Fixed broken template from improper merge

This commit is contained in:
seefo
2018-05-19 05:50:09 -04:00
parent 518b52aa8b
commit af60b08cb8
@@ -2,55 +2,6 @@
@base object/draft_schematic/weapon/base_weapon_schematic.iff
@class draft_schematic_object_template 7
category = CT_weapon
itemsPerContainer = 0
craftedObjectTemplate = "object/weapon/melee/polearm/lance_electric_polearm.iff"
slots = [
[
optional=false,
name = "craft_weapon_ingredients_n" "lance_shaft",
options = [
[ingredientType=IT_resourceClass, ingredients = [[name="craft_weapon_ingredients_n" "lance_shaft", ingredient="metal", count=85]], complexity = 0, skillCommand = "unskilled"]],
optionalSkillCommand = "",
complexity = 0,
appearance = "" ],
[
optional=false,
name = "craft_weapon_ingredients// TEMPLATE GENERATED BY CORE WEAPON EXPORTER, DO NOT EDIT
@base object/draft_schematic/weapon/base_weapon_schematic.iff
@class draft_schematic_object_template 7
category = CT_weapon
itemsPerContainer = 0
craftedObjectTemplate = "object/weapon/melee/polearm/lance_nightsister_legendary.iff"
slots = [
[
optional=false,
name = "craft_weapon_ingredients_n" "staff_shaft",
options = [
[ingredientType=IT_resourceClass, ingredients = [[name="craft_weapon_ingredients_n" "staff_shaft", ingredient="aluminum_phrik", count=100]], complexity = 0, skillCommand = "unskilled"]],
optionalSkillCommand = "",
complexity = 0,
appearance = "" ],
[
optional=false,
name = "craft_weapon_ingredients_n" "charge_accumulator",
options = [
[ingredientType=IT_resourceClass, ingredients = [[name="craft_weapon_ingredients_n" "charge_accumulator", ingredient="crystalline_byrothsis", count=20]], complexity = 0, skillCommand = "unskilled"]],
optionalSkillCommand = "",
complexity = 0,
appearance = "" ],
[
optional=false,
name = "craft_weapon_ingredients_n" "vibro_unit_and_power_cell_brackets",
options = [
[ingredientType=IT_resourceClass, ingredients = [[name="craft_weapon_ingredients_n" "vibro_unit_and_power_cell_brackets", ingredient="copper_polysteel", count=80]], complexity = 0, skillCommand = "unskilled"]],
optionalSkillCommand = "",
complexity = 0,
appearance =// TEMPLATE GENERATED BY CORE WEAPON EXPORTER, DO NOT EDIT
@base object/draft_schematic/weapon/base_weapon_schematic.iff
@class draft_schematic_object_template 7
category = CT_weapon
itemsPerContainer = 0
craftedObjectTemplate = "object/weapon/melee/polearm/lance_nightsister_legendary.iff"
@@ -115,82 +66,3 @@ volume = 1
sharedTemplate = "object/draft_schematic/weapon/appearance/shared_weapon_appearance_lance_energy_legendary.iff"
xpPoints = [[type = XP_craftingWeapons, level = 0, value = 0]]
"" ],
[
optional=false,
name = "craft_weapon_ingredients_n" "grip_unit",
options = [
[ingredientType=IT_resourceClass, ingredients = [[name="craft_weapon_ingredients_n" "grip_unit", ingredient="petrochem_inert_polymer", count=35]], complexity = 0, skillCommand = "unskilled"]],
optionalSkillCommand = "",
complexity = 0,
appearance = "" ],
[
optional=false,
name = "craft_weapon_ingredients_n" "vibration_generator",
options = [
[ingredientType=IT_template, ingredients = [[name="craft_weapon_ingredients_n" "vibration_generator", ingredient="object/tangible/component/weapon/vibro_unit_base.iff", count=1]], complexity = 0, skillCommand = "unskilled"]],
optionalSkillCommand = "",
complexity = 0,
appearance = "" ],
[
optional=false,
name = "craft_weapon_ingredients_n" "weapon_core",
options = [
[ingredientType=IT_template, ingredients = [[name="craft_weapon_ingredients_n" "weapon_core", ingredient="object/tangible/component/weapon/core/weapon_core_melee_base.iff", count=1]], complexity = 0, skillCommand = "unskilled"]],
optionalSkillCommand = "",
complexity = 0,
appearance = "" ]]
skillCommands = ["unskilled"]
manufactureScripts = ["systems.crafting.weapon.core.crafting_new_weapon_final"]
@class intangible_object_template 1
@class object_template 8
complexity = 40
volume = 1
sharedTemplate = "object/draft_schematic/weapon/appearance/shared_weapon_appearance_lance_energy_legendary.iff"
xpPoints = [[type = XP_craftingWeapons, level = 0, value = 0]]
_n" "grip",
options = [
[ingredientType=IT_resourceClass, ingredients = [[name="craft_weapon_ingredients_n" "grip", ingredient="chemical", count=38]], complexity = 0, skillCommand = "unskilled"]],
optionalSkillCommand = "",
complexity = 0,
appearance = "" ],
[
optional=false,
name = "craft_weapon_ingredients_n" "shock_pulsor",
options = [
[ingredientType=IT_template, ingredients = [[name="craft_weapon_ingredients_n" "shock_pulsor", ingredient="object/tangible/component/item/electronic_power_conditioner.iff", count=1]], complexity = 0, skillCommand = "unskilled"]],
optionalSkillCommand = "",
complexity = 0,
appearance = "" ],
[
optional=false,
name = "craft_weapon_ingredients_n" "vibration_generator",
options = [
[ingredientType=IT_template, ingredients = [[name="craft_weapon_ingredients_n" "vibration_generator", ingredient="object/tangible/component/weapon/vibro_unit_base.iff", count=1]], complexity = 0, skillCommand = "unskilled"]],
optionalSkillCommand = "",
complexity = 0,
appearance = "" ],
[
optional=false,
name = "craft_weapon_ingredients_n" "weapon_core",
options = [
[ingredientType=IT_template, ingredients = [[name="craft_weapon_ingredients_n" "weapon_core", ingredient="object/tangible/component/weapon/core/weapon_core_melee_base.iff", count=1]], complexity = 0, skillCommand = "unskilled"]],
optionalSkillCommand = "",
complexity = 0,
appearance = "" ]]
skillCommands = ["unskilled"]
manufactureScripts = ["systems.crafting.weapon.core.crafting_new_weapon_final"]
@class intangible_object_template 1
@class object_template 8
complexity = 40
volume = 1
sharedTemplate = "object/draft_schematic/weapon/appearance/shared_weapon_appearance_lance_electric_polearm.iff"
xpPoints = [[type = XP_craftingWeapons, level = 0, value = 0]]