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Add QA Power Crystals to the frog
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@@ -1148,6 +1148,7 @@ item_power_crystal_04_18 int:jedi.crystal.stats.min_dmg=18,int:jedi.crystal.st
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item_power_crystal_04_19 int:jedi.crystal.stats.min_dmg=19,int:jedi.crystal.stats.max_dmg=20,int:jedi.crystal.stats.quality=6,int:jedi.crystal.stats.level=-1 index_color_1=31
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item_power_crystal_04_20 int:jedi.crystal.stats.min_dmg=20,int:jedi.crystal.stats.max_dmg=22,int:jedi.crystal.stats.quality=6,int:jedi.crystal.stats.level=-1 index_color_1=31
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item_power_crystal_04_21 int:jedi.crystal.stats.min_dmg=23,int:jedi.crystal.stats.max_dmg=25,int:jedi.crystal.stats.quality=7,int:jedi.crystal.stats.level=-1 index_color_1=31
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item_power_crystal_04_99 int:jedi.crystal.stats.min_dmg=100000,int:jedi.crystal.stats.max_dmg=100000,int:jedi.crystal.stats.quality=7,int:jedi.crystal.stats.level=-1 index_color_1=31
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item_npe_dance_prop_l_entertainer_02_01 int:nocert=1
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item_npe_dance_prop_r_entertainer_02_01 int:nocert=1
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item_npe_necklace_protection_02_01 agility_modified=3
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@@ -1540,6 +1540,7 @@ item_power_crystal_04_17 object/tangible/component/weapon/lightsaber/lightsaber_
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item_power_crystal_04_18 object/tangible/component/weapon/lightsaber/lightsaber_module_force_crystal.iff 4 systems.jedi.jedi_saber_component 1 Power Crystal A Force Crystal, used by Jedi in their lightsabers.||This crystal must be tuned by a Jedi before use. Once tuned this crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it.
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item_power_crystal_04_19 object/tangible/component/weapon/lightsaber/lightsaber_module_force_crystal.iff 4 systems.jedi.jedi_saber_component 1 Power Crystal A Force Crystal, used by Jedi in their lightsabers.||This crystal must be tuned by a Jedi before use. Once tuned this crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it.
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item_power_crystal_04_20 object/tangible/component/weapon/lightsaber/lightsaber_module_force_crystal.iff 4 systems.jedi.jedi_saber_component 1 Power Crystal A Force Crystal, used by Jedi in their lightsabers.||This crystal must be tuned by a Jedi before use. Once tuned this crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it.
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item_power_crystal_04_99 object/tangible/component/weapon/lightsaber/lightsaber_module_force_crystal.iff 4 systems.jedi.jedi_saber_component 1 QA Power Crystal A Force Crystal, used by Jedi in their lightsabers.||This crystal must be tuned by a Jedi before use. Once tuned this crystal becomes a focusing crystal and can only be used in a lightsaber by the Jedi who tuned it.
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weapon_npe_carbine_spy_03_01 object/weapon/ranged/carbine/carbine_dh17_black_npe.iff weapon 1 spy 3 250 item.special.nomove 1 Spy Carbine A carbine given to you by Han Solo.
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weapon_npe_carbine_bh_03_01 object/weapon/ranged/carbine/carbine_dh17_black_npe.iff weapon 1 bounty_hunter 3 250 item.special.nomove 1 Bounty Hunter Carbine A carbine given to you by Han Solo.
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weapon_npe_commando_carbine_03_01 object/weapon/ranged/carbine/carbine_dh17_black_npe.iff weapon 1 commando 3 250 item.special.nomove 1 Commando Carbine A carbine given to you by Han Solo.
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@@ -1461,7 +1461,8 @@ public class terminal_character_builder extends script.base_script
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"Color Crystals",
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"Special Color Crystals",
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"Perfect Power Crystals",
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"Ancient Krayt Pearls"
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"Ancient Krayt Pearls",
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"QA Power Crystals"
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};
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public static final String[] SABER_OPTIONS =
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{
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@@ -10586,6 +10587,16 @@ public class terminal_character_builder extends script.base_script
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}
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sendSystemMessageTestingOnly(player, "Ancient Krayt Pearls Issued!");
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break;
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case 4:
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if (isGod(player))
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{
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for (int i = 0; i < 5; i++)
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{
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static_item.createNewItemFunction("item_power_crystal_04_99", pInv);
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}
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sendSystemMessageTestingOnly(player, "QA Power Crystals Issued!");
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}
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break;
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default:
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cleanScriptVars(player);
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return SCRIPT_CONTINUE;
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