Lava Resistant Kit Schematic Restoration

Restores the schematic for the Lava Resistant Kit per Hotfix 17.5. The actual object for the kit itself is already in under object/tangible/veteran_reward/vehicle_lava_res_kit.tpf. This leaves the script and the functionality to be added to the actual object itself.
This commit is contained in:
BloodCommando
2021-09-12 13:53:07 -04:00
parent 1671ffca4e
commit d543e5fcfd
6 changed files with 152 additions and 0 deletions

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@@ -4909,3 +4909,4 @@ item_wod_smc_schematic_tril string:loot_schematic.schematic=object/draft_schem
item_wod_smc_schematic_hut string:loot_schematic.schematic=object/draft_schematic/structure/wod_sm_hut.iff,int:loot_schematic.uses=1,string:loot_schematic.skill_req=class_structures_phase1_novice
item_wod_smc_schematic_wall string:loot_schematic.schematic=object/draft_schematic/furniture/city/wod_sm_wall.iff,int:loot_schematic.uses=1,string:loot_schematic.skill_req=class_structures_phase1_novice
item_wod_smc_herb_reward_jar
item_schematic_vehicle_lava_res_kit string:loot_schematic.schematic=object/draft_schematic/item/item_lava_res_kit_schem.iff,int:loot_schematic.uses=1,string:loot_schematic.skill_req=class_engineering_phase4_novice

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@@ -8694,3 +8694,4 @@ weapon_sword_2h_wod_04_01 object/weapon/melee/2h_sword/2h_sword_wod.iff weapon
weapon_sword_1h_wod_04_01 object/weapon/melee/sword/sword_wod_scyth.iff weapon 85 6 1000 One Handed Boline
weapon_polearm_wod_04_01 object/weapon/melee/polearm/lance_wod_twin_blade.iff weapon 85 6 1000 1 Twin Bladed Glaive
weapon_war_fan_wod_04_01 object/weapon/melee/special/wod_war_fan.iff weapon 85 6 1000 Witches War Fan
item_schematic_vehicle_lava_res_kit object/tangible/loot/loot_schematic/vehicle_lava_res_kit_schematic.iff 1 item.loot_schematic.loot_schematic 1 Draft Schematic: Vehicle Lava Resistance Kit A schematic to allow a Trader of at least Engineering Mastery I to craft a Vehicle Lava Resistance Kit

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@@ -0,0 +1,89 @@
// ======================================================================
//
// item_lava_res_kit_schem.tpf
// generated with SwgDraftSchematicEditor -- DO NOT EDIT THIS FILE!
//
// ======================================================================
@base object/draft_schematic/base/base_draft_schematic.iff
@class draft_schematic_object_template 7
itemsPerContainer = 0
category = CT_misc
craftedObjectTemplate = "object/tangible/veteran_reward/vehicle_lava_res_kit.iff"
slots = [
[
optional = false,
name = "craft_item_ingredients_n" "heat_shielding_materials",
options = [
[ingredientType=IT_resourceClass, ingredients = [[name="craft_item_ingredients_n" "heat_shielding_materials", ingredient="space_gem_crystal", count=700]], complexity = 0, skillCommand = "unskilled"]],
optionalSkillCommand = "",
complexity = 0,
appearance = "" ],
[
optional = false,
name = "craft_item_ingredients_n" "bonding_agent",
options = [
[ingredientType=IT_resourceClass, ingredients = [[name="craft_item_ingredients_n" "bonding_agent", ingredient="petrochem_inert_polymer", count=700]], complexity = 0, skillCommand = "unskilled"]],
optionalSkillCommand = "",
complexity = 0,
appearance = "" ],
[
optional = false,
name = "craft_item_ingredients_n" "shield_assembly_housing",
options = [
[ingredientType=IT_resourceClass, ingredients = [[name="craft_item_ingredients_n" "shield_assembly_housing", ingredient="iron_mustafar", count=400]], complexity = 0, skillCommand = "unskilled"]],
optionalSkillCommand = "",
complexity = 0,
appearance = "" ],
[
optional=false,
name = "craft_armor_ingredients_n" "deflector_shield_emitter_assembly",
options = [
[ingredientType=IT_template, ingredients = [[name="craft_armor_ingredients_n" "deflector_shield_emitter_assembly", ingredient="object/tangible/component/armor/deflector_shield_emitter_assembly.iff", count=1]], complexity = 0, skillCommand = "unskilled"]],
optionalSkillCommand = "",
complexity = 0,
appearance = "" ],
[
optional=false,
name = "craft_vehicle_ingredients_n" "deflector_shield_generator_energy_ray",
options = [
[ingredientType=IT_template, ingredients = [[name="craft_vehicle_ingredients_n" "deflector_shield_generator_energy_ray", ingredient="object/tangible/component/armor/deflector_shield_generator_energy_ray.iff", count=1]], complexity = 0, skillCommand = "unskilled"]],
optionalSkillCommand = "",
complexity = 0,
appearance = "" ],
[
optional=false,
name = "craft_vehicle_ingredients_n" "deflector_shield_projector_plate",
options = [
[ingredientType=IT_template, ingredients = [[name="craft_vehicle_ingredients_n" "deflector_shield_projector_plate", ingredient="object/tangible/component/armor/deflector_shield_projector_plate.iff", count=1]], complexity = 0, skillCommand = "unskilled"]],
optionalSkillCommand = "",
complexity = 0,
appearance = "" ],
[
optional=false,
name = "craft_vehicle_ingredients_n" "deflector_shield_generator_particle",
options = [
[ingredientType=IT_template, ingredients = [[name="craft_vehicle_ingredients_n" "deflector_shield_generator_particle", ingredient="object/tangible/component/armor/deflector_shield_generator_particle.iff", count=1]], complexity = 0, skillCommand = "unskilled"]],
optionalSkillCommand = "",
complexity = 0,
appearance = "" ],
[
optional = false,
name = "craft_item_ingredients_n" "kit_assembly",
options = [
[ingredientType=IT_resourceClass, ingredients = [[name="craft_item_ingredients_n" "kit_assembly", ingredient="steel_mustafar", count=400]], complexity = 0, skillCommand = "unskilled"]],
optionalSkillCommand = "",
complexity = 0,
appearance = "" ]]
skillCommands = ["unskilled"]
manufactureScripts = [ "systems.crafting.item.specific_item.crafting_station_item" ]
@class intangible_object_template 1
@class object_template 8
complexity = 15
sharedTemplate = "object/draft_schematic/item/shared_item_lava_res_kit_schem.iff"
volume = 1

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@@ -0,0 +1,12 @@
@base object/tangible/base/tangible_base.iff
@class tangible_object_template 2
@class object_template 5
sharedTemplate = "object/tangible/loot/loot_schematic/shared_vehicle_lava_res_kit_schematic.iff"
objvars =+ [
"loot_schematic.schematic" = "object/draft_schematic/item/shared_item_lava_res_kit_schem.iff", "loot_schematic.uses" = 1, "loot_schematic.skill_req" = "class_engineering_phase4_novice"]
scripts = +[
"item.loot_schematic.loot_schematic"]

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@@ -0,0 +1,38 @@
// ======================================================================
//
// shared_item_lava_res_kit_schem.tpf
// generated with SwgDraftSchematicEditor -- DO NOT EDIT THIS FILE!
//
// ======================================================================
@base object/draft_schematic/base/shared_base_draft_schematic.iff
@class draft_schematic_object_template 3
attributes = [
[name = "crafting" "complexity", experiment = "" "", value = 15..15],
[name = "crafting" "xp", experiment = "" "", value = 100..100]]
slots = [
[name = "craft_item_ingredients_n" "heat_shielding_materials", hardpoint = ""],
[name = "craft_item_ingredients_n" "bonding_agent", hardpoint = ""],
[name = "craft_item_ingredients_n" "shield_assembly_housing", hardpoint = ""],
[name = "craft_armor_ingredients_n" "deflector_shield_emitter_assembly", hardpoint = ""],
[name = "craft_vehicle_ingredients_n" "deflector_shield_generator_energy_ray", hardpoint = ""],
[name = "craft_vehicle_ingredients_n" "deflector_shield_projector_plate", hardpoint = ""],
[name = "craft_vehicle_ingredients_n" "deflector_shield_generator_particle", hardpoint = ""],
[name = "craft_item_ingredients_n" "kit_assembly", hardpoint = ""]]
craftedSharedTemplate="object/tangible/veteran_reward/shared_vehicle_lava_res_kit.iff"
@class intangible_object_template 0
@class object_template 8
snapToTerrain = false
containerType = CT_none
tintPalette = ""
slotDescriptorFilename = ""
arrangementDescriptorFilename = "abstract/slot/arrangement/arrangement_datapad.iff"
portalLayoutFilename = ""
clientDataFile = ""

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@@ -0,0 +1,11 @@
@base object/tangible/base/shared_tangible_base.iff
@class tangible_object_template 6
@class object_template 5
objectName = "static_item_n" "item_schematic_vehicle_lava_res_kit"
detailedDescription = "static_item_d" "item_schematic_vehicle_lava_res_kit"
appearanceFilename = "appearance/frn_all_lava_rock.apt"