Commit Graph
3569 Commits
Author SHA1 Message Date
PrisonCamp ef4bea5be4 Fixed empty NPC Template 2014-12-14 09:28:40 -08:00
Redacted by Stellabellum INC b5b3b8f7e1 Fixed empty NPC Template 2014-12-14 09:28:34 -08:00
PrisonCamp f3c1e7ab82 Fixed empty NPC Template 2014-12-14 09:28:34 -08:00
Redacted by Stellabellum INC 668511dd22 Fixed empty NPC Template 2014-12-14 09:28:26 -08:00
PrisonCamp 28a2031195 Fixed empty NPC Template 2014-12-14 09:28:26 -08:00
Redacted by Stellabellum INC a3df33345f Fixed empty NPC Template 2014-12-14 09:28:18 -08:00
PrisonCamp 5444892186 Fixed empty NPC Template 2014-12-14 09:28:18 -08:00
Redacted by Stellabellum INC 1cb2ee4021 You can now see palaces(eg. Jabba's Palace) from over 2000m away. 2014-12-14 09:27:55 -08:00
PrisonCamp 4fe604ba5e You can now see palaces(eg. Jabba's Palace) from over 2000m away. 2014-12-14 09:27:55 -08:00
Redacted by Stellabellum INC ce9eafda2d Merge pull request #12 in SWGNXT/dsrc from mapFixes to nge-content
* commit '4a2df4f766fb559e370043a405657b9b8fe13461': (35 commits)
  Fixed minor issue with space npc spawners
  Added many missing objects, scripts, and objvars to the Warren
  Fixed Empty Object Template Issue
  Fixed Missing Object Template Issue
  Fixed Empty Object Template Issue
  Added a check to make sure player is close to object when utilizing it
  *Commented out unnecessary code for Turret *Updated Turret to working Turret System
  *Updated Turret to working Turret System, however left it disabled until we decide to put it back in *Fixed location of Clone Relics Computer *Added a Method that finds the elevator terminal spawned from buildouts and removes default elevator script and replaces it with Warren script.  This is to prevent exploiting.
  Added a check to make sure player is close to object when utilizing it
  Added a check to make sure player is close to object when utilizing it
  Added a check to make sure player is close to object when utilizing it
  Added God Mode bypass for cell permissions
  Added a check to make sure player is close to object when utilizing it
  Added a check to make sure player is close to object when utilizing it
  Added 2 animations to Mirla to make her not so emotionless
  Added a check to make sure player is close to object when utilizing it
  Added God Mode Bypass for Entering Cell
  Added a check to make sure player is close to object when utilizing it
  Added a check to make sure player is close to object when utilizing it
  Added a check to make sure player is close to object when utilizing it
  ...
2014-12-07 17:54:48 -05:00
nightsister f42042779e Merge pull request #12 in SWGNXT/dsrc from mapFixes to nge-content
* commit '4a2df4f766fb559e370043a405657b9b8fe13461': (35 commits)
  Fixed minor issue with space npc spawners
  Added many missing objects, scripts, and objvars to the Warren
  Fixed Empty Object Template Issue
  Fixed Missing Object Template Issue
  Fixed Empty Object Template Issue
  Added a check to make sure player is close to object when utilizing it
  *Commented out unnecessary code for Turret *Updated Turret to working Turret System
  *Updated Turret to working Turret System, however left it disabled until we decide to put it back in *Fixed location of Clone Relics Computer *Added a Method that finds the elevator terminal spawned from buildouts and removes default elevator script and replaces it with Warren script.  This is to prevent exploiting.
  Added a check to make sure player is close to object when utilizing it
  Added a check to make sure player is close to object when utilizing it
  Added a check to make sure player is close to object when utilizing it
  Added God Mode bypass for cell permissions
  Added a check to make sure player is close to object when utilizing it
  Added a check to make sure player is close to object when utilizing it
  Added 2 animations to Mirla to make her not so emotionless
  Added a check to make sure player is close to object when utilizing it
  Added God Mode Bypass for Entering Cell
  Added a check to make sure player is close to object when utilizing it
  Added a check to make sure player is close to object when utilizing it
  Added a check to make sure player is close to object when utilizing it
  ...
2014-12-07 17:54:48 -05:00
Redacted by Stellabellum INC 7069e520b8 Merge pull request #11 in SWGNXT/dsrc from bestineElections to nge-content
* commit '829834eaefa4fdc664736871810bc73aa183d842': (25 commits)
  *Added all Bestine Election NPCs, along with various other NPCs that spawn throughout Bestine
  *Added Missing NPC Spawner and appropriate Variables
  *Added Missing NPC Spawner and appropriate Variables
  *Added Missing NPC Spawner and appropriate Variables(Note: NPC will not spawn due to possible missing object template)
  *Added Missing NPC Spawner and appropriate Variables
  *Added Missing NPC Spawner and appropriate Variables
  *Added OnAttach trigger in order to keep compatible with buildout tables *Added missing code to triggers that should have inherited code from flip_banner.script, but did not. *Commented out onHearSpeech trigger due to no God Mode check. *Added messageHandler to CheckBannerImpulse.. should have inherited code from flip_banner.script, but did not.
  *Added OnAttach trigger in order to keep compatible with buildout tables
  *Attached necessary scripts and variables to NPC
  *Added OnAttach trigger for celebrityspawner in order to keep compatible with buildout tables
  *Made Smuggler NPC sit
  *NPC now drinks out of cup rather than nothing
  *NPC now drinks out of cup rather than nothing
  *Added OnAttach trigger to keep system working in buildout tables
  *Commented out persisting of objects in order to keep things working in buildout tables *Changed template of NPC spawner in order to prevent persisting of spawner(this would cause multiple spawners to spawn each server reset and multiple NPCs as well)
  *Added OnAttach trigger in order to keep system working with buildout tables
  *Added a Spawner for Museum Curator *Commented out persisting of objects in order to keep things working in buildout tables
  *Commented out persisting of objects in order to keep things working in buildout tables
  *Added Spawners for NPC's involved with the Bestine Museum Event
  *Added Spawner for Bestine Election Smuggler Spawner
  ...
2014-12-07 17:04:37 -05:00
nightsister 93e5754cef Merge pull request #11 in SWGNXT/dsrc from bestineElections to nge-content
* commit '829834eaefa4fdc664736871810bc73aa183d842': (25 commits)
  *Added all Bestine Election NPCs, along with various other NPCs that spawn throughout Bestine
  *Added Missing NPC Spawner and appropriate Variables
  *Added Missing NPC Spawner and appropriate Variables
  *Added Missing NPC Spawner and appropriate Variables(Note: NPC will not spawn due to possible missing object template)
  *Added Missing NPC Spawner and appropriate Variables
  *Added Missing NPC Spawner and appropriate Variables
  *Added OnAttach trigger in order to keep compatible with buildout tables *Added missing code to triggers that should have inherited code from flip_banner.script, but did not. *Commented out onHearSpeech trigger due to no God Mode check. *Added messageHandler to CheckBannerImpulse.. should have inherited code from flip_banner.script, but did not.
  *Added OnAttach trigger in order to keep compatible with buildout tables
  *Attached necessary scripts and variables to NPC
  *Added OnAttach trigger for celebrityspawner in order to keep compatible with buildout tables
  *Made Smuggler NPC sit
  *NPC now drinks out of cup rather than nothing
  *NPC now drinks out of cup rather than nothing
  *Added OnAttach trigger to keep system working in buildout tables
  *Commented out persisting of objects in order to keep things working in buildout tables *Changed template of NPC spawner in order to prevent persisting of spawner(this would cause multiple spawners to spawn each server reset and multiple NPCs as well)
  *Added OnAttach trigger in order to keep system working with buildout tables
  *Added a Spawner for Museum Curator *Commented out persisting of objects in order to keep things working in buildout tables
  *Commented out persisting of objects in order to keep things working in buildout tables
  *Added Spawners for NPC's involved with the Bestine Museum Event
  *Added Spawner for Bestine Election Smuggler Spawner
  ...
2014-12-07 17:04:37 -05:00
Redacted by Stellabellum INC acc93eed5f Merge pull request #10 in SWGNXT/dsrc from retreatFix to nge-content
* commit '1fecbc67e6ccf2307451927bc8b1310cc198a845':
  Added Three Missing NPCs: Lt. Velso - Quest Giver for the Imperial Assassination on the Corellian Corvette Lt. Allard Lissara - A Static NPC for a no longer working questline Wurson Harro - Imperial Theme Park Record Keeper
2014-12-07 17:04:20 -05:00
nightsister 37a65099ea Merge pull request #10 in SWGNXT/dsrc from retreatFix to nge-content
* commit '1fecbc67e6ccf2307451927bc8b1310cc198a845':
  Added Three Missing NPCs: Lt. Velso - Quest Giver for the Imperial Assassination on the Corellian Corvette Lt. Allard Lissara - A Static NPC for a no longer working questline Wurson Harro - Imperial Theme Park Record Keeper
2014-12-07 17:04:20 -05:00
Redacted by Stellabellum INC c800334ae0 Fixed minor issue with space npc spawners 2014-11-25 22:10:33 -08:00
PrisonCamp 4a2df4f766 Fixed minor issue with space npc spawners 2014-11-25 22:10:33 -08:00
Redacted by Stellabellum INC 7d95a69e7f Added many missing objects, scripts, and objvars to the Warren 2014-11-23 09:18:13 -08:00
PrisonCamp 4a2cd7f58f Added many missing objects, scripts, and objvars to the Warren 2014-11-23 09:18:13 -08:00
Redacted by Stellabellum INC c513d1ccdd Added a check to make sure player is close to object when utilizing it 2014-11-23 09:10:07 -08:00
PrisonCamp ec9af8171e Added a check to make sure player is close to object when utilizing it 2014-11-23 09:10:07 -08:00
Redacted by Stellabellum INC 270fa2a8e9 *Commented out unnecessary code for Turret
*Updated Turret to working Turret System
2014-11-23 09:09:58 -08:00
PrisonCamp 717362da92 *Commented out unnecessary code for Turret
*Updated Turret to working Turret System
2014-11-23 09:09:58 -08:00
Redacted by Stellabellum INC ba07c40b3a *Updated Turret to working Turret System, however left it disabled until we decide to put it back in
*Fixed location of Clone Relics Computer
*Added a Method that finds the elevator terminal spawned from buildouts and removes default elevator script and replaces it with Warren script.  This is to prevent exploiting.
2014-11-23 09:09:09 -08:00
PrisonCamp 2a56dab249 *Updated Turret to working Turret System, however left it disabled until we decide to put it back in
*Fixed location of Clone Relics Computer
*Added a Method that finds the elevator terminal spawned from buildouts and removes default elevator script and replaces it with Warren script.  This is to prevent exploiting.
2014-11-23 09:09:09 -08:00
Redacted by Stellabellum INC 429a6e4d65 Added a check to make sure player is close to object when utilizing it 2014-11-23 09:05:05 -08:00
PrisonCamp 5750eb1b22 Added a check to make sure player is close to object when utilizing it 2014-11-23 09:05:05 -08:00
Redacted by Stellabellum INC ccf856a143 Added a check to make sure player is close to object when utilizing it 2014-11-23 09:04:50 -08:00
PrisonCamp 8dc74fae2f Added a check to make sure player is close to object when utilizing it 2014-11-23 09:04:50 -08:00
Redacted by Stellabellum INC 9c32673656 Added a check to make sure player is close to object when utilizing it 2014-11-23 09:04:30 -08:00
PrisonCamp 96118f7d96 Added a check to make sure player is close to object when utilizing it 2014-11-23 09:04:30 -08:00
Redacted by Stellabellum INC 864575774b Added God Mode bypass for cell permissions 2014-11-23 09:03:43 -08:00
PrisonCamp 0e0db5a37f Added God Mode bypass for cell permissions 2014-11-23 09:03:43 -08:00
Redacted by Stellabellum INC 1f8c922374 Added a check to make sure player is close to object when utilizing it 2014-11-23 09:02:40 -08:00
PrisonCamp 45e6612d2f Added a check to make sure player is close to object when utilizing it 2014-11-23 09:02:40 -08:00
Redacted by Stellabellum INC 85ddf95dc6 Added a check to make sure player is close to object when utilizing it 2014-11-23 09:02:12 -08:00
PrisonCamp 5b4b28ea61 Added a check to make sure player is close to object when utilizing it 2014-11-23 09:02:12 -08:00
Redacted by Stellabellum INC 6c66ac98c5 Added 2 animations to Mirla to make her not so emotionless 2014-11-23 09:01:10 -08:00
PrisonCamp f697390c23 Added 2 animations to Mirla to make her not so emotionless 2014-11-23 09:01:10 -08:00
Redacted by Stellabellum INC 8e945f876b Added a check to make sure player is close to object when utilizing it 2014-11-23 09:00:41 -08:00
PrisonCamp a4c59a43b5 Added a check to make sure player is close to object when utilizing it 2014-11-23 09:00:41 -08:00
Redacted by Stellabellum INC e500a56f79 Added God Mode Bypass for Entering Cell 2014-11-23 09:00:15 -08:00
PrisonCamp 66022878a8 Added God Mode Bypass for Entering Cell 2014-11-23 09:00:15 -08:00
Redacted by Stellabellum INC ba2693faac Added a check to make sure player is close to object when utilizing it 2014-11-23 08:59:18 -08:00
PrisonCamp a06962fca2 Added a check to make sure player is close to object when utilizing it 2014-11-23 08:59:18 -08:00
Redacted by Stellabellum INC 6a987b670e Added a check to make sure player is close to object when utilizing it 2014-11-23 08:58:59 -08:00
PrisonCamp b175a13ed3 Added a check to make sure player is close to object when utilizing it 2014-11-23 08:58:59 -08:00
Redacted by Stellabellum INC b89b5330d8 Added a check to make sure player is close to object when utilizing it 2014-11-23 08:58:51 -08:00
PrisonCamp fd3d738323 Added a check to make sure player is close to object when utilizing it 2014-11-23 08:58:51 -08:00
Redacted by Stellabellum INC 17ec2b4134 Added a check to make sure player is close to object when utilizing it 2014-11-23 08:58:04 -08:00