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Cleaned up.
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@@ -12,11 +12,6 @@ public class patrol_controller extends script.base_script {
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public String faction = "neutral";
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public String strFileName = "datatables/spawning/patrol_spawner.iff";
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// type is the type of the squad.
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// "plain" type indicates unarmored npcs () of the given faction (irrelevant for neutral)
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// "armored" type indicates armored npcs (troopers) only of the given faction.
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// "mixed" type indicates a mixture of officers and troopers
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private String squadClass = "armored";
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private int patrolLevel = 25;
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