Added a check to make sure player is close to object when utilizing it

This commit is contained in:
Redacted by Stellabellum INC
2014-11-23 09:02:12 -08:00
parent 6c66ac98c5
commit 85ddf95dc6
@@ -18,6 +18,16 @@ trigger OnInitialize()
trigger OnObjectMenuRequest(obj_id player, menu_info mi)
{
location here = getLocation (player);
location term = getLocation (self);
float range = getDistance(here, term);
if (range > 5.0)
{
sendSystemMessage (player, new string_id ( SYSTEM_MESSAGES, "elev_range" ) );
return SCRIPT_CONTINUE;
}
string stringName = ACTIVE;
obj_id bldg = getTopMostContainer(self);
if ( utils.hasScriptVar( bldg, "warren.deactivated") )
@@ -43,8 +53,18 @@ trigger OnHearSpeech(obj_id speaker, string text)
if ( turretCodeSequence == null )
return SCRIPT_CONTINUE;//there is no code
if ( toUpper(text).equals(turretCodeSequence) )
{
location here = getLocation (speaker);
location term = getLocation (self);
float range = getDistance(here, term);
if (range > 10.0)
{
sendSystemMessage (speaker, new string_id ( SYSTEM_MESSAGES, "elev_range" ) );
return SCRIPT_CONTINUE;
}
setName( self, "" );
setName( self, new string_id( SYSTEM_MESSAGES, "turret_term_off" ) );