||
else if (file[i].Contains("bonusSet.addRequiredItem"))
|
||||
{
|
||||
requiredItemsNode.Nodes.Add(file[i].Split('"')[1]);
|
||||
}
|
||||
else if (file[i].Contains("if wornItems == "))
|
||||
{
|
||||
string requiredItemCount = file[i].Split('=')[2];
|
||||
TreeNode bonusNode = bonusesNode.Nodes.Add(requiredItemCount);
|
||||
|
||||
int temp = i + 1;
|
||||
while (!(file[temp].Contains("elif wornItems == ") || file[temp].Contains("else:")))
|
||||
{
|
||||
bonusNode.Nodes.Add(file[temp]);
|
||||
temp++;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
MessageBox.Show("The editor has encountered an error while trying to parse the selected script.");
|
||||
this.Close();
|
||||
}
|
||||
}
|
||||
|
||||
private void addRequiredItemBtn_Click(object sender, EventArgs e)
|
||||
{
|
||||
List<String> file = File.ReadAllLines(scriptPathLbl.Text).ToList<String>();
|
||||
foreach (string line in file)
|
||||
{
|
||||
if (line.Contains("bonusSet.addRequiredItem"))
|
||||
{
|
||||
file.Insert(file.IndexOf(line) + 1, "\tbonusSet.addRequiredItem(\"" + objectTemplateTb.Text + "\")");
|
||||
File.WriteAllLines(scriptPathLbl.Text, file);
|
||||
loadScriptIntoForm();
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
120
ProjectSWGScriptEditor/Editors/BonusSetEditor.resx
Normal file
120
ProjectSWGScriptEditor/Editors/BonusSetEditor.resx
Normal file
@@ -0,0 +1,120 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
||||
220
ProjectSWGScriptEditor/Editors/LootEditor.Designer.cs
generated
Normal file
220
ProjectSWGScriptEditor/Editors/LootEditor.Designer.cs
generated
Normal file
@@ -0,0 +1,220 @@
|
||||
namespace ProjectSWGScriptEditor.Editors
|
||||
{
|
||||
partial class LootEditor
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
this.tabControl1 = new System.Windows.Forms.TabControl();
|
||||
this.tabPage1 = new System.Windows.Forms.TabPage();
|
||||
this.splitContainer1 = new System.Windows.Forms.SplitContainer();
|
||||
this.lootPoolListbox = new System.Windows.Forms.ListBox();
|
||||
this.lootPoolContentsDataView = new System.Windows.Forms.DataGridView();
|
||||
this.itemName = new System.Windows.Forms.DataGridViewTextBoxColumn();
|
||||
this.itemChance = new System.Windows.Forms.DataGridViewTextBoxColumn();
|
||||
this.tabPage2 = new System.Windows.Forms.TabPage();
|
||||
this.comboBox1 = new System.Windows.Forms.ComboBox();
|
||||
this.listBox1 = new System.Windows.Forms.ListBox();
|
||||
this.createLootPool = new System.Windows.Forms.Button();
|
||||
this.deleteLootPool = new System.Windows.Forms.Button();
|
||||
this.tabControl1.SuspendLayout();
|
||||
this.tabPage1.SuspendLayout();
|
||||
((System.ComponentModel.ISupportInitialize)(this.splitContainer1)).BeginInit();
|
||||
this.splitContainer1.Panel1.SuspendLayout();
|
||||
this.splitContainer1.Panel2.SuspendLayout();
|
||||
this.splitContainer1.SuspendLayout();
|
||||
((System.ComponentModel.ISupportInitialize)(this.lootPoolContentsDataView)).BeginInit();
|
||||
this.tabPage2.SuspendLayout();
|
||||
this.SuspendLayout();
|
||||
//
|
||||
// tabControl1
|
||||
//
|
||||
this.tabControl1.Anchor = ((System.Windows.Forms.AnchorStyles)((((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom)
|
||||
| System.Windows.Forms.AnchorStyles.Left)
|
||||
| System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.tabControl1.Controls.Add(this.tabPage1);
|
||||
this.tabControl1.Controls.Add(this.tabPage2);
|
||||
this.tabControl1.Location = new System.Drawing.Point(12, 12);
|
||||
this.tabControl1.Name = "tabControl1";
|
||||
this.tabControl1.SelectedIndex = 0;
|
||||
this.tabControl1.Size = new System.Drawing.Size(714, 491);
|
||||
this.tabControl1.TabIndex = 0;
|
||||
//
|
||||
// tabPage1
|
||||
//
|
||||
this.tabPage1.Controls.Add(this.splitContainer1);
|
||||
this.tabPage1.Location = new System.Drawing.Point(4, 22);
|
||||
this.tabPage1.Name = "tabPage1";
|
||||
this.tabPage1.Padding = new System.Windows.Forms.Padding(3);
|
||||
this.tabPage1.Size = new System.Drawing.Size(706, 465);
|
||||
this.tabPage1.TabIndex = 0;
|
||||
this.tabPage1.Text = "Loot Pools";
|
||||
this.tabPage1.UseVisualStyleBackColor = true;
|
||||
//
|
||||
// splitContainer1
|
||||
//
|
||||
this.splitContainer1.Anchor = ((System.Windows.Forms.AnchorStyles)((((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom)
|
||||
| System.Windows.Forms.AnchorStyles.Left)
|
||||
| System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.splitContainer1.Location = new System.Drawing.Point(6, 6);
|
||||
this.splitContainer1.Name = "splitContainer1";
|
||||
//
|
||||
// splitContainer1.Panel1
|
||||
//
|
||||
this.splitContainer1.Panel1.Controls.Add(this.deleteLootPool);
|
||||
this.splitContainer1.Panel1.Controls.Add(this.createLootPool);
|
||||
this.splitContainer1.Panel1.Controls.Add(this.lootPoolListbox);
|
||||
//
|
||||
// splitContainer1.Panel2
|
||||
//
|
||||
this.splitContainer1.Panel2.Controls.Add(this.lootPoolContentsDataView);
|
||||
this.splitContainer1.Size = new System.Drawing.Size(694, 453);
|
||||
this.splitContainer1.SplitterDistance = 230;
|
||||
this.splitContainer1.TabIndex = 2;
|
||||
//
|
||||
// lootPoolListbox
|
||||
//
|
||||
this.lootPoolListbox.Anchor = ((System.Windows.Forms.AnchorStyles)((((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom)
|
||||
| System.Windows.Forms.AnchorStyles.Left)
|
||||
| System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.lootPoolListbox.FormattingEnabled = true;
|
||||
this.lootPoolListbox.Location = new System.Drawing.Point(3, 46);
|
||||
this.lootPoolListbox.Name = "lootPoolListbox";
|
||||
this.lootPoolListbox.Size = new System.Drawing.Size(224, 407);
|
||||
this.lootPoolListbox.TabIndex = 0;
|
||||
this.lootPoolListbox.SelectedIndexChanged += new System.EventHandler(this.lootPoolListbox_SelectedIndexChanged);
|
||||
//
|
||||
// lootPoolContentsDataView
|
||||
//
|
||||
this.lootPoolContentsDataView.AutoSizeColumnsMode = System.Windows.Forms.DataGridViewAutoSizeColumnsMode.Fill;
|
||||
this.lootPoolContentsDataView.ColumnHeadersHeightSizeMode = System.Windows.Forms.DataGridViewColumnHeadersHeightSizeMode.AutoSize;
|
||||
this.lootPoolContentsDataView.Columns.AddRange(new System.Windows.Forms.DataGridViewColumn[] {
|
||||
this.itemName,
|
||||
this.itemChance});
|
||||
this.lootPoolContentsDataView.Dock = System.Windows.Forms.DockStyle.Fill;
|
||||
this.lootPoolContentsDataView.Location = new System.Drawing.Point(0, 0);
|
||||
this.lootPoolContentsDataView.Name = "lootPoolContentsDataView";
|
||||
this.lootPoolContentsDataView.Size = new System.Drawing.Size(460, 453);
|
||||
this.lootPoolContentsDataView.TabIndex = 1;
|
||||
this.lootPoolContentsDataView.CellValueChanged += new System.Windows.Forms.DataGridViewCellEventHandler(this.lootPoolContentsDataView_CellValueChanged);
|
||||
this.lootPoolContentsDataView.RowsRemoved += new System.Windows.Forms.DataGridViewRowsRemovedEventHandler(this.lootPoolContentsDataView_RowsRemoved);
|
||||
//
|
||||
// itemName
|
||||
//
|
||||
this.itemName.HeaderText = "Item";
|
||||
this.itemName.Name = "itemName";
|
||||
this.itemName.ReadOnly = true;
|
||||
//
|
||||
// itemChance
|
||||
//
|
||||
this.itemChance.HeaderText = "Item Chance";
|
||||
this.itemChance.Name = "itemChance";
|
||||
//
|
||||
// tabPage2
|
||||
//
|
||||
this.tabPage2.Controls.Add(this.listBox1);
|
||||
this.tabPage2.Controls.Add(this.comboBox1);
|
||||
this.tabPage2.Location = new System.Drawing.Point(4, 22);
|
||||
this.tabPage2.Name = "tabPage2";
|
||||
this.tabPage2.Padding = new System.Windows.Forms.Padding(3);
|
||||
this.tabPage2.Size = new System.Drawing.Size(707, 415);
|
||||
this.tabPage2.TabIndex = 1;
|
||||
this.tabPage2.Text = "Loot Items";
|
||||
this.tabPage2.UseVisualStyleBackColor = true;
|
||||
//
|
||||
// comboBox1
|
||||
//
|
||||
this.comboBox1.FormattingEnabled = true;
|
||||
this.comboBox1.Location = new System.Drawing.Point(6, 6);
|
||||
this.comboBox1.Name = "comboBox1";
|
||||
this.comboBox1.Size = new System.Drawing.Size(121, 21);
|
||||
this.comboBox1.TabIndex = 0;
|
||||
//
|
||||
// listBox1
|
||||
//
|
||||
this.listBox1.FormattingEnabled = true;
|
||||
this.listBox1.Location = new System.Drawing.Point(7, 33);
|
||||
this.listBox1.Name = "listBox1";
|
||||
this.listBox1.Size = new System.Drawing.Size(120, 95);
|
||||
this.listBox1.TabIndex = 1;
|
||||
//
|
||||
// createLootPool
|
||||
//
|
||||
this.createLootPool.Dock = System.Windows.Forms.DockStyle.Top;
|
||||
this.createLootPool.Location = new System.Drawing.Point(0, 0);
|
||||
this.createLootPool.Name = "createLootPool";
|
||||
this.createLootPool.Size = new System.Drawing.Size(230, 23);
|
||||
this.createLootPool.TabIndex = 1;
|
||||
this.createLootPool.Text = "Create";
|
||||
this.createLootPool.UseVisualStyleBackColor = true;
|
||||
this.createLootPool.Click += new System.EventHandler(this.createLootPool_Click);
|
||||
//
|
||||
// deleteLootPool
|
||||
//
|
||||
this.deleteLootPool.Dock = System.Windows.Forms.DockStyle.Top;
|
||||
this.deleteLootPool.Location = new System.Drawing.Point(0, 23);
|
||||
this.deleteLootPool.Name = "deleteLootPool";
|
||||
this.deleteLootPool.Size = new System.Drawing.Size(230, 23);
|
||||
this.deleteLootPool.TabIndex = 2;
|
||||
this.deleteLootPool.Text = "Delete";
|
||||
this.deleteLootPool.UseVisualStyleBackColor = true;
|
||||
//
|
||||
// LootEditor
|
||||
//
|
||||
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.ClientSize = new System.Drawing.Size(738, 515);
|
||||
this.Controls.Add(this.tabControl1);
|
||||
this.Name = "LootEditor";
|
||||
this.Text = "LootEditor";
|
||||
this.tabControl1.ResumeLayout(false);
|
||||
this.tabPage1.ResumeLayout(false);
|
||||
this.splitContainer1.Panel1.ResumeLayout(false);
|
||||
this.splitContainer1.Panel2.ResumeLayout(false);
|
||||
((System.ComponentModel.ISupportInitialize)(this.splitContainer1)).EndInit();
|
||||
this.splitContainer1.ResumeLayout(false);
|
||||
((System.ComponentModel.ISupportInitialize)(this.lootPoolContentsDataView)).EndInit();
|
||||
this.tabPage2.ResumeLayout(false);
|
||||
this.ResumeLayout(false);
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private System.Windows.Forms.TabControl tabControl1;
|
||||
private System.Windows.Forms.TabPage tabPage1;
|
||||
private System.Windows.Forms.TabPage tabPage2;
|
||||
private System.Windows.Forms.DataGridView lootPoolContentsDataView;
|
||||
private System.Windows.Forms.ListBox lootPoolListbox;
|
||||
private System.Windows.Forms.SplitContainer splitContainer1;
|
||||
private System.Windows.Forms.DataGridViewTextBoxColumn itemName;
|
||||
private System.Windows.Forms.DataGridViewTextBoxColumn itemChance;
|
||||
private System.Windows.Forms.ListBox listBox1;
|
||||
private System.Windows.Forms.ComboBox comboBox1;
|
||||
private System.Windows.Forms.Button deleteLootPool;
|
||||
private System.Windows.Forms.Button createLootPool;
|
||||
}
|
||||
}
|
||||
150
ProjectSWGScriptEditor/Editors/LootEditor.cs
Normal file
150
ProjectSWGScriptEditor/Editors/LootEditor.cs
Normal file
@@ -0,0 +1,150 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Data;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Windows.Forms;
|
||||
using System.IO;
|
||||
|
||||
namespace ProjectSWGScriptEditor.Editors
|
||||
{
|
||||
public partial class LootEditor : Form
|
||||
{
|
||||
string scriptPath;
|
||||
bool ready = false;
|
||||
|
||||
public LootEditor(string scriptPath)
|
||||
{
|
||||
InitializeComponent();
|
||||
this.scriptPath = scriptPath;
|
||||
|
||||
loadScriptIntoForm();
|
||||
|
||||
if (!this.IsDisposed) this.Show();
|
||||
this.Activate();
|
||||
}
|
||||
|
||||
private void loadScriptIntoForm()
|
||||
{
|
||||
string[] files = Directory.GetFiles(scriptPath + "/lootPools");
|
||||
|
||||
for (int i = 0; i < files.Length; i++)
|
||||
{
|
||||
lootPoolListbox.Items.Add(Path.GetFileNameWithoutExtension(files[i]));
|
||||
}
|
||||
}
|
||||
|
||||
private void parseLootGroup(string filepath)
|
||||
{
|
||||
lootPoolContentsDataView.Rows.Clear();
|
||||
|
||||
try
|
||||
{
|
||||
string[] file = File.ReadAllLines(filepath);
|
||||
|
||||
for (int i = 0; i < file.Length; i++)
|
||||
{
|
||||
string line = file[i].TrimStart();
|
||||
|
||||
if (line.Contains("itemNames()"))
|
||||
{
|
||||
line = file[i + 1];
|
||||
line = line.Replace("return [", "");
|
||||
line = line.Replace("]", "");
|
||||
line = line.Replace("'", "");
|
||||
|
||||
string[] lineContents = line.Split(',');
|
||||
|
||||
for (int a = 0; a < lineContents.Length; a++)
|
||||
{
|
||||
lootPoolContentsDataView.Rows.Add(lineContents[a]);
|
||||
}
|
||||
}
|
||||
|
||||
if (line.Contains("itemChances()"))
|
||||
{
|
||||
line = file[i + 1];
|
||||
line = line.Replace("return [", "");
|
||||
line = line.Replace("]", "");
|
||||
|
||||
string[] lineContents = line.Split(',');
|
||||
|
||||
for (int a = 0; a < lineContents.Length; a++)
|
||||
{
|
||||
lootPoolContentsDataView.Rows[a].Cells[1].Value = lineContents[a];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
int totalChance = 0;
|
||||
for (int i = 0; i < lootPoolContentsDataView.Rows.Count - 1; i++)
|
||||
{
|
||||
totalChance += Int32.Parse((string) lootPoolContentsDataView.Rows[i].Cells[1].Value);
|
||||
}
|
||||
|
||||
ready = true;
|
||||
//lootPoolContentsDataView.Rows.Add("Total Items: " + (lootPoolContentsDataView.Rows.Count - 1), "Total Chance: " + totalChance);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
MessageBox.Show("The editor has encountered an error while trying to parse the selected loot pool.");
|
||||
}
|
||||
}
|
||||
|
||||
public void saveLootGroupData()
|
||||
{
|
||||
string filePath = scriptPath + "/lootPools/" + lootPoolListbox.Text + ".py";
|
||||
StringBuilder sbuilder = new StringBuilder();
|
||||
|
||||
sbuilder.AppendLine("def itemNames():");
|
||||
sbuilder.Append("\treturn [");
|
||||
for (int i = 0; i < lootPoolContentsDataView.Rows.Count - 1; i++)
|
||||
{
|
||||
if (lootPoolContentsDataView.Rows[i].Cells[0].Value == null) continue;
|
||||
|
||||
sbuilder.Append("'" + ((String)lootPoolContentsDataView.Rows[i].Cells[0].Value).TrimStart() + "'");
|
||||
if (i < lootPoolContentsDataView.Rows.Count - 2) sbuilder.Append(",");
|
||||
}
|
||||
sbuilder.Append("]");
|
||||
|
||||
sbuilder.AppendLine();
|
||||
|
||||
sbuilder.AppendLine("def itemChances():");
|
||||
sbuilder.Append("\treturn [");
|
||||
for (int i = 0; i < lootPoolContentsDataView.Rows.Count - 1; i++)
|
||||
{
|
||||
if (lootPoolContentsDataView.Rows[i].Cells[1].Value == null) continue;
|
||||
|
||||
sbuilder.Append(((String)lootPoolContentsDataView.Rows[i].Cells[1].Value).TrimStart());
|
||||
if (i < lootPoolContentsDataView.Rows.Count - 2) sbuilder.Append(",");
|
||||
}
|
||||
sbuilder.Append("]");
|
||||
|
||||
Console.WriteLine(filePath);
|
||||
File.WriteAllText(filePath, sbuilder.ToString());
|
||||
}
|
||||
|
||||
private void lootPoolListbox_SelectedIndexChanged(object sender, EventArgs e)
|
||||
{
|
||||
ready = false;
|
||||
parseLootGroup(scriptPath + "/lootPools/" + lootPoolListbox.Text + ".py");
|
||||
}
|
||||
|
||||
private void lootPoolContentsDataView_CellValueChanged(object sender, DataGridViewCellEventArgs e)
|
||||
{
|
||||
if(ready) saveLootGroupData();
|
||||
}
|
||||
|
||||
private void lootPoolContentsDataView_RowsRemoved(object sender, DataGridViewRowsRemovedEventArgs e)
|
||||
{
|
||||
if (ready) saveLootGroupData();
|
||||
}
|
||||
|
||||
private void createLootPool_Click(object sender, EventArgs e)
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
132
ProjectSWGScriptEditor/Editors/LootEditor.resx
Normal file
132
ProjectSWGScriptEditor/Editors/LootEditor.resx
Normal file
@@ -0,0 +1,132 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<metadata name="itemName.UserAddedColumn" type="System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
|
||||
<value>True</value>
|
||||
</metadata>
|
||||
<metadata name="itemChance.UserAddedColumn" type="System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
|
||||
<value>True</value>
|
||||
</metadata>
|
||||
<metadata name="itemName.UserAddedColumn" type="System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
|
||||
<value>True</value>
|
||||
</metadata>
|
||||
<metadata name="itemChance.UserAddedColumn" type="System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
|
||||
<value>True</value>
|
||||
</metadata>
|
||||
</root>
|
||||
15
ProjectSWGScriptEditor/FileReaders/STF/StfEntry.cs
Normal file
15
ProjectSWGScriptEditor/FileReaders/STF/StfEntry.cs
Normal file
@@ -0,0 +1,15 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
namespace ProjectSWGScriptEditor.FileReaders.STF
|
||||
{
|
||||
public class StfEntry
|
||||
{
|
||||
public string key;
|
||||
public string value;
|
||||
|
||||
public StfEntry() { }
|
||||
}
|
||||
}
|
||||
68
ProjectSWGScriptEditor/FileReaders/STF/StfReader.cs
Normal file
68
ProjectSWGScriptEditor/FileReaders/STF/StfReader.cs
Normal file
@@ -0,0 +1,68 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.IO;
|
||||
using System.Collections;
|
||||
|
||||
namespace ProjectSWGScriptEditor.FileReaders.STF
|
||||
{
|
||||
static public class StfReader
|
||||
{
|
||||
static public StfEntry[] read(String stfPath)
|
||||
{
|
||||
FileStream stream = File.Open(stfPath,FileMode.Open);
|
||||
stream.Position = 9;
|
||||
|
||||
int entryCount = readLittleEndianInt(stream);
|
||||
StfEntry[] entries = new StfEntry[entryCount];
|
||||
|
||||
for (int i = 0; i < entryCount; i++)
|
||||
{
|
||||
int entryNumber = readLittleEndianInt(stream);
|
||||
stream.Position += 4;
|
||||
int characters = readLittleEndianInt(stream);
|
||||
|
||||
byte[] characterBuffer = new byte[characters];
|
||||
for (int a = 0; a < characters; a++)
|
||||
{
|
||||
characterBuffer[a] = (byte) stream.ReadByte();
|
||||
stream.Position++;
|
||||
}
|
||||
|
||||
string value = System.Text.Encoding.Default.GetString(characterBuffer);
|
||||
|
||||
StfEntry entry = new StfEntry();
|
||||
entry.value = value;
|
||||
|
||||
entries[i] = entry;
|
||||
}
|
||||
|
||||
for (int i = 0; i < entryCount; i++)
|
||||
{
|
||||
int entryNumber = readLittleEndianInt(stream);
|
||||
int characters = readLittleEndianInt(stream);
|
||||
|
||||
byte[] characterBuffer = new byte[characters];
|
||||
|
||||
for (int a = 0; a < characters; a++)
|
||||
{
|
||||
characterBuffer[a] = (byte)stream.ReadByte();
|
||||
}
|
||||
|
||||
string value = System.Text.Encoding.Default.GetString(characterBuffer);
|
||||
entries[i].key = value;
|
||||
}
|
||||
|
||||
return entries;
|
||||
}
|
||||
|
||||
static private int readLittleEndianInt(FileStream stream)
|
||||
{
|
||||
byte[] endianBuffer = new byte[4];
|
||||
stream.Read(endianBuffer, 0, 4);
|
||||
endianBuffer.Reverse();
|
||||
return BitConverter.ToInt32(endianBuffer, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
172
ProjectSWGScriptEditor/MainForm.Designer.cs
generated
Normal file
172
ProjectSWGScriptEditor/MainForm.Designer.cs
generated
Normal file
@@ -0,0 +1,172 @@
|
||||
namespace ProjectSWGScriptEditor
|
||||
{
|
||||
partial class MainForm
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(MainForm));
|
||||
this.treeView1 = new System.Windows.Forms.TreeView();
|
||||
this.toolStrip1 = new System.Windows.Forms.ToolStrip();
|
||||
this.toolStripDropDownButton1 = new System.Windows.Forms.ToolStripDropDownButton();
|
||||
this.setScriptPathToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
|
||||
this.scriptViewerTb = new System.Windows.Forms.TextBox();
|
||||
this.editorNameLbl = new System.Windows.Forms.Label();
|
||||
this.setClientdataPathToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
|
||||
this.splitContainer1 = new System.Windows.Forms.SplitContainer();
|
||||
this.toolStrip1.SuspendLayout();
|
||||
((System.ComponentModel.ISupportInitialize)(this.splitContainer1)).BeginInit();
|
||||
this.splitContainer1.Panel1.SuspendLayout();
|
||||
this.splitContainer1.Panel2.SuspendLayout();
|
||||
this.splitContainer1.SuspendLayout();
|
||||
this.SuspendLayout();
|
||||
//
|
||||
// treeView1
|
||||
//
|
||||
this.treeView1.Anchor = ((System.Windows.Forms.AnchorStyles)((((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom)
|
||||
| System.Windows.Forms.AnchorStyles.Left)
|
||||
| System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.treeView1.BorderStyle = System.Windows.Forms.BorderStyle.FixedSingle;
|
||||
this.treeView1.Location = new System.Drawing.Point(3, 3);
|
||||
this.treeView1.Name = "treeView1";
|
||||
this.treeView1.Size = new System.Drawing.Size(157, 319);
|
||||
this.treeView1.TabIndex = 0;
|
||||
this.treeView1.AfterSelect += new System.Windows.Forms.TreeViewEventHandler(this.treeView1_AfterSelect);
|
||||
//
|
||||
// toolStrip1
|
||||
//
|
||||
this.toolStrip1.Items.AddRange(new System.Windows.Forms.ToolStripItem[] {
|
||||
this.toolStripDropDownButton1});
|
||||
this.toolStrip1.Location = new System.Drawing.Point(0, 0);
|
||||
this.toolStrip1.Name = "toolStrip1";
|
||||
this.toolStrip1.Size = new System.Drawing.Size(606, 25);
|
||||
this.toolStrip1.TabIndex = 2;
|
||||
this.toolStrip1.Text = "toolStrip1";
|
||||
//
|
||||
// toolStripDropDownButton1
|
||||
//
|
||||
this.toolStripDropDownButton1.DisplayStyle = System.Windows.Forms.ToolStripItemDisplayStyle.Text;
|
||||
this.toolStripDropDownButton1.DropDownItems.AddRange(new System.Windows.Forms.ToolStripItem[] {
|
||||
this.setScriptPathToolStripMenuItem,
|
||||
this.setClientdataPathToolStripMenuItem});
|
||||
this.toolStripDropDownButton1.Image = ((System.Drawing.Image)(resources.GetObject("toolStripDropDownButton1.Image")));
|
||||
this.toolStripDropDownButton1.ImageTransparentColor = System.Drawing.Color.Magenta;
|
||||
this.toolStripDropDownButton1.Name = "toolStripDropDownButton1";
|
||||
this.toolStripDropDownButton1.Size = new System.Drawing.Size(62, 22);
|
||||
this.toolStripDropDownButton1.Text = "Settings";
|
||||
//
|
||||
// setScriptPathToolStripMenuItem
|
||||
//
|
||||
this.setScriptPathToolStripMenuItem.Name = "setScriptPathToolStripMenuItem";
|
||||
this.setScriptPathToolStripMenuItem.Size = new System.Drawing.Size(172, 22);
|
||||
this.setScriptPathToolStripMenuItem.Text = "Set script path";
|
||||
this.setScriptPathToolStripMenuItem.Click += new System.EventHandler(this.setScriptPathToolStripMenuItem_Click);
|
||||
//
|
||||
// scriptViewerTb
|
||||
//
|
||||
this.scriptViewerTb.Anchor = ((System.Windows.Forms.AnchorStyles)((((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom)
|
||||
| System.Windows.Forms.AnchorStyles.Left)
|
||||
| System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.scriptViewerTb.Location = new System.Drawing.Point(6, 16);
|
||||
this.scriptViewerTb.Multiline = true;
|
||||
this.scriptViewerTb.Name = "scriptViewerTb";
|
||||
this.scriptViewerTb.ReadOnly = true;
|
||||
this.scriptViewerTb.ScrollBars = System.Windows.Forms.ScrollBars.Both;
|
||||
this.scriptViewerTb.Size = new System.Drawing.Size(406, 306);
|
||||
this.scriptViewerTb.TabIndex = 5;
|
||||
this.scriptViewerTb.Text = "Script Viewer";
|
||||
this.scriptViewerTb.WordWrap = false;
|
||||
//
|
||||
// editorNameLbl
|
||||
//
|
||||
this.editorNameLbl.AutoSize = true;
|
||||
this.editorNameLbl.Location = new System.Drawing.Point(3, 0);
|
||||
this.editorNameLbl.Name = "editorNameLbl";
|
||||
this.editorNameLbl.Size = new System.Drawing.Size(65, 13);
|
||||
this.editorNameLbl.TabIndex = 4;
|
||||
this.editorNameLbl.Text = "Editor Name";
|
||||
//
|
||||
// setClientdataPathToolStripMenuItem
|
||||
//
|
||||
this.setClientdataPathToolStripMenuItem.Name = "setClientdataPathToolStripMenuItem";
|
||||
this.setClientdataPathToolStripMenuItem.Size = new System.Drawing.Size(172, 22);
|
||||
this.setClientdataPathToolStripMenuItem.Text = "Set clientdata path";
|
||||
this.setClientdataPathToolStripMenuItem.Click += new System.EventHandler(this.setClientdataPathToolStripMenuItem_Click);
|
||||
//
|
||||
// splitContainer1
|
||||
//
|
||||
this.splitContainer1.Anchor = ((System.Windows.Forms.AnchorStyles)((((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom)
|
||||
| System.Windows.Forms.AnchorStyles.Left)
|
||||
| System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.splitContainer1.Location = new System.Drawing.Point(12, 28);
|
||||
this.splitContainer1.Name = "splitContainer1";
|
||||
//
|
||||
// splitContainer1.Panel1
|
||||
//
|
||||
this.splitContainer1.Panel1.Controls.Add(this.treeView1);
|
||||
//
|
||||
// splitContainer1.Panel2
|
||||
//
|
||||
this.splitContainer1.Panel2.Controls.Add(this.editorNameLbl);
|
||||
this.splitContainer1.Panel2.Controls.Add(this.scriptViewerTb);
|
||||
this.splitContainer1.Size = new System.Drawing.Size(582, 325);
|
||||
this.splitContainer1.SplitterDistance = 163;
|
||||
this.splitContainer1.TabIndex = 6;
|
||||
//
|
||||
// MainForm
|
||||
//
|
||||
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.ClientSize = new System.Drawing.Size(606, 365);
|
||||
this.Controls.Add(this.splitContainer1);
|
||||
this.Controls.Add(this.toolStrip1);
|
||||
this.Name = "MainForm";
|
||||
this.Text = "ProjectSWG Script Editor";
|
||||
this.toolStrip1.ResumeLayout(false);
|
||||
this.toolStrip1.PerformLayout();
|
||||
this.splitContainer1.Panel1.ResumeLayout(false);
|
||||
this.splitContainer1.Panel2.ResumeLayout(false);
|
||||
this.splitContainer1.Panel2.PerformLayout();
|
||||
((System.ComponentModel.ISupportInitialize)(this.splitContainer1)).EndInit();
|
||||
this.splitContainer1.ResumeLayout(false);
|
||||
this.ResumeLayout(false);
|
||||
this.PerformLayout();
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private System.Windows.Forms.TreeView treeView1;
|
||||
private System.Windows.Forms.ToolStrip toolStrip1;
|
||||
private System.Windows.Forms.ToolStripDropDownButton toolStripDropDownButton1;
|
||||
private System.Windows.Forms.ToolStripMenuItem setScriptPathToolStripMenuItem;
|
||||
private System.Windows.Forms.TextBox scriptViewerTb;
|
||||
private System.Windows.Forms.Label editorNameLbl;
|
||||
private System.Windows.Forms.ToolStripMenuItem setClientdataPathToolStripMenuItem;
|
||||
private System.Windows.Forms.SplitContainer splitContainer1;
|
||||
}
|
||||
}
|
||||
|
||||
108
ProjectSWGScriptEditor/MainForm.cs
Normal file
108
ProjectSWGScriptEditor/MainForm.cs
Normal file
@@ -0,0 +1,108 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Data;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Windows.Forms;
|
||||
using System.IO;
|
||||
|
||||
namespace ProjectSWGScriptEditor
|
||||
{
|
||||
public partial class MainForm : Form
|
||||
{
|
||||
static String scriptsDirectory = "./";
|
||||
static String clientdataDirectory = "./";
|
||||
|
||||
public MainForm()
|
||||
{
|
||||
if (!Config.containsKey("scriptsDirectory")) Config.setValue("scriptsDirectory", scriptsDirectory);
|
||||
else scriptsDirectory = Config.returnValue("scriptsDirectory");
|
||||
|
||||
if (!Config.containsKey("clientdataDirectory")) Config.setValue("clientdataDirectory", scriptsDirectory);
|
||||
else clientdataDirectory = Config.returnValue("clientdataDirectory");
|
||||
|
||||
InitializeComponent();
|
||||
loadContentToTreeView();
|
||||
}
|
||||
|
||||
private void loadContentToTreeView()
|
||||
{
|
||||
string[] directories = Directory.GetDirectories(scriptsDirectory);
|
||||
string[] files = Directory.GetFiles(scriptsDirectory);
|
||||
|
||||
for (int i = 0; i < directories.Length; i++) treeView1.Nodes.Add(directories[i].Replace(scriptsDirectory, ""));
|
||||
for (int i = 0; i < files.Length; i++) treeView1.Nodes.Add(files[i].Replace(scriptsDirectory, ""));
|
||||
}
|
||||
|
||||
private void setScriptPathToolStripMenuItem_Click(object sender, EventArgs e)
|
||||
{
|
||||
using (FolderBrowserDialog dialog = new FolderBrowserDialog())
|
||||
{
|
||||
if (dialog.ShowDialog() == DialogResult.OK) scriptsDirectory = dialog.SelectedPath;
|
||||
}
|
||||
Config.setValue("scriptsDirectory", scriptsDirectory);
|
||||
|
||||
treeView1.Nodes.Clear();
|
||||
loadContentToTreeView();
|
||||
}
|
||||
|
||||
private void setClientdataPathToolStripMenuItem_Click(object sender, EventArgs e)
|
||||
{
|
||||
using (FolderBrowserDialog dialog = new FolderBrowserDialog())
|
||||
{
|
||||
if (dialog.ShowDialog() == DialogResult.OK) clientdataDirectory = dialog.SelectedPath;
|
||||
}
|
||||
Config.setValue("clientdataDirectory", clientdataDirectory);
|
||||
}
|
||||
|
||||
private void treeView1_AfterSelect(object sender, TreeViewEventArgs e)
|
||||
{
|
||||
string directory = scriptsDirectory + getNodeFilePath(treeView1.SelectedNode);
|
||||
string childDirectory = getNodeFilePath(treeView1.SelectedNode);
|
||||
|
||||
Console.WriteLine(childDirectory);
|
||||
|
||||
if (!treeView1.SelectedNode.Text.EndsWith(".py"))
|
||||
{
|
||||
string[] directories = Directory.GetDirectories(directory);
|
||||
string[] files = Directory.GetFiles(directory);
|
||||
|
||||
treeView1.SelectedNode.Nodes.Clear();
|
||||
|
||||
for (int i = 0; i < directories.Length; i++) treeView1.SelectedNode.Nodes.Add(directories[i].Replace(directory, ""));
|
||||
for (int i = 0; i < files.Length; i++) treeView1.SelectedNode.Nodes.Add(files[i].Replace(directory, ""));
|
||||
|
||||
if (childDirectory.Equals(@"\loot"))
|
||||
{
|
||||
editorNameLbl.Text = "Loot Editor";
|
||||
|
||||
Editors.LootEditor editor = new Editors.LootEditor(directory);
|
||||
}
|
||||
}
|
||||
else if (treeView1.SelectedNode.Text.EndsWith(".py"))
|
||||
{
|
||||
scriptViewerTb.Text = File.ReadAllText(directory);
|
||||
|
||||
if (childDirectory.StartsWith(@"\equipment\bonus_sets\"))
|
||||
{
|
||||
editorNameLbl.Text = "Bonus Set Editor";
|
||||
|
||||
Editors.BonusSetEditor editor = new Editors.BonusSetEditor(directory);
|
||||
}
|
||||
else if (childDirectory == "")
|
||||
{
|
||||
|
||||
}
|
||||
else editorNameLbl.Text = "Unknown script type";
|
||||
}
|
||||
}
|
||||
|
||||
private string getNodeFilePath(TreeNode node)
|
||||
{
|
||||
if(node.Parent == null) return node.Text;
|
||||
return getNodeFilePath(node.Parent) + node.Text;
|
||||
}
|
||||
}
|
||||
}
|
||||
139
ProjectSWGScriptEditor/MainForm.resx
Normal file
139
ProjectSWGScriptEditor/MainForm.resx
Normal file
@@ -0,0 +1,139 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<metadata name="toolStrip1.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
|
||||
<value>17, 17</value>
|
||||
</metadata>
|
||||
<assembly alias="System.Drawing" name="System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" />
|
||||
<data name="toolStripDropDownButton1.Image" type="System.Drawing.Bitmap, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>
|
||||
iVBORw0KGgoAAAANSUhEUgAAABAAAAAQCAYAAAAf8/9hAAAAAXNSR0IArs4c6QAAAARnQU1BAACxjwv8
|
||||
YQUAAAAJcEhZcwAADsMAAA7DAcdvqGQAAAIDSURBVDhPpZLrS5NhGMb3j4SWh0oRQVExD4gonkDpg4hG
|
||||
YKxG6WBogkMZKgPNCEVJFBGdGETEvgwyO9DJE5syZw3PIlPEE9pgBCLZ5XvdMB8Ew8gXbl54nuf63dd9
|
||||
0OGSnwCahxbPRNPAPMw9Xpg6ZmF46kZZ0xSKzJPIrhpDWsVnpBhGkKx3nAX8Pv7z1zg8OoY/cITdn4fw
|
||||
bf/C0kYAN3Ma/w3gWfZL5kzTKBxjWyK2DftwI9tyMYCZKXbNHaD91bLYJrDXsYbrWfUKwJrPE9M2M1Oc
|
||||
VzOOpHI7Jr376Hi9ogHqFIANO0/MmmmbmSmm9a8ze+I4MrNWAdjtoJgWcx+PSzg166yZZ8xM8XvXDix9
|
||||
c4jIqFYAjoriBV9AhEPv1mH/sonogha0afbZMMZz+yreTGyhpusHwtNNCsA5U1zS4BLxzJIfg299qO32
|
||||
Ir7UJtZfftyATqeT+8o2D8JSjQrAJblrncYL7ZJ2+bfaFnC/1S1NjL3diRat7qrO7wLRP3HjWsojBeCo
|
||||
mDEo5mNjuweFGvjWg2EBhCbpkW78htSHHwRyNdmgAFzPEee2iFkzayy2OLXzT4gr6UdUnlXrullsxxQ+
|
||||
kx0g8BTA3aZlButjSTyjODq/WcQcW/B/Je4OQhLvKQDnzN1mp0nnkvAhR8VuMzNrpm1mpjgkoVwB/v8D
|
||||
TgDQASA1MVpwzwAAAABJRU5ErkJggg==
|
||||
</value>
|
||||
</data>
|
||||
</root>
|
||||
18
ProjectSWGScriptEditor/Program.cs
Normal file
18
ProjectSWGScriptEditor/Program.cs
Normal file
@@ -0,0 +1,18 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace ProjectSWGScriptEditor
|
||||
{
|
||||
static class Program
|
||||
{
|
||||
[STAThread]
|
||||
static void Main()
|
||||
{
|
||||
Application.EnableVisualStyles();
|
||||
Application.SetCompatibleTextRenderingDefault(false);
|
||||
Application.Run(new MainForm());
|
||||
}
|
||||
}
|
||||
}
|
||||
109
ProjectSWGScriptEditor/ProjectSWGScriptEditor.csproj
Normal file
109
ProjectSWGScriptEditor/ProjectSWGScriptEditor.csproj
Normal file
@@ -0,0 +1,109 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
|
||||
<ProductVersion>8.0.30703</ProductVersion>
|
||||
<SchemaVersion>2.0</SchemaVersion>
|
||||
<ProjectGuid>{BDF562E6-942A-4E0B-BD6F-6FABC0465DC2}</ProjectGuid>
|
||||
<OutputType>WinExe</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<RootNamespace>ProjectSWGScriptEditor</RootNamespace>
|
||||
<AssemblyName>ProjectSWGScriptEditor</AssemblyName>
|
||||
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
|
||||
<TargetFrameworkProfile>Client</TargetFrameworkProfile>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
|
||||
<PlatformTarget>x86</PlatformTarget>
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>bin\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
|
||||
<PlatformTarget>x86</PlatformTarget>
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>bin\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Core" />
|
||||
<Reference Include="System.DirectoryServices" />
|
||||
<Reference Include="System.Xml.Linq" />
|
||||
<Reference Include="System.Data.DataSetExtensions" />
|
||||
<Reference Include="Microsoft.CSharp" />
|
||||
<Reference Include="System.Data" />
|
||||
<Reference Include="System.Deployment" />
|
||||
<Reference Include="System.Drawing" />
|
||||
<Reference Include="System.Windows.Forms" />
|
||||
<Reference Include="System.Xml" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Config.cs" />
|
||||
<Compile Include="Editors\BonusSetEditor.cs">
|
||||
<SubType>Form</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Editors\BonusSetEditor.Designer.cs">
|
||||
<DependentUpon>BonusSetEditor.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Editors\LootEditor.cs">
|
||||
<SubType>Form</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Editors\LootEditor.Designer.cs">
|
||||
<DependentUpon>LootEditor.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="MainForm.cs">
|
||||
<SubType>Form</SubType>
|
||||
</Compile>
|
||||
<Compile Include="MainForm.Designer.cs">
|
||||
<DependentUpon>MainForm.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Program.cs" />
|
||||
<Compile Include="FileReaders\STF\StfEntry.cs" />
|
||||
<Compile Include="FileReaders\STF\StfReader.cs" />
|
||||
<EmbeddedResource Include="Editors\BonusSetEditor.resx">
|
||||
<DependentUpon>BonusSetEditor.cs</DependentUpon>
|
||||
</EmbeddedResource>
|
||||
<EmbeddedResource Include="Editors\LootEditor.resx">
|
||||
<DependentUpon>LootEditor.cs</DependentUpon>
|
||||
</EmbeddedResource>
|
||||
<EmbeddedResource Include="MainForm.resx">
|
||||
<DependentUpon>MainForm.cs</DependentUpon>
|
||||
</EmbeddedResource>
|
||||
<EmbeddedResource Include="Properties\Resources.resx">
|
||||
<Generator>ResXFileCodeGenerator</Generator>
|
||||
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
|
||||
<SubType>Designer</SubType>
|
||||
</EmbeddedResource>
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<Compile Include="Properties\Resources.Designer.cs">
|
||||
<AutoGen>True</AutoGen>
|
||||
<DependentUpon>Resources.resx</DependentUpon>
|
||||
</Compile>
|
||||
<None Include="Properties\Settings.settings">
|
||||
<Generator>SettingsSingleFileGenerator</Generator>
|
||||
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
|
||||
</None>
|
||||
<Compile Include="Properties\Settings.Designer.cs">
|
||||
<AutoGen>True</AutoGen>
|
||||
<DependentUpon>Settings.settings</DependentUpon>
|
||||
<DesignTimeSharedInput>True</DesignTimeSharedInput>
|
||||
</Compile>
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
|
||||
</Target>
|
||||
<Target Name="AfterBuild">
|
||||
</Target>
|
||||
-->
|
||||
</Project>
|
||||
33
ProjectSWGScriptEditor/Properties/AssemblyInfo.cs
Normal file
33
ProjectSWGScriptEditor/Properties/AssemblyInfo.cs
Normal file
@@ -0,0 +1,33 @@
|
||||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// General Information about an assembly is controlled through the following
|
||||
// set of attributes. Change these attribute values to modify the information
|
||||
// associated with an assembly.
|
||||
[assembly: AssemblyTitle("ProjectSWG Script Editor")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("ProjectSWG")]
|
||||
[assembly: AssemblyProduct("ProjectSWGScriptEditor.Properties")]
|
||||
[assembly: AssemblyCopyright("Copyright © 2014")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// Setting ComVisible to false makes the types in this assembly not visible
|
||||
// to COM components. If you need to access a type in this assembly from
|
||||
// COM, set the ComVisible attribute to true on that type.
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
// The following GUID is for the ID of the typelib if this project is exposed to COM
|
||||
[assembly: Guid("d183721b-3d4e-4c4a-8585-838fd58e200d")]
|
||||
|
||||
// Version information for an assembly consists of the following four values:
|
||||
//
|
||||
// Major Version
|
||||
// Minor Version
|
||||
// Build Number
|
||||
// Revision
|
||||
//
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
||||
71
ProjectSWGScriptEditor/Properties/Resources.Designer.cs
generated
Normal file
71
ProjectSWGScriptEditor/Properties/Resources.Designer.cs
generated
Normal file
@@ -0,0 +1,71 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Runtime Version:4.0.30319.1008
|
||||
//
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace ProjectSWGScriptEditor.Properties
|
||||
{
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// A strongly-typed resource class, for looking up localized strings, etc.
|
||||
/// </summary>
|
||||
// This class was auto-generated by the StronglyTypedResourceBuilder
|
||||
// class via a tool like ResGen or Visual Studio.
|
||||
// To add or remove a member, edit your .ResX file then rerun ResGen
|
||||
// with the /str option, or rebuild your VS project.
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
internal class Resources
|
||||
{
|
||||
|
||||
private static global::System.Resources.ResourceManager resourceMan;
|
||||
|
||||
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||
|
||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||
internal Resources()
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns the cached ResourceManager instance used by this class.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Resources.ResourceManager ResourceManager
|
||||
{
|
||||
get
|
||||
{
|
||||
if ((resourceMan == null))
|
||||
{
|
||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("SLManager.Properties.Resources", typeof(Resources).Assembly);
|
||||
resourceMan = temp;
|
||||
}
|
||||
return resourceMan;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Overrides the current thread's CurrentUICulture property for all
|
||||
/// resource lookups using this strongly typed resource class.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Globalization.CultureInfo Culture
|
||||
{
|
||||
get
|
||||
{
|
||||
return resourceCulture;
|
||||
}
|
||||
set
|
||||
{
|
||||
resourceCulture = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
117
ProjectSWGScriptEditor/Properties/Resources.resx
Normal file
117
ProjectSWGScriptEditor/Properties/Resources.resx
Normal file
@@ -0,0 +1,117 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
||||
30
ProjectSWGScriptEditor/Properties/Settings.Designer.cs
generated
Normal file
30
ProjectSWGScriptEditor/Properties/Settings.Designer.cs
generated
Normal file
@@ -0,0 +1,30 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Runtime Version:4.0.30319.1008
|
||||
//
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace ProjectSWGScriptEditor.Properties
|
||||
{
|
||||
|
||||
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "10.0.0.0")]
|
||||
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase
|
||||
{
|
||||
|
||||
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
|
||||
|
||||
public static Settings Default
|
||||
{
|
||||
get
|
||||
{
|
||||
return defaultInstance;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
7
ProjectSWGScriptEditor/Properties/Settings.settings
Normal file
7
ProjectSWGScriptEditor/Properties/Settings.settings
Normal file
@@ -0,0 +1,7 @@
|
||||
<?xml version='1.0' encoding='utf-8'?>
|
||||
<SettingsFile xmlns="http://schemas.microsoft.com/VisualStudio/2004/01/settings" CurrentProfile="(Default)">
|
||||
<Profiles>
|
||||
<Profile Name="(Default)" />
|
||||
</Profiles>
|
||||
<Settings />
|
||||
</SettingsFile>
|
||||
BIN
ProjectSWGScriptEditor/bin/Debug/ProjectSWGScriptEditor.exe
Normal file
BIN
ProjectSWGScriptEditor/bin/Debug/ProjectSWGScriptEditor.exe
Normal file
Binary file not shown.
2
ProjectSWGScriptEditor/bin/Debug/pswgse.cfg
Normal file
2
ProjectSWGScriptEditor/bin/Debug/pswgse.cfg
Normal file
@@ -0,0 +1,2 @@
|
||||
clientdataDirectory=C:\NGECore2\clientdata
|
||||
scriptsDirectory=C:\NGECore2\scripts
|
||||
Reference in New Issue
Block a user