4227 Commits

Author SHA1 Message Date
John
2f93050dda fix certification requirement message for vwing 2022-01-03 19:38:46 -05:00
John
b36b02a0f0 Update player_saga_quest.java 2021-12-14 12:01:29 -05:00
John
ba809d78f6 stupid fix 2021-11-01 18:52:26 -04:00
John
07ca081c3b Merge pull request #339 from BloodCommando/3.1
Fixes WoD Player Houses to Reflect the Appropriate Appearances & Fixes Sign Alignment.
2021-10-14 21:11:48 -04:00
BloodCommando
65d2059a8a Fixes WoD House Sign Alignment
This fix is required after the appropriate appearances were fixed for the WoD player houses.
2021-10-14 20:59:20 -04:00
BloodCommando
8a8910f769 Fixes WoD huts to reflect the appropriate appearance
Player versions of the Witch hut houses were giving players the wrong hut that didn't match the one in the draft schematic screen/was on live.
2021-10-13 20:50:39 -04:00
AconiteX
6d29a28cdc Fix Spiderclan Acolyte Spawns for "...And Found" WoD Quest 2021-10-06 07:15:13 -04:00
AconiteX
0a1063e944 Update spider_cave_spawner.java 2021-10-06 07:03:25 -04:00
AconiteX
8bf467d566 Fix WoD First Sister Alter Interaction 2021-10-06 06:37:39 -04:00
AconiteX
b3eee12e73 Update singing_mt_clan_guardian.java 2021-10-06 05:02:00 -04:00
AconiteX
91a02efe30 Update transform.java 2021-10-06 03:42:58 -04:00
AconiteX
d43a32fa07 Remove Spiderclan DNA scripts
This was refactored into creatures.tab
2021-10-06 03:41:37 -04:00
AconiteX
2158863764 Seed Jar Updates 2021-10-06 03:37:45 -04:00
AconiteX
36a11c7e6e Update corrupted_rancor_mutation_npc.java 2021-10-06 03:35:20 -04:00
AconiteX
1146f92222 Update interior_layout_utility.java 2021-10-06 03:31:01 -04:00
AconiteX
be4ef4b548 Create interior_layout_utility.java 2021-10-06 03:04:36 -04:00
AconiteX
2256c02c05 Update combat_ship_player.java 2021-10-05 23:40:58 -04:00
AconiteX
b2abff0972 Fix Doing Your Duty Phase III Spawns 2021-10-03 08:40:33 -04:00
AconiteX
fc428f5532 Update buildout_utility.java 2021-10-03 05:41:58 -04:00
AconiteX
c2833484b1 Update combat_ship_player.java 2021-09-28 01:56:41 -04:00
AconiteX
65977703ec Update buy_back_container.tpf 2021-09-28 01:32:38 -04:00
Erusman
13f029a46b Not sure how this escaped us for so long. Add new end of line on arrangement_structure.mif 2021-09-26 14:14:50 -07:00
AconiteX
90cb23d6de grantSkill update 2021-09-25 16:32:09 -04:00
John
80e9eeeadb Merge pull request #334 from talisaknight/patch-2 2021-09-23 13:41:52 -04:00
Talisa Knight
b47dbf55e8 Added Config Overrides for GMF Currency Limits. 2021-09-23 12:38:39 -05:00
erusman
2620fbe7fe Fix yt1300 house schematic to point to correct shared template 2021-09-19 11:37:09 -07:00
AconiteX
d998af72ba Scripting Alarm Clock Refactor 2021-09-19 12:03:54 -04:00
AconiteX
2fc6ea8e3b GCW Invasion Quest Updates 2021-09-19 09:30:11 -04:00
AconiteX
1c97ecd280 Merge branch '3.1' of https://github.com/SWG-Source/dsrc into 3.1 2021-09-19 08:22:10 -04:00
AconiteX
4ed96e2232 Require GCW Invasion Mob Kills be in GCW Invasion Regions for Quest Credit 2021-09-19 08:22:08 -04:00
John
dd39dbddb4 Merge pull request #327 from BloodCommando/3.1 2021-09-18 19:49:50 -04:00
BloodCommando
d39f0b6d96 GMF Spooky Hand Script Adjustments
Third time is the charm.
2021-09-18 18:52:20 -04:00
BloodCommando
1de8ba1ce4 Refinements to GMF Spooky Hand Adjustments
Removed variable declaration, duplicate playerLaugh and unneeded check if the player doesn't have the buff. Moved playerLaugh to play regardless as its what is intended.

Thanks to Aconite for helping me spot these.
2021-09-18 18:43:09 -04:00
BloodCommando
534d1c132c GMF Spooky Hand Adjustments
Adjusts Ponda Baba's arm in the master item list to reflect how it was on live, this removes the autostack and 1 time use it previously had. Implemented script side for the spooky hand buff so it correctly gives bonus tokens as it did on live (+1 token per successful horrified scare and +2 tokens per successful terrified scare).
2021-09-17 19:13:13 -04:00
AconiteX
e88dc114fc Update vehicle_control_device.java
Small adjustment here to make this more logical, show "Lava Resistance: 100%" attribute if the template already has resistance OR if the lava resistance kit has been used on the vehicle, not just if the kit has been used.
2021-09-16 13:32:13 -04:00
AconiteX
1fdcf9f219 Implement Vehicle Lava Resistance Kit 2021-09-16 09:54:47 -04:00
John
0139cb91f4 Merge pull request #323 from BloodCommando/3.1
Lava Resistant Kit Schematic Restoration
2021-09-12 13:57:36 -04:00
BloodCommando
d543e5fcfd Lava Resistant Kit Schematic Restoration
Restores the schematic for the Lava Resistant Kit per Hotfix 17.5. The actual object for the kit itself is already in under object/tangible/veteran_reward/vehicle_lava_res_kit.tpf. This leaves the script and the functionality to be added to the actual object itself.
2021-09-12 13:53:07 -04:00
AconiteX
1671ffca4e Update player_building.java 2021-09-02 21:25:15 -04:00
AconiteX
654a54e902 Create dungeon_utility.java 2021-09-01 03:39:26 -04:00
AconiteX
f41570040e master > 3.1 update 2021-08-30 13:04:06 -04:00
AconiteX
7e1bf2c412 Update collection_use_object_on_object.java 2021-08-29 19:30:53 -04:00
AconiteX
12d55a1fac Fix Nym's DNA Extractor / Collection handle object on object 2021-08-29 19:28:04 -04:00
AconiteX
bf6e64125d Add in-game ant compile_java support 2021-08-29 10:07:34 -04:00
AconiteX
a5292cc59c Fix missed commit files for feature bit removal 2021-08-29 10:06:47 -04:00
AconiteX
70fc8d9af1 Script Class Loader Refactor
This bug-fixes a few things and replaces some stuff:

* The old defaultLoad TreeSet where you needed to manually add each script to the default load list has been replaced with a dynamic solution so modifying this in the future each time a base script class is added should be unnecessary (also it's an immutable HashSet now because there's no reason for it to be a TreeSet).
* Likewise, adding inner classes (and enums) to library scripts not in the default load should no longer fail to load during the normal loading process nor should it cause ClassNotFound/NoClassDefError/NoSuchMethodException errors.
* Fixed a bunch of raw use of parameterized class warnings.
* Set DEBUG = true for native java logging API to log everything happening here since it's a bit awkward to try and log through base_class.LOG when we haven't loaded it yet, so a tiny custom logging implementation has been added.
* Cleaned up so it's a bit more readable and easier to customize how we were checking if a class was from Java/JDK for the default load process, and also flagged that if you need to add custom libraries, you can just throw the class prefix into the new array and then include the lib in whatever you're doing.
* Switched RandomAccessFile.read() to .readFully() since that is available now and it does the same thing as what we were doing but more clearly.
2021-08-28 15:21:33 -04:00
AconiteX
8da41b8686 Companion for Cell Permission Updates 2021-08-20 00:52:30 -04:00
AconiteX
b9bb323baa Make getPlayerId more verbose 2021-08-20 00:51:35 -04:00
AconiteX
180d30c753 Companion to Admin Account Routing Refactor 2021-08-16 16:24:36 -04:00
AconiteX
b21276d9ba Complete FT/FB/SB Deprecation 2021-08-15 05:49:07 -04:00