Fix Power Hammer appearanceBonus_max_high value

weapon_appearance_maul had appearanceBonus_max_high set to 20, which is
lower than comparable two-handed weapons (e.g. quest_maul uses 40). The
correct value matching the weapon tier is 30, consistent with the pattern
used by other melee weapons in this table.

Fixes #340
This commit is contained in:
nick
2026-05-17 02:57:48 -05:00
parent adabbb8842
commit dfacdcbbe3
@@ -230,7 +230,7 @@ slot resource 0 grip petrochem_inert 7
slot template 0 vibration_generator object/tangible/component/weapon/vibro_unit_base.iff 1
slot template 0 power_circuits object/tangible/component/item/electronic_control_unit.iff 1
slot template 0 weapon_core object/tangible/component/weapon/core/weapon_core_melee_base.iff 1
weapon melee weapon_appearance_maul systems.crafting.weapon.core.crafting_new_weapon_final 25 weapon 5 weapon_crafting object/weapon/melee/2h_sword/2h_sword_maul.iff object/weapon/melee/2h_sword/2h_sword_maul.iff 40 120 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 5 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 42 0 20
weapon melee weapon_appearance_maul systems.crafting.weapon.core.crafting_new_weapon_final 25 weapon 5 weapon_crafting object/weapon/melee/2h_sword/2h_sword_maul.iff object/weapon/melee/2h_sword/2h_sword_maul.iff 40 120 800 1100 0 0 0 0 0 0 kinetic none -1 -1 melee melee 1 1 100 100 5 sys.server/compiled/game/object/draft_schematic/weapon/appearance/ 0 42 0 30
slot resource 0 grip_unit metal 40
slot resource 0 reactive_striking_surface iron_kammris 75
slot resource 0 power_cell_brackets copper 24