GU 17.6 All Restuss Weapons Can Now Be Deconstructed

Updates weapon_stats.tab to allow all Restuss weapons to be deconstructable per GU 17.6. Draft schematics, weapon_appearance and appearance_bonus already have the required entries to make this possible.
This commit is contained in:
BloodCommando
2021-04-30 15:05:00 -04:00
parent a96976f9a9
commit 3e183b2dba

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@@ -263,14 +263,14 @@ weapon_borvo_carbine_03_01 1 1000 93 186 0 electric 12 60 1 100 0 50 lvl 25
weapon_borvo_rifle_03_01 1 1000 124 248 0 electric 15 80 1 100 0 64 lvl 25 233 233
weapon_content_pistol_lvl33_02_01 1 1000 87 173 0 40 1 100 0 35 precision_modified=12 lvl 35 content 325 325
weapon_mandalorian_lightsaber_04_01 1 1000 700 1400 0 100 1 100 0 5 "strength_modified=10,constitution_modified=5" "int:jedi.saber.base_stats.min_dmg=700,int:jedi.saber.base_stats.max_dmg=1400,float:jedi.saber.base_stats.speed=1.00,float:jedi.saber.base_stats.wound=1.0,int:jedi.saber.base_stats.attack_cost=100,float:jedi.saber.base_stats.damage=0.0" hec 1050 1050
weapon_mandalorian_sword_04_01 1 1000 750 1350 0 kinetic 100 1 100 0 5 "strength_modified=10,constitution_modified=5" hec 1050 1050
weapon_mandalorian_pistol_04_01 1 1000 270 510 0 40 1 100 0 35 "precision_modified=10,constitution_modified=5" hec 975 975
weapon_mandalorian_carbine_04_01 1 1000 415 755 0 60 1 100 0 50 "precision_modified=10,constitution_modified=5" hec 975 975
weapon_mandalorian_rifle_04_01 1 1000 530 1030 0 80 1 100 0 64 "precision_modified=10,constitution_modified=5" hec 975 975
weapon_mandalorian_sword_04_01 1 1000 750 1350 0 kinetic 100 1 100 0 5 "strength_modified=10,constitution_modified=5" int:wp.canBeDisMantled=1 hec 1050 1050
weapon_mandalorian_pistol_04_01 1 1000 270 510 0 40 1 100 0 35 "precision_modified=10,constitution_modified=5" int:wp.canBeDisMantled=1 hec 975 975
weapon_mandalorian_carbine_04_01 1 1000 415 755 0 60 1 100 0 50 "precision_modified=10,constitution_modified=5" int:wp.canBeDisMantled=1 hec 975 975
weapon_mandalorian_rifle_04_01 1 1000 530 1030 0 80 1 100 0 64 "precision_modified=10,constitution_modified=5" int:wp.canBeDisMantled=1 hec 975 975
weapon_mandalorian_heavy_04_01 1 1000 800 1300 0 kinetic electric 50 100 1 100 0 64 "precision_modified=10,constitution_modified=5" int:wp.canBeDisMantled=1 hec 1050 1050
weapon_rebel_sword_04_01 1 1000 600 1500 0 kinetic 100 1 100 0 5 "strength_modified=10,constitution_modified=5" int:wp.canBeDisMantled=1 hec 1050 1050
weapon_rebel_pistol_04_01 1 1000 290 450 0 cold 20 40 1 100 0 35 "precision_modified=10,constitution_modified=5" hec 975 925
weapon_rebel_rifle_04_01 1 1000 560 960 0 cold 20 80 1 100 0 64 "precision_modified=10,constitution_modified=5" hec 975 950
weapon_rebel_pistol_04_01 1 1000 290 450 0 cold 20 40 1 100 0 35 "precision_modified=10,constitution_modified=5" int:wp.canBeDisMantled=1 hec 975 925
weapon_rebel_rifle_04_01 1 1000 560 960 0 cold 20 80 1 100 0 64 "precision_modified=10,constitution_modified=5" int:wp.canBeDisMantled=1 hec 975 950
weapon_rebel_heavy_04_01 1 1000 800 1300 0 kinetic kinetic 50 100 1 100 0 64 "precision_modified=10,constitution_modified=5" int:wp.canBeDisMantled=1 hec 1050 1050
weapon_content_carbine_talus_selonian_04_01 1 1000 150 307 0 kinetic electric 10 60 1 100 0 50 precision_modified=10 lvl40 381 381
weapon_content_pistol_talus_slaver_04_01 1 1000 85 220 0 cold 10 40 1 100 0 35 precision_modified=10 lvl30 381 381