This commit is contained in:
CekisSWG
2018-05-19 16:16:50 +01:00
252 changed files with 16061 additions and 13358 deletions
@@ -497,3 +497,7 @@ kill_nyms_themepark_droideka_01 0.2 kill_nyms_icon_sulfur_lake_droideka
kill_nyms_themepark_ldroideka_02 0.2 kill_nyms_icon_lab_droideka "XP, Collection Icon"
nyms_kusak_feeding 0.2 item_nym_themepark_backpack_01_01 "Lok Revenants Backpack, XP"
mail_opt_in_4 An Unrevealed Reward
col_rare_loot_one bdg_rare_loot
col_rare_loot_five rare_loot_chest_quality_1
col_exceptional_loot_five rare_loot_chest_quality_2
col_legendary_loot_five rare_loot_chest_quality_3
@@ -21,6 +21,7 @@ new_weapon_comp_reinforcement_core object/tangible/component/weapon/new_weapon_c
new_weapon_comp_reinforcement_core_advanced object/tangible/component/weapon/new_weapon_comp_reinforcement_core_advanced.iff profession_wheel
new_weapon_comp_scope object/tangible/component/weapon/scope_weapon_advanced.iff profession_wheel
new_weapon_comp_stock object/tangible/component/weapon/stock_advanced.iff profession_wheel
weapon_appearance_2h_maul_legendary object/weapon/melee/2h_sword/2h_sword_maul_legendary.iff
weapon_appearance_2h_sword_avatar_wke_toothpick object/weapon/melee/2h_sword/2h_sword_avatar_wke_toothpick.iff
weapon_appearance_2h_sword_kashyyk object/weapon/melee/2h_sword/2h_sword_kashyyk.iff
weapon_appearance_2h_sword_kun_massassi object/weapon/melee/2h_sword/2h_sword_kun_massassi.iff 1
@@ -48,6 +49,7 @@ weapon_appearance_carbine_czerka_dart object/weapon/ranged/carbine/carbine_czerk
weapon_appearance_carbine_dc15 object/weapon/ranged/carbine/ep3/carbine_dc15.iff
weapon_appearance_carbine_e11_mk2 object/weapon/ranged/carbine/carbine_e11_mark2.iff
weapon_appearance_carbine_e5 object/weapon/ranged/carbine/carbine_e5.iff profession_wheel
weapon_appearance_carbine_e5_legendary object/weapon/ranged/carbine/carbine_e5_legend.iff
weapon_appearance_carbine_ee3_bounty object/weapon/ranged/carbine/carbine_bounty_ee3.iff 12
weapon_appearance_carbine_gcw_charric object/weapon/ranged/carbine/carbine_charric.iff 1
weapon_appearance_carbine_geo object/weapon/ranged/carbine/carbine_geo.iff
@@ -92,6 +94,7 @@ weapon_appearance_knife_vibroblade_quest object/weapon/melee/knife/knife_vibrobl
weapon_appearance_knuckler_pvp object/weapon/melee/special/pvp_bf_knuckler.iff
weapon_appearance_knuckler_vibro object/weapon/melee/special/vibroknuckler.iff profession_wheel
weapon_appearance_lance_avatar_wke_heartlance object/weapon/melee/polearm/lance_avatar_wke_heartlance.iff
weapon_appearance_lance_energy_legendary object/weapon/melee/polearm/lance_nightsister_legendary.iff
weapon_appearance_lance_cryo object/weapon/melee/polearm/lance_cryo.iff profession_wheel
weapon_appearance_lance_kaminoan object/weapon/melee/polearm/lance_kaminoan.iff
weapon_appearance_lance_massassi object/weapon/melee/polearm/lance_massassi.iff
@@ -163,6 +166,7 @@ weapon_appearance_pistol_flare object/weapon/ranged/pistol/pistol_flare.iff
weapon_appearance_pistol_flechette object/weapon/ranged/pistol/pistol_flechette.iff
weapon_appearance_pistol_flechette_fwg5 object/weapon/ranged/pistol/pistol_fwg5.iff profession_wheel
weapon_appearance_pistol_flechette_fwg5_quest object/weapon/ranged/pistol/pistol_fwg5_quest.iff
weapon_appearance_pistol_fwg5_legendary object/weapon/ranged/pistol/pistol_fwg5_legendary.iff
weapon_appearance_pistol_geo_sonic_blaster object/weapon/ranged/pistol/pistol_geonosian_sonic_blaster_loot.iff
weapon_appearance_pistol_heroic_exar object/weapon/ranged/pistol/pistol_heroic_exar.iff
weapon_appearance_pistol_heroic_sd object/weapon/ranged/pistol/pistol_heroic_sd.iff
@@ -231,6 +235,7 @@ weapon_appearance_rifle_geo_drill object/weapon/ranged/rifle/rifle_geo_drill.iff
weapon_appearance_rifle_jinkins_j1 object/weapon/ranged/rifle/jinkins_j1_rifle.iff 1
weapon_appearance_rifle_laser_light object/weapon/ranged/rifle/rifle_laser_light.iff
weapon_appearance_rifle_ld1 object/weapon/ranged/rifle/rifle_ld1.iff
weapon_appearance_rifle_legendary_t21 object/weapon/ranged/rifle/rifle_t21_legendary.iff
weapon_appearance_rifle_light_blaster_dh17_carbine object/weapon/ranged/carbine/carbine_dh17.iff profession_wheel
weapon_appearance_rifle_light_blaster_dh17_carbine_black object/weapon/ranged/carbine/carbine_dh17_black.iff
weapon_appearance_rifle_light_blaster_dh17_carbine_snubnose object/weapon/ranged/carbine/carbine_dh17_snubnose.iff profession_wheel
@@ -265,6 +270,7 @@ weapon_appearance_staff object/weapon/melee/polearm/lance_staff_wood_s1.iff prof
weapon_appearance_staff_janta object/weapon/melee/polearm/lance_staff_janta.iff
weapon_appearance_staff_metal object/weapon/melee/polearm/lance_staff_metal.iff profession_wheel
weapon_appearance_staff_reinforced object/weapon/melee/polearm/lance_staff_wood_s2.iff profession_wheel
weapon_appearance_stun_baton_legendary object/weapon/melee/baton/baton_stun_legendary.iff
weapon_appearance_sword object/weapon/melee/sword/sword_01.iff profession_wheel
weapon_appearance_sword_acid object/weapon/melee/sword/sword_acid.iff
weapon_appearance_sword_avatar_wke_spiritblade object/weapon/melee/sword/sword_avatar_wke_spiritblade.iff
@@ -2119,3 +2119,41 @@ slot template 0 barrel_rifle_projectile object/
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_ranged_base.iff 1
slot template 1 scope object/tangible/component/weapon/scope_weapon_base.iff 1 scope
slot template 1 stock object/tangible/component/weapon/stock_base.iff 1 stock
weapon carbine weapon_appearance_carbine_e5_legendary systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 7 weapon_crafting object/weapon/ranged/carbine/carbine_e5_legend.iff object/weapon/ranged/carbine/carbine_e5_legend.iff 40 450 800 1100 0 0 0 0 0 0 energy none -1 -1 carbine carbine 1 1 100 100 50 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 62 0 40
slot resource 0 frame_assembly steel_carbonite 100
slot resource 0 receiver_assembly copper_polysteel 65
slot resource 0 grip_assembly petrochem_inert_polymer 65
slot template 0 barrel_rifle_projectile object/tangible/component/weapon/projectile_rifle_barrel_base.iff 1 muzzle
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_ranged_base.iff 1
slot template 1 scope object/tangible/component/weapon/scope_weapon_base.iff 1 scope
slot template 1 stock object/tangible/component/weapon/stock_base.iff 1 stock
weapon pistol weapon_appearance_pistol_fwg5_legendary systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 8 weapon_crafting object/weapon/ranged/pistol/pistol_fwg5_legendary.iff object/weapon/ranged/pistol/pistol_fwg5_legendary.iff 40 450 800 1100 0 0 0 0 0 0 kinetic none -1 -1 pistol pistol 1 1 100 100 35 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 53 0 31
slot resource 0 frame_assembly steel_quadranium 100
slot resource 0 receiver_assembly iron_plumbum 65
slot resource 0 grip_assembly petrochem_inert 65
slot template 0 barrel_pistol_projectile object/tangible/component/weapon/projectile_pistol_barrel_base.iff 1 muzzle
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_ranged_base.iff 1
slot template 1 scope object/tangible/component/weapon/scope_weapon_base.iff 1 scope
slot template 1 stock object/tangible/component/weapon/stock_base.iff 1 stock
weapon melee weapon_appearance_2h_maul_legendary systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 5 weapon_crafting object/weapon/melee/2h_sword/2h_sword_maul_legendary.iff object/weapon/melee/2h_sword/2h_sword_maul_legendary.iff 40 450 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 4 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 42 0 30
slot resource 0 grip_unit petrochem_inert 40
slot resource 0 strike_face steel_ditanium 75
slot resource 0 vibro_unit_and_power_cell_brackets copper_polysteel 85
slot template 0 power_cell_socket copper_codoan 30
slot resource 0 power_cell_socket copper_codoan 30
slot template 0 vibration_generator object/tangible/component/weapon/vibro_unit_base.iff 1
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_melee_base.iff 1
weapon melee weapon_appearance_stun_baton_legendary systems.crafting.weapon.core.crafting_new_weapon_final 25 weapon 5 weapon_crafting object/weapon/melee/baton/baton_stun_legendary.iff object/weapon/melee/baton/baton_stun_legendary.iff 40 120 800 1100 0 0 0 0 0 0 energy none -1 -1 melee melee 1 1 100 100 4 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 50 0 40
slot resource 0 sword_core_jacket steel_ditanium 120
slot resource 0 charge_accumulator crystalline_byrothsis 20
slot resource 0 grip petrochem_inert_polymer 40
slot resource 0 power_cell_socket copper_codoan 60
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_melee_base.iff 1
slot template 0 vibration_generator object/tangible/component/weapon/vibro_unit_base.iff 1
weapon melee weapon_appearance_lance_energy_legendary systems.crafting.weapon.core.crafting_new_weapon_final 0 weapon 6 weapon_crafting object/weapon/melee/polearm/lance_nightsister_legendary.iff object/weapon/melee/polearm/lance_nightsister_legendary.iff 40 450 800 1100 0 0 0 0 0 0 energy electric -1 -1 melee melee 1 1 100 100 4 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 42 0 30
slot resource 0 lance_shaft aluminum_phrik 100
slot resource 0 charge_accumulator crystalline_byrothsis 20
slot resource 0 vibro_unit_and_power_cell_brackets copper_polysteel 80
slot resource 0 grip_unit petrochem_inert_polymer 35
slot template 0 vibration_generator object/tangible/component/weapon/vibro_unit_base.iff 1
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_melee_base.iff 1
@@ -3707,7 +3707,7 @@ item_mtp_king_corellia_times_story
item_event_halloween_bat_pheromone_01_01 "float:duration=1.0,float:effectiveness=1.0,string:buff_name=event_halloween_bat_swarm,int:player_only=1,float:max_range=30.0"
item_beast_dye_01
item_deed_hover_chair_06_01 "string:vehicle_attribs.object_ref=hover_chair,float:hit_points=15000"
item_god_craftingsuit_06_01 "luck_modified=1010,armor_experimentation=25,armor_assembly=25,general_experimentation=25,general_assembly=25,droid_experimentation=25,droid_assembly=25,weapon_experimentation=25,weapon_assembly=25,food_experimentation=25,food_assembly=25,clothing_experimentation=25,clothing_assembly=25,structure_experimentation=25,structure_assembly=25,chassis_experimentation=25,chassis_assembly=25,weapon_systems_experimentation=25,engine_experimentation=25,engine_assembly=25,booster_experimentation=25,booster_assembly=25,power_systems_experimentation=25,shields_experimentation=25,shields_assembly=25,advanced_ship_experimentation=25,cybernetic_assembly=25,cybernetic_experimentation=25"
item_god_craftingsuit_06_01 "luck_modified=1000,armor_experimentation=250,armor_assembly=250,general_experimentation=250,general_assembly=250,droid_experimentation=250,droid_assembly=250,weapon_experimentation=250,weapon_assembly=250,food_experimentation=250,food_assembly=250,clothing_experimentation=250,clothing_assembly=250,structure_experimentation=250,structure_assembly=250,chassis_experimentation=250,chassis_assembly=250,weapon_systems_experimentation=250,engine_experimentation=250,engine_assembly=250,booster_experimentation=250,booster_assembly=250,power_systems_experimentation=250,shields_experimentation=250,shields_assembly=250,advanced_ship_experimentation=250,cybernetic_assembly=250,cybernetic_experimentation=250,factory_speed=100,expertise_resource_quality_increase=100"
item_mun_marauder_schem_s02_boots "string:loot_schematic.schematic=object/draft_schematic/armor/armor_appearance_marauder_s02_boots.iff,string:loot_schematic.skill_req=class_munitions_phase4_05"
item_mun_marauder_schem_s03_boots "string:loot_schematic.schematic=object/draft_schematic/armor/armor_appearance_marauder_s03_boots.iff,string:loot_schematic.skill_req=class_munitions_phase4_05"
item_mun_marauder_schem_s02_leggings "string:loot_schematic.schematic=object/draft_schematic/armor/armor_appearance_marauder_s02_leggings.iff,string:loot_schematic.skill_req=class_munitions_phase4_05"
File diff suppressed because it is too large Load Diff
@@ -319,3 +319,9 @@ weapon_gcw_heavy_pulse_cannon_03_01 1 1000 462 777 0 kinetic heat 15 100 1 100 0
weapon_gcw_lance_03_01 1 1000 428 655 0 kinetic 100 1 100 0 5 int:wp.canBeDisMantled=1 lvl65 567 562
weapon_gcw_carbine_charric_03_01 1 1000 242 482 0 kinetic 60 1 100 0 50 int:wp.canBeDisMantled=1 lvl65 603 603
weapon_jinkins_j1_01_01 1 1000 336 671 0 kinetic 80 1 100 0 64 int:wp.canBeDisMantled=1 Nym's Theme Park Reward 629 629
weapon_carbine_e5_legendary 1 1000 400 850 0 energy electric 23 60 1 100 0 50 int:wp.canBeDisMantled=1 lvl88 1118 1118
weapon_pistol_fwg5_legendary 1 1000 250 500 0 energy heat 35 40 1 100 0 35 int:wp.canBeDisMantled=1 lvl88 1112 1112
weapon_rifle_legendary_t21 1 1000 550 1100 0 energy acid 30 80 1 100 0 64 int:wp.canBeDisMantled=1 lvl88 1106 1106
weapon_energy_lance_legendary 1 1000 800 1200 0 energy electric 50 100 1 100 0 5 int:wp.canBeDisMantled=1 lvl88 1100 1100
weapon_2h_sword_maul_legendary 1 1000 900 1350 0 energy acid 20 100 1 100 0 5 int:wp.canBeDisMantled=1 lvl88 1165 1165
weapon_stun_baton_legendary 1 1000 600 1300 0 energy electric 75 100 1 100 0 5 int:wp.canBeDisMantled=1 lvl88 1100 1100
@@ -0,0 +1,67 @@
@base object/draft_schematic/weapon/base_weapon_schematic.iff
@class draft_schematic_object_template 7
category = CT_weapon
itemsPerContainer = 0
craftedObjectTemplate = "object/weapon/melee/2h_sword/2h_sword_maul_legendary.iff"
slots = [
[
optional=false,
name = "craft_weapon_ingredients_n" "grip_unit",
options = [
[ingredientType=IT_resourceClass, ingredients = [[name="craft_weapon_ingredients_n" "grip_unit", ingredient="petrochem_inert", count=40]], complexity = 0, skillCommand = "unskilled"]],
optionalSkillCommand = "",
complexity = 0,
appearance = "" ],
[
optional=false,
name = "craft_weapon_ingredients_n" "strike_face",
options = [
[ingredientType=IT_resourceClass, ingredients = [[name="craft_weapon_ingredients_n" "strike_face", ingredient="steel_ditanium", count=75]], complexity = 0, skillCommand = "unskilled"]],
optionalSkillCommand = "",
complexity = 0,
appearance = "" ],
[
optional=false,
name = "craft_weapon_ingredients_n" "vibro_unit_and_power_cell_brackets",
options = [
[ingredientType=IT_resourceClass, ingredients = [[name="craft_weapon_ingredients_n" "vibro_unit_and_power_cell_brackets", ingredient="copper_polysteel", count=85]], complexity = 0, skillCommand = "unskilled"]],
optionalSkillCommand = "",
complexity = 0,
appearance = "" ],
[
optional=false,
name = "craft_weapon_ingredients_n" "power_cell_socket",
options = [
[ingredientType=IT_resourceClass, ingredients = [[name="craft_weapon_ingredients_n" "power_cell_socket", ingredient="copper_codoan", count=30]], complexity = 0, skillCommand = "unskilled"]],
optionalSkillCommand = "",
complexity = 0,
appearance = "" ],
[
optional=false,
name = "craft_weapon_ingredients_n" "vibration_generator",
options = [
[ingredientType=IT_template, ingredients = [[name="craft_weapon_ingredients_n" "vibration_generator", ingredient="object/tangible/component/weapon/vibro_unit_base.iff", count=1]], complexity = 0, skillCommand = "unskilled"]],
optionalSkillCommand = "",
complexity = 0,
appearance = "" ],
[
optional=false,
name = "craft_weapon_ingredients_n" "weapon_core",
options = [
[ingredientType=IT_template, ingredients = [[name="craft_weapon_ingredients_n" "weapon_core", ingredient="object/tangible/component/weapon/core/weapon_core_melee_base.iff", count=1]], complexity = 0, skillCommand = "unskilled"]],
optionalSkillCommand = "",
complexity = 0,
appearance = "" ]]
skillCommands = ["unskilled"]
manufactureScripts = ["systems.crafting.weapon.core.crafting_new_weapon_final"]
@class intangible_object_template 1
@class object_template 8
complexity = 40
volume = 1
sharedTemplate = "object/draft_schematic/weapon/appearance/shared_weapon_appearance_2h_maul_legendary.iff"
xpPoints = [[type = XP_craftingWeapons, level = 0, value = 0]]
@@ -0,0 +1,76 @@
// TEMPLATE GENERATED BY CORE WEAPON EXPORTER, DO NOT EDIT
@base object/draft_schematic/weapon/base_weapon_schematic.iff
@class draft_schematic_object_template 7
category = CT_weapon
itemsPerContainer = 0
craftedObjectTemplate = "object/weapon/ranged/carbine/carbine_e5_legend.iff"
slots = [
[
optional=false,
name = "craft_weapon_ingredients_n" "frame_assembly",
options = [
[ingredientType=IT_resourceClass, ingredients = [[name="craft_weapon_ingredients_n" "frame_assembly", ingredient="steel_carbonite", count=100]], complexity = 0, skillCommand = "unskilled"]],
optionalSkillCommand = "",
complexity = 0,
appearance = "" ],
[
optional=false,
name = "craft_weapon_ingredients_n" "receiver_assembly",
options = [
[ingredientType=IT_resourceClass, ingredients = [[name="craft_weapon_ingredients_n" "receiver_assembly", ingredient="copper_polysteel", count=60]], complexity = 0, skillCommand = "unskilled"]],
optionalSkillCommand = "",
complexity = 0,
appearance = "" ],
[
optional=false,
name = "craft_weapon_ingredients_n" "grip_assembly",
options = [
[ingredientType=IT_resourceClass, ingredients = [[name="craft_weapon_ingredients_n" "grip_assembly", ingredient="petrochem_inert_polymer", count=60]], complexity = 0, skillCommand = "unskilled"]],
optionalSkillCommand = "",
complexity = 0,
appearance = "" ],
[
optional=false,
name = "craft_weapon_ingredients_n" "barrel_rifle_projectile",
options = [
[ingredientType=IT_template, ingredients = [[name="craft_weapon_ingredients_n" "barrel_rifle_projectile", ingredient="object/tangible/component/weapon/projectile_rifle_barrel_base.iff", count=1]], complexity = 0, skillCommand = "unskilled"]],
optionalSkillCommand = "",
complexity = 0,
appearance = "muzzle" ],
[
optional=false,
name = "craft_weapon_ingredients_n" "weapon_core",
options = [
[ingredientType=IT_template, ingredients = [[name="craft_weapon_ingredients_n" "weapon_core", ingredient="object/tangible/component/weapon/core/weapon_core_ranged_base.iff", count=1]], complexity = 0, skillCommand = "unskilled"]],
optionalSkillCommand = "",
complexity = 0,
appearance = "" ],
[
optional=true,
name = "craft_weapon_ingredients_n" "scope",
options = [
[ingredientType=IT_template, ingredients = [[name="craft_weapon_ingredients_n" "scope", ingredient="object/tangible/component/weapon/scope_weapon_base.iff", count=1]], complexity = 0, skillCommand = "unskilled"]],
optionalSkillCommand = "",
complexity = 0,
appearance = "scope" ],
[
optional=true,
name = "craft_weapon_ingredients_n" "stock",
options = [
[ingredientType=IT_template, ingredients = [[name="craft_weapon_ingredients_n" "stock", ingredient="object/tangible/component/weapon/stock_base.iff", count=1]], complexity = 0, skillCommand = "unskilled"]],
optionalSkillCommand = "",
complexity = 0,
appearance = "stock" ]]
skillCommands = ["unskilled"]
manufactureScripts = ["systems.crafting.weapon.core.crafting_new_weapon_final"]
@class intangible_object_template 1
@class object_template 8
complexity = 40
volume = 1
sharedTemplate = "object/draft_schematic/weapon/appearance/shared_weapon_appearance_carbine_e5_legendary.iff"
xpPoints = [[type = XP_craftingWeapons, level = 0, value = 0]]
@@ -0,0 +1,68 @@
// TEMPLATE GENERATED BY CORE WEAPON EXPORTER, DO NOT EDIT
@base object/draft_schematic/weapon/base_weapon_schematic.iff
@class draft_schematic_object_template 7
category = CT_weapon
itemsPerContainer = 0
craftedObjectTemplate = "object/weapon/melee/polearm/lance_nightsister_legendary.iff"
slots = [
[
optional=false,
name = "craft_weapon_ingredients_n" "staff_shaft",
options = [
[ingredientType=IT_resourceClass, ingredients = [[name="craft_weapon_ingredients_n" "staff_shaft", ingredient="aluminum_phrik", count=100]], complexity = 0, skillCommand = "unskilled"]],
optionalSkillCommand = "",
complexity = 0,
appearance = "" ],
[
optional=false,
name = "craft_weapon_ingredients_n" "charge_accumulator",
options = [
[ingredientType=IT_resourceClass, ingredients = [[name="craft_weapon_ingredients_n" "charge_accumulator", ingredient="crystalline_byrothsis", count=20]], complexity = 0, skillCommand = "unskilled"]],
optionalSkillCommand = "",
complexity = 0,
appearance = "" ],
[
optional=false,
name = "craft_weapon_ingredients_n" "vibro_unit_and_power_cell_brackets",
options = [
[ingredientType=IT_resourceClass, ingredients = [[name="craft_weapon_ingredients_n" "vibro_unit_and_power_cell_brackets", ingredient="copper_polysteel", count=80]], complexity = 0, skillCommand = "unskilled"]],
optionalSkillCommand = "",
complexity = 0,
appearance = "" ],
[
optional=false,
name = "craft_weapon_ingredients_n" "grip_unit",
options = [
[ingredientType=IT_resourceClass, ingredients = [[name="craft_weapon_ingredients_n" "grip_unit", ingredient="petrochem_inert_polymer", count=35]], complexity = 0, skillCommand = "unskilled"]],
optionalSkillCommand = "",
complexity = 0,
appearance = "" ],
[
optional=false,
name = "craft_weapon_ingredients_n" "vibration_generator",
options = [
[ingredientType=IT_template, ingredients = [[name="craft_weapon_ingredients_n" "vibration_generator", ingredient="object/tangible/component/weapon/vibro_unit_base.iff", count=1]], complexity = 0, skillCommand = "unskilled"]],
optionalSkillCommand = "",
complexity = 0,
appearance = "" ],
[
optional=false,
name = "craft_weapon_ingredients_n" "weapon_core",
options = [
[ingredientType=IT_template, ingredients = [[name="craft_weapon_ingredients_n" "weapon_core", ingredient="object/tangible/component/weapon/core/weapon_core_melee_base.iff", count=1]], complexity = 0, skillCommand = "unskilled"]],
optionalSkillCommand = "",
complexity = 0,
appearance = "" ]]
skillCommands = ["unskilled"]
manufactureScripts = ["systems.crafting.weapon.core.crafting_new_weapon_final"]
@class intangible_object_template 1
@class object_template 8
complexity = 40
volume = 1
sharedTemplate = "object/draft_schematic/weapon/appearance/shared_weapon_appearance_lance_energy_legendary.iff"
xpPoints = [[type = XP_craftingWeapons, level = 0, value = 0]]
@@ -0,0 +1,68 @@
// TEMPLATE GENERATED BY CORE WEAPON EXPORTER, DO NOT EDIT
@base object/draft_schematic/weapon/base_weapon_schematic.iff
@class draft_schematic_object_template 7
category = CT_weapon
itemsPerContainer = 25
craftedObjectTemplate = "object/weapon/melee/special/fan_metal.iff"
slots = [
[
optional=false,
name = "craft_weapon_ingredients_n" "grip_unit",
options = [
[ingredientType=IT_resourceClass, ingredients = [[name="craft_weapon_ingredients_n" "grip_unit", ingredient="metal_ferrous", count=18]], complexity = 0, skillCommand = "unskilled"]],
optionalSkillCommand = "",
complexity = 0,
appearance = "" ],
[
optional=false,
name = "craft_weapon_ingredients_n" "strike_face",
options = [
[ingredientType=IT_resourceClass, ingredients = [[name="craft_weapon_ingredients_n" "strike_face", ingredient="steel", count=8]], complexity = 0, skillCommand = "unskilled"]],
optionalSkillCommand = "",
complexity = 0,
appearance = "" ],
[
optional=false,
name = "craft_weapon_ingredients_n" "vibro_unit_and_power_cell_brackets",
options = [
[ingredientType=IT_resourceClass, ingredients = [[name="craft_weapon_ingredients_n" "vibro_unit_and_power_cell_brackets", ingredient="metal", count=8]], complexity = 0, skillCommand = "unskilled"]],
optionalSkillCommand = "",
complexity = 0,
appearance = "" ],
[
optional=false,
name = "craft_weapon_ingredients_n" "power_cell_socket",
options = [
[ingredientType=IT_resourceClass, ingredients = [[name="craft_weapon_ingredients_n" "power_cell_socket", ingredient="copper", count=4]], complexity = 0, skillCommand = "unskilled"]],
optionalSkillCommand = "",
complexity = 0,
appearance = "" ],
[
optional=false,
name = "craft_weapon_ingredients_n" "vibration_generator",
options = [
[ingredientType=IT_template, ingredients = [[name="craft_weapon_ingredients_n" "vibration_generator", ingredient="object/tangible/component/weapon/vibro_unit_base.iff", count=1]], complexity = 0, skillCommand = "unskilled"]],
optionalSkillCommand = "",
complexity = 0,
appearance = "" ],
[
optional=false,
name = "craft_weapon_ingredients_n" "weapon_core",
options = [
[ingredientType=IT_template, ingredients = [[name="craft_weapon_ingredients_n" "weapon_core", ingredient="object/tangible/component/weapon/core/weapon_core_melee_base.iff", count=1]], complexity = 0, skillCommand = "unskilled"]],
optionalSkillCommand = "",
complexity = 0,
appearance = "" ]]
skillCommands = ["unskilled"]
manufactureScripts = ["systems.crafting.weapon.core.crafting_new_weapon_final"]
@class intangible_object_template 1
@class object_template 8
complexity = 40
volume = 1
sharedTemplate = "object/draft_schematic/weapon/appearance/shared_weapon_appearance_metal_fan_knuckler.iff"
xpPoints = [[type = XP_craftingWeapons, level = 0, value = 0]]
@@ -0,0 +1,76 @@
// TEMPLATE GENERATED BY CORE WEAPON EXPORTER, DO NOT EDIT
@base object/draft_schematic/weapon/base_weapon_schematic.iff
@class draft_schematic_object_template 7
category = CT_weapon
itemsPerContainer = 0
craftedObjectTemplate = "object/weapon/ranged/pistol/pistol_fwg5_legendary.iff"
slots = [
[
optional=false,
name = "craft_weapon_ingredients_n" "frame_assembly",
options = [
[ingredientType=IT_resourceClass, ingredients = [[name="craft_weapon_ingredients_n" "frame_assembly", ingredient="steel_quadranium", count=100]], complexity = 0, skillCommand = "unskilled"]],
optionalSkillCommand = "",
complexity = 0,
appearance = "" ],
[
optional=false,
name = "craft_weapon_ingredients_n" "receiver_assembly",
options = [
[ingredientType=IT_resourceClass, ingredients = [[name="craft_weapon_ingredients_n" "receiver_assembly", ingredient="iron_plumbum", count=65]], complexity = 0, skillCommand = "unskilled"]],
optionalSkillCommand = "",
complexity = 0,
appearance = "" ],
[
optional=false,
name = "craft_weapon_ingredients_n" "grip_assembly",
options = [
[ingredientType=IT_resourceClass, ingredients = [[name="craft_weapon_ingredients_n" "grip_assembly", ingredient="petrochem_inert", count=65]], complexity = 0, skillCommand = "unskilled"]],
optionalSkillCommand = "",
complexity = 0,
appearance = "" ],
[
optional=false,
name = "craft_weapon_ingredients_n" "barrel_pistol_projectile",
options = [
[ingredientType=IT_template, ingredients = [[name="craft_weapon_ingredients_n" "barrel_pistol_projectile", ingredient="object/tangible/component/weapon/blaster_pistol_barrel_base.iff", count=1]], complexity = 0, skillCommand = "unskilled"]],
optionalSkillCommand = "",
complexity = 0,
appearance = "muzzle" ],
[
optional=false,
name = "craft_weapon_ingredients_n" "weapon_core",
options = [
[ingredientType=IT_template, ingredients = [[name="craft_weapon_ingredients_n" "weapon_core", ingredient="object/tangible/component/weapon/core/weapon_core_ranged_base.iff", count=1]], complexity = 0, skillCommand = "unskilled"]],
optionalSkillCommand = "",
complexity = 0,
appearance = "" ],
[
optional=true,
name = "craft_weapon_ingredients_n" "scope",
options = [
[ingredientType=IT_template, ingredients = [[name="craft_weapon_ingredients_n" "scope", ingredient="object/tangible/component/weapon/scope_weapon_base.iff", count=1]], complexity = 0, skillCommand = "unskilled"]],
optionalSkillCommand = "",
complexity = 0,
appearance = "scope" ],
[
optional=true,
name = "craft_weapon_ingredients_n" "stock",
options = [
[ingredientType=IT_template, ingredients = [[name="craft_weapon_ingredients_n" "stock", ingredient="object/tangible/component/weapon/stock_base.iff", count=1]], complexity = 0, skillCommand = "unskilled"]],
optionalSkillCommand = "",
complexity = 0,
appearance = "stock" ]]
skillCommands = ["unskilled"]
manufactureScripts = ["systems.crafting.weapon.core.crafting_new_weapon_final"]
@class intangible_object_template 1
@class object_template 8
complexity = 40
volume = 1
sharedTemplate = "object/draft_schematic/weapon/appearance/shared_weapon_appearance_pistol_fwg5_legendary.iff"
xpPoints = [[type = XP_craftingWeapons, level = 0, value = 0]]
@@ -0,0 +1,91 @@
@base object/draft_schematic/weapon/base_weapon_schematic.iff
@class draft_schematic_object_template 7
category = CT_weapon
itemsPerContainer = 0
craftedObjectTemplate = "object/weapon/ranged/rifle/rifle_t21_legendary.iff"
slots = [
[
optional=false,
name = "craft_weapon_ingredients_n" "frame_assembly",
options = [
[ingredientType=IT_resourceClass, ingredients = [[name="craft_weapon_ingredients_n" "frame_assembly", ingredient="steel_ditanium", count=80]], complexity = 0, skillCommand = "unskilled"]],
optionalSkillCommand = "",
complexity = 0,
appearance = "" ],
[
optional=false,
name = "craft_weapon_ingredients_n" "receiver_assembly",
options = [
[ingredientType=IT_resourceClass, ingredients = [[name="craft_weapon_ingredients_n" "receiver_assembly", ingredient="iron_polonium", count=85]], complexity = 0, skillCommand = "unskilled"]],
optionalSkillCommand = "",
complexity = 0,
appearance = "" ],
[
optional=false,
name = "craft_weapon_ingredients_n" "grip_assembly",
options = [
[ingredientType=IT_resourceClass, ingredients = [[name="craft_weapon_ingredients_n" "grip_assembly", ingredient="petrochem_inert_polymer", count=20]], complexity = 0, skillCommand = "unskilled"]],
optionalSkillCommand = "",
complexity = 0,
appearance = "" ],
[
optional=false,
name = "craft_weapon_ingredients_n" "enhanced_cooling_mechanism",
options = [
[ingredientType=IT_resourceClass, ingredients = [[name="craft_weapon_ingredients_n" "enhanced_cooling_mechanism", ingredient="crystalline_gallinorian", count=15]], complexity = 0, skillCommand = "unskilled"]],
optionalSkillCommand = "",
complexity = 0,
appearance = "" ],
[
optional=false,
name = "craft_weapon_ingredients_n" "thermal_control_unit",
options = [
[ingredientType=IT_resourceClass, ingredients = [[name="craft_weapon_ingredients_n" "thermal_control_unit", ingredient="ore_carbonate_alantium", count=30]], complexity = 0, skillCommand = "unskilled"]],
optionalSkillCommand = "",
complexity = 0,
appearance = "" ],
[
optional=false,
name = "craft_weapon_ingredients_n" "barrel_rifle_projectile",
options = [
[ingredientType=IT_template, ingredients = [[name="craft_weapon_ingredients_n" "barrel_rifle_projectile", ingredient="object/tangible/component/weapon/projectile_rifle_barrel_base.iff", count=1]], complexity = 0, skillCommand = "unskilled"]],
optionalSkillCommand = "",
complexity = 0,
appearance = "" ],
[
optional=false,
name = "craft_weapon_ingredients_n" "weapon_core",
options = [
[ingredientType=IT_template, ingredients = [[name="craft_weapon_ingredients_n" "weapon_core", ingredient="object/tangible/component/weapon/core/weapon_core_ranged_base.iff", count=1]], complexity = 0, skillCommand = "unskilled"]],
optionalSkillCommand = "",
complexity = 0,
appearance = "" ],
[
optional=true,
name = "craft_weapon_ingredients_n" "scope",
options = [
[ingredientType=IT_template, ingredients = [[name="craft_weapon_ingredients_n" "scope", ingredient="object/tangible/component/weapon/scope_weapon_base.iff", count=1]], complexity = 0, skillCommand = "unskilled"]],
optionalSkillCommand = "",
complexity = 0,
appearance = "" ],
[
optional=true,
name = "craft_weapon_ingredients_n" "stock",
options = [
[ingredientType=IT_template, ingredients = [[name="craft_weapon_ingredients_n" "stock", ingredient="object/tangible/component/weapon/stock_base.iff", count=1]], complexity = 0, skillCommand = "unskilled"]],
optionalSkillCommand = "",
complexity = 0,
appearance = "" ]]
skillCommands = ["unskilled"]
manufactureScripts = ["systems.crafting.weapon.core.crafting_new_weapon_final"]
@class intangible_object_template 1
@class object_template 8
complexity = 40
volume = 1
sharedTemplate = "object/draft_schematic/weapon/appearance/shared_weapon_appearance_rifle_legendary_t21.iff"
xpPoints = [[type = XP_craftingWeapons, level = 0, value = 0]]
@@ -0,0 +1,68 @@
// TEMPLATE GENERATED BY WEAPON EXPORTER, DO NOT EDIT
@base object/draft_schematic/weapon/base_weapon_schematic.iff
@class draft_schematic_object_template 7
category = CT_weapon
itemsPerContainer = 25
craftedObjectTemplate = "object/weapon/melee/baton/baton_stun_legendary.iff"
slots = [
[
optional=false,
name = "craft_weapon_ingredients_n" "sword_core_jacket",
options = [
[ingredientType=IT_resourceClass, ingredients = [[name="craft_weapon_ingredients_n" "sword_core_jacket", ingredient="steel_ditanium", count=120]], complexity = 0, skillCommand = "unskilled"]],
optionalSkillCommand = "",
complexity = 0,
appearance = "" ],
[
optional=false,
name = "craft_weapon_ingredients_n" "charge_accumulator",
options = [
[ingredientType=IT_resourceClass, ingredients = [[name="craft_weapon_ingredients_n" "charge_accumulator", ingredient="crystalline_byrothsis", count=20]], complexity = 0, skillCommand = "unskilled"]],
optionalSkillCommand = "",
complexity = 0,
appearance = "" ],
[
optional=false,
name = "craft_weapon_ingredients_n" "grip",
options = [
[ingredientType=IT_resourceClass, ingredients = [[name="craft_weapon_ingredients_n" "grip", ingredient="petrochem_inert_polymer", count=40]], complexity = 0, skillCommand = "unskilled"]],
optionalSkillCommand = "",
complexity = 0,
appearance = "" ],
[
optional=false,
name = "craft_weapon_ingredients_n" "power_cell_socket",
options = [
[ingredientType=IT_resourceClass, ingredients = [[name="craft_weapon_ingredients_n" "power_cell_socket", ingredient="copper_codoan", count=60]], complexity = 0, skillCommand = "unskilled"]],
optionalSkillCommand = "",
complexity = 0,
appearance = "" ],
[
optional=false,
name = "craft_weapon_ingredients_n" "weapon_core",
options = [
[ingredientType=IT_template, ingredients = [[name="craft_weapon_ingredients_n" "weapon_core", ingredient="object/tangible/component/weapon/core/weapon_core_melee_base.iff", count=2]], complexity = 0, skillCommand = "unskilled"]],
optionalSkillCommand = "",
complexity = 0,
appearance = "" ],
[
optional=false,
name = "craft_weapon_ingredients_n" "vibration_generator",
options = [
[ingredientType=IT_template, ingredients = [[name="craft_weapon_ingredients_n" "vibration_generator", ingredient="object/tangible/component/weapon/vibro_unit_base.iff", count=1]], complexity = 0, skillCommand = "unskilled"]],
optionalSkillCommand = "",
complexity = 0,
appearance = "" ]]
skillCommands = ["unskilled"]
manufactureScripts = ["systems.crafting.weapon.crafting_melee_standard_weapon"]
@class intangible_object_template 1
@class object_template 8
complexity = 34
volume = 3
sharedTemplate = "object/draft_schematic/weapon/appearance/shared_weapon_appearance_stun_baton_legendary.iff"
xpPoints = [[type = XP_craftingWeapons, level = 0, value = 0]]
@@ -9,5 +9,6 @@ updateRanges[UR_normal] = 500
updateRanges[UR_far] = 500
sharedTemplate = "object/tangible/tcg/series5/shared_combine_object_itv_atat_head.iff"
objvars =+["combine"="true","returnObjectToOwner"=1]
objvars =+["combine"="true","returnObjectToOwner"=1,"rewardGrantInfo"=1]
@@ -7,3 +7,6 @@
@class object_template 2
sharedTemplate = "object/tangible/tcg/series7/shared_wearable_sash_embroidered.iff"
objvars = +["skillmod.bonus.luck_modified" = 77]
@@ -9,3 +9,5 @@ armor = ""
sharedTemplate = "object/tangible/wearables/armor/assault_trooper/shared_armor_assault_trooper_bicep_l.iff"
scripts = +["npc.faction_recruiter.faction_item"]
objvars = +["faction_recruiter.faction"="Imperial"]
@@ -9,3 +9,5 @@ armor = ""
sharedTemplate = "object/tangible/wearables/armor/assault_trooper/shared_armor_assault_trooper_bicep_l_gcw.iff"
scripts = +["npc.faction_recruiter.faction_item"]
objvars = +["faction_recruiter.faction"="Imperial"]
@@ -9,3 +9,5 @@ armor = ""
sharedTemplate = "object/tangible/wearables/armor/assault_trooper/shared_armor_assault_trooper_bicep_r.iff"
scripts = +["npc.faction_recruiter.faction_item"]
objvars = +["faction_recruiter.faction"="Imperial"]
@@ -9,3 +9,5 @@ armor = ""
sharedTemplate = "object/tangible/wearables/armor/assault_trooper/shared_armor_assault_trooper_bicep_r_gcw.iff"
scripts = +["npc.faction_recruiter.faction_item"]
objvars = +["faction_recruiter.faction"="Imperial"]
@@ -9,3 +9,5 @@ armor = ""
sharedTemplate = "object/tangible/wearables/armor/assault_trooper/shared_armor_assault_trooper_boots.iff"
scripts = +["npc.faction_recruiter.faction_item"]
objvars = +["faction_recruiter.faction"="Imperial"]
@@ -9,3 +9,5 @@ armor = ""
sharedTemplate = "object/tangible/wearables/armor/assault_trooper/shared_armor_assault_trooper_boots_gcw.iff"
scripts = +["npc.faction_recruiter.faction_item"]
objvars = +["faction_recruiter.faction"="Imperial"]
@@ -9,3 +9,5 @@ armor = ""
sharedTemplate = "object/tangible/wearables/armor/assault_trooper/shared_armor_assault_trooper_bracer_l.iff"
scripts = +["npc.faction_recruiter.faction_item"]
objvars = +["faction_recruiter.faction"="Imperial"]
@@ -9,3 +9,5 @@ armor = ""
sharedTemplate = "object/tangible/wearables/armor/assault_trooper/shared_armor_assault_trooper_bracer_l_gcw.iff"
scripts = +["npc.faction_recruiter.faction_item"]
objvars = +["faction_recruiter.faction"="Imperial"]
@@ -9,3 +9,5 @@ armor = ""
sharedTemplate = "object/tangible/wearables/armor/assault_trooper/shared_armor_assault_trooper_bracer_r.iff"
scripts = +["npc.faction_recruiter.faction_item"]
objvars = +["faction_recruiter.faction"="Imperial"]
@@ -9,3 +9,5 @@ armor = ""
sharedTemplate = "object/tangible/wearables/armor/assault_trooper/shared_armor_assault_trooper_bracer_r_gcw.iff"
scripts = +["npc.faction_recruiter.faction_item"]
objvars = +["faction_recruiter.faction"="Imperial"]
@@ -9,3 +9,5 @@ armor = ""
sharedTemplate = "object/tangible/wearables/armor/assault_trooper/shared_armor_assault_trooper_chest_plate.iff"
scripts = +["npc.faction_recruiter.faction_item"]
objvars = +["faction_recruiter.faction"="Imperial"]
@@ -9,3 +9,5 @@ armor = ""
sharedTemplate = "object/tangible/wearables/armor/assault_trooper/shared_armor_assault_trooper_chest_plate_gcw.iff"
scripts = +["npc.faction_recruiter.faction_item"]
objvars = +["faction_recruiter.faction"="Imperial"]
@@ -9,3 +9,5 @@ armor = ""
sharedTemplate = "object/tangible/wearables/armor/assault_trooper/shared_armor_assault_trooper_gloves.iff"
scripts = +["npc.faction_recruiter.faction_item"]
objvars = +["faction_recruiter.faction"="Imperial"]
@@ -9,3 +9,5 @@ armor = ""
sharedTemplate = "object/tangible/wearables/armor/assault_trooper/shared_armor_assault_trooper_gloves_gcw.iff"
scripts = +["npc.faction_recruiter.faction_item"]
objvars = +["faction_recruiter.faction"="Imperial"]
@@ -9,3 +9,5 @@ armor = ""
sharedTemplate = "object/tangible/wearables/armor/assault_trooper/shared_armor_assault_trooper_helmet.iff"
scripts = +["npc.faction_recruiter.faction_item"]
objvars = +["faction_recruiter.faction"="Imperial"]
@@ -9,3 +9,5 @@ armor = ""
sharedTemplate = "object/tangible/wearables/armor/assault_trooper/shared_armor_assault_trooper_helmet_gcw.iff"
scripts = +["npc.faction_recruiter.faction_item"]
objvars = +["faction_recruiter.faction"="Imperial"]
@@ -9,3 +9,5 @@ armor = ""
sharedTemplate = "object/tangible/wearables/armor/assault_trooper/shared_armor_assault_trooper_leggings.iff"
scripts = +["npc.faction_recruiter.faction_item"]
objvars = +["faction_recruiter.faction"="Imperial"]
@@ -9,3 +9,5 @@ armor = ""
sharedTemplate = "object/tangible/wearables/armor/assault_trooper/shared_armor_assault_trooper_leggings_gcw.iff"
scripts = +["npc.faction_recruiter.faction_item"]
objvars = +["faction_recruiter.faction"="Imperial"]
@@ -9,3 +9,5 @@ armor = ""
sharedTemplate = "object/tangible/wearables/armor/assault_trooper/shared_armor_assault_trooper_utility_belt.iff"
scripts = +["npc.faction_recruiter.faction_item"]
objvars = +["faction_recruiter.faction"="Imperial"]
@@ -9,3 +9,5 @@ armor = ""
sharedTemplate = "object/tangible/wearables/armor/assault_trooper/shared_armor_assault_trooper_utility_belt_gcw.iff"
scripts = +["npc.faction_recruiter.faction_item"]
objvars = +["faction_recruiter.faction"="Imperial"]
@@ -9,3 +9,5 @@ armor = ""
sharedTemplate = "object/tangible/wearables/armor/marine/shared_armor_marine_belt_gcw.iff"
scripts = +["npc.faction_recruiter.faction_item"]
objvars = +["faction_recruiter.faction"="Rebel"]
@@ -9,3 +9,5 @@ armor = "abstract/armor_statistics/armor/marine/base/statistics_armor_marine_lef
sharedTemplate = "object/tangible/wearables/armor/marine/shared_armor_marine_bicep_l.iff"
scripts = +["npc.faction_recruiter.faction_item"]
objvars = +["faction_recruiter.faction"="Rebel"]
@@ -9,3 +9,5 @@ armor = "abstract/armor_statistics/armor/marine/base/statistics_armor_marine_lef
sharedTemplate = "object/tangible/wearables/armor/marine/shared_armor_marine_bicep_l_gcw.iff"
scripts = +["npc.faction_recruiter.faction_item"]
objvars = +["faction_recruiter.faction"="Rebel"]
@@ -9,3 +9,5 @@ armor = "abstract/armor_statistics/armor/marine/base/statistics_armor_marine_rig
sharedTemplate = "object/tangible/wearables/armor/marine/shared_armor_marine_bicep_r.iff"
scripts = +["npc.faction_recruiter.faction_item"]
objvars = +["faction_recruiter.faction"="Rebel"]
@@ -9,3 +9,5 @@ armor = "abstract/armor_statistics/armor/marine/base/statistics_armor_marine_rig
sharedTemplate = "object/tangible/wearables/armor/marine/shared_armor_marine_bicep_r_gcw.iff"
scripts = +["npc.faction_recruiter.faction_item"]
objvars = +["faction_recruiter.faction"="Rebel"]
@@ -9,3 +9,5 @@ armor = "abstract/armor_statistics/armor/marine/base/statistics_armor_marine_boo
sharedTemplate = "object/tangible/wearables/armor/marine/shared_armor_marine_boots.iff"
scripts = +["npc.faction_recruiter.faction_item"]
objvars = +["faction_recruiter.faction"="Rebel"]
@@ -9,3 +9,5 @@ armor = "abstract/armor_statistics/armor/marine/base/statistics_armor_marine_boo
sharedTemplate = "object/tangible/wearables/armor/marine/shared_armor_marine_boots_gcw.iff"
scripts = +["npc.faction_recruiter.faction_item"]
objvars = +["faction_recruiter.faction"="Rebel"]
@@ -9,3 +9,5 @@ armor = ""
sharedTemplate = "object/tangible/wearables/armor/marine/shared_armor_marine_bracer_l.iff"
scripts = +["npc.faction_recruiter.faction_item"]
objvars = +["faction_recruiter.faction"="Rebel"]
@@ -9,3 +9,5 @@ armor = ""
sharedTemplate = "object/tangible/wearables/armor/marine/shared_armor_marine_bracer_l_gcw.iff"
scripts = +["npc.faction_recruiter.faction_item"]
objvars = +["faction_recruiter.faction"="Rebel"]
@@ -9,3 +9,5 @@ armor = ""
sharedTemplate = "object/tangible/wearables/armor/marine/shared_armor_marine_bracer_r.iff"
scripts = +["npc.faction_recruiter.faction_item"]
objvars = +["faction_recruiter.faction"="Rebel"]
@@ -9,3 +9,5 @@ armor = ""
sharedTemplate = "object/tangible/wearables/armor/marine/shared_armor_marine_bracer_r_gcw.iff"
scripts = +["npc.faction_recruiter.faction_item"]
objvars = +["faction_recruiter.faction"="Rebel"]
@@ -9,3 +9,5 @@ armor = "abstract/armor_statistics/armor/marine/base/statistics_armor_marine_che
sharedTemplate = "object/tangible/wearables/armor/marine/shared_armor_marine_chest_plate.iff"
scripts = +["npc.faction_recruiter.faction_item"]
objvars = +["faction_recruiter.faction"="Rebel"]
@@ -9,3 +9,6 @@ armor = "abstract/armor_statistics/armor/marine/base/statistics_armor_marine_che
sharedTemplate = "object/tangible/wearables/armor/marine/shared_armor_marine_chest_plate_rebel.iff"
scripts = +["npc.faction_recruiter.faction_item"]
objvars = +["faction_recruiter.faction"="Rebel"]
@@ -9,3 +9,5 @@ armor = "abstract/armor_statistics/armor/marine/base/statistics_armor_marine_che
sharedTemplate = "object/tangible/wearables/armor/marine/shared_armor_marine_chest_plate_rebel_gcw.iff"
scripts = +["npc.faction_recruiter.faction_item"]
objvars = +["faction_recruiter.faction"="Rebel"]
@@ -9,3 +9,5 @@ armor = ""
sharedTemplate = "object/tangible/wearables/armor/marine/shared_armor_marine_gloves.iff"
scripts = +["npc.faction_recruiter.faction_item"]
objvars = +["faction_recruiter.faction"="Rebel"]
@@ -9,3 +9,5 @@ armor = ""
sharedTemplate = "object/tangible/wearables/armor/marine/shared_armor_marine_gloves_gcw.iff"
scripts = +["npc.faction_recruiter.faction_item"]
objvars = +["faction_recruiter.faction"="Rebel"]
@@ -9,3 +9,5 @@ armor = "abstract/armor_statistics/armor/marine/base/statistics_armor_marine_hel
sharedTemplate = "object/tangible/wearables/armor/marine/shared_armor_marine_helmet.iff"
scripts = +["npc.faction_recruiter.faction_item"]
objvars = +["faction_recruiter.faction"="Rebel"]
@@ -9,3 +9,5 @@ armor = "abstract/armor_statistics/armor/marine/base/statistics_armor_marine_hel
sharedTemplate = "object/tangible/wearables/armor/marine/shared_armor_marine_helmet_gcw.iff"
scripts = +["npc.faction_recruiter.faction_item"]
objvars = +["faction_recruiter.faction"="Rebel"]
@@ -9,3 +9,5 @@ armor = "abstract/armor_statistics/armor/marine/base/statistics_armor_marine_leg
sharedTemplate = "object/tangible/wearables/armor/marine/shared_armor_marine_leggings.iff"
scripts = +["npc.faction_recruiter.faction_item"]
objvars = +["faction_recruiter.faction"="Rebel"]
@@ -9,3 +9,5 @@ armor = "abstract/armor_statistics/armor/marine/base/statistics_armor_marine_leg
sharedTemplate = "object/tangible/wearables/armor/marine/shared_armor_marine_leggings_gcw.iff"
scripts = +["npc.faction_recruiter.faction_item"]
objvars = +["faction_recruiter.faction"="Rebel"]
@@ -9,3 +9,5 @@ armor = ""
sharedTemplate = "object/tangible/wearables/armor/rebel_assault/shared_armor_rebel_assault_belt.iff"
scripts = +["npc.faction_recruiter.faction_item"]
objvars = +["faction_recruiter.faction"="Rebel"]
@@ -9,3 +9,5 @@ armor = ""
sharedTemplate = "object/tangible/wearables/armor/rebel_assault/shared_armor_rebel_assault_belt_camo.iff"
scripts = +["npc.faction_recruiter.faction_item"]
objvars = +["faction_recruiter.faction"="Rebel"]
@@ -9,3 +9,5 @@ armor = ""
sharedTemplate = "object/tangible/wearables/armor/rebel_assault/shared_armor_rebel_assault_belt_gcw.iff"
scripts = +["npc.faction_recruiter.faction_item"]
objvars = +["faction_recruiter.faction"="Rebel"]
@@ -9,3 +9,5 @@ armor = ""
sharedTemplate = "object/tangible/wearables/armor/rebel_assault/shared_armor_rebel_assault_bicep_l.iff"
scripts = +["npc.faction_recruiter.faction_item"]
objvars = +["faction_recruiter.faction"="Rebel"]
@@ -9,3 +9,5 @@ armor = ""
sharedTemplate = "object/tangible/wearables/armor/rebel_assault/shared_armor_rebel_assault_bicep_l_camo.iff"
scripts = +["npc.faction_recruiter.faction_item"]
objvars = +["faction_recruiter.faction"="Rebel"]
@@ -9,3 +9,5 @@ armor = ""
sharedTemplate = "object/tangible/wearables/armor/rebel_assault/shared_armor_rebel_assault_bicep_l_gcw.iff"
scripts = +["npc.faction_recruiter.faction_item"]
objvars = +["faction_recruiter.faction"="Rebel"]
@@ -9,3 +9,5 @@ armor = ""
sharedTemplate = "object/tangible/wearables/armor/rebel_assault/shared_armor_rebel_assault_bicep_r.iff"
scripts = +["npc.faction_recruiter.faction_item"]
objvars = +["faction_recruiter.faction"="Rebel"]
@@ -9,3 +9,5 @@ armor = ""
sharedTemplate = "object/tangible/wearables/armor/rebel_assault/shared_armor_rebel_assault_bicep_r_camo.iff"
scripts = +["npc.faction_recruiter.faction_item"]
objvars = +["faction_recruiter.faction"="Rebel"]
@@ -9,3 +9,5 @@ armor = ""
sharedTemplate = "object/tangible/wearables/armor/rebel_assault/shared_armor_rebel_assault_bicep_r_gcw.iff"
scripts = +["npc.faction_recruiter.faction_item"]
objvars = +["faction_recruiter.faction"="Rebel"]
@@ -9,3 +9,5 @@ armor = ""
sharedTemplate = "object/tangible/wearables/armor/rebel_assault/shared_armor_rebel_assault_boots.iff"
scripts = +["npc.faction_recruiter.faction_item"]
objvars = +["faction_recruiter.faction"="Rebel"]
@@ -9,3 +9,5 @@ armor = ""
sharedTemplate = "object/tangible/wearables/armor/rebel_assault/shared_armor_rebel_assault_boots_camo.iff"
scripts = +["npc.faction_recruiter.faction_item"]
objvars = +["faction_recruiter.faction"="Rebel"]
@@ -9,3 +9,5 @@ armor = ""
sharedTemplate = "object/tangible/wearables/armor/rebel_assault/shared_armor_rebel_assault_boots_gcw.iff"
scripts = +["npc.faction_recruiter.faction_item"]
objvars = +["faction_recruiter.faction"="Rebel"]
@@ -9,3 +9,5 @@ armor = ""
sharedTemplate = "object/tangible/wearables/armor/rebel_assault/shared_armor_rebel_assault_bracer_l.iff"
scripts = +["npc.faction_recruiter.faction_item"]
objvars = +["faction_recruiter.faction"="Rebel"]
@@ -9,3 +9,5 @@ armor = ""
sharedTemplate = "object/tangible/wearables/armor/rebel_assault/shared_armor_rebel_assault_bracer_l_camo.iff"
scripts = +["npc.faction_recruiter.faction_item"]
objvars = +["faction_recruiter.faction"="Rebel"]
@@ -9,3 +9,5 @@ armor = ""
sharedTemplate = "object/tangible/wearables/armor/rebel_assault/shared_armor_rebel_assault_bracer_l_gcw.iff"
scripts = +["npc.faction_recruiter.faction_item"]
objvars = +["faction_recruiter.faction"="Rebel"]
@@ -9,3 +9,5 @@ armor = ""
sharedTemplate = "object/tangible/wearables/armor/rebel_assault/shared_armor_rebel_assault_bracer_r.iff"
scripts = +["npc.faction_recruiter.faction_item"]
objvars = +["faction_recruiter.faction"="Rebel"]
@@ -9,3 +9,5 @@ armor = ""
sharedTemplate = "object/tangible/wearables/armor/rebel_assault/shared_armor_rebel_assault_bracer_r_camo.iff"
scripts = +["npc.faction_recruiter.faction_item"]
objvars = +["faction_recruiter.faction"="Rebel"]
@@ -9,3 +9,5 @@ armor = ""
sharedTemplate = "object/tangible/wearables/armor/rebel_assault/shared_armor_rebel_assault_bracer_r_gcw.iff"
scripts = +["npc.faction_recruiter.faction_item"]
objvars = +["faction_recruiter.faction"="Rebel"]
@@ -9,3 +9,5 @@ armor = ""
sharedTemplate = "object/tangible/wearables/armor/rebel_assault/shared_armor_rebel_assault_chest_plate.iff"
scripts = +["npc.faction_recruiter.faction_item"]
objvars = +["faction_recruiter.faction"="Rebel"]
@@ -9,3 +9,5 @@ armor = ""
sharedTemplate = "object/tangible/wearables/armor/rebel_assault/shared_armor_rebel_assault_chest_plate_camo.iff"
scripts = +["npc.faction_recruiter.faction_item"]
objvars = +["faction_recruiter.faction"="Rebel"]
@@ -9,3 +9,5 @@ armor = ""
sharedTemplate = "object/tangible/wearables/armor/rebel_assault/shared_armor_rebel_assault_chest_plate_gcw.iff"
scripts = +["npc.faction_recruiter.faction_item"]
objvars = +["faction_recruiter.faction"="Rebel"]
@@ -9,3 +9,5 @@ armor = ""
sharedTemplate = "object/tangible/wearables/armor/rebel_assault/shared_armor_rebel_assault_gloves.iff"
scripts = +["npc.faction_recruiter.faction_item"]
objvars = +["faction_recruiter.faction"="Rebel"]
@@ -9,3 +9,5 @@ armor = ""
sharedTemplate = "object/tangible/wearables/armor/rebel_assault/shared_armor_rebel_assault_gloves_camo.iff"
scripts = +["npc.faction_recruiter.faction_item"]
objvars = +["faction_recruiter.faction"="Rebel"]
@@ -9,3 +9,5 @@ armor = ""
sharedTemplate = "object/tangible/wearables/armor/rebel_assault/shared_armor_rebel_assault_gloves_gcw.iff"
scripts = +["npc.faction_recruiter.faction_item"]
objvars = +["faction_recruiter.faction"="Rebel"]
@@ -9,3 +9,5 @@ armor = ""
sharedTemplate = "object/tangible/wearables/armor/rebel_assault/shared_armor_rebel_assault_helmet.iff"
scripts = +["npc.faction_recruiter.faction_item"]
objvars = +["faction_recruiter.faction"="Rebel"]
@@ -9,3 +9,5 @@ armor = ""
sharedTemplate = "object/tangible/wearables/armor/rebel_assault/shared_armor_rebel_assault_helmet_camo.iff"
scripts = +["npc.faction_recruiter.faction_item"]
objvars = +["faction_recruiter.faction"="Rebel"]
@@ -9,3 +9,5 @@ armor = ""
sharedTemplate = "object/tangible/wearables/armor/rebel_assault/shared_armor_rebel_assault_helmet_gcw.iff"
scripts = +["npc.faction_recruiter.faction_item"]
objvars = +["faction_recruiter.faction"="Rebel"]
@@ -9,3 +9,5 @@ armor = ""
sharedTemplate = "object/tangible/wearables/armor/rebel_assault/shared_armor_rebel_assault_leggings.iff"
scripts = +["npc.faction_recruiter.faction_item"]
objvars = +["faction_recruiter.faction"="Rebel"]
@@ -9,3 +9,5 @@ armor = ""
sharedTemplate = "object/tangible/wearables/armor/rebel_assault/shared_armor_rebel_assault_leggings_camo.iff"
scripts = +["npc.faction_recruiter.faction_item"]
objvars = +["faction_recruiter.faction"="Rebel"]
@@ -9,3 +9,5 @@ armor = ""
sharedTemplate = "object/tangible/wearables/armor/rebel_assault/shared_armor_rebel_assault_leggings_gcw.iff"
scripts = +["npc.faction_recruiter.faction_item"]
objvars = +["faction_recruiter.faction"="Rebel"]
@@ -9,3 +9,5 @@ armor = ""
sharedTemplate = "object/tangible/wearables/armor/rebel_assault/shared_armor_rebel_spec_ops_belt.iff"
scripts = +["npc.faction_recruiter.faction_item"]
objvars = +["faction_recruiter.faction"="Rebel"]
@@ -9,3 +9,5 @@ armor = ""
sharedTemplate = "object/tangible/wearables/armor/rebel_assault/shared_armor_rebel_spec_ops_bicep_l.iff"
scripts = +["npc.faction_recruiter.faction_item"]
objvars = +["faction_recruiter.faction"="Rebel"]
@@ -9,3 +9,5 @@ armor = ""
sharedTemplate = "object/tangible/wearables/armor/rebel_assault/shared_armor_rebel_spec_ops_bicep_r.iff"
scripts = +["npc.faction_recruiter.faction_item"]
objvars = +["faction_recruiter.faction"="Rebel"]
@@ -9,3 +9,5 @@ armor = ""
sharedTemplate = "object/tangible/wearables/armor/rebel_assault/shared_armor_rebel_spec_ops_boots.iff"
scripts = +["npc.faction_recruiter.faction_item"]
objvars = +["faction_recruiter.faction"="Rebel"]
@@ -9,3 +9,5 @@ armor = ""
sharedTemplate = "object/tangible/wearables/armor/rebel_assault/shared_armor_rebel_spec_ops_bracer_l.iff"
scripts = +["npc.faction_recruiter.faction_item"]
objvars = +["faction_recruiter.faction"="Rebel"]
@@ -9,3 +9,5 @@ armor = ""
sharedTemplate = "object/tangible/wearables/armor/rebel_assault/shared_armor_rebel_spec_ops_bracer_r.iff"
scripts = +["npc.faction_recruiter.faction_item"]
objvars = +["faction_recruiter.faction"="Rebel"]
@@ -9,3 +9,5 @@ armor = ""
sharedTemplate = "object/tangible/wearables/armor/rebel_assault/shared_armor_rebel_spec_ops_chest_plate.iff"
scripts = +["npc.faction_recruiter.faction_item"]
objvars = +["faction_recruiter.faction"="Rebel"]
@@ -9,3 +9,5 @@ armor = ""
sharedTemplate = "object/tangible/wearables/armor/rebel_assault/shared_armor_rebel_spec_ops_gloves.iff"
scripts = +["npc.faction_recruiter.faction_item"]
objvars = +["faction_recruiter.faction"="Rebel"]
@@ -9,3 +9,5 @@ armor = ""
sharedTemplate = "object/tangible/wearables/armor/rebel_assault/shared_armor_rebel_spec_ops_helmet.iff"
scripts = +["npc.faction_recruiter.faction_item"]
objvars = +["faction_recruiter.faction"="Rebel"]
@@ -9,3 +9,5 @@ armor = ""
sharedTemplate = "object/tangible/wearables/armor/rebel_assault/shared_armor_rebel_spec_ops_leggings.iff"
scripts = +["npc.faction_recruiter.faction_item"]
objvars = +["faction_recruiter.faction"="Rebel"]
@@ -9,3 +9,5 @@ armor = ""
sharedTemplate = "object/tangible/wearables/armor/rebel_battle/shared_armor_rebel_battle_belt.iff"
scripts = +["npc.faction_recruiter.faction_item"]
objvars = +["faction_recruiter.faction"="Rebel"]
@@ -9,3 +9,5 @@ armor = ""
sharedTemplate = "object/tangible/wearables/armor/rebel_battle/shared_armor_rebel_battle_belt_gcw.iff"
scripts = +["npc.faction_recruiter.faction_item"]
objvars = +["faction_recruiter.faction"="Rebel"]
@@ -9,3 +9,5 @@ armor = ""
sharedTemplate = "object/tangible/wearables/armor/rebel_battle/shared_armor_rebel_battle_bicep_l.iff"
scripts = +["npc.faction_recruiter.faction_item"]
objvars = +["faction_recruiter.faction"="Rebel"]
@@ -9,3 +9,5 @@ armor = ""
sharedTemplate = "object/tangible/wearables/armor/rebel_battle/shared_armor_rebel_battle_bicep_l_gcw.iff"
scripts = +["npc.faction_recruiter.faction_item"]
objvars = +["faction_recruiter.faction"="Rebel"]
@@ -9,3 +9,5 @@ armor = ""
sharedTemplate = "object/tangible/wearables/armor/rebel_battle/shared_armor_rebel_battle_bicep_r.iff"
scripts = +["npc.faction_recruiter.faction_item"]
objvars = +["faction_recruiter.faction"="Rebel"]

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