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REVERT THIS once the mail system works
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@@ -3194,7 +3194,7 @@ void finalizePackUp(obj_id player, obj_id structure)
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+ isAbandoned + "," + where.toString()
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+ " into device (" + scd + ")");
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//if structure is in a city, we need to mail the mayor
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/*//if structure is in a city, we need to mail the mayor
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if(city.isInCity(structure))
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{
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int city_id = getCityAtLocation( getLocation( structure ), 0 );
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@@ -3210,7 +3210,7 @@ void finalizePackUp(obj_id player, obj_id structure)
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prose.setTU(pp, structure_name);
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utils.sendMail(SELF_PACKUP_EMAIL_TITLE, pp, mayor, "Galactic Housing Authority");
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}
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}*/
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return;
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}
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@@ -3294,7 +3294,7 @@ void finalizeAbandonedStructurePackUp(obj_id player, obj_id structure)
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" (" + player + ") is ABOUT to pack abandoned structure (" + structure + ",abandoned=" + isAbandoned + "," + where.toString() + ") owned by player " +
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getPlayerName(structure_owner) + " (" + structure_owner + ")");
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//if structure is in a city, we need to mail the mayor
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/*//if structure is in a city, we need to mail the mayor
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if(city.isInCity(structure))
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{
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int city_id = getCityAtLocation( getLocation( structure ), 0 );
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@@ -3310,7 +3310,7 @@ void finalizeAbandonedStructurePackUp(obj_id player, obj_id structure)
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prose.setTU(pp, structure_name);
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utils.sendMail(PACKUP_EMAIL_TITLE, pp, mayor, "Galactic Vacant Building Demolishing Movement");
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}
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}*/
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return;
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}
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