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Fix Power Hammer appearanceBonus_max_high value
weapon_appearance_maul had appearanceBonus_max_high set to 20, which is lower than comparable two-handed weapons (e.g. quest_maul uses 40). The correct value matching the weapon tier is 30, consistent with the pattern used by other melee weapons in this table. Fixes #340
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@@ -230,7 +230,7 @@ slot resource 0 grip petrochem_inert 7
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slot template 0 vibration_generator object/tangible/component/weapon/vibro_unit_base.iff 1
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slot template 0 power_circuits object/tangible/component/item/electronic_control_unit.iff 1
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slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_melee_base.iff 1
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weapon melee weapon_appearance_maul systems.crafting.weapon.core.crafting_new_weapon_final 25 weapon 5 weapon_crafting object/weapon/melee/2h_sword/2h_sword_maul.iff object/weapon/melee/2h_sword/2h_sword_maul.iff 40 120 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 5 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 42 0 20
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weapon melee weapon_appearance_maul systems.crafting.weapon.core.crafting_new_weapon_final 25 weapon 5 weapon_crafting object/weapon/melee/2h_sword/2h_sword_maul.iff object/weapon/melee/2h_sword/2h_sword_maul.iff 40 120 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 5 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 42 0 30
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slot resource 0 grip_unit metal 40
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slot resource 0 reactive_striking_surface iron_kammris 75
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slot resource 0 power_cell_brackets copper 24
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