remove mif files that we can't build, but already exist in the sys.client data

This commit is contained in:
DarthArgus
2016-01-31 00:46:10 -06:00
parent feb87f31e8
commit e937e4f578
26 changed files with 0 additions and 33959 deletions
File diff suppressed because it is too large Load Diff
@@ -1,49 +0,0 @@
// ======================================================================
//
// space_tatooine.mif
// asommers
//
// sample SpaceTerrainAppearanceTemplate
//
// ======================================================================
#include "../../../../../include/SpaceTerrainAppearanceTemplate.inc"
// ======================================================================
FORM "STAT"
{
FORM "0000"
{
ClearColor(0, 0, 0.3)
SkyBox6Sided("nebula_corl")
AmbientLight(0.1, 0.05, 0.1)
MainParallelLight(1.0, 0.9, 0.9, 1.0, 1.0, 0.1, -50, -30, -50)
ParallelLight(0.5, 0.2, 0.1, -18, 3, 90)
EnvironmentMap("texture/env_space_corl.dds")
Fog(0, 0, 0, 0.1)
Stars("terrain/colorramp/stars_space_corl.tga", 20000)
Dust(725, 64)
Planet("appearance/planet_corellia.pln", 50, -150, -150, 40, -30, 0, 0, 1.05, 0)
Planet("appearance/planet_corl_moon_01.pln", -300, -100, -400, -40, 0, 0, 60, .95, 0)
Planet("appearance/planet_corl_moon_01.pln", 650, 30, -200, -10, 30, 0, .0, .95, 0)
Planet("appearance/planet_corl_moon_01.pln", 500, -20, -100, -20, 10, 0, 0, .95, 0)
CelestialWithoutCorona("shader/cels_star_back.sht", 0.3, 11, -10, -320)
CelestialWithoutCorona("shader/starglow.sht", 0.8, 11, -10, -320)
CelestialWithoutCorona("shader/cels_star_back.sht", 0.5, -21, -21, -1)
CelestialWithoutCorona("shader/starglow.sht", 1.0,-21, -21, -1)
CelestialWithoutCorona("shader/cels_star_back.sht", 0.5, -180, 0, -191)
CelestialWithoutCorona("shader/starglow_radial.sht", 0.1, -180, 0, -191)
CelestialWithoutCorona("shader/cels_star_back.sht", 0.3, 1, -1, 1)
CelestialWithoutCorona("shader/starglow.sht", 0.3, 1, -1, 1)
CelestialWithoutCorona("shader/cels_star_back.sht", 0.6, 1, -40, -3)
CelestialWithoutCorona("shader/starglow_radial.sht", 0.05, 1, -40, -3)
CelestialWithoutCorona("shader/cels_star_back.sht", 0.2, 1, -20, 80)
CelestialWithoutCorona("shader/starglow.sht", 0.1, 1, -20, 80)
}
}
// ======================================================================
@@ -1,49 +0,0 @@
// ======================================================================
//
// space_tatooine.mif
// asommers
//
// sample SpaceTerrainAppearanceTemplate
//
// ======================================================================
#include "../../../../../include/SpaceTerrainAppearanceTemplate.inc"
// ======================================================================
FORM "STAT"
{
FORM "0000"
{
ClearColor(0, 0, 0.3)
SkyBox6Sided("nebula_corl")
AmbientLight(0.1, 0.05, 0.1)
MainParallelLight(1.0, 0.9, 0.9, 1.0, 1.0, 0.1, -50, -30, -50)
ParallelLight(0.5, 0.2, 0.1, -18, 3, 90)
EnvironmentMap("texture/env_space_corl.dds")
Fog(0, 0, 0, 0.1)
Stars("terrain/colorramp/stars_space_corl.tga", 20000)
Dust(725, 64)
Planet("appearance/planet_corellia.pln", 50, -150, -150, 40, -30, 0, 0, 1.05, 0)
Planet("appearance/planet_corl_moon_01.pln", -300, -100, -400, -40, 0, 0, 60, .95, 0)
Planet("appearance/planet_corl_moon_01.pln", 650, 30, -200, -10, 30, 0, .0, .95, 0)
Planet("appearance/planet_corl_moon_01.pln", 500, -20, -100, -20, 10, 0, 0, .95, 0)
CelestialWithoutCorona("shader/cels_star_back.sht", 0.3, 11, -10, -320)
CelestialWithoutCorona("shader/starglow.sht", 0.8, 11, -10, -320)
CelestialWithoutCorona("shader/cels_star_back.sht", 0.5, -21, -21, -1)
CelestialWithoutCorona("shader/starglow.sht", 1.0,-21, -21, -1)
CelestialWithoutCorona("shader/cels_star_back.sht", 0.5, -180, 0, -191)
CelestialWithoutCorona("shader/starglow_radial.sht", 0.1, -180, 0, -191)
CelestialWithoutCorona("shader/cels_star_back.sht", 0.3, 1, -1, 1)
CelestialWithoutCorona("shader/starglow.sht", 0.3, 1, -1, 1)
CelestialWithoutCorona("shader/cels_star_back.sht", 0.6, 1, -40, -3)
CelestialWithoutCorona("shader/starglow_radial.sht", 0.05, 1, -40, -3)
CelestialWithoutCorona("shader/cels_star_back.sht", 0.2, 1, -20, 80)
CelestialWithoutCorona("shader/starglow.sht", 0.1, 1, -20, 80)
}
}
// ======================================================================
@@ -1,53 +0,0 @@
// ======================================================================
//
// space_tatooine.mif
// asommers
//
// sample SpaceTerrainAppearanceTemplate
//
// ======================================================================
#include "../../../../../include/SpaceTerrainAppearanceTemplate.inc"
// ======================================================================
FORM "STAT"
{
FORM "0000"
{
ClearColor(0, 0, 0.3)
SkyBox6Sided("nebula_dant")
AmbientLight(0.42, 0.4, 0.42)
MainParallelLight(.8, 0.8, 0.8, 2.5, 1.80, 1.0, -10, -10, -10)
ParallelLight(0.5, 0.4, 0.5, 10, 10, 10)
EnvironmentMap("texture/env_space_corl.dds")
Fog(0, 0, 0, 0.1)
Stars("terrain/colorramp/stars_tato.tga", 20000)
Dust(750, 64)
Planet("appearance/planet_dantooine.pln", 200, -300, -1200, 40, -20, 0, 280, 0.98, 0)
Planet("appearance/planet_corl_moon_01.pln", -300, 100, -550, 40, -20, -10, 30, 0.95, 0)
Planet("appearance/planet_naboo_moon.pln", 1050, 50, -300, -10, 30, -20, 30, 0.95, 0)
Planet("appearance/planet_naboo_moon.pln", 150, -10, -90, 30, 30, -30, 30, 0.95, 0)
CelestialWithoutCorona("shader/cels_star_back.sht", 0.2, -21, -30, -71)
CelestialWithoutCorona("shader/starglow.sht", 0.2, -21, -30, -71)
CelestialWithoutCorona("shader/cels_star_back.sht", 1.5, -81, -1, -1)
CelestialWithoutCorona("shader/starglow_radial.sht", 0.25, -81, -1, -1)
CelestialWithoutCorona("shader/cels_star_back.sht", 0.35, -21, -21, -21)
CelestialWithoutCorona("shader/starglow.sht", 0.2, -21, -21, -21)
CelestialWithoutCorona("shader/cels_star_back.sht", 0.58, 21, 31, 1)
CelestialWithoutCorona("shader/starglow.sht", 0.2, 21, 31, 1)
CelestialWithoutCorona("shader/cels_star_back.sht", 0.35, 10, -40, -3)
CelestialWithoutCorona("shader/starglow.sht", 0.2, 10, -40, -3)
CelestialWithoutCorona("shader/starglow.sht", 0.2, 41, 20, 5)
CelestialWithoutCorona("shader/cels_star_back.sht", 0.55, 41, 20, 5)
CelestialWithoutCorona("shader/cels_star_back.sht", 0.35, -51, 10, -13)
CelestialWithoutCorona("shader/starglow.sht", 0.2, -51, 10, -13)
CelestialWithoutCorona("shader/cels_star_back.sht", 0.8, -40, 34, 10)
CelestialWithoutCorona("shader/starglow_radial.sht", 0.2, -40, 34, 10)
}
}
// ======================================================================
@@ -1,53 +0,0 @@
// ======================================================================
//
// space_tatooine.mif
// asommers
//
// sample SpaceTerrainAppearanceTemplate
//
// ======================================================================
#include "../../../../../include/SpaceTerrainAppearanceTemplate.inc"
// ======================================================================
FORM "STAT"
{
FORM "0000"
{
ClearColor(0, 0, 0.3)
SkyBox6Sided("nebula_dath")
AmbientLight(0.4, 0.3, 0.35)
MainParallelLight(0.82, 0.7, 0.65, 2.5, 1.80, 1.0, -50, -50, -50)
ParallelLight(0.3, 0.32, 0.35, 30, 30, 50)
EnvironmentMap("texture/env_space_dath.dds")
Fog(0, 0, 0, 0.1)
Stars("terrain/colorramp/stars_tato.tga", 35000)
Dust(750, 64)
Planet("appearance/planet_dathomir.pln", -900, 400, -580, 0, 0, 0, .2, 1, 0)
Planet("appearance/planet_tatooine_moon_02.pln", -200, -60, 90, 40, -20, -10, 250, .94, 0)
Planet("appearance/planet_tatooine_moon_02.pln", 150, 70, -250, -10, 30, -20, 30, .95, 0)
Planet("appearance/planet_tatooine_moon_02.pln", 650, -100, -300, 30, 30, -30, 50, .95, 0)
CelestialWithoutCorona("shader/cels_star_back.sht", 0.4, -50, -50, -50)
CelestialWithoutCorona("shader/starglow.sht", .8, -50, -50, -50)
CelestialWithoutCorona("shader/cels_star_back.sht", 0.8, -1, -1, -81)
CelestialWithoutCorona("shader/starglow_radial.sht", .25, -1, -1, -81)
CelestialWithoutCorona("shader/cels_star_back.sht", 0.35, -21, -21, -21)
CelestialWithoutCorona("shader/starglow.sht", .5, -21, -21, -21)
CelestialWithoutCorona("shader/cels_star_back.sht", 0.58, 21, 31, 1)
CelestialWithoutCorona("shader/starglow.sht", .25, 21, 31, 1)
CelestialWithoutCorona("shader/cels_star_back.sht", 0.35, 10, -40, -3)
CelestialWithoutCorona("shader/starglow.sht", .4, 10, -40, -3)
CelestialWithoutCorona("shader/cels_star_back.sht", 0.55, 41, 20, 5)
CelestialWithoutCorona("shader/starglow.sht", .25, 41, 20, 5)
CelestialWithoutCorona("shader/cels_star_back.sht", 0.35, -51, 10, -13)
CelestialWithoutCorona("shader/starglow.sht", .5, -51, 10, -13)
CelestialWithoutCorona("shader/cels_star_back.sht", 0.4, -40, 34, 10)
CelestialWithoutCorona("shader/starglow.sht", .5, -40, 34, 10)
}
}
// ======================================================================
@@ -1,59 +0,0 @@
// ======================================================================
//
// space_tatooine.mif
// asommers
//
// sample SpaceTerrainAppearanceTemplate
//
// ======================================================================
#include "../../../../../include/SpaceTerrainAppearanceTemplate.inc"
// ======================================================================
FORM "STAT"
{
FORM "0000"
{
ClearColor(0, 0, 0.3)
SkyBox6Sided("nebula_endr")
AmbientLight(0.35, 0.3, 0.35)
MainParallelLight(0.5, 0.45, 0.5, 2.5, 1.80, 1.0, 4, -5, -4)
ParallelLight(0.42, 0.4, 0.48, -18, 3, 90)
EnvironmentMap("texture/env_space_corl.dds")
Fog(0, 0, 0, 0.1)
Stars("terrain/colorramp/stars_tato.tga", 32000)
Dust(750, 64)
Planet("appearance/planet_gas_endor.pln", 2450, 1450, -750, 0, 10, 0, 0, 1.28, 0)
//gaseous orange celestial
Planet("appearance/planet_endor.pln", 700, 0, 100, 0, 0, 20, 75, 1.05, 0)
//clouded planet up close
Planet("appearance/planet_naboo_moon.pln", 350, -600, 200, 0, 0, 20, 0, .93, 0)
Planet("appearance/planet_tatooine_moon.pln", 300, -200, -600, 0, 0, -30, 100, .93, 0)
Planet("appearance/planet_naboo_moon.pln", -200, -80, -500, 0, 0, -30, 130, .95, 0)
Planet("appearance/planet_naboo_moon.pln", -800, 100, -500, 0, 0, -30, 110, .95, 0)
CelestialWithoutCorona("shader/starglow.sht", 0.35, -21, -30, -71)
CelestialWithoutCorona("shader/starglow.sht", 0.25, -21, -30, -71)
CelestialWithoutCorona("shader/starglow.sht", .75, -50, -5, -50)
CelestialWithoutCorona("shader/starglow_radial.sht", .5, -50, -5, -50)
CelestialWithoutCorona("shader/cels_star_back.sht", 0.3, 85, -30, -50)
CelestialWithoutCorona("shader/starglow.sht", 0.25, 85, -30, -50)
CelestialWithoutCorona("shader/cels_star_back.sht", 0.2, 20, -30, 90)
CelestialWithoutCorona("shader/starglow.sht", 0.25, 20, -30, 90)
CelestialWithoutCorona("shader/cels_star_back.sht", 0.4, -40, -40, 150)
CelestialWithoutCorona("shader/starglow.sht", 0.25, -40, -40, 150)
CelestialWithoutCorona("shader/cels_star_back.sht", 0.15, 200, -10, 250)
CelestialWithoutCorona("shader/starglow.sht", 0.15, 200, -10, 250)
CelestialWithoutCorona("shader/cels_star_back.sht", 0.4, -20, -20, -20)
CelestialWithoutCorona("shader/starglow.sht", 0.3, -20, -20, -20)
CelestialWithoutCorona("shader/cels_star_back.sht", 0.3, -50, -10, -10)
CelestialWithoutCorona("shader/starglow.sht", 0.1, -50, -10, -10)
}
}
// ======================================================================
@@ -1,35 +0,0 @@
// ======================================================================
//
// space_tatooine.mif
// asommers
//
// sample SpaceTerrainAppearanceTemplate
//
// ======================================================================
#include "../../../../../include/SpaceTerrainAppearanceTemplate.inc"
// ======================================================================
FORM "STAT"
{
FORM "0000"
{
ClearColor(0, 0, 0.3)
SkyBox6Sided("nebula_nboo")
AmbientLight(0.22, 0.24, 0.32)
MainParallelLight(0.72, 0.7, 0.6, 2.5, 1.80, 1.0, -50, -50, -50)
ParallelLight(0.2, 0.22, 0.25, -18, 3, 90)
EnvironmentMap("texture/env_space_tato.dds")
Fog(0, 0, 0, 0.1)
Stars("terrain/colorramp/stars_tato.tga", 2000)
Dust(500, 64)
Planet("appearance/planet_naboo_moon.pln", -10, 10, -100, 40, -20, -10, .1, 1, 0)
Planet("appearance/planet_naboo_moon.pln", 50, 10, -150, -10, 30, -20, .15, 1, 0)
Planet("appearance/planet_naboo_moon.pln", 200, 10, -250, 30, 30, -30, .15, 1, 0)
}
}
// ======================================================================
@@ -1,63 +0,0 @@
// ======================================================================
//
// space_heavy1.mif
// asommers
//
// sample SpaceTerrainAppearanceTemplate
//
// ======================================================================
#include "../../../../../include/SpaceTerrainAppearanceTemplate.inc"
// ======================================================================
FORM "STAT"
{
FORM "0000"
{
ClearColor(0, 0, 0.3)
SkyBox6Sided("nebula_heavy")
AmbientLight(0.25, 0.25, 0.35)
MainParallelLight(0.82, 0.7, 0.6, 2.5, 1.80, 1.0, -50, 0, 50)
ParallelLight(0.35, 0.32, 0.3, -18, 3, 90)
EnvironmentMap("texture/env_space_corl.dds")
Fog(0, 0, 0, 0.1)
Stars("terrain/colorramp/stars_tato.tga", 38000)
Dust(750, 64)
Planet("appearance/planet_tatooine_moon_02.pln", 10, -920, 10, 30, 30, -30, 180, .95, 0)
//bottom
Object("appearance/pt_starfield_04.prt", 1200, 0, -1200, 0, 0, 0, 1)
Object("appearance/pt_starfield_02.prt", -1200, 1000, 1200, -45, 0, 0, 1)
Object("appearance/pt_starfield_02.prt", 0, 2000, 0, 0, 90, 0, 1)
Object("appearance/pt_starfield_02.prt", -1200, 0, 1200, 0, 0, 0, 1)
Object("appearance/pt_starfield_04.prt", -1200, -1000, 1200, -45, 0, 0, 1)
Object("appearance/pt_starfield_02.prt", 0, -2000, 0, 0, 90, 0, 1)
Object("appearance/pt_starfield_02.prt", 1500, 200, 700, 90, 0, 0, 1)
CelestialWithoutCorona("shader/cels_star_back.sht", 0.30, 11, -10, -60)
CelestialWithoutCorona("shader/starglow.sht", 0.35, 11, -10, -60)
CelestialWithoutCorona("shader/cels_star_back.sht", 0.20, 20, 0, 50)
CelestialWithoutCorona("shader/starglow_radial.sht", .05, 20, 0, 50)
CelestialWithoutCorona("shader/cels_star_back.sht", 0.30, 60, 25, -30)
CelestialWithoutCorona("shader/starglow.sht", 0.4, 60, 25, -30)
CelestialWithoutCorona("shader/cels_star_back.sht", 0.30, -60, 0, 30)
CelestialWithoutCorona("shader/starglow_radial.sht", 0.075, -60, 0, 30)
CelestialWithoutCorona("shader/cels_star_back.sht", 0.3, 21, 21, 21)
CelestialWithoutCorona("shader/starglow_radial.sht", .05, 21, 21, 21)
CelestialWithoutCorona("shader/cels_star_back.sht", 0.25, 21, 31, 1)
CelestialWithoutCorona("shader/starglow_radial.sht", .03, 21, 31, 1)
CelestialWithoutCorona("shader/cels_star_back.sht", 0.4, -10, -10, -30)
CelestialWithoutCorona("shader/starglow_radial.sht", .05, -10, -10, -30)
CelestialWithoutCorona("shader/cels_star_back.sht", 0.25, -41, 20, -5)
CelestialWithoutCorona("shader/starglow_radial.sht", .03, -41, 20, -5)
CelestialWithoutCorona("shader/cels_star_back.sht", 0.35, 51, 10, 13)
CelestialWithoutCorona("shader/starglow_radial.sht", .03, 51, 10, 13)
CelestialWithoutCorona("shader/cels_star_back.sht", 0.70, -40, 34, 10)
CelestialWithoutCorona("shader/starglow_radial.sht", .05, -40, 34, 10)
}
}
// ======================================================================
@@ -1,62 +0,0 @@
// ======================================================================
//
// space_kashyyyk.mif
// asommers
//
// sample SpaceTerrainAppearanceTemplate
//
// ======================================================================
#include "../../../../../include/SpaceTerrainAppearanceTemplate.inc"
// ======================================================================
FORM "STAT"
{
FORM "0000"
{
ClearColor(0, 0, 0.3)
SkyBox6Sided("nebula_kash")
AmbientLight(0.25, 0.25, 0.35)
MainParallelLight(.9, 0.5, 0.3, 2.5, 1.80, 1.0, 0, -90, -90)
ParallelLight(0.35, 0.32, 0.3, -18, 3, 90)
EnvironmentMap("texture/env_space_corl.dds")
Fog(0, 0, 0, 0.1)
Stars("terrain/colorramp/stars_tato.tga", 38000)
Dust(750, 64)
Planet("appearance/planet_tatooine_moon_02.pln", 10, -920, 100, 30, 30, -30, 180, .95, 0)
//bottom
Planet("appearance/planet_kashyyyk.pln", -100, 35, -100, 0, 0, 0, 0, 0, 0)
Object("appearance/pt_kashyyyk_exploding_asteroid.prt", 200, 50, 375, -60, 0, 0, 0)
Object("appearance/pt_starfield_02.prt", 0, 2000, 0, 0, 90, 0, 1)
Object("appearance/pt_starfield_04.prt", -1200, -1000, 1200, -45, 0, 0, 1)
Object("appearance/pt_starfield_02.prt", 0, -2000, 0, 0, 90, 0, 1)
Object("appearance/pt_starfield_02.prt", 1500, 200, 700, 90, 0, 0, 1)
Object("appearance/pt_starfield_02.prt", 0, 1200, 0, 45, 0, 0, 1)
Object("appearance/pt_starfield_02.prt", 0, 1000, 0, 45, 0, 0, 1)
CelestialWithoutCorona("shader/starglow.sht", 0.35, 11, -10, -60)
CelestialWithoutCorona("shader/cels_star_back.sht", 0.30, 60, 25, -30)
CelestialWithoutCorona("shader/starglow.sht", 0.4, 60, 25, -30)
CelestialWithoutCorona("shader/cels_star_back.sht", 0.30, -60, 0, 30)
CelestialWithoutCorona("shader/starglow_radial.sht", 0.075, -60, 0, 30)
CelestialWithoutCorona("shader/cels_star_back.sht", 0.3, 21, 21, 21)
CelestialWithoutCorona("shader/starglow_radial.sht", .05, 21, 21, 21)
CelestialWithoutCorona("shader/cels_star_back.sht", 0.25, 21, 31, 1)
CelestialWithoutCorona("shader/starglow_radial.sht", .03, 21, 31, 1)
CelestialWithoutCorona("shader/cels_star_back.sht", 0.4, -10, -10, -30)
CelestialWithoutCorona("shader/starglow_radial.sht", .05, -10, -10, -30)
CelestialWithoutCorona("shader/cels_star_back.sht", 0.25, -41, 20, -5)
CelestialWithoutCorona("shader/starglow_radial.sht", .03, -41, 20, -5)
CelestialWithoutCorona("shader/cels_star_back.sht", 0.35, 51, 10, 13)
CelestialWithoutCorona("shader/starglow_radial.sht", .03, 51, 10, 13)
CelestialWithoutCorona("shader/cels_star_back.sht", 0.70, -40, 34, 10)
CelestialWithoutCorona("shader/starglow_radial.sht", .05, -40, 34, 10)
}
}
// ======================================================================
@@ -1,67 +0,0 @@
// ======================================================================
//
// space_tatooine.mif
// asommers
//
// sample SpaceTerrainAppearanceTemplate
//
// ======================================================================
#include "../../../../../include/SpaceTerrainAppearanceTemplate.inc"
// ======================================================================
FORM "STAT"
{
FORM "0000"
{
ClearColor(0.0, 0.0, 0.3)
SkyBox6Sided("nebula_k")
AmbientLight(0.2, 0.2, 0.3)
MainParallelLight(0.72, 0.6, 0.5, 2.5, 1.80, 1.0, 60, -45, 90)
ParallelLight(.3, 0.4, 0.5, -48, 180, 90)
EnvironmentMap("texture/env_space_corl.dds")
Fog(0, 0, 0, 0.1)
Stars("terrain/colorramp/stars_tato.tga", 15000)
Dust(750, 64)
Planet("appearance/planet_kessel.pln", -450, -90, 190, 1, 10, 10, 0, 1.032, 0)
//KESSEL
Planet("appearance/planet_tatooine_moon_03.pln", -125, 15, -115, -10, 30, -20, 0, 1, 0)
Planet("appearance/planet_tatooine_moon_03.pln", 700, 10, 500, 30, 30, -30, 0, 1, 0)
//by the nebula
Planet("appearance/planet_tatooine_moon_03.pln", 70, 290, 50, 30, 30, -90, 0, 1, 0)
//way above overhead
Object("appearance/pt_blackhole_03.prt", 0, 0, -200, 0, -70, -25, 1)
Object("appearance/pt_blackhole_02.prt", 140, 30, 20, 0, 0, 50, 1)
Object("appearance/pt_blackhole_04.prt", -200, 30, 400, 0, -90, 25, 1)
Object("appearance/pt_starfield_02.prt", 1200, 0, -1200, 0, 0, 0, 1)
Object("appearance/pt_starfield_02.prt", -1200, 1000, 1200, -45, 0, 0, 1)
Object("appearance/pt_starfield_02.prt", 0, 2000, 0, 0, 90, 0, 1)
CelestialWithoutCorona("shader/cels_star_back.sht", 0.25, 11, -10, -60)
CelestialWithoutCorona("shader/starglow.sht", .3, 11, -10, -60)
CelestialWithoutCorona("shader/cels_star_back.sht", 0.40, -50, 0, 50)
CelestialWithoutCorona("shader/starglow_radial.sht", .1, -50, 0, 50)
CelestialWithoutCorona("shader/cels_star_back.sht", 0.35, -21, -21, -21)
CelestialWithoutCorona("shader/starglow.sht", .35, -21, -21, -21)
CelestialWithoutCorona("shader/cels_star_back.sht", 0.75, 21, 31, 1)
CelestialWithoutCorona("shader/starglow.sht", .25, 21, 31, 1)
CelestialWithoutCorona("shader/cels_star_back.sht", 0.45, 10, -40, -3)
CelestialWithoutCorona("shader/starglow_radial.sht", .025, 10, -40, -3)
CelestialWithoutCorona("shader/cels_star_back.sht", 0.55, 41, 20, 5)
CelestialWithoutCorona("shader/starglow_radial.sht", .05, 41, 20, 5)
CelestialWithoutCorona("shader/cels_star_back.sht", 0.35, -51, 10, -13)
CelestialWithoutCorona("shader/starglow.sht", .5, -51, 10, -13)
CelestialWithoutCorona("shader/cels_star_back.sht", 0.10, -40, 34, -10)
CelestialWithoutCorona("shader/starglow.sht", .25, -40, 34, -10)
}
}
// ======================================================================
@@ -1,59 +0,0 @@
// ======================================================================
//
// space_lok.mif
// asommers
//
// sample SpaceTerrainAppearanceTemplate
//
// ======================================================================
#include "../../../../../include/SpaceTerrainAppearanceTemplate.inc"
// ======================================================================
FORM "STAT"
{
FORM "0000"
{
ClearColor(0, 0, 0.3)
SkyBox6Sided("nebula_lok")
AmbientLight(0.12, 0.22, 0.5)
MainParallelLight(1.00, 0.8, 0.6, 2.0, 2.0, 2.0, 50, -50, 130)
ParallelLight(0.1, 0.125, 0.5, 70, 50, -130)
EnvironmentMap("texture/env_space_corl.dds")
Fog(0, 0, 0, 0.1)
Stars("terrain/colorramp/stars_tato.tga", 30000)
Dust(750, 64)
Planet("appearance/planet_lok.pln", -900, -60, 1200, 40, -20, 0, 75, .975, 0)
Planet("appearance/planet_tatooine_moon_02.pln", 350, -20, 490, 40, -20, -10, 260, .95, 0)
//far off in black
Planet("appearance/planet_tatooine_moon.pln", -450, -170, -10, -10, 30, -20, 100, .925, 0)
//below the sun
Planet("appearance/planet_tatooine_moon_02.pln", -1100, 10, 300, 30, 30, -30, 0, .95, 0)
//out behind Lok
CelestialWithoutCorona("shader/cels_star_back.sht", 0.45, -21, -30, -71)
CelestialWithoutCorona("shader/starglow.sht", .25, -21, -30, -71)
CelestialWithoutCorona("shader/cels_star_back.sht", 1.0, -20, -50, 130)
CelestialWithoutCorona("shader/starglow_radial.sht", .25, -20, -50, 130)
CelestialWithoutCorona("shader/cels_star_back.sht", 0.35, -21, 21, -21)
CelestialWithoutCorona("shader/starglow.sht", .25, -21, 21, -21)
CelestialWithoutCorona("shader/cels_star_back.sht", 0.2, 21, -31, 1)
CelestialWithoutCorona("shader/starglow.sht", .6, 21, -31, 1)
CelestialWithoutCorona("shader/cels_star_back.sht", 0.35, 10, 20, -23)
CelestialWithoutCorona("shader/starglow.sht", .25, 10, 20, -23)
CelestialWithoutCorona("shader/cels_star_back.sht", 0.5, 41, -20, 5)
CelestialWithoutCorona("shader/starglow.sht", .3, 41, -20, 5)
CelestialWithoutCorona("shader/cels_star_back.sht", 0.25, -51, 10, -13)
CelestialWithoutCorona("shader/starglow.sht", .2, -51, 10, -13)
CelestialWithoutCorona("shader/cels_star_back.sht", 0.5, -40, -34, 10)
CelestialWithoutCorona("shader/starglow_radial.sht", .2, -40, -34, 10)
}
}
// ======================================================================
@@ -1,53 +0,0 @@
// ======================================================================
//
// space_tatooine.mif
// asommers
//
// sample SpaceTerrainAppearanceTemplate
//
// ======================================================================
#include "../../../../../include/SpaceTerrainAppearanceTemplate.inc"
// ======================================================================
FORM "STAT"
{
FORM "0000"
{
ClearColor(0, 0, 0.3)
SkyBox6Sided("nebula_nboo")
AmbientLight(0.22, 0.24, 0.32)
MainParallelLight(0.72, 0.7, 0.6, 2.5, 1.80, 1.0, -50, -50, -50)
ParallelLight(0.2, 0.22, 0.25, -18, 3, 90)
EnvironmentMap("texture/env_space_nboo.dds")
Fog(0, 0, 0, 0.1)
Stars("terrain/colorramp/stars_tato.tga", 2000)
Dust(750, 64)
Planet("appearance/planet_naboo.pln", -200, 60, -580, 40, 0, 0, 330, .975, 0)
Planet("appearance/planet_naboo_moon.pln", -400, -50, -490, 40, -20, -10, 90, .94, 0)
Planet("appearance/planet_naboo_moon.pln", 150, 50, -200, -10, 30, -20, 30, .95, 0)
Planet("appearance/planet_naboo_moon.pln", 400, -70, -500, 30, 30, -30, 30,.951, 0)
CelestialWithoutCorona("shader/cels_star_back.sht", 0.5, -21, .3, -.7)
CelestialWithoutCorona("shader/starglow.sht", .5, -21, .3, -.7)
CelestialWithoutCorona("shader/cels_star_back.sht", 1.0, -70, -35, -50)
CelestialWithoutCorona("shader/starglow_radial.sht", .25, -70, -35, -50)
CelestialWithoutCorona("shader/cels_star_back.sht", 0.45, -21, -21, -21)
CelestialWithoutCorona("shader/starglow.sht", .3, -21, -21, -21)
CelestialWithoutCorona("shader/cels_star_back.sht", 0.5, 21, 31, 1)
CelestialWithoutCorona("shader/starglow.sht", .4, 21, 31, 1)
CelestialWithoutCorona("shader/cels_star_back.sht", 0.38, 10, -40, -3)
CelestialWithoutCorona("shader/starglow.sht", .2, 10, -40, -3)
CelestialWithoutCorona("shader/cels_star_back.sht", 0.55, 41, 20, 5)
CelestialWithoutCorona("shader/starglow.sht", .2, 41, 20, 5)
CelestialWithoutCorona("shader/cels_star_back.sht", 0.3, -51, 10, -13)
CelestialWithoutCorona("shader/starglow.sht", .2, -51, 10, -13)
CelestialWithoutCorona("shader/cels_star_back.sht", 0.6, -40, 34, 10)
CelestialWithoutCorona("shader/starglow.sht", .5, -40, 34, 10)
}
}
// ======================================================================
@@ -1,53 +0,0 @@
// ======================================================================
//
// space_tatooine.mif
// asommers
//
// sample SpaceTerrainAppearanceTemplate
//
// ======================================================================
#include "../../../../../include/SpaceTerrainAppearanceTemplate.inc"
// ======================================================================
FORM "STAT"
{
FORM "0000"
{
ClearColor(0, 0, 0.3)
SkyBox6Sided("nebula_nboo")
AmbientLight(0.22, 0.24, 0.32)
MainParallelLight(0.72, 0.7, 0.6, 2.5, 1.80, 1.0, -50, -50, -50)
ParallelLight(0.2, 0.22, 0.25, -18, 3, 90)
EnvironmentMap("texture/env_space_nboo.dds")
Fog(0, 0, 0, 0.1)
Stars("terrain/colorramp/stars_tato.tga", 2000)
Dust(750, 64)
Planet("appearance/planet_naboo.pln", -200, 60, -580, 40, 0, 0, 330, .975, 0)
Planet("appearance/planet_naboo_moon.pln", -400, -50, -490, 40, -20, -10, 90, .94, 0)
Planet("appearance/planet_naboo_moon.pln", 150, 50, -200, -10, 30, -20, 30, .95, 0)
Planet("appearance/planet_naboo_moon.pln", 400, -70, -500, 30, 30, -30, 30,.951, 0)
CelestialWithoutCorona("shader/cels_star_back.sht", 0.5, -21, .3, -.7)
CelestialWithoutCorona("shader/starglow.sht", .5, -21, .3, -.7)
CelestialWithoutCorona("shader/cels_star_back.sht", 1.0, -70, -35, -50)
CelestialWithoutCorona("shader/starglow_radial.sht", .25, -70, -35, -50)
CelestialWithoutCorona("shader/cels_star_back.sht", 0.45, -21, -21, -21)
CelestialWithoutCorona("shader/starglow.sht", .3, -21, -21, -21)
CelestialWithoutCorona("shader/cels_star_back.sht", 0.5, 21, 31, 1)
CelestialWithoutCorona("shader/starglow.sht", .4, 21, 31, 1)
CelestialWithoutCorona("shader/cels_star_back.sht", 0.38, 10, -40, -3)
CelestialWithoutCorona("shader/starglow.sht", .2, 10, -40, -3)
CelestialWithoutCorona("shader/cels_star_back.sht", 0.55, 41, 20, 5)
CelestialWithoutCorona("shader/starglow.sht", .2, 41, 20, 5)
CelestialWithoutCorona("shader/cels_star_back.sht", 0.3, -51, 10, -13)
CelestialWithoutCorona("shader/starglow.sht", .2, -51, 10, -13)
CelestialWithoutCorona("shader/cels_star_back.sht", 0.6, -40, 34, 10)
CelestialWithoutCorona("shader/starglow.sht", .5, -40, 34, 10)
}
}
// ======================================================================
@@ -1,102 +0,0 @@
// ======================================================================
//
// space_ord_mantell.mif
//
// ======================================================================
#include "../../../../../include/SpaceTerrainAppearanceTemplate.inc"
// ======================================================================
FORM "STAT"
{
FORM "0000"
{
ClearColor(0.0, 0.0, 0.3)
SkyBox6Sided("nebula_ord_mantell")
AmbientLight(0.2, 0.15, 0.15)
MainParallelLight(.6, 0.4, 1.0, 2.5, 1.80, 1.0, 20, -90, -90)
ParallelLight(0.5, 0.3, 0.1, -45, 3, 90)
EnvironmentMap("texture/env_space_corl.dds")
Fog(0, 0, 0, 0.1)
Stars("terrain/colorramp/stars_tato.tga", 15000)
Dust(750, 64)
Planet("appearance/planet_ord_mantell.pln", -86, 25, -90, 0, 0, 0, 0, 0, 0)
//ORD_MANTELL
Planet("appearance/planet_ord_mantell_moon_02.pln", -100, 42, -25, 45, 15, 15, 0, 0, 0)
//ORD_MANTELL_MOON_02
Planet("appearance/planet_ord_mantell_moon_02.pln", -78, 6, -32, 45, 15, 15, 0, 0, 0)
//ORD_MANTELL_MOON_02
Planet("appearance/planet_ord_mantell_moon_02.pln", -29, 33, -83, 45, 15, 15, 0, 0, 0)
//ORD_MANTELL_MOON_02
Planet("appearance/planet_ord_mantell_moon_02.pln", -122, 12, -41, 45, 15, 15, 0, 0, 0)
//ORD_MANTELL_MOON_02
Planet("appearance/planet_ord_mantell_moon_02.pln", -45, 34, -53, 45, 15, 15, 0, 0, 0)
//ORD_MANTELL_MOON_02
Planet("appearance/planet_ord_mantell_moon_02.pln", -52, 8, -145, 45, 15, 15, 0, 0, 0)
//ORD_MANTELL_MOON_02
Planet("appearance/planet_ord_mantell_moon.pln", -39, 30, -58, 45, 15, 15, 0, 0, 0)
//ORD_MANTELL_MOON
Planet("appearance/planet_ord_mantell_moon.pln", -14, 10, -138, -45, -15, 30, 0, 0, 0)
//ORD_MANTELL_MOON
Planet("appearance/planet_ord_mantell_moon_03.pln", -71, 35, -26, 45, 15, 15, 0, 0, 0)
//ORD_MANTELL_MOON_03
Planet("appearance/planet_ord_mantell_moon_03.pln", -28, 39, -79, 45, 15, 15, 0, 0, 0)
//ORD_MANTELL_MOON_03
Planet("appearance/planet_ord_mantell_moon_03.pln", -57, -17, -59, 45, 15, 15, 0, 0, 0)
//ORD_MANTELL_MOON_03
Planet("appearance/planet_ord_mantell_moon_03.pln", -48, 57, -120, 45, 15, 15, 0, 0, 0)
//ORD_MANTELL_MOON_03
Object("appearance/pt_starfield_02.prt", -1200, 1000, 1200, -45, 0, 0, 1)
Object("appearance/pt_starfield_02.prt", 0, 2000, 0, 0, 90, 0, 1)
Object("appearance/pt_starfield_02.prt", -1200, 0, 1200, 0, 0, 0, 1)
Object("appearance/pt_starfield_04.prt", -1200, -1000, 1200, -45, 0, 0, 1)
Object("appearance/pt_starfield_02.prt", 0, -2000, 0, 0, 90, 0, 1)
Object("appearance/pt_starfield_02.prt", 1500, 200, 700, 90, 0, 0, 1)
CelestialWithoutCorona("shader/cels_star_back.sht", 0.80, 11, -30, -60)
CelestialWithoutCorona("shader/starglow.sht", 0.55, 11, -30, -60)
CelestialWithoutCorona("shader/cels_star_back.sht", 0.3, 20, 0, 50)
CelestialWithoutCorona("shader/cels_star_back.sht", 0.30, 60, 25, -30)
CelestialWithoutCorona("shader/starglow.sht", 0.4, 60, 25, -30)
CelestialWithoutCorona("shader/cels_star_back.sht", 0.30, -60, 0, 30)
CelestialWithoutCorona("shader/starglow_radial.sht", 0.075, -60, 0, 30)
CelestialWithoutCorona("shader/cels_star_back.sht", 0.3, 21, 21, 21)
CelestialWithoutCorona("shader/starglow_radial.sht", .05, 21, 21, 21)
CelestialWithoutCorona("shader/cels_star_back.sht", 0.25, 21, 31, 1)
CelestialWithoutCorona("shader/starglow_radial.sht", .03, 21, 31, 1)
CelestialWithoutCorona("shader/cels_star_back.sht", 0.4, -10, -10, -30)
CelestialWithoutCorona("shader/starglow_radial.sht", .05, -10, -10, -30)
CelestialWithoutCorona("shader/cels_star_back.sht", 0.25, -41, 20, -5)
CelestialWithoutCorona("shader/starglow_radial.sht", .03, -41, 20, -5)
CelestialWithoutCorona("shader/cels_star_back.sht", 0.35, 51, 10, 13)
CelestialWithoutCorona("shader/starglow_radial.sht", .03, 51, 10, 13)
CelestialWithoutCorona("shader/cels_star_back.sht", 0.70, -40, 34, 10)
CelestialWithoutCorona("shader/starglow_radial.sht", .05, -40, 34, 10)
}
}
// ======================================================================
@@ -1,63 +0,0 @@
// ======================================================================
//
// space_npe_falcon.mif
// asommers
//
// sample SpaceTerrainAppearanceTemplate
//
// ======================================================================
#include "../../../../../include/SpaceTerrainAppearanceTemplate.inc"
// ======================================================================
FORM "STAT"
{
FORM "0000"
{
ClearColor(0, 0, 0.3)
SkyBox6Sided("nebula_heavy")
AmbientLight(0.25, 0.25, 0.35)
MainParallelLight(0.82, 0.7, 0.6, 2.5, 1.80, 1.0, -50, 0, 50)
ParallelLight(0.35, 0.32, 0.3, -18, 3, 90)
EnvironmentMap("texture/env_space_corl.dds")
Fog(0, 0, 0, 0.1)
Stars("terrain/colorramp/stars_tato.tga", 38000)
Dust(750, 64)
Planet("appearance/planet_tatooine_moon_02.pln", 10, -920, 10, 30, 30, -30, 180, .95, 0)
//bottom
Object("appearance/pt_starfield_04.prt", 1200, 0, -1200, 0, 0, 0, 1)
Object("appearance/pt_starfield_02.prt", -1200, 1000, 1200, -45, 0, 0, 1)
Object("appearance/pt_starfield_02.prt", 0, 2000, 0, 0, 90, 0, 1)
Object("appearance/pt_starfield_02.prt", -1200, 0, 1200, 0, 0, 0, 1)
Object("appearance/pt_starfield_04.prt", -1200, -1000, 1200, -45, 0, 0, 1)
Object("appearance/pt_starfield_02.prt", 0, -2000, 0, 0, 90, 0, 1)
Object("appearance/pt_starfield_02.prt", 1500, 200, 700, 90, 0, 0, 1)
CelestialWithoutCorona("shader/cels_star_back.sht", 0.30, 11, -10, -60)
CelestialWithoutCorona("shader/starglow.sht", 0.35, 11, -10, -60)
CelestialWithoutCorona("shader/cels_star_back.sht", 0.20, 20, 0, 50)
CelestialWithoutCorona("shader/starglow_radial.sht", .05, 20, 0, 50)
CelestialWithoutCorona("shader/cels_star_back.sht", 0.30, 60, 25, -30)
CelestialWithoutCorona("shader/starglow.sht", 0.4, 60, 25, -30)
CelestialWithoutCorona("shader/cels_star_back.sht", 0.30, -60, 0, 30)
CelestialWithoutCorona("shader/starglow_radial.sht", 0.075, -60, 0, 30)
CelestialWithoutCorona("shader/cels_star_back.sht", 0.3, 21, 21, 21)
CelestialWithoutCorona("shader/starglow_radial.sht", .05, 21, 21, 21)
CelestialWithoutCorona("shader/cels_star_back.sht", 0.25, 21, 31, 1)
CelestialWithoutCorona("shader/starglow_radial.sht", .03, 21, 31, 1)
CelestialWithoutCorona("shader/cels_star_back.sht", 0.4, -10, -10, -30)
CelestialWithoutCorona("shader/starglow_radial.sht", .05, -10, -10, -30)
CelestialWithoutCorona("shader/cels_star_back.sht", 0.25, -41, 20, -5)
CelestialWithoutCorona("shader/starglow_radial.sht", .03, -41, 20, -5)
CelestialWithoutCorona("shader/cels_star_back.sht", 0.35, 51, 10, 13)
CelestialWithoutCorona("shader/starglow_radial.sht", .03, 51, 10, 13)
CelestialWithoutCorona("shader/cels_star_back.sht", 0.70, -40, 34, 10)
CelestialWithoutCorona("shader/starglow_radial.sht", .05, -40, 34, 10)
}
}
// ======================================================================
@@ -1,63 +0,0 @@
// ======================================================================
//
// space_npe_falcon.mif
// asommers
//
// sample SpaceTerrainAppearanceTemplate
//
// ======================================================================
#include "../../../../../include/SpaceTerrainAppearanceTemplate.inc"
// ======================================================================
FORM "STAT"
{
FORM "0000"
{
ClearColor(0, 0, 0.3)
SkyBox6Sided("nebula_heavy")
AmbientLight(0.25, 0.25, 0.35)
MainParallelLight(0.82, 0.7, 0.6, 2.5, 1.80, 1.0, -50, 0, 50)
ParallelLight(0.35, 0.32, 0.3, -18, 3, 90)
EnvironmentMap("texture/env_space_corl.dds")
Fog(0, 0, 0, 0.1)
Stars("terrain/colorramp/stars_tato.tga", 38000)
Dust(750, 64)
Planet("appearance/planet_tatooine_moon_02.pln", 10, -920, 10, 30, 30, -30, 180, .95, 0)
//bottom
Object("appearance/pt_starfield_04.prt", 1200, 0, -1200, 0, 0, 0, 1)
Object("appearance/pt_starfield_02.prt", -1200, 1000, 1200, -45, 0, 0, 1)
Object("appearance/pt_starfield_02.prt", 0, 2000, 0, 0, 90, 0, 1)
Object("appearance/pt_starfield_02.prt", -1200, 0, 1200, 0, 0, 0, 1)
Object("appearance/pt_starfield_04.prt", -1200, -1000, 1200, -45, 0, 0, 1)
Object("appearance/pt_starfield_02.prt", 0, -2000, 0, 0, 90, 0, 1)
Object("appearance/pt_starfield_02.prt", 1500, 200, 700, 90, 0, 0, 1)
CelestialWithoutCorona("shader/cels_star_back.sht", 0.30, 11, -10, -60)
CelestialWithoutCorona("shader/starglow.sht", 0.35, 11, -10, -60)
CelestialWithoutCorona("shader/cels_star_back.sht", 0.20, 20, 0, 50)
CelestialWithoutCorona("shader/starglow_radial.sht", .05, 20, 0, 50)
CelestialWithoutCorona("shader/cels_star_back.sht", 0.30, 60, 25, -30)
CelestialWithoutCorona("shader/starglow.sht", 0.4, 60, 25, -30)
CelestialWithoutCorona("shader/cels_star_back.sht", 0.30, -60, 0, 30)
CelestialWithoutCorona("shader/starglow_radial.sht", 0.075, -60, 0, 30)
CelestialWithoutCorona("shader/cels_star_back.sht", 0.3, 21, 21, 21)
CelestialWithoutCorona("shader/starglow_radial.sht", .05, 21, 21, 21)
CelestialWithoutCorona("shader/cels_star_back.sht", 0.25, 21, 31, 1)
CelestialWithoutCorona("shader/starglow_radial.sht", .03, 21, 31, 1)
CelestialWithoutCorona("shader/cels_star_back.sht", 0.4, -10, -10, -30)
CelestialWithoutCorona("shader/starglow_radial.sht", .05, -10, -10, -30)
CelestialWithoutCorona("shader/cels_star_back.sht", 0.25, -41, 20, -5)
CelestialWithoutCorona("shader/starglow_radial.sht", .03, -41, 20, -5)
CelestialWithoutCorona("shader/cels_star_back.sht", 0.35, 51, 10, 13)
CelestialWithoutCorona("shader/starglow_radial.sht", .03, 51, 10, 13)
CelestialWithoutCorona("shader/cels_star_back.sht", 0.70, -40, 34, 10)
CelestialWithoutCorona("shader/starglow_radial.sht", .05, -40, 34, 10)
}
}
// ======================================================================
@@ -1,63 +0,0 @@
// ======================================================================
//
// space_npe_falcon.mif
// asommers
//
// sample SpaceTerrainAppearanceTemplate
//
// ======================================================================
#include "../../../../../include/SpaceTerrainAppearanceTemplate.inc"
// ======================================================================
FORM "STAT"
{
FORM "0000"
{
ClearColor(0, 0, 0.3)
SkyBox6Sided("nebula_heavy")
AmbientLight(0.25, 0.25, 0.35)
MainParallelLight(0.82, 0.7, 0.6, 2.5, 1.80, 1.0, -50, 0, 50)
ParallelLight(0.35, 0.32, 0.3, -18, 3, 90)
EnvironmentMap("texture/env_space_corl.dds")
Fog(0, 0, 0, 0.1)
Stars("terrain/colorramp/stars_tato.tga", 38000)
Dust(750, 64)
Planet("appearance/planet_tatooine_moon_02.pln", 10, -920, 10, 30, 30, -30, 180, .95, 0)
//bottom
Object("appearance/pt_starfield_04.prt", 1200, 0, -1200, 0, 0, 0, 1)
Object("appearance/pt_starfield_02.prt", -1200, 1000, 1200, -45, 0, 0, 1)
Object("appearance/pt_starfield_02.prt", 0, 2000, 0, 0, 90, 0, 1)
Object("appearance/pt_starfield_02.prt", -1200, 0, 1200, 0, 0, 0, 1)
Object("appearance/pt_starfield_04.prt", -1200, -1000, 1200, -45, 0, 0, 1)
Object("appearance/pt_starfield_02.prt", 0, -2000, 0, 0, 90, 0, 1)
Object("appearance/pt_starfield_02.prt", 1500, 200, 700, 90, 0, 0, 1)
CelestialWithoutCorona("shader/cels_star_back.sht", 0.30, 11, -10, -60)
CelestialWithoutCorona("shader/starglow.sht", 0.35, 11, -10, -60)
CelestialWithoutCorona("shader/cels_star_back.sht", 0.20, 20, 0, 50)
CelestialWithoutCorona("shader/starglow_radial.sht", .05, 20, 0, 50)
CelestialWithoutCorona("shader/cels_star_back.sht", 0.30, 60, 25, -30)
CelestialWithoutCorona("shader/starglow.sht", 0.4, 60, 25, -30)
CelestialWithoutCorona("shader/cels_star_back.sht", 0.30, -60, 0, 30)
CelestialWithoutCorona("shader/starglow_radial.sht", 0.075, -60, 0, 30)
CelestialWithoutCorona("shader/cels_star_back.sht", 0.3, 21, 21, 21)
CelestialWithoutCorona("shader/starglow_radial.sht", .05, 21, 21, 21)
CelestialWithoutCorona("shader/cels_star_back.sht", 0.25, 21, 31, 1)
CelestialWithoutCorona("shader/starglow_radial.sht", .03, 21, 31, 1)
CelestialWithoutCorona("shader/cels_star_back.sht", 0.4, -10, -10, -30)
CelestialWithoutCorona("shader/starglow_radial.sht", .05, -10, -10, -30)
CelestialWithoutCorona("shader/cels_star_back.sht", 0.25, -41, 20, -5)
CelestialWithoutCorona("shader/starglow_radial.sht", .03, -41, 20, -5)
CelestialWithoutCorona("shader/cels_star_back.sht", 0.35, 51, 10, 13)
CelestialWithoutCorona("shader/starglow_radial.sht", .03, 51, 10, 13)
CelestialWithoutCorona("shader/cels_star_back.sht", 0.70, -40, 34, 10)
CelestialWithoutCorona("shader/starglow_radial.sht", .05, -40, 34, 10)
}
}
// ======================================================================
@@ -1,103 +0,0 @@
// ======================================================================
//
// space_ord_mantell.mif
//
// ======================================================================
#include "../../../../../include/SpaceTerrainAppearanceTemplate.inc"
// ======================================================================
FORM "STAT"
{
FORM "0000"
{
Info(10000.00)
ClearColor(0.0, 0.0, 0.3)
SkyBox6Sided("nebula_ord_mantell")
AmbientLight(0.2, 0.15, 0.15)
MainParallelLight(.6, 0.4, 1.0, 2.5, 1.80, 1.0, 20, -90, -90)
ParallelLight(0.5, 0.3, 0.1, -45, 3, 90)
EnvironmentMap("texture/env_space_corl.dds")
Fog(0, 0, 0, 0.1)
Stars("terrain/colorramp/stars_tato.tga", 15000)
Dust(750, 64)
Planet("appearance/planet_ord_mantell.pln", -86, 25, -90, 0, 0, 0, 0, 0, 0)
//ORD_MANTELL
Planet("appearance/planet_ord_mantell_moon_02.pln", -100, 42, -25, 45, 15, 15, 0, 0, 0)
//ORD_MANTELL_MOON_02
Planet("appearance/planet_ord_mantell_moon_02.pln", -78, 6, -32, 45, 15, 15, 0, 0, 0)
//ORD_MANTELL_MOON_02
Planet("appearance/planet_ord_mantell_moon_02.pln", -29, 33, -83, 45, 15, 15, 0, 0, 0)
//ORD_MANTELL_MOON_02
Planet("appearance/planet_ord_mantell_moon_02.pln", -122, 12, -41, 45, 15, 15, 0, 0, 0)
//ORD_MANTELL_MOON_02
Planet("appearance/planet_ord_mantell_moon_02.pln", -45, 34, -53, 45, 15, 15, 0, 0, 0)
//ORD_MANTELL_MOON_02
Planet("appearance/planet_ord_mantell_moon_02.pln", -52, 8, -145, 45, 15, 15, 0, 0, 0)
//ORD_MANTELL_MOON_02
Planet("appearance/planet_ord_mantell_moon.pln", -39, 30, -58, 45, 15, 15, 0, 0, 0)
//ORD_MANTELL_MOON
Planet("appearance/planet_ord_mantell_moon.pln", -14, 10, -138, -45, -15, 30, 0, 0, 0)
//ORD_MANTELL_MOON
Planet("appearance/planet_ord_mantell_moon_03.pln", -71, 35, -26, 45, 15, 15, 0, 0, 0)
//ORD_MANTELL_MOON_03
Planet("appearance/planet_ord_mantell_moon_03.pln", -28, 39, -79, 45, 15, 15, 0, 0, 0)
//ORD_MANTELL_MOON_03
Planet("appearance/planet_ord_mantell_moon_03.pln", -57, -17, -59, 45, 15, 15, 0, 0, 0)
//ORD_MANTELL_MOON_03
Planet("appearance/planet_ord_mantell_moon_03.pln", -48, 57, -120, 45, 15, 15, 0, 0, 0)
//ORD_MANTELL_MOON_03
Object("appearance/pt_starfield_02.prt", -1200, 1000, 1200, -45, 0, 0, 1)
Object("appearance/pt_starfield_02.prt", 0, 2000, 0, 0, 90, 0, 1)
Object("appearance/pt_starfield_02.prt", -1200, 0, 1200, 0, 0, 0, 1)
Object("appearance/pt_starfield_04.prt", -1200, -1000, 1200, -45, 0, 0, 1)
Object("appearance/pt_starfield_02.prt", 0, -2000, 0, 0, 90, 0, 1)
Object("appearance/pt_starfield_02.prt", 1500, 200, 700, 90, 0, 0, 1)
CelestialWithoutCorona("shader/cels_star_back.sht", 0.80, 11, -30, -60)
CelestialWithoutCorona("shader/starglow.sht", 0.55, 11, -30, -60)
CelestialWithoutCorona("shader/cels_star_back.sht", 0.3, 20, 0, 50)
CelestialWithoutCorona("shader/cels_star_back.sht", 0.30, 60, 25, -30)
CelestialWithoutCorona("shader/starglow.sht", 0.4, 60, 25, -30)
CelestialWithoutCorona("shader/cels_star_back.sht", 0.30, -60, 0, 30)
CelestialWithoutCorona("shader/starglow_radial.sht", 0.075, -60, 0, 30)
CelestialWithoutCorona("shader/cels_star_back.sht", 0.3, 21, 21, 21)
CelestialWithoutCorona("shader/starglow_radial.sht", .05, 21, 21, 21)
CelestialWithoutCorona("shader/cels_star_back.sht", 0.25, 21, 31, 1)
CelestialWithoutCorona("shader/starglow_radial.sht", .03, 21, 31, 1)
CelestialWithoutCorona("shader/cels_star_back.sht", 0.4, -10, -10, -30)
CelestialWithoutCorona("shader/starglow_radial.sht", .05, -10, -10, -30)
CelestialWithoutCorona("shader/cels_star_back.sht", 0.25, -41, 20, -5)
CelestialWithoutCorona("shader/starglow_radial.sht", .03, -41, 20, -5)
CelestialWithoutCorona("shader/cels_star_back.sht", 0.35, 51, 10, 13)
CelestialWithoutCorona("shader/starglow_radial.sht", .03, 51, 10, 13)
CelestialWithoutCorona("shader/cels_star_back.sht", 0.70, -40, 34, 10)
CelestialWithoutCorona("shader/starglow_radial.sht", .05, -40, 34, 10)
}
}
// ======================================================================
@@ -1,103 +0,0 @@
// ======================================================================
//
// space_ord_mantell.mif
//
// ======================================================================
#include "../../../../../include/SpaceTerrainAppearanceTemplate.inc"
// ======================================================================
FORM "STAT"
{
FORM "0000"
{
Info(10000.00)
ClearColor(0.0, 0.0, 0.3)
SkyBox6Sided("nebula_ord_mantell")
AmbientLight(0.2, 0.15, 0.15)
MainParallelLight(.6, 0.4, 1.0, 2.5, 1.80, 1.0, 20, -90, -90)
ParallelLight(0.5, 0.3, 0.1, -45, 3, 90)
EnvironmentMap("texture/env_space_corl.dds")
Fog(0, 0, 0, 0.1)
Stars("terrain/colorramp/stars_tato.tga", 15000)
Dust(750, 64)
Planet("appearance/planet_ord_mantell.pln", -86, 25, -90, 0, 0, 0, 0, 0, 0)
//ORD_MANTELL
Planet("appearance/planet_ord_mantell_moon_02.pln", -100, 42, -25, 45, 15, 15, 0, 0, 0)
//ORD_MANTELL_MOON_02
Planet("appearance/planet_ord_mantell_moon_02.pln", -78, 6, -32, 45, 15, 15, 0, 0, 0)
//ORD_MANTELL_MOON_02
Planet("appearance/planet_ord_mantell_moon_02.pln", -29, 33, -83, 45, 15, 15, 0, 0, 0)
//ORD_MANTELL_MOON_02
Planet("appearance/planet_ord_mantell_moon_02.pln", -122, 12, -41, 45, 15, 15, 0, 0, 0)
//ORD_MANTELL_MOON_02
Planet("appearance/planet_ord_mantell_moon_02.pln", -45, 34, -53, 45, 15, 15, 0, 0, 0)
//ORD_MANTELL_MOON_02
Planet("appearance/planet_ord_mantell_moon_02.pln", -52, 8, -145, 45, 15, 15, 0, 0, 0)
//ORD_MANTELL_MOON_02
Planet("appearance/planet_ord_mantell_moon.pln", -39, 30, -58, 45, 15, 15, 0, 0, 0)
//ORD_MANTELL_MOON
Planet("appearance/planet_ord_mantell_moon.pln", -14, 10, -138, -45, -15, 30, 0, 0, 0)
//ORD_MANTELL_MOON
Planet("appearance/planet_ord_mantell_moon_03.pln", -71, 35, -26, 45, 15, 15, 0, 0, 0)
//ORD_MANTELL_MOON_03
Planet("appearance/planet_ord_mantell_moon_03.pln", -28, 39, -79, 45, 15, 15, 0, 0, 0)
//ORD_MANTELL_MOON_03
Planet("appearance/planet_ord_mantell_moon_03.pln", -57, -17, -59, 45, 15, 15, 0, 0, 0)
//ORD_MANTELL_MOON_03
Planet("appearance/planet_ord_mantell_moon_03.pln", -48, 57, -120, 45, 15, 15, 0, 0, 0)
//ORD_MANTELL_MOON_03
Object("appearance/pt_starfield_02.prt", -1200, 1000, 1200, -45, 0, 0, 1)
Object("appearance/pt_starfield_02.prt", 0, 2000, 0, 0, 90, 0, 1)
Object("appearance/pt_starfield_02.prt", -1200, 0, 1200, 0, 0, 0, 1)
Object("appearance/pt_starfield_04.prt", -1200, -1000, 1200, -45, 0, 0, 1)
Object("appearance/pt_starfield_02.prt", 0, -2000, 0, 0, 90, 0, 1)
Object("appearance/pt_starfield_02.prt", 1500, 200, 700, 90, 0, 0, 1)
CelestialWithoutCorona("shader/cels_star_back.sht", 0.80, 11, -30, -60)
CelestialWithoutCorona("shader/starglow.sht", 0.55, 11, -30, -60)
CelestialWithoutCorona("shader/cels_star_back.sht", 0.3, 20, 0, 50)
CelestialWithoutCorona("shader/cels_star_back.sht", 0.30, 60, 25, -30)
CelestialWithoutCorona("shader/starglow.sht", 0.4, 60, 25, -30)
CelestialWithoutCorona("shader/cels_star_back.sht", 0.30, -60, 0, 30)
CelestialWithoutCorona("shader/starglow_radial.sht", 0.075, -60, 0, 30)
CelestialWithoutCorona("shader/cels_star_back.sht", 0.3, 21, 21, 21)
CelestialWithoutCorona("shader/starglow_radial.sht", .05, 21, 21, 21)
CelestialWithoutCorona("shader/cels_star_back.sht", 0.25, 21, 31, 1)
CelestialWithoutCorona("shader/starglow_radial.sht", .03, 21, 31, 1)
CelestialWithoutCorona("shader/cels_star_back.sht", 0.4, -10, -10, -30)
CelestialWithoutCorona("shader/starglow_radial.sht", .05, -10, -10, -30)
CelestialWithoutCorona("shader/cels_star_back.sht", 0.25, -41, 20, -5)
CelestialWithoutCorona("shader/starglow_radial.sht", .03, -41, 20, -5)
CelestialWithoutCorona("shader/cels_star_back.sht", 0.35, 51, 10, 13)
CelestialWithoutCorona("shader/starglow_radial.sht", .03, 51, 10, 13)
CelestialWithoutCorona("shader/cels_star_back.sht", 0.70, -40, 34, 10)
CelestialWithoutCorona("shader/starglow_radial.sht", .05, -40, 34, 10)
}
}
// ======================================================================
@@ -1,103 +0,0 @@
// ======================================================================
//
// space_ord_mantell.mif
//
// ======================================================================
#include "../../../../../include/SpaceTerrainAppearanceTemplate.inc"
// ======================================================================
FORM "STAT"
{
FORM "0000"
{
Info(10000.00)
ClearColor(0.0, 0.0, 0.3)
SkyBox6Sided("nebula_ord_mantell")
AmbientLight(0.2, 0.15, 0.15)
MainParallelLight(.6, 0.4, 1.0, 2.5, 1.80, 1.0, 20, -90, -90)
ParallelLight(0.5, 0.3, 0.1, -45, 3, 90)
EnvironmentMap("texture/env_space_corl.dds")
Fog(0, 0, 0, 0.1)
Stars("terrain/colorramp/stars_tato.tga", 15000)
Dust(750, 64)
Planet("appearance/planet_ord_mantell.pln", -86, 25, -90, 0, 0, 0, 0, 0, 0)
//ORD_MANTELL
Planet("appearance/planet_ord_mantell_moon_02.pln", -100, 42, -25, 45, 15, 15, 0, 0, 0)
//ORD_MANTELL_MOON_02
Planet("appearance/planet_ord_mantell_moon_02.pln", -78, 6, -32, 45, 15, 15, 0, 0, 0)
//ORD_MANTELL_MOON_02
Planet("appearance/planet_ord_mantell_moon_02.pln", -29, 33, -83, 45, 15, 15, 0, 0, 0)
//ORD_MANTELL_MOON_02
Planet("appearance/planet_ord_mantell_moon_02.pln", -122, 12, -41, 45, 15, 15, 0, 0, 0)
//ORD_MANTELL_MOON_02
Planet("appearance/planet_ord_mantell_moon_02.pln", -45, 34, -53, 45, 15, 15, 0, 0, 0)
//ORD_MANTELL_MOON_02
Planet("appearance/planet_ord_mantell_moon_02.pln", -52, 8, -145, 45, 15, 15, 0, 0, 0)
//ORD_MANTELL_MOON_02
Planet("appearance/planet_ord_mantell_moon.pln", -39, 30, -58, 45, 15, 15, 0, 0, 0)
//ORD_MANTELL_MOON
Planet("appearance/planet_ord_mantell_moon.pln", -14, 10, -138, -45, -15, 30, 0, 0, 0)
//ORD_MANTELL_MOON
Planet("appearance/planet_ord_mantell_moon_03.pln", -71, 35, -26, 45, 15, 15, 0, 0, 0)
//ORD_MANTELL_MOON_03
Planet("appearance/planet_ord_mantell_moon_03.pln", -28, 39, -79, 45, 15, 15, 0, 0, 0)
//ORD_MANTELL_MOON_03
Planet("appearance/planet_ord_mantell_moon_03.pln", -57, -17, -59, 45, 15, 15, 0, 0, 0)
//ORD_MANTELL_MOON_03
Planet("appearance/planet_ord_mantell_moon_03.pln", -48, 57, -120, 45, 15, 15, 0, 0, 0)
//ORD_MANTELL_MOON_03
Object("appearance/pt_starfield_02.prt", -1200, 1000, 1200, -45, 0, 0, 1)
Object("appearance/pt_starfield_02.prt", 0, 2000, 0, 0, 90, 0, 1)
Object("appearance/pt_starfield_02.prt", -1200, 0, 1200, 0, 0, 0, 1)
Object("appearance/pt_starfield_04.prt", -1200, -1000, 1200, -45, 0, 0, 1)
Object("appearance/pt_starfield_02.prt", 0, -2000, 0, 0, 90, 0, 1)
Object("appearance/pt_starfield_02.prt", 1500, 200, 700, 90, 0, 0, 1)
CelestialWithoutCorona("shader/cels_star_back.sht", 0.80, 11, -30, -60)
CelestialWithoutCorona("shader/starglow.sht", 0.55, 11, -30, -60)
CelestialWithoutCorona("shader/cels_star_back.sht", 0.3, 20, 0, 50)
CelestialWithoutCorona("shader/cels_star_back.sht", 0.30, 60, 25, -30)
CelestialWithoutCorona("shader/starglow.sht", 0.4, 60, 25, -30)
CelestialWithoutCorona("shader/cels_star_back.sht", 0.30, -60, 0, 30)
CelestialWithoutCorona("shader/starglow_radial.sht", 0.075, -60, 0, 30)
CelestialWithoutCorona("shader/cels_star_back.sht", 0.3, 21, 21, 21)
CelestialWithoutCorona("shader/starglow_radial.sht", .05, 21, 21, 21)
CelestialWithoutCorona("shader/cels_star_back.sht", 0.25, 21, 31, 1)
CelestialWithoutCorona("shader/starglow_radial.sht", .03, 21, 31, 1)
CelestialWithoutCorona("shader/cels_star_back.sht", 0.4, -10, -10, -30)
CelestialWithoutCorona("shader/starglow_radial.sht", .05, -10, -10, -30)
CelestialWithoutCorona("shader/cels_star_back.sht", 0.25, -41, 20, -5)
CelestialWithoutCorona("shader/starglow_radial.sht", .03, -41, 20, -5)
CelestialWithoutCorona("shader/cels_star_back.sht", 0.35, 51, 10, 13)
CelestialWithoutCorona("shader/starglow_radial.sht", .03, 51, 10, 13)
CelestialWithoutCorona("shader/cels_star_back.sht", 0.70, -40, 34, 10)
CelestialWithoutCorona("shader/starglow_radial.sht", .05, -40, 34, 10)
}
}
// ======================================================================
@@ -1,103 +0,0 @@
// ======================================================================
//
// space_ord_mantell.mif
//
// ======================================================================
#include "../../../../../include/SpaceTerrainAppearanceTemplate.inc"
// ======================================================================
FORM "STAT"
{
FORM "0000"
{
Info(10000.00)
ClearColor(0.0, 0.0, 0.3)
SkyBox6Sided("nebula_ord_mantell")
AmbientLight(0.2, 0.15, 0.15)
MainParallelLight(.6, 0.4, 1.0, 2.5, 1.80, 1.0, 20, -90, -90)
ParallelLight(0.5, 0.3, 0.1, -45, 3, 90)
EnvironmentMap("texture/env_space_corl.dds")
Fog(0, 0, 0, 0.1)
Stars("terrain/colorramp/stars_tato.tga", 15000)
Dust(750, 64)
Planet("appearance/planet_ord_mantell.pln", -86, 25, -90, 0, 0, 0, 0, 0, 0)
//ORD_MANTELL
Planet("appearance/planet_ord_mantell_moon_02.pln", -100, 42, -25, 45, 15, 15, 0, 0, 0)
//ORD_MANTELL_MOON_02
Planet("appearance/planet_ord_mantell_moon_02.pln", -78, 6, -32, 45, 15, 15, 0, 0, 0)
//ORD_MANTELL_MOON_02
Planet("appearance/planet_ord_mantell_moon_02.pln", -29, 33, -83, 45, 15, 15, 0, 0, 0)
//ORD_MANTELL_MOON_02
Planet("appearance/planet_ord_mantell_moon_02.pln", -122, 12, -41, 45, 15, 15, 0, 0, 0)
//ORD_MANTELL_MOON_02
Planet("appearance/planet_ord_mantell_moon_02.pln", -45, 34, -53, 45, 15, 15, 0, 0, 0)
//ORD_MANTELL_MOON_02
Planet("appearance/planet_ord_mantell_moon_02.pln", -52, 8, -145, 45, 15, 15, 0, 0, 0)
//ORD_MANTELL_MOON_02
Planet("appearance/planet_ord_mantell_moon.pln", -39, 30, -58, 45, 15, 15, 0, 0, 0)
//ORD_MANTELL_MOON
Planet("appearance/planet_ord_mantell_moon.pln", -14, 10, -138, -45, -15, 30, 0, 0, 0)
//ORD_MANTELL_MOON
Planet("appearance/planet_ord_mantell_moon_03.pln", -71, 35, -26, 45, 15, 15, 0, 0, 0)
//ORD_MANTELL_MOON_03
Planet("appearance/planet_ord_mantell_moon_03.pln", -28, 39, -79, 45, 15, 15, 0, 0, 0)
//ORD_MANTELL_MOON_03
Planet("appearance/planet_ord_mantell_moon_03.pln", -57, -17, -59, 45, 15, 15, 0, 0, 0)
//ORD_MANTELL_MOON_03
Planet("appearance/planet_ord_mantell_moon_03.pln", -48, 57, -120, 45, 15, 15, 0, 0, 0)
//ORD_MANTELL_MOON_03
Object("appearance/pt_starfield_02.prt", -1200, 1000, 1200, -45, 0, 0, 1)
Object("appearance/pt_starfield_02.prt", 0, 2000, 0, 0, 90, 0, 1)
Object("appearance/pt_starfield_02.prt", -1200, 0, 1200, 0, 0, 0, 1)
Object("appearance/pt_starfield_04.prt", -1200, -1000, 1200, -45, 0, 0, 1)
Object("appearance/pt_starfield_02.prt", 0, -2000, 0, 0, 90, 0, 1)
Object("appearance/pt_starfield_02.prt", 1500, 200, 700, 90, 0, 0, 1)
CelestialWithoutCorona("shader/cels_star_back.sht", 0.80, 11, -30, -60)
CelestialWithoutCorona("shader/starglow.sht", 0.55, 11, -30, -60)
CelestialWithoutCorona("shader/cels_star_back.sht", 0.3, 20, 0, 50)
CelestialWithoutCorona("shader/cels_star_back.sht", 0.30, 60, 25, -30)
CelestialWithoutCorona("shader/starglow.sht", 0.4, 60, 25, -30)
CelestialWithoutCorona("shader/cels_star_back.sht", 0.30, -60, 0, 30)
CelestialWithoutCorona("shader/starglow_radial.sht", 0.075, -60, 0, 30)
CelestialWithoutCorona("shader/cels_star_back.sht", 0.3, 21, 21, 21)
CelestialWithoutCorona("shader/starglow_radial.sht", .05, 21, 21, 21)
CelestialWithoutCorona("shader/cels_star_back.sht", 0.25, 21, 31, 1)
CelestialWithoutCorona("shader/starglow_radial.sht", .03, 21, 31, 1)
CelestialWithoutCorona("shader/cels_star_back.sht", 0.4, -10, -10, -30)
CelestialWithoutCorona("shader/starglow_radial.sht", .05, -10, -10, -30)
CelestialWithoutCorona("shader/cels_star_back.sht", 0.25, -41, 20, -5)
CelestialWithoutCorona("shader/starglow_radial.sht", .03, -41, 20, -5)
CelestialWithoutCorona("shader/cels_star_back.sht", 0.35, 51, 10, 13)
CelestialWithoutCorona("shader/starglow_radial.sht", .03, 51, 10, 13)
CelestialWithoutCorona("shader/cels_star_back.sht", 0.70, -40, 34, 10)
CelestialWithoutCorona("shader/starglow_radial.sht", .05, -40, 34, 10)
}
}
// ======================================================================
@@ -1,103 +0,0 @@
// ======================================================================
//
// space_ord_mantell.mif
//
// ======================================================================
#include "../../../../../include/SpaceTerrainAppearanceTemplate.inc"
// ======================================================================
FORM "STAT"
{
FORM "0000"
{
Info(10000.00)
ClearColor(0.0, 0.0, 0.3)
SkyBox6Sided("nebula_ord_mantell")
AmbientLight(0.2, 0.15, 0.15)
MainParallelLight(.6, 0.4, 1.0, 2.5, 1.80, 1.0, 20, -90, -90)
ParallelLight(0.5, 0.3, 0.1, -45, 3, 90)
EnvironmentMap("texture/env_space_corl.dds")
Fog(0, 0, 0, 0.1)
Stars("terrain/colorramp/stars_tato.tga", 15000)
Dust(750, 64)
Planet("appearance/planet_ord_mantell.pln", -86, 25, -90, 0, 0, 0, 0, 0, 0)
//ORD_MANTELL
Planet("appearance/planet_ord_mantell_moon_02.pln", -100, 42, -25, 45, 15, 15, 0, 0, 0)
//ORD_MANTELL_MOON_02
Planet("appearance/planet_ord_mantell_moon_02.pln", -78, 6, -32, 45, 15, 15, 0, 0, 0)
//ORD_MANTELL_MOON_02
Planet("appearance/planet_ord_mantell_moon_02.pln", -29, 33, -83, 45, 15, 15, 0, 0, 0)
//ORD_MANTELL_MOON_02
Planet("appearance/planet_ord_mantell_moon_02.pln", -122, 12, -41, 45, 15, 15, 0, 0, 0)
//ORD_MANTELL_MOON_02
Planet("appearance/planet_ord_mantell_moon_02.pln", -45, 34, -53, 45, 15, 15, 0, 0, 0)
//ORD_MANTELL_MOON_02
Planet("appearance/planet_ord_mantell_moon_02.pln", -52, 8, -145, 45, 15, 15, 0, 0, 0)
//ORD_MANTELL_MOON_02
Planet("appearance/planet_ord_mantell_moon.pln", -39, 30, -58, 45, 15, 15, 0, 0, 0)
//ORD_MANTELL_MOON
Planet("appearance/planet_ord_mantell_moon.pln", -14, 10, -138, -45, -15, 30, 0, 0, 0)
//ORD_MANTELL_MOON
Planet("appearance/planet_ord_mantell_moon_03.pln", -71, 35, -26, 45, 15, 15, 0, 0, 0)
//ORD_MANTELL_MOON_03
Planet("appearance/planet_ord_mantell_moon_03.pln", -28, 39, -79, 45, 15, 15, 0, 0, 0)
//ORD_MANTELL_MOON_03
Planet("appearance/planet_ord_mantell_moon_03.pln", -57, -17, -59, 45, 15, 15, 0, 0, 0)
//ORD_MANTELL_MOON_03
Planet("appearance/planet_ord_mantell_moon_03.pln", -48, 57, -120, 45, 15, 15, 0, 0, 0)
//ORD_MANTELL_MOON_03
Object("appearance/pt_starfield_02.prt", -1200, 1000, 1200, -45, 0, 0, 1)
Object("appearance/pt_starfield_02.prt", 0, 2000, 0, 0, 90, 0, 1)
Object("appearance/pt_starfield_02.prt", -1200, 0, 1200, 0, 0, 0, 1)
Object("appearance/pt_starfield_04.prt", -1200, -1000, 1200, -45, 0, 0, 1)
Object("appearance/pt_starfield_02.prt", 0, -2000, 0, 0, 90, 0, 1)
Object("appearance/pt_starfield_02.prt", 1500, 200, 700, 90, 0, 0, 1)
CelestialWithoutCorona("shader/cels_star_back.sht", 0.80, 11, -30, -60)
CelestialWithoutCorona("shader/starglow.sht", 0.55, 11, -30, -60)
CelestialWithoutCorona("shader/cels_star_back.sht", 0.3, 20, 0, 50)
CelestialWithoutCorona("shader/cels_star_back.sht", 0.30, 60, 25, -30)
CelestialWithoutCorona("shader/starglow.sht", 0.4, 60, 25, -30)
CelestialWithoutCorona("shader/cels_star_back.sht", 0.30, -60, 0, 30)
CelestialWithoutCorona("shader/starglow_radial.sht", 0.075, -60, 0, 30)
CelestialWithoutCorona("shader/cels_star_back.sht", 0.3, 21, 21, 21)
CelestialWithoutCorona("shader/starglow_radial.sht", .05, 21, 21, 21)
CelestialWithoutCorona("shader/cels_star_back.sht", 0.25, 21, 31, 1)
CelestialWithoutCorona("shader/starglow_radial.sht", .03, 21, 31, 1)
CelestialWithoutCorona("shader/cels_star_back.sht", 0.4, -10, -10, -30)
CelestialWithoutCorona("shader/starglow_radial.sht", .05, -10, -10, -30)
CelestialWithoutCorona("shader/cels_star_back.sht", 0.25, -41, 20, -5)
CelestialWithoutCorona("shader/starglow_radial.sht", .03, -41, 20, -5)
CelestialWithoutCorona("shader/cels_star_back.sht", 0.35, 51, 10, 13)
CelestialWithoutCorona("shader/starglow_radial.sht", .03, 51, 10, 13)
CelestialWithoutCorona("shader/cels_star_back.sht", 0.70, -40, 34, 10)
CelestialWithoutCorona("shader/starglow_radial.sht", .05, -40, 34, 10)
}
}
// ======================================================================
@@ -1,103 +0,0 @@
// ======================================================================
//
// space_ord_mantell.mif
//
// ======================================================================
#include "../../../../../include/SpaceTerrainAppearanceTemplate.inc"
// ======================================================================
FORM "STAT"
{
FORM "0000"
{
Info(10000.00)
ClearColor(0.0, 0.0, 0.3)
SkyBox6Sided("nebula_ord_mantell")
AmbientLight(0.2, 0.15, 0.15)
MainParallelLight(.6, 0.4, 1.0, 2.5, 1.80, 1.0, 20, -90, -90)
ParallelLight(0.5, 0.3, 0.1, -45, 3, 90)
EnvironmentMap("texture/env_space_corl.dds")
Fog(0, 0, 0, 0.1)
Stars("terrain/colorramp/stars_tato.tga", 15000)
Dust(750, 64)
Planet("appearance/planet_ord_mantell.pln", -86, 25, -90, 0, 0, 0, 0, 0, 0)
//ORD_MANTELL
Planet("appearance/planet_ord_mantell_moon_02.pln", -100, 42, -25, 45, 15, 15, 0, 0, 0)
//ORD_MANTELL_MOON_02
Planet("appearance/planet_ord_mantell_moon_02.pln", -78, 6, -32, 45, 15, 15, 0, 0, 0)
//ORD_MANTELL_MOON_02
Planet("appearance/planet_ord_mantell_moon_02.pln", -29, 33, -83, 45, 15, 15, 0, 0, 0)
//ORD_MANTELL_MOON_02
Planet("appearance/planet_ord_mantell_moon_02.pln", -122, 12, -41, 45, 15, 15, 0, 0, 0)
//ORD_MANTELL_MOON_02
Planet("appearance/planet_ord_mantell_moon_02.pln", -45, 34, -53, 45, 15, 15, 0, 0, 0)
//ORD_MANTELL_MOON_02
Planet("appearance/planet_ord_mantell_moon_02.pln", -52, 8, -145, 45, 15, 15, 0, 0, 0)
//ORD_MANTELL_MOON_02
Planet("appearance/planet_ord_mantell_moon.pln", -39, 30, -58, 45, 15, 15, 0, 0, 0)
//ORD_MANTELL_MOON
Planet("appearance/planet_ord_mantell_moon.pln", -14, 10, -138, -45, -15, 30, 0, 0, 0)
//ORD_MANTELL_MOON
Planet("appearance/planet_ord_mantell_moon_03.pln", -71, 35, -26, 45, 15, 15, 0, 0, 0)
//ORD_MANTELL_MOON_03
Planet("appearance/planet_ord_mantell_moon_03.pln", -28, 39, -79, 45, 15, 15, 0, 0, 0)
//ORD_MANTELL_MOON_03
Planet("appearance/planet_ord_mantell_moon_03.pln", -57, -17, -59, 45, 15, 15, 0, 0, 0)
//ORD_MANTELL_MOON_03
Planet("appearance/planet_ord_mantell_moon_03.pln", -48, 57, -120, 45, 15, 15, 0, 0, 0)
//ORD_MANTELL_MOON_03
Object("appearance/pt_starfield_02.prt", -1200, 1000, 1200, -45, 0, 0, 1)
Object("appearance/pt_starfield_02.prt", 0, 2000, 0, 0, 90, 0, 1)
Object("appearance/pt_starfield_02.prt", -1200, 0, 1200, 0, 0, 0, 1)
Object("appearance/pt_starfield_04.prt", -1200, -1000, 1200, -45, 0, 0, 1)
Object("appearance/pt_starfield_02.prt", 0, -2000, 0, 0, 90, 0, 1)
Object("appearance/pt_starfield_02.prt", 1500, 200, 700, 90, 0, 0, 1)
CelestialWithoutCorona("shader/cels_star_back.sht", 0.80, 11, -30, -60)
CelestialWithoutCorona("shader/starglow.sht", 0.55, 11, -30, -60)
CelestialWithoutCorona("shader/cels_star_back.sht", 0.3, 20, 0, 50)
CelestialWithoutCorona("shader/cels_star_back.sht", 0.30, 60, 25, -30)
CelestialWithoutCorona("shader/starglow.sht", 0.4, 60, 25, -30)
CelestialWithoutCorona("shader/cels_star_back.sht", 0.30, -60, 0, 30)
CelestialWithoutCorona("shader/starglow_radial.sht", 0.075, -60, 0, 30)
CelestialWithoutCorona("shader/cels_star_back.sht", 0.3, 21, 21, 21)
CelestialWithoutCorona("shader/starglow_radial.sht", .05, 21, 21, 21)
CelestialWithoutCorona("shader/cels_star_back.sht", 0.25, 21, 31, 1)
CelestialWithoutCorona("shader/starglow_radial.sht", .03, 21, 31, 1)
CelestialWithoutCorona("shader/cels_star_back.sht", 0.4, -10, -10, -30)
CelestialWithoutCorona("shader/starglow_radial.sht", .05, -10, -10, -30)
CelestialWithoutCorona("shader/cels_star_back.sht", 0.25, -41, 20, -5)
CelestialWithoutCorona("shader/starglow_radial.sht", .03, -41, 20, -5)
CelestialWithoutCorona("shader/cels_star_back.sht", 0.35, 51, 10, 13)
CelestialWithoutCorona("shader/starglow_radial.sht", .03, 51, 10, 13)
CelestialWithoutCorona("shader/cels_star_back.sht", 0.70, -40, 34, 10)
CelestialWithoutCorona("shader/starglow_radial.sht", .05, -40, 34, 10)
}
}
// ======================================================================
@@ -1,53 +0,0 @@
// ======================================================================
//
// space_tatooine.mif
// asommers
//
// sample SpaceTerrainAppearanceTemplate
//
// ======================================================================
#include "../../../../../include/SpaceTerrainAppearanceTemplate.inc"
// ======================================================================
FORM "STAT"
{
FORM "0000"
{
ClearColor(0, 0, 0.3)
SkyBox6Sided("nebula2")
AmbientLight(0.35, 0.28, 0.35)
MainParallelLight(1.15, 0.90, 0.75, 1.75, 1.00, .5, -135, -45, -50)
ParallelLight(0.60, 0.20, 0.3, -80, 180, 0)
EnvironmentMap("texture/env_space_tato.dds")
Fog(0, 0, 0, 0.1)
Stars("terrain/colorramp/stars_tato.tga", 24000)
Dust(750, 64)
Planet("appearance/planet_tatooine.pln", 50, -520, 0, 0, 10, -30, 0, 2.4, 0)
Planet("appearance/planet_tatooine_moon.pln", 400, 120, -200, -50, 0, 0, 0, .95, 0)
Planet("appearance/planet_tatooine_moon_02.pln", 280, 0, -240, 0, 10, 0, 0, .95, 0)
Planet("appearance/planet_tatooine_moon_02.pln", 350, -20, -420, 0, -10, 0, 0, .95, 0)
CelestialWithoutCorona("shader/cels_star_back.sht", 0.5, -21, -30, -71)
CelestialWithoutCorona("shader/starglow_radial.sht", .25, -21, -30, -71)
CelestialWithoutCorona("shader/cels_star_back.sht", .75, -1, -1, -1)
CelestialWithoutCorona("shader/starglow_radial.sht", .5, -1, -1, -1)
CelestialWithoutCorona("shader/cels_star_back.sht", 0.2, -21, -21, -1)
CelestialWithoutCorona("shader/starglow.sht", .2, -21, -21, -1)
CelestialWithoutCorona("shader/cels_star_back.sht", 0.4, 1, -1, 1)
CelestialWithoutCorona("shader/starglow_radial.sht", .05, 1, -1, 1)
CelestialWithoutCorona("shader/cels_star_back.sht", 0.5, 1, -40, -3)
CelestialWithoutCorona("shader/starglow.sht", .2, 1, -40, -3)
CelestialWithoutCorona("shader/cels_star_back.sht", 0.3, 1, -20, 80)
CelestialWithoutCorona("shader/starglow_radial.sht", .08, 1, -20, 80)
CelestialWithoutCorona("shader/cels_star_back.sht", 0.22, 20, 20, 30)
CelestialWithoutCorona("shader/starglow_radial.sht", .1, 20, 20, 30)
CelestialWithoutCorona("shader/cels_star_back.sht", 0.4, -50, 40, 10)
CelestialWithoutCorona("shader/starglow_radial.sht", .04, -50, 40, 10)
}
}
// ======================================================================
@@ -1,53 +0,0 @@
// ======================================================================
//
// space_tatooine.mif
// asommers
//
// sample SpaceTerrainAppearanceTemplate
//
// ======================================================================
#include "../../../../../include/SpaceTerrainAppearanceTemplate.inc"
// ======================================================================
FORM "STAT"
{
FORM "0000"
{
ClearColor(0, 0, 0.3)
SkyBox6Sided("nebula2")
AmbientLight(0.35, 0.28, 0.35)
MainParallelLight(1.15, 0.90, 0.75, 1.75, 1.00, .5, -135, -45, -50)
ParallelLight(0.60, 0.20, 0.3, -80, 180, 0)
EnvironmentMap("texture/env_space_tato.dds")
Fog(0, 0, 0, 0.1)
Stars("terrain/colorramp/stars_tato.tga", 24000)
Dust(750, 64)
Planet("appearance/planet_tatooine.pln", 50, -420, 0, 0, 10, -30, 0, 2.4, 0)
Planet("appearance/planet_tatooine_moon.pln", 400, 120, -200, -50, 0, 0, 0, .95, 0)
Planet("appearance/planet_tatooine_moon_02.pln", 280, 0, -240, 0, 10, 0, 0, .95, 0)
Planet("appearance/planet_tatooine_moon_02.pln", 350, -20, -420, 0, -10, 0, 0, .95, 0)
CelestialWithoutCorona("shader/cels_star_back.sht", 0.5, -21, -30, -71)
CelestialWithoutCorona("shader/starglow_radial.sht", .25, -21, -30, -71)
CelestialWithoutCorona("shader/cels_star_back.sht", .75, -1, -1, -1)
CelestialWithoutCorona("shader/starglow_radial.sht", .5, -1, -1, -1)
CelestialWithoutCorona("shader/cels_star_back.sht", 0.2, -21, -21, -1)
CelestialWithoutCorona("shader/starglow.sht", .2, -21, -21, -1)
CelestialWithoutCorona("shader/cels_star_back.sht", 0.4, 1, -1, 1)
CelestialWithoutCorona("shader/starglow_radial.sht", .05, 1, -1, 1)
CelestialWithoutCorona("shader/cels_star_back.sht", 0.5, 1, -40, -3)
CelestialWithoutCorona("shader/starglow.sht", .2, 1, -40, -3)
CelestialWithoutCorona("shader/cels_star_back.sht", 0.3, 1, -20, 80)
CelestialWithoutCorona("shader/starglow_radial.sht", .08, 1, -20, 80)
CelestialWithoutCorona("shader/cels_star_back.sht", 0.22, 20, 20, 30)
CelestialWithoutCorona("shader/starglow_radial.sht", .1, 20, 20, 30)
CelestialWithoutCorona("shader/cels_star_back.sht", 0.4, -50, 40, 10)
CelestialWithoutCorona("shader/starglow_radial.sht", .04, -50, 40, 10)
}
}
// ======================================================================
@@ -1,54 +0,0 @@
// ======================================================================
//
// space_tatooine.mif
// asommers
//
// sample SpaceTerrainAppearanceTemplate
//
// ======================================================================
#include "../../../../../include/SpaceTerrainAppearanceTemplate.inc"
// ======================================================================
FORM "STAT"
{
FORM "0000"
{
ClearColor(0, 0, 0.3)
SkyBox6Sided("nebula_yavn")
AmbientLight(0.3, 0.35, 0.35)
MainParallelLight(1.0, 0.75, 0.7, 2.25, 1.80, 1.5, -50, -50, -50)
ParallelLight(0.3, 0.45, 0.7, 50, 70, 50)
EnvironmentMap("texture/env_space_corl.dds")
Fog(0, 0, 0, 0.1)
Stars("terrain/colorramp/stars_tato.tga", 20000)
Dust(750, 64)
Planet("appearance/planet_yavin.pln", 360, 0, -580, 0, 10, 10, 30, 1.12, 0)
Planet("appearance/planet_naboo_moon.pln", 250, 30, 40, 180, -20, -10, 0, .95, 0)
Planet("appearance/planet_tatooine_moon_03.pln", -200, 30, 5, 0, 0, 20, 30, .94, 0)
Planet("appearance/planet_yavin4.pln", -20, 10, -190, 200, -5, -15, 30, .96, 0)
Planet("appearance/planet_naboo_moon.pln", -450, 40, -300, 40, -20, -10, 90, .94, 0)
CelestialWithoutCorona("shader/cels_star_back.sht", 0.2, -21, -30, -71)
CelestialWithoutCorona("shader/starglow.sht", 0.2, -21, -30, -71)
CelestialWithoutCorona("shader/cels_star_back.sht", 1.5, -50, -50, -50)
CelestialWithoutCorona("shader/starglow_radial.sht", .3, -50, -50, -50)
CelestialWithoutCorona("shader/cels_star_back.sht", 0.35, -21, -21, -21)
CelestialWithoutCorona("shader/starglow.sht", 0.2, -21, -21, -21)
CelestialWithoutCorona("shader/cels_star_back.sht", 0.58, 21, 31, 1)
CelestialWithoutCorona("shader/starglow.sht", 0.2, 21, 31, 1)
CelestialWithoutCorona("shader/cels_star_back.sht", 0.35, 10, -40, -3)
CelestialWithoutCorona("shader/starglow.sht", 0.2, 10, -40, -3)
CelestialWithoutCorona("shader/cels_star_back.sht", 0.55, 41, 20, 5)
CelestialWithoutCorona("shader/starglow.sht", 0.2, 41, 20, 5)
CelestialWithoutCorona("shader/cels_star_back.sht", 0.35, -51, 10, -13)
CelestialWithoutCorona("shader/starglow.sht", 0.2, -51, 10, -13)
CelestialWithoutCorona("shader/cels_star_back.sht", 0.8, -40, 34, 10)
CelestialWithoutCorona("shader/starglow.sht", 0.2, -40, 34, 10)
}
}
// ======================================================================