Commit Graph
34 Commits
Author SHA1 Message Date
TekaohandGitHub 5c2e112349 Java 11.0.2 migration (#32)
* Code compiles - execution NOT tested

* updating gitignore

* Removed intellij settings files

* Removed more intellij files

* Added exclusion for JDK classes.

* Fixed purchasing script for vendors that have listed coin types.

* Updated script to not kick off until the entire preload is complete.

* adds static name entry for Solo movie poster and tcg9 vendor entry

* clean up empty and orphaned object templates

* adds placeholder black market (static) spawns

* corrects entries for the video game table to correctly set it in tcg series 2 and remove series 1 console errors

* Updated gitignore and removed intellij project files

* Fixed appearance reference for thranta payroll and kashyyyk door, added skipLosCheck objvar due to cannit see issue. Requires updated src

* Fixed appearance and template for terminal (#2)

* Fixed appearance and template for terminal (#3)

* Fixed appearance and template for terminal (#4)

* Deleted another faulty/orphaned object template

* Fixed gcw ranks option on frog. Only issue is that it doesn't award the officer commands or badges.

* Fixed some unneeded java 11 changes
2019-04-18 18:31:52 -05:00
CekisSWG 9a7e27d1a6 Last round of import optimizations. 2018-06-07 01:44:05 +01:00
CekisSWG 8f57e25035 Various import statement cleanups. 2018-05-30 01:26:22 +01:00
CekisSWG c467197474 Cleaned up imports on some files I touched. 2018-05-14 06:48:03 +01:00
CekisSWG 657da4c3e8 Fixed issue with GCW Point reward multipliers using the wrong value. 2018-05-05 19:04:55 +01:00
Cekis 50cb6362e4 Fixed merge issues. 2018-03-26 01:21:00 +01:00
Cekis 174343db8e bug fixes 2018-03-18 05:36:55 +00:00
Cekis 9959e1ce8b Completed Space GCW restoration. 2018-03-17 17:27:08 +00:00
Cekis d0aef6cdd8 WIP: Final battle controller adjustments made. 2018-03-17 04:34:19 +00:00
Cekis d5eba026a8 WIP: all ship tests are complete - battle types as well - pre-system test. 2018-03-11 02:02:10 +00:00
Cekis 42a5fb77ec WIP: Added ace pilot appearances and fixed ace pilot qualification. 2018-03-02 08:34:44 +00:00
Cekis 9f5422b935 WIP: qualifying by destroying support ships and hitting capital ships now working correctly. 2018-02-28 07:18:59 +00:00
Cekis 642cc82cba WIP: added status updates and spacebattlestatus command 2018-02-25 20:53:17 +00:00
Cekis c22c7e20bd WIP: Space GCW: Battle controller working - full battle cycle tested. 2018-02-22 05:51:16 +00:00
Cekis f7c18db65f IN WORK - more Space GCW 2018-01-20 19:58:07 +00:00
Cekis 5b25270ea5 WIP: NOT DONE - Adding Space GCW - in progress. 2018-01-16 09:14:54 +00:00
Cekis f0a5c34c5f Added check to make sure the trader participating in the city invasions and is trying to build defenses that they have the crafting tool required for building. 2017-01-30 03:19:42 +00:00
Cekis b928504f80 Removed bad logging. 2017-01-29 07:23:22 +00:00
Cekis 8c60fa5fcf Revamped City Invasion timer system to now work properly. 2017-01-28 23:38:35 +00:00
Cekis 421dfa3adb Added invasion timers to Planetary Map. 2016-08-11 08:45:11 +01:00
Cekis 48e4ff35ab Added Imperial Recruiters and Lt. Harburik to Mos Eisley. 2016-05-30 06:54:40 +01:00
Cekis 523f9313bb Added logging for the GCW Updater to prevent issues. 2016-05-29 07:49:27 +01:00
DarthArgus bbee2d328c who isn't sick of converting the freaking scripts? this negates the need 2015-11-24 09:27:45 -06:00
PrisonCamp 054a51f5e6 Fixed the Following:
Updated Generic Spawner Script
Removed OP Buff from GCW City Generals
Turrets in Bestine no longer shoot Bounty Hunters
GCW Defensive Generals are Invulnerable until the last 15 minutes of the invasion.
Fixed GM Kill command
2015-02-13 18:28:39 -08:00
PrisonCamp 2c8a2c1d47 Fixed the following:
You can now rename your beast as much as you would like.
Police officers will no longer harass corpses.
Static NPC's conversing will now successfully converse with one another.
When a player dies, the pet will go invulnerable and be immediately packed up.
When respecing professions, your weapon will now be unequiped.
Fixed the chat system for some NPC's.
You can now only mount your vehicle from less than 5 meters.
Quest items that can be clicked on cannot be used from less than 5 meters.
Added a message to the QaSetup script, notifying the QA that they have received their items.
2015-01-30 16:23:48 -08:00
PrisonCamp 6a9522ef94 Removed unnecessary references and cleaned up scripts. 2015-01-18 02:05:57 -08:00
PrisonCamp a51c86f9a8 Added super function to call original parent function. This was not being called, and the result was many functions not happening in-game as they should(ie. no particle effects floating above pylons in GCW invasions).
This now allows the child function to call its parent function's code along with its own.

TODO: Add this function to the compiler.
2015-01-01 15:37:53 -08:00
nightsister f42042779e Merge pull request #12 in SWGNXT/dsrc from mapFixes to nge-content
* commit '4a2df4f766fb559e370043a405657b9b8fe13461': (35 commits)
  Fixed minor issue with space npc spawners
  Added many missing objects, scripts, and objvars to the Warren
  Fixed Empty Object Template Issue
  Fixed Missing Object Template Issue
  Fixed Empty Object Template Issue
  Added a check to make sure player is close to object when utilizing it
  *Commented out unnecessary code for Turret *Updated Turret to working Turret System
  *Updated Turret to working Turret System, however left it disabled until we decide to put it back in *Fixed location of Clone Relics Computer *Added a Method that finds the elevator terminal spawned from buildouts and removes default elevator script and replaces it with Warren script.  This is to prevent exploiting.
  Added a check to make sure player is close to object when utilizing it
  Added a check to make sure player is close to object when utilizing it
  Added a check to make sure player is close to object when utilizing it
  Added God Mode bypass for cell permissions
  Added a check to make sure player is close to object when utilizing it
  Added a check to make sure player is close to object when utilizing it
  Added 2 animations to Mirla to make her not so emotionless
  Added a check to make sure player is close to object when utilizing it
  Added God Mode Bypass for Entering Cell
  Added a check to make sure player is close to object when utilizing it
  Added a check to make sure player is close to object when utilizing it
  Added a check to make sure player is close to object when utilizing it
  ...
2014-12-07 17:54:48 -05:00
PrisonCamp a50fdc269b Added Method to Spawn Terminals 2014-11-23 08:54:11 -08:00
PrisonCamp 1456639e1f *Added OnAttach trigger in order to keep compatible with buildout tables
*Added missing code to triggers that should have inherited code from flip_banner.script, but did not.
*Commented out onHearSpeech trigger due to no God Mode check.
*Added messageHandler to CheckBannerImpulse.. should have inherited code from flip_banner.script, but did not.
2014-11-11 02:00:16 -08:00
PrisonCamp 51773759a8 *Added OnAttach trigger in order to keep compatible with buildout tables 2014-11-11 01:58:30 -08:00
Eric Barr 4957f948b0 Reverted scripts back to initial state we received them 2014-03-31 10:01:52 -07:00
Eric Barr bb6c3884a5 Removed files that don't need to be tracked 2014-03-31 09:55:49 -07:00
Dallin Wellington 0a0796d1a9 Initial commit. 2013-09-10 23:17:15 -07:00