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Fixed broken template from improper merge
This commit is contained in:
-128
@@ -2,55 +2,6 @@
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@base object/draft_schematic/weapon/base_weapon_schematic.iff
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@class draft_schematic_object_template 7
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category = CT_weapon
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itemsPerContainer = 0
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craftedObjectTemplate = "object/weapon/melee/polearm/lance_electric_polearm.iff"
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slots = [
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[
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optional=false,
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name = "craft_weapon_ingredients_n" "lance_shaft",
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options = [
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[ingredientType=IT_resourceClass, ingredients = [[name="craft_weapon_ingredients_n" "lance_shaft", ingredient="metal", count=85]], complexity = 0, skillCommand = "unskilled"]],
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optionalSkillCommand = "",
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complexity = 0,
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appearance = "" ],
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[
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optional=false,
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name = "craft_weapon_ingredients// TEMPLATE GENERATED BY CORE WEAPON EXPORTER, DO NOT EDIT
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@base object/draft_schematic/weapon/base_weapon_schematic.iff
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@class draft_schematic_object_template 7
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category = CT_weapon
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itemsPerContainer = 0
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craftedObjectTemplate = "object/weapon/melee/polearm/lance_nightsister_legendary.iff"
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slots = [
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[
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optional=false,
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name = "craft_weapon_ingredients_n" "staff_shaft",
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options = [
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[ingredientType=IT_resourceClass, ingredients = [[name="craft_weapon_ingredients_n" "staff_shaft", ingredient="aluminum_phrik", count=100]], complexity = 0, skillCommand = "unskilled"]],
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optionalSkillCommand = "",
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complexity = 0,
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appearance = "" ],
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[
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optional=false,
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name = "craft_weapon_ingredients_n" "charge_accumulator",
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options = [
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[ingredientType=IT_resourceClass, ingredients = [[name="craft_weapon_ingredients_n" "charge_accumulator", ingredient="crystalline_byrothsis", count=20]], complexity = 0, skillCommand = "unskilled"]],
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optionalSkillCommand = "",
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complexity = 0,
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appearance = "" ],
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[
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optional=false,
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name = "craft_weapon_ingredients_n" "vibro_unit_and_power_cell_brackets",
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options = [
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[ingredientType=IT_resourceClass, ingredients = [[name="craft_weapon_ingredients_n" "vibro_unit_and_power_cell_brackets", ingredient="copper_polysteel", count=80]], complexity = 0, skillCommand = "unskilled"]],
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optionalSkillCommand = "",
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complexity = 0,
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appearance =// TEMPLATE GENERATED BY CORE WEAPON EXPORTER, DO NOT EDIT
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@base object/draft_schematic/weapon/base_weapon_schematic.iff
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@class draft_schematic_object_template 7
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category = CT_weapon
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itemsPerContainer = 0
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craftedObjectTemplate = "object/weapon/melee/polearm/lance_nightsister_legendary.iff"
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@@ -115,82 +66,3 @@ volume = 1
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sharedTemplate = "object/draft_schematic/weapon/appearance/shared_weapon_appearance_lance_energy_legendary.iff"
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xpPoints = [[type = XP_craftingWeapons, level = 0, value = 0]]
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"" ],
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[
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optional=false,
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name = "craft_weapon_ingredients_n" "grip_unit",
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options = [
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[ingredientType=IT_resourceClass, ingredients = [[name="craft_weapon_ingredients_n" "grip_unit", ingredient="petrochem_inert_polymer", count=35]], complexity = 0, skillCommand = "unskilled"]],
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optionalSkillCommand = "",
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complexity = 0,
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appearance = "" ],
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[
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optional=false,
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name = "craft_weapon_ingredients_n" "vibration_generator",
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options = [
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[ingredientType=IT_template, ingredients = [[name="craft_weapon_ingredients_n" "vibration_generator", ingredient="object/tangible/component/weapon/vibro_unit_base.iff", count=1]], complexity = 0, skillCommand = "unskilled"]],
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optionalSkillCommand = "",
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complexity = 0,
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appearance = "" ],
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[
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optional=false,
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name = "craft_weapon_ingredients_n" "weapon_core",
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options = [
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[ingredientType=IT_template, ingredients = [[name="craft_weapon_ingredients_n" "weapon_core", ingredient="object/tangible/component/weapon/core/weapon_core_melee_base.iff", count=1]], complexity = 0, skillCommand = "unskilled"]],
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optionalSkillCommand = "",
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complexity = 0,
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appearance = "" ]]
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skillCommands = ["unskilled"]
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manufactureScripts = ["systems.crafting.weapon.core.crafting_new_weapon_final"]
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@class intangible_object_template 1
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@class object_template 8
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complexity = 40
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volume = 1
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sharedTemplate = "object/draft_schematic/weapon/appearance/shared_weapon_appearance_lance_energy_legendary.iff"
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xpPoints = [[type = XP_craftingWeapons, level = 0, value = 0]]
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_n" "grip",
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options = [
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[ingredientType=IT_resourceClass, ingredients = [[name="craft_weapon_ingredients_n" "grip", ingredient="chemical", count=38]], complexity = 0, skillCommand = "unskilled"]],
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optionalSkillCommand = "",
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complexity = 0,
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appearance = "" ],
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[
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optional=false,
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name = "craft_weapon_ingredients_n" "shock_pulsor",
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options = [
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[ingredientType=IT_template, ingredients = [[name="craft_weapon_ingredients_n" "shock_pulsor", ingredient="object/tangible/component/item/electronic_power_conditioner.iff", count=1]], complexity = 0, skillCommand = "unskilled"]],
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optionalSkillCommand = "",
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complexity = 0,
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appearance = "" ],
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[
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optional=false,
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name = "craft_weapon_ingredients_n" "vibration_generator",
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options = [
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[ingredientType=IT_template, ingredients = [[name="craft_weapon_ingredients_n" "vibration_generator", ingredient="object/tangible/component/weapon/vibro_unit_base.iff", count=1]], complexity = 0, skillCommand = "unskilled"]],
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optionalSkillCommand = "",
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complexity = 0,
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appearance = "" ],
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[
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optional=false,
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name = "craft_weapon_ingredients_n" "weapon_core",
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options = [
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[ingredientType=IT_template, ingredients = [[name="craft_weapon_ingredients_n" "weapon_core", ingredient="object/tangible/component/weapon/core/weapon_core_melee_base.iff", count=1]], complexity = 0, skillCommand = "unskilled"]],
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optionalSkillCommand = "",
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complexity = 0,
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appearance = "" ]]
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skillCommands = ["unskilled"]
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manufactureScripts = ["systems.crafting.weapon.core.crafting_new_weapon_final"]
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@class intangible_object_template 1
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@class object_template 8
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complexity = 40
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volume = 1
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sharedTemplate = "object/draft_schematic/weapon/appearance/shared_weapon_appearance_lance_electric_polearm.iff"
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xpPoints = [[type = XP_craftingWeapons, level = 0, value = 0]]
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