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shot in the dark
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@@ -3186,13 +3186,11 @@ void finalizePackUp(obj_id player, obj_id structure)
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// put the house into the structure control device
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putIn(structure, scd);
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if ( !structure_owner.isLoaded() )
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{
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const int maxDepth = isFactory(structure) ? 101 : 1;
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const int maxDepth = isFactory(structure) ? 101 : 1;
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moveToOfflinePlayerDatapadAndUnload(scd, structure_owner, maxDepth + 1); // add one for the scd
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fixLoadWith(structure, structure_owner, maxDepth);
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}
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moveToOfflinePlayerDatapadAndUnload(scd, structure_owner, maxDepth + 1); // add one for the scd
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fixLoadWith(structure, structure_owner, maxDepth);
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CustomerServiceLog("housepackup", "Player/Owner " + getPlayerName(player) +
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" (" + player + ") packed structure (" + structure + ",abandoned="
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