mirror of
https://github.com/ProjectSWGCore/ScriptEditor.git
synced 2026-07-13 21:01:03 -04:00
Transfer Commit
This commit is contained in:
@@ -0,0 +1,114 @@
|
||||
namespace ProjectSWGScriptEditor.Editors
|
||||
{
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||||
partial class BonusSetEditor
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||||
{
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||||
/// <summary>
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||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
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||||
components.Dispose();
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||||
}
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||||
base.Dispose(disposing);
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||||
}
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||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
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||||
/// </summary>
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||||
private void InitializeComponent()
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||||
{
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this.scriptPathLbl = new System.Windows.Forms.Label();
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this.scriptTreeView = new System.Windows.Forms.TreeView();
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this.objectTemplateTb = new System.Windows.Forms.TextBox();
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||||
this.addRequiredItemBtn = new System.Windows.Forms.Button();
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||||
this.label1 = new System.Windows.Forms.Label();
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||||
this.SuspendLayout();
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||||
//
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||||
// scriptPathLbl
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||||
//
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this.scriptPathLbl.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
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||||
this.scriptPathLbl.AutoSize = true;
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||||
this.scriptPathLbl.Location = new System.Drawing.Point(12, 271);
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||||
this.scriptPathLbl.Name = "scriptPathLbl";
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||||
this.scriptPathLbl.Size = new System.Drawing.Size(59, 13);
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this.scriptPathLbl.TabIndex = 0;
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this.scriptPathLbl.Text = "Script Path";
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//
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// scriptTreeView
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//
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this.scriptTreeView.Anchor = ((System.Windows.Forms.AnchorStyles)((((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom)
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||||
| System.Windows.Forms.AnchorStyles.Left)
|
||||
| System.Windows.Forms.AnchorStyles.Right)));
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||||
this.scriptTreeView.Location = new System.Drawing.Point(12, 12);
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this.scriptTreeView.Name = "scriptTreeView";
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this.scriptTreeView.Size = new System.Drawing.Size(372, 256);
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this.scriptTreeView.TabIndex = 1;
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//
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// objectTemplateTb
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//
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this.objectTemplateTb.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Right)));
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||||
this.objectTemplateTb.Location = new System.Drawing.Point(390, 12);
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||||
this.objectTemplateTb.Name = "objectTemplateTb";
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||||
this.objectTemplateTb.Size = new System.Drawing.Size(232, 20);
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this.objectTemplateTb.TabIndex = 4;
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this.objectTemplateTb.Text = "Object STF Name or Object Template";
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//
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// addRequiredItemBtn
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||||
//
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this.addRequiredItemBtn.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Right)));
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||||
this.addRequiredItemBtn.Location = new System.Drawing.Point(390, 38);
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||||
this.addRequiredItemBtn.Name = "addRequiredItemBtn";
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||||
this.addRequiredItemBtn.Size = new System.Drawing.Size(232, 23);
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this.addRequiredItemBtn.TabIndex = 5;
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||||
this.addRequiredItemBtn.Text = "Add Required Item";
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this.addRequiredItemBtn.UseVisualStyleBackColor = true;
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||||
this.addRequiredItemBtn.Click += new System.EventHandler(this.addRequiredItemBtn_Click);
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//
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// label1
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||||
//
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||||
this.label1.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom)
|
||||
| System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.label1.Location = new System.Drawing.Point(390, 64);
|
||||
this.label1.Name = "label1";
|
||||
this.label1.Size = new System.Drawing.Size(232, 204);
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||||
this.label1.TabIndex = 6;
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||||
this.label1.Text = "Warning:\r\nThis editor automically saves changes - please do not make a change wit" +
|
||||
"hout being positive of the changes. \r\n\r\nThis is temporary.\r\n";
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||||
//
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||||
// BonusSetEditor
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||||
//
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this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
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this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
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this.ClientSize = new System.Drawing.Size(634, 293);
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this.Controls.Add(this.label1);
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||||
this.Controls.Add(this.addRequiredItemBtn);
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this.Controls.Add(this.objectTemplateTb);
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||||
this.Controls.Add(this.scriptTreeView);
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this.Controls.Add(this.scriptPathLbl);
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||||
this.Name = "BonusSetEditor";
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||||
this.Text = "Bonus Set Editor";
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||||
this.ResumeLayout(false);
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this.PerformLayout();
|
||||
|
||||
}
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||||
|
||||
#endregion
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||||
|
||||
private System.Windows.Forms.Label scriptPathLbl;
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||||
private System.Windows.Forms.TreeView scriptTreeView;
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||||
private System.Windows.Forms.TextBox objectTemplateTb;
|
||||
private System.Windows.Forms.Button addRequiredItemBtn;
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||||
private System.Windows.Forms.Label label1;
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||||
}
|
||||
}
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||||
@@ -0,0 +1,79 @@
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||||
using System;
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||||
using System.Collections.Generic;
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||||
using System.ComponentModel;
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||||
using System.Data;
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||||
using System.Drawing;
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||||
using System.Linq;
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||||
using System.Text;
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||||
using System.Windows.Forms;
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||||
using System.IO;
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||||
|
||||
namespace ProjectSWGScriptEditor.Editors
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||||
{
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||||
public partial class BonusSetEditor : Form
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||||
{
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||||
public BonusSetEditor(string scriptPath)
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||||
{
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||||
InitializeComponent();
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||||
scriptPathLbl.Text = scriptPath;
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||||
loadScriptIntoForm();
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||||
if (!this.IsDisposed) this.Show();
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||||
}
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||||
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||||
private void loadScriptIntoForm()
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{
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scriptTreeView.Nodes.Clear();
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string[] file = File.ReadAllLines(scriptPathLbl.Text);
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TreeNode bonusSetNameNode = scriptTreeView.Nodes.Add("Set Name: ");
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TreeNode requiredItemsNode = scriptTreeView.Nodes.Add("Required Items");
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TreeNode bonusesNode = scriptTreeView.Nodes.Add("Bonuses");
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try
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||||
{
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for (int i = 0; i < file.Length; i++)
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||||
{
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if (file[i].Contains("bonusSet = BonusSetTemplate"))
|
||||
{
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||||
bonusSetNameNode.Text = "Set Name: " + file[i].Split('"')[1];
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||||
}
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||||
else if (file[i].Contains("bonusSet.addRequiredItem"))
|
||||
{
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||||
requiredItemsNode.Nodes.Add(file[i].Split('"')[1]);
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||||
}
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||||
else if (file[i].Contains("if wornItems == "))
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||||
{
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||||
string requiredItemCount = file[i].Split('=')[2];
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TreeNode bonusNode = bonusesNode.Nodes.Add(requiredItemCount);
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||||
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||||
int temp = i + 1;
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while (!(file[temp].Contains("elif wornItems == ") || file[temp].Contains("else:")))
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||||
{
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||||
bonusNode.Nodes.Add(file[temp]);
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temp++;
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||||
}
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||||
}
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||||
}
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||||
}
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||||
catch (Exception ex)
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||||
{
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||||
MessageBox.Show("The editor has encountered an error while trying to parse the selected script.");
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||||
this.Close();
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||||
}
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||||
}
|
||||
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||||
private void addRequiredItemBtn_Click(object sender, EventArgs e)
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||||
{
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||||
List<String> file = File.ReadAllLines(scriptPathLbl.Text).ToList<String>();
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||||
foreach (string line in file)
|
||||
{
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||||
if (line.Contains("bonusSet.addRequiredItem"))
|
||||
{
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||||
file.Insert(file.IndexOf(line) + 1, "\tbonusSet.addRequiredItem(\"" + objectTemplateTb.Text + "\")");
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||||
File.WriteAllLines(scriptPathLbl.Text, file);
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||||
loadScriptIntoForm();
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||||
return;
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||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,120 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
||||
+220
@@ -0,0 +1,220 @@
|
||||
namespace ProjectSWGScriptEditor.Editors
|
||||
{
|
||||
partial class LootEditor
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
this.tabControl1 = new System.Windows.Forms.TabControl();
|
||||
this.tabPage1 = new System.Windows.Forms.TabPage();
|
||||
this.splitContainer1 = new System.Windows.Forms.SplitContainer();
|
||||
this.lootPoolListbox = new System.Windows.Forms.ListBox();
|
||||
this.lootPoolContentsDataView = new System.Windows.Forms.DataGridView();
|
||||
this.itemName = new System.Windows.Forms.DataGridViewTextBoxColumn();
|
||||
this.itemChance = new System.Windows.Forms.DataGridViewTextBoxColumn();
|
||||
this.tabPage2 = new System.Windows.Forms.TabPage();
|
||||
this.comboBox1 = new System.Windows.Forms.ComboBox();
|
||||
this.listBox1 = new System.Windows.Forms.ListBox();
|
||||
this.createLootPool = new System.Windows.Forms.Button();
|
||||
this.deleteLootPool = new System.Windows.Forms.Button();
|
||||
this.tabControl1.SuspendLayout();
|
||||
this.tabPage1.SuspendLayout();
|
||||
((System.ComponentModel.ISupportInitialize)(this.splitContainer1)).BeginInit();
|
||||
this.splitContainer1.Panel1.SuspendLayout();
|
||||
this.splitContainer1.Panel2.SuspendLayout();
|
||||
this.splitContainer1.SuspendLayout();
|
||||
((System.ComponentModel.ISupportInitialize)(this.lootPoolContentsDataView)).BeginInit();
|
||||
this.tabPage2.SuspendLayout();
|
||||
this.SuspendLayout();
|
||||
//
|
||||
// tabControl1
|
||||
//
|
||||
this.tabControl1.Anchor = ((System.Windows.Forms.AnchorStyles)((((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom)
|
||||
| System.Windows.Forms.AnchorStyles.Left)
|
||||
| System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.tabControl1.Controls.Add(this.tabPage1);
|
||||
this.tabControl1.Controls.Add(this.tabPage2);
|
||||
this.tabControl1.Location = new System.Drawing.Point(12, 12);
|
||||
this.tabControl1.Name = "tabControl1";
|
||||
this.tabControl1.SelectedIndex = 0;
|
||||
this.tabControl1.Size = new System.Drawing.Size(714, 491);
|
||||
this.tabControl1.TabIndex = 0;
|
||||
//
|
||||
// tabPage1
|
||||
//
|
||||
this.tabPage1.Controls.Add(this.splitContainer1);
|
||||
this.tabPage1.Location = new System.Drawing.Point(4, 22);
|
||||
this.tabPage1.Name = "tabPage1";
|
||||
this.tabPage1.Padding = new System.Windows.Forms.Padding(3);
|
||||
this.tabPage1.Size = new System.Drawing.Size(706, 465);
|
||||
this.tabPage1.TabIndex = 0;
|
||||
this.tabPage1.Text = "Loot Pools";
|
||||
this.tabPage1.UseVisualStyleBackColor = true;
|
||||
//
|
||||
// splitContainer1
|
||||
//
|
||||
this.splitContainer1.Anchor = ((System.Windows.Forms.AnchorStyles)((((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom)
|
||||
| System.Windows.Forms.AnchorStyles.Left)
|
||||
| System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.splitContainer1.Location = new System.Drawing.Point(6, 6);
|
||||
this.splitContainer1.Name = "splitContainer1";
|
||||
//
|
||||
// splitContainer1.Panel1
|
||||
//
|
||||
this.splitContainer1.Panel1.Controls.Add(this.deleteLootPool);
|
||||
this.splitContainer1.Panel1.Controls.Add(this.createLootPool);
|
||||
this.splitContainer1.Panel1.Controls.Add(this.lootPoolListbox);
|
||||
//
|
||||
// splitContainer1.Panel2
|
||||
//
|
||||
this.splitContainer1.Panel2.Controls.Add(this.lootPoolContentsDataView);
|
||||
this.splitContainer1.Size = new System.Drawing.Size(694, 453);
|
||||
this.splitContainer1.SplitterDistance = 230;
|
||||
this.splitContainer1.TabIndex = 2;
|
||||
//
|
||||
// lootPoolListbox
|
||||
//
|
||||
this.lootPoolListbox.Anchor = ((System.Windows.Forms.AnchorStyles)((((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom)
|
||||
| System.Windows.Forms.AnchorStyles.Left)
|
||||
| System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.lootPoolListbox.FormattingEnabled = true;
|
||||
this.lootPoolListbox.Location = new System.Drawing.Point(3, 46);
|
||||
this.lootPoolListbox.Name = "lootPoolListbox";
|
||||
this.lootPoolListbox.Size = new System.Drawing.Size(224, 407);
|
||||
this.lootPoolListbox.TabIndex = 0;
|
||||
this.lootPoolListbox.SelectedIndexChanged += new System.EventHandler(this.lootPoolListbox_SelectedIndexChanged);
|
||||
//
|
||||
// lootPoolContentsDataView
|
||||
//
|
||||
this.lootPoolContentsDataView.AutoSizeColumnsMode = System.Windows.Forms.DataGridViewAutoSizeColumnsMode.Fill;
|
||||
this.lootPoolContentsDataView.ColumnHeadersHeightSizeMode = System.Windows.Forms.DataGridViewColumnHeadersHeightSizeMode.AutoSize;
|
||||
this.lootPoolContentsDataView.Columns.AddRange(new System.Windows.Forms.DataGridViewColumn[] {
|
||||
this.itemName,
|
||||
this.itemChance});
|
||||
this.lootPoolContentsDataView.Dock = System.Windows.Forms.DockStyle.Fill;
|
||||
this.lootPoolContentsDataView.Location = new System.Drawing.Point(0, 0);
|
||||
this.lootPoolContentsDataView.Name = "lootPoolContentsDataView";
|
||||
this.lootPoolContentsDataView.Size = new System.Drawing.Size(460, 453);
|
||||
this.lootPoolContentsDataView.TabIndex = 1;
|
||||
this.lootPoolContentsDataView.CellValueChanged += new System.Windows.Forms.DataGridViewCellEventHandler(this.lootPoolContentsDataView_CellValueChanged);
|
||||
this.lootPoolContentsDataView.RowsRemoved += new System.Windows.Forms.DataGridViewRowsRemovedEventHandler(this.lootPoolContentsDataView_RowsRemoved);
|
||||
//
|
||||
// itemName
|
||||
//
|
||||
this.itemName.HeaderText = "Item";
|
||||
this.itemName.Name = "itemName";
|
||||
this.itemName.ReadOnly = true;
|
||||
//
|
||||
// itemChance
|
||||
//
|
||||
this.itemChance.HeaderText = "Item Chance";
|
||||
this.itemChance.Name = "itemChance";
|
||||
//
|
||||
// tabPage2
|
||||
//
|
||||
this.tabPage2.Controls.Add(this.listBox1);
|
||||
this.tabPage2.Controls.Add(this.comboBox1);
|
||||
this.tabPage2.Location = new System.Drawing.Point(4, 22);
|
||||
this.tabPage2.Name = "tabPage2";
|
||||
this.tabPage2.Padding = new System.Windows.Forms.Padding(3);
|
||||
this.tabPage2.Size = new System.Drawing.Size(707, 415);
|
||||
this.tabPage2.TabIndex = 1;
|
||||
this.tabPage2.Text = "Loot Items";
|
||||
this.tabPage2.UseVisualStyleBackColor = true;
|
||||
//
|
||||
// comboBox1
|
||||
//
|
||||
this.comboBox1.FormattingEnabled = true;
|
||||
this.comboBox1.Location = new System.Drawing.Point(6, 6);
|
||||
this.comboBox1.Name = "comboBox1";
|
||||
this.comboBox1.Size = new System.Drawing.Size(121, 21);
|
||||
this.comboBox1.TabIndex = 0;
|
||||
//
|
||||
// listBox1
|
||||
//
|
||||
this.listBox1.FormattingEnabled = true;
|
||||
this.listBox1.Location = new System.Drawing.Point(7, 33);
|
||||
this.listBox1.Name = "listBox1";
|
||||
this.listBox1.Size = new System.Drawing.Size(120, 95);
|
||||
this.listBox1.TabIndex = 1;
|
||||
//
|
||||
// createLootPool
|
||||
//
|
||||
this.createLootPool.Dock = System.Windows.Forms.DockStyle.Top;
|
||||
this.createLootPool.Location = new System.Drawing.Point(0, 0);
|
||||
this.createLootPool.Name = "createLootPool";
|
||||
this.createLootPool.Size = new System.Drawing.Size(230, 23);
|
||||
this.createLootPool.TabIndex = 1;
|
||||
this.createLootPool.Text = "Create";
|
||||
this.createLootPool.UseVisualStyleBackColor = true;
|
||||
this.createLootPool.Click += new System.EventHandler(this.createLootPool_Click);
|
||||
//
|
||||
// deleteLootPool
|
||||
//
|
||||
this.deleteLootPool.Dock = System.Windows.Forms.DockStyle.Top;
|
||||
this.deleteLootPool.Location = new System.Drawing.Point(0, 23);
|
||||
this.deleteLootPool.Name = "deleteLootPool";
|
||||
this.deleteLootPool.Size = new System.Drawing.Size(230, 23);
|
||||
this.deleteLootPool.TabIndex = 2;
|
||||
this.deleteLootPool.Text = "Delete";
|
||||
this.deleteLootPool.UseVisualStyleBackColor = true;
|
||||
//
|
||||
// LootEditor
|
||||
//
|
||||
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.ClientSize = new System.Drawing.Size(738, 515);
|
||||
this.Controls.Add(this.tabControl1);
|
||||
this.Name = "LootEditor";
|
||||
this.Text = "LootEditor";
|
||||
this.tabControl1.ResumeLayout(false);
|
||||
this.tabPage1.ResumeLayout(false);
|
||||
this.splitContainer1.Panel1.ResumeLayout(false);
|
||||
this.splitContainer1.Panel2.ResumeLayout(false);
|
||||
((System.ComponentModel.ISupportInitialize)(this.splitContainer1)).EndInit();
|
||||
this.splitContainer1.ResumeLayout(false);
|
||||
((System.ComponentModel.ISupportInitialize)(this.lootPoolContentsDataView)).EndInit();
|
||||
this.tabPage2.ResumeLayout(false);
|
||||
this.ResumeLayout(false);
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private System.Windows.Forms.TabControl tabControl1;
|
||||
private System.Windows.Forms.TabPage tabPage1;
|
||||
private System.Windows.Forms.TabPage tabPage2;
|
||||
private System.Windows.Forms.DataGridView lootPoolContentsDataView;
|
||||
private System.Windows.Forms.ListBox lootPoolListbox;
|
||||
private System.Windows.Forms.SplitContainer splitContainer1;
|
||||
private System.Windows.Forms.DataGridViewTextBoxColumn itemName;
|
||||
private System.Windows.Forms.DataGridViewTextBoxColumn itemChance;
|
||||
private System.Windows.Forms.ListBox listBox1;
|
||||
private System.Windows.Forms.ComboBox comboBox1;
|
||||
private System.Windows.Forms.Button deleteLootPool;
|
||||
private System.Windows.Forms.Button createLootPool;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,150 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Data;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Windows.Forms;
|
||||
using System.IO;
|
||||
|
||||
namespace ProjectSWGScriptEditor.Editors
|
||||
{
|
||||
public partial class LootEditor : Form
|
||||
{
|
||||
string scriptPath;
|
||||
bool ready = false;
|
||||
|
||||
public LootEditor(string scriptPath)
|
||||
{
|
||||
InitializeComponent();
|
||||
this.scriptPath = scriptPath;
|
||||
|
||||
loadScriptIntoForm();
|
||||
|
||||
if (!this.IsDisposed) this.Show();
|
||||
this.Activate();
|
||||
}
|
||||
|
||||
private void loadScriptIntoForm()
|
||||
{
|
||||
string[] files = Directory.GetFiles(scriptPath + "/lootPools");
|
||||
|
||||
for (int i = 0; i < files.Length; i++)
|
||||
{
|
||||
lootPoolListbox.Items.Add(Path.GetFileNameWithoutExtension(files[i]));
|
||||
}
|
||||
}
|
||||
|
||||
private void parseLootGroup(string filepath)
|
||||
{
|
||||
lootPoolContentsDataView.Rows.Clear();
|
||||
|
||||
try
|
||||
{
|
||||
string[] file = File.ReadAllLines(filepath);
|
||||
|
||||
for (int i = 0; i < file.Length; i++)
|
||||
{
|
||||
string line = file[i].TrimStart();
|
||||
|
||||
if (line.Contains("itemNames()"))
|
||||
{
|
||||
line = file[i + 1];
|
||||
line = line.Replace("return [", "");
|
||||
line = line.Replace("]", "");
|
||||
line = line.Replace("'", "");
|
||||
|
||||
string[] lineContents = line.Split(',');
|
||||
|
||||
for (int a = 0; a < lineContents.Length; a++)
|
||||
{
|
||||
lootPoolContentsDataView.Rows.Add(lineContents[a]);
|
||||
}
|
||||
}
|
||||
|
||||
if (line.Contains("itemChances()"))
|
||||
{
|
||||
line = file[i + 1];
|
||||
line = line.Replace("return [", "");
|
||||
line = line.Replace("]", "");
|
||||
|
||||
string[] lineContents = line.Split(',');
|
||||
|
||||
for (int a = 0; a < lineContents.Length; a++)
|
||||
{
|
||||
lootPoolContentsDataView.Rows[a].Cells[1].Value = lineContents[a];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
int totalChance = 0;
|
||||
for (int i = 0; i < lootPoolContentsDataView.Rows.Count - 1; i++)
|
||||
{
|
||||
totalChance += Int32.Parse((string) lootPoolContentsDataView.Rows[i].Cells[1].Value);
|
||||
}
|
||||
|
||||
ready = true;
|
||||
//lootPoolContentsDataView.Rows.Add("Total Items: " + (lootPoolContentsDataView.Rows.Count - 1), "Total Chance: " + totalChance);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
MessageBox.Show("The editor has encountered an error while trying to parse the selected loot pool.");
|
||||
}
|
||||
}
|
||||
|
||||
public void saveLootGroupData()
|
||||
{
|
||||
string filePath = scriptPath + "/lootPools/" + lootPoolListbox.Text + ".py";
|
||||
StringBuilder sbuilder = new StringBuilder();
|
||||
|
||||
sbuilder.AppendLine("def itemNames():");
|
||||
sbuilder.Append("\treturn [");
|
||||
for (int i = 0; i < lootPoolContentsDataView.Rows.Count - 1; i++)
|
||||
{
|
||||
if (lootPoolContentsDataView.Rows[i].Cells[0].Value == null) continue;
|
||||
|
||||
sbuilder.Append("'" + ((String)lootPoolContentsDataView.Rows[i].Cells[0].Value).TrimStart() + "'");
|
||||
if (i < lootPoolContentsDataView.Rows.Count - 2) sbuilder.Append(",");
|
||||
}
|
||||
sbuilder.Append("]");
|
||||
|
||||
sbuilder.AppendLine();
|
||||
|
||||
sbuilder.AppendLine("def itemChances():");
|
||||
sbuilder.Append("\treturn [");
|
||||
for (int i = 0; i < lootPoolContentsDataView.Rows.Count - 1; i++)
|
||||
{
|
||||
if (lootPoolContentsDataView.Rows[i].Cells[1].Value == null) continue;
|
||||
|
||||
sbuilder.Append(((String)lootPoolContentsDataView.Rows[i].Cells[1].Value).TrimStart());
|
||||
if (i < lootPoolContentsDataView.Rows.Count - 2) sbuilder.Append(",");
|
||||
}
|
||||
sbuilder.Append("]");
|
||||
|
||||
Console.WriteLine(filePath);
|
||||
File.WriteAllText(filePath, sbuilder.ToString());
|
||||
}
|
||||
|
||||
private void lootPoolListbox_SelectedIndexChanged(object sender, EventArgs e)
|
||||
{
|
||||
ready = false;
|
||||
parseLootGroup(scriptPath + "/lootPools/" + lootPoolListbox.Text + ".py");
|
||||
}
|
||||
|
||||
private void lootPoolContentsDataView_CellValueChanged(object sender, DataGridViewCellEventArgs e)
|
||||
{
|
||||
if(ready) saveLootGroupData();
|
||||
}
|
||||
|
||||
private void lootPoolContentsDataView_RowsRemoved(object sender, DataGridViewRowsRemovedEventArgs e)
|
||||
{
|
||||
if (ready) saveLootGroupData();
|
||||
}
|
||||
|
||||
private void createLootPool_Click(object sender, EventArgs e)
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,132 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<metadata name="itemName.UserAddedColumn" type="System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
|
||||
<value>True</value>
|
||||
</metadata>
|
||||
<metadata name="itemChance.UserAddedColumn" type="System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
|
||||
<value>True</value>
|
||||
</metadata>
|
||||
<metadata name="itemName.UserAddedColumn" type="System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
|
||||
<value>True</value>
|
||||
</metadata>
|
||||
<metadata name="itemChance.UserAddedColumn" type="System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
|
||||
<value>True</value>
|
||||
</metadata>
|
||||
</root>
|
||||
Reference in New Issue
Block a user