Cekis
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9ecee9685e
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Fixed issue where death blows would not work properly.
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2016-06-12 16:26:44 +01:00 |
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Cekis
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8c5dc831c9
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Removed unnecesary assignment added previously to debug.
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2016-06-12 15:11:14 +01:00 |
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Cekis
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4857693cc8
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Fixed issue where structure deed could not be reclaimed from a placed player structure.
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2016-06-12 15:06:54 +01:00 |
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Cekis
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1f7c9e90fb
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Added check to see that only actual players in the group (i.e. not droids) are checked for access rights.
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2016-05-29 18:29:15 +01:00 |
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Cekis
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d20abbb550
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Added more logging to player structure deeds.
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2016-05-29 08:16:34 +01:00 |
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Cekis
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23376b79b8
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Added check to make sure taunting pilot is valid and player is valid.
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2016-05-29 07:03:53 +01:00 |
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Cekis
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69005fa160
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Added logging for creating a ship chassis that can't be created.
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2016-05-29 06:59:16 +01:00 |
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Cekis
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66e1da267a
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Changed debug messages.
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2016-05-29 05:41:01 +01:00 |
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Cekis
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6a36e6e1d2
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Changed logging for debugging on player structures.
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2016-05-28 19:09:45 +01:00 |
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Cekis
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1cac88a0b1
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Added extra logging and fixed a stupid issue on my part.
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2016-05-27 16:12:33 +01:00 |
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Cekis
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35eac280cc
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Fixed issue where capitol ship could not be destroyed if attacker location was bad (possibly due to ai issue).
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2016-05-27 15:45:22 +01:00 |
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Cekis
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7b633ecd22
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Prevented error from occurring while looting corpse if the corpse was no longer valid.
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2016-05-27 15:08:01 +01:00 |
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Cekis
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c0e0d8b846
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Avoided creating space loot items if the player's inventory (ship or personal) was full.
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2016-05-27 14:50:16 +01:00 |
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Cekis
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f6a699c4ab
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Adding logging for house placement.
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2016-05-25 23:39:55 +01:00 |
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Cekis
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a6b9647a00
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Fixed issues where objects did not exist yet action was still being taken on them.
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2016-05-25 01:25:55 +01:00 |
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Cekis
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25292e500c
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Fixed issue if the house deed doesn't exist.
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2016-05-25 01:00:05 +01:00 |
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Cekis
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d145d9d7f1
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Fixed null pointer issue with travel terminals when coming from a bad city.
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2016-05-23 14:57:28 +01:00 |
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Cekis
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eafdeef933
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Fixed issue when placing a temporary structure and the template for the deed was null - most likely due to the structure not having a deed in the first place via placing in god mode maybe.
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2016-05-23 03:58:06 +01:00 |
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Cekis
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ea966dab86
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Fixed issue that resulted in a null pointer if player was missing space destination obj var during transition.
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2016-05-23 03:53:12 +01:00 |
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DarthArgus
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10b1e4a5a5
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don't need this either...so many workarounds that don't really apply to a fresh server
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2016-05-23 00:33:34 +00:00 |
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DarthArgus
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f70255989e
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kill ship refire fix
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2016-05-23 00:32:15 +00:00 |
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Cekis
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509fea8584
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Fixed crafting for Java 8.
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2016-05-09 02:26:11 +01:00 |
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DarthArgus
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437f499e65
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don't exclude javas
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2016-05-05 21:06:04 +00:00 |
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Cekis
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25c66219ae
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Optimized GMF scripts and fixed a few bugs with stack counts and the halloween projector.
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2016-04-28 21:33:09 +01:00 |
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Cekis
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c9cfda25c9
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More Java optimizations and code review for library and spawning systems.
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2016-03-18 16:37:40 +00:00 |
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Cekis
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4cbc3507a7
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Fixed some warnings DA was getting.
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2016-03-17 19:24:10 +00:00 |
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Cekis
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b262d6e15f
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Java code enhancements for most of the java library and other areas (lots more to come).
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2016-03-16 06:21:15 +00:00 |
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Cekis
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5a8b19e135
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Re-write of AI and Utils Java classes... and some adjustments to obj_id class as well.
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2016-03-12 16:46:53 +00:00 |
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Cekis
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1af6a478d9
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Removed line that sets the player objvar on a newly created POI waypoint for a quest. Apparently you cannot set objvars on waypoints.
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2016-03-01 09:01:16 +01:00 |
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DarthArgus
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eb3c238160
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Revert "not a java guy, so don't shoot me if this isn't right, i'll test and revert if not"
This reverts commit 1ced51870e.
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2016-02-07 14:14:28 -06:00 |
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DarthArgus
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1ced51870e
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not a java guy, so don't shoot me if this isn't right, i'll test and revert if not
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2016-02-07 14:09:18 -06:00 |
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DarthArgus
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2a66b4b649
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this fixes the falcon areas spam message...
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2016-01-31 01:40:33 -06:00 |
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DarthArgus
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898a6bd9e9
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Revert "theroretically this will fix the warnings about space_npe_falcon_area.iff"
This reverts commit f9ff9dd727.
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2016-01-31 01:29:25 -06:00 |
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DarthArgus
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0081f64536
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Revert "java pisses me off"
This reverts commit 5e586db156.
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2016-01-31 01:29:05 -06:00 |
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DarthArgus
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5e586db156
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java pisses me off
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2016-01-31 01:08:53 -06:00 |
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DarthArgus
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f9ff9dd727
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theroretically this will fix the warnings about space_npe_falcon_area.iff
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2016-01-31 01:06:51 -06:00 |
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DarthArgus
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fb967e041a
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fix misspellings of mos taike, thus fixing the npc patrols
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2016-01-18 02:32:24 -06:00 |
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Cekis
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a8bf988381
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Made a few optimizations by removing unused code. Also made some changes where data types were mixed.
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2015-12-08 02:31:28 +01:00 |
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Cekis
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93a7a84a92
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Fixed issues with Class Cast Exceptions when crafting Armor
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2015-12-04 06:18:39 +01:00 |
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DarthArgus
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bbee2d328c
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who isn't sick of converting the freaking scripts? this negates the need
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2015-11-24 09:27:45 -06:00 |
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DarthArgus
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2e64106bc8
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syntax fix
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2015-11-16 19:32:51 -06:00 |
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DarthArgus
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9eac27256b
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try the order of operations from the rollup
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2015-11-16 19:25:54 -06:00 |
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DarthArgus
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7ecf412d30
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shot in the dark
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2015-11-16 11:23:59 -06:00 |
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DarthArgus
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3a22303bb0
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house packup: shouldn't it always go into the owner's datapad? we have a
separate func for non-owner packup so this may need cleanup
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2015-11-16 10:30:16 -06:00 |
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DarthArgus
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e8850b3e5f
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this helped nothingRevert "REVERT THIS once the mail system works"
This reverts commit 5a0d2eebff747f22c980594e5317daff2e1970e2.
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2015-11-11 21:02:03 -06:00 |
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DarthArgus
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518be01e77
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REVERT THIS once the mail system works
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2015-11-11 20:24:50 -06:00 |
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DarthArgus
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c99d1c682e
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i hope i didn't just break something
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2015-11-08 21:31:01 -06:00 |
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DarthArgus
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6c4eb00615
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fix mistake
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2015-10-31 02:12:38 -05:00 |
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DarthArgus
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aed336bde4
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broken switches
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2015-10-30 13:46:12 -05:00 |
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DarthArgus
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e886f63a79
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fixing borked scripts
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2015-10-30 13:19:14 -05:00 |
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