Correct Values for the pet revive

This commit is contained in:
Reedux
2021-01-12 17:50:40 +00:00
parent 2bfd64f491
commit 10ba06a4e0

View File

@@ -670,11 +670,11 @@ public class player_beastmaster extends script.base_script
float revivePercent = 10;
float maxHealthFloat = getMaxAttrib(beast, HEALTH);
if (hasSkill(self, "expertise_bm_pet_recovery_3")) {
revivePercent = 50;
revivePercent = 75;
} else if (hasSkill(self, "expertise_bm_pet_recovery_2")) {
revivePercent = 30;
revivePercent = 50;
} else if (hasSkill(self, "expertise_bm_pet_recovery_1")) {
revivePercent = 15;
revivePercent = 25;
}
maxHealthFloat = maxHealthFloat * (revivePercent / 100);
int maxHealth = (int)maxHealthFloat;