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Removing old debug messages that are no longer needed.
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@@ -1,19 +1,13 @@
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package script.item.armor;
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import script.*;
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import script.base_class.*;
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import script.combat_engine.*;
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import java.util.Arrays;
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import java.util.Hashtable;
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import java.util.Vector;
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import script.base_script;
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import script.dictionary;
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import script.library.armor;
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import script.library.craftinglib;
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import script.library.metrics;
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import script.library.utils;
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import script.library.prose;
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import script.library.static_item;
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import script.library.utils;
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import script.obj_id;
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import script.prose_package;
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import script.string_id;
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public class new_armor extends script.base_script
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{
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@@ -59,16 +53,6 @@ public class new_armor extends script.base_script
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{
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int ourType = getGameObjectType(self);
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debugServerConsoleMsg(self, "---- Checking to see if I should remove the script. ----");
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debugServerConsoleMsg(self, "--- Found type: " + ourType);
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debugServerConsoleMsg(self, "--- GOT_armor: " + GOT_armor);
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debugServerConsoleMsg(self, "--- GOT_component_armor: " + GOT_component_armor);
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debugServerConsoleMsg(self, "--- GOT_component_new_armor: " + GOT_component_new_armor);
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debugServerConsoleMsg(self, "--- GOT_cybernetic: " + GOT_cybernetic);
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debugServerConsoleMsg(self, "--- GOT_cybernetic_arm: " + GOT_cybernetic_arm);
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debugServerConsoleMsg(self, "--- GOT_cybernetic_legs: " + GOT_cybernetic_legs);
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debugServerConsoleMsg(self,"--- GOT_cybernetic_torso: " + GOT_cybernetic_torso);
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if (!isGameObjectTypeOf(ourType, GOT_armor) && !isGameObjectTypeOf(ourType, GOT_component_armor)
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&& !isGameObjectTypeOf(ourType, GOT_component_new_armor) && !isGameObjectTypeOf(ourType, GOT_cybernetic)
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&& !isGameObjectTypeOf(ourType, GOT_cybernetic_arm) && !isGameObjectTypeOf(ourType, GOT_cybernetic_legs)
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