Commit Graph
3569 Commits
Author SHA1 Message Date
PrisonCamp 94e2f386ab *Made Smuggler NPC sit 2014-11-11 01:56:41 -08:00
Redacted by Stellabellum INC 0e1b1fd994 *NPC now drinks out of cup rather than nothing 2014-11-11 01:56:16 -08:00
PrisonCamp c39049b606 *NPC now drinks out of cup rather than nothing 2014-11-11 01:56:16 -08:00
Redacted by Stellabellum INC 9826db2084 *NPC now drinks out of cup rather than nothing 2014-11-11 01:55:58 -08:00
PrisonCamp c0c2a3cda7 *NPC now drinks out of cup rather than nothing 2014-11-11 01:55:58 -08:00
Redacted by Stellabellum INC d7c2401de6 *Added OnAttach trigger to keep system working in buildout tables 2014-11-11 01:53:34 -08:00
PrisonCamp bdb32be4f5 *Added OnAttach trigger to keep system working in buildout tables 2014-11-11 01:53:34 -08:00
Redacted by Stellabellum INC e419a9c628 *Commented out persisting of objects in order to keep things working in buildout tables
*Changed template of NPC spawner in order to prevent persisting of spawner(this would cause multiple spawners to spawn each server reset and multiple NPCs as well)
2014-11-11 01:52:59 -08:00
PrisonCamp 933aa51078 *Commented out persisting of objects in order to keep things working in buildout tables
*Changed template of NPC spawner in order to prevent persisting of spawner(this would cause multiple spawners to spawn each server reset and multiple NPCs as well)
2014-11-11 01:52:59 -08:00
Redacted by Stellabellum INC e38569706f *Added OnAttach trigger in order to keep system working with buildout tables 2014-11-11 01:51:33 -08:00
PrisonCamp d516bfaa92 *Added OnAttach trigger in order to keep system working with buildout tables 2014-11-11 01:51:33 -08:00
Redacted by Stellabellum INC dbfeaf5303 *Added a Spawner for Museum Curator
*Commented out persisting of objects in order to keep things working in buildout tables
2014-11-11 01:51:00 -08:00
PrisonCamp a1be4daf1d *Added a Spawner for Museum Curator
*Commented out persisting of objects in order to keep things working in buildout tables
2014-11-11 01:51:00 -08:00
Redacted by Stellabellum INC 295f9956aa *Commented out persisting of objects in order to keep things working in buildout tables 2014-11-11 01:50:22 -08:00
PrisonCamp 70f55e26a2 *Commented out persisting of objects in order to keep things working in buildout tables 2014-11-11 01:50:22 -08:00
Redacted by Stellabellum INC 95d8ded6e6 *Added Spawners for NPC's involved with the Bestine Museum Event 2014-11-11 01:49:12 -08:00
PrisonCamp 18dc480d29 *Added Spawners for NPC's involved with the Bestine Museum Event 2014-11-11 01:49:12 -08:00
Redacted by Stellabellum INC f41e3f752a *Added Spawner for Bestine Election Smuggler Spawner 2014-11-11 01:48:36 -08:00
PrisonCamp 43b770ffd0 *Added Spawner for Bestine Election Smuggler Spawner 2014-11-11 01:48:36 -08:00
Redacted by Stellabellum INC 6698c38b50 *Added Spawners for SafetyGiver Quest 2014-11-11 01:48:12 -08:00
PrisonCamp ba82c1c900 *Added Spawners for SafetyGiver Quest 2014-11-11 01:48:12 -08:00
Redacted by Stellabellum INC 51577a4962 *Changed format of buildout table
*Added Spawners for SafetyGiver Quest
2014-11-11 01:48:00 -08:00
PrisonCamp 7051ff995b *Changed format of buildout table
*Added Spawners for SafetyGiver Quest
2014-11-11 01:48:00 -08:00
Redacted by Stellabellum INC 9194517beb *Added Bestine Election Spawners and Variables. The Bestine Election should now properly work.
*Added Bestine Museum Spawners and Variables.  The Bestine Museum should now properly work.
*Added Map Location for Bestine Museum
*Added Map Location for small Bestine Cantina and attached appropriate Variables
*Added Spawner for University Election Spawn and University Informant Spawn
*Added Spawner for Housemaid Election Spawn
*Added Bestine Marketplace Spawner for Bestine Elections
*Added City Waypoint.  This now allows the Invasion Countdown Timer to Display.
*Added appropriate Variables to allow for healing and safeLogout in main Cantina.
*Added various spawner scripts for misc. NPCs.
*Added Map Location for Bestine Salon
2014-11-11 01:47:13 -08:00
PrisonCamp fe6fce2085 *Added Bestine Election Spawners and Variables. The Bestine Election should now properly work.
*Added Bestine Museum Spawners and Variables.  The Bestine Museum should now properly work.
*Added Map Location for Bestine Museum
*Added Map Location for small Bestine Cantina and attached appropriate Variables
*Added Spawner for University Election Spawn and University Informant Spawn
*Added Spawner for Housemaid Election Spawn
*Added Bestine Marketplace Spawner for Bestine Elections
*Added City Waypoint.  This now allows the Invasion Countdown Timer to Display.
*Added appropriate Variables to allow for healing and safeLogout in main Cantina.
*Added various spawner scripts for misc. NPCs.
*Added Map Location for Bestine Salon
2014-11-11 01:47:13 -08:00
Redacted by Stellabellum INC 8c5c75a6d1 Added City Waypoint. This now allows the Invasion Countdown Timer to Display. 2014-11-10 19:53:51 -08:00
PrisonCamp 9536b151ca Added City Waypoint. This now allows the Invasion Countdown Timer to Display. 2014-11-10 19:53:51 -08:00
Redacted by Stellabellum INC bc81e19916 Added City Waypoint. This now allows the Invasion Countdown Timer to Display. 2014-11-10 19:53:25 -08:00
PrisonCamp 2ce323a6e8 Added City Waypoint. This now allows the Invasion Countdown Timer to Display. 2014-11-10 19:53:25 -08:00
Redacted by Stellabellum INC 0cb8aed3ea Added Three Missing NPCs:
Lt. Velso - Quest Giver for the Imperial Assassination on the Corellian Corvette
Lt. Allard Lissara - A Static NPC for a no longer working questline
Wurson Harro - Imperial Theme Park Record Keeper

---

NOTE:
We still need to implement the space NPCs, imperial mission terminals, and space terminals to the retreat.  I am not implementing them into the script, but rather will implement them into the buildout files.
2014-11-02 13:15:04 -08:00
PrisonCamp 1fecbc67e6 Added Three Missing NPCs:
Lt. Velso - Quest Giver for the Imperial Assassination on the Corellian Corvette
Lt. Allard Lissara - A Static NPC for a no longer working questline
Wurson Harro - Imperial Theme Park Record Keeper

---

NOTE:
We still need to implement the space NPCs, imperial mission terminals, and space terminals to the retreat.  I am not implementing them into the script, but rather will implement them into the buildout files.
2014-11-02 13:15:04 -08:00
prisoncamp 714a38ebe4 Merge pull request #9 in SWGNXT/dsrc from storytellerFixes to nge-content
* commit 'dd5a9ba1f0a32652edd8210d22a7fefd83d6d121':
  Fixed issue with multiple Event Promoters Spawm by not utilizing the event promoter object.
  Storyteller Vendors are no longer so aloof; they will now turn to face you when addressed. Changed the process of the spawning for the storyteller vendor so it can face the player.
  You can no longer place multiple NPCs if player is on a player structure roof. You can now examine Storyteller Tokens to see whether the token can be placed on a roof-top or not.
  You can no longer use blueprints inside player buildings. You can no longer use blueprints on top of player buildings.
  You can no longer use blueprints inside player buildings. You can no longer use blueprints on top of player buildings.
  Added code for reading the new roof column on Storyteller datatable. Storyteller objects can now be placed on player structure roofs if object is flagged as allowed on roofs. When making a blueprint, objects inside buildings or on player structure roofs do not get added to the blueprint.
  Added a new column for whether objects can be placed on house roofs or not. Added many more objects to be allowed inside interiors and on roofs.
2014-10-20 04:15:49 -04:00
prisoncamp 299456541f Merge pull request #9 in SWGNXT/dsrc from storytellerFixes to nge-content
* commit 'dd5a9ba1f0a32652edd8210d22a7fefd83d6d121':
  Fixed issue with multiple Event Promoters Spawm by not utilizing the event promoter object.
  Storyteller Vendors are no longer so aloof; they will now turn to face you when addressed. Changed the process of the spawning for the storyteller vendor so it can face the player.
  You can no longer place multiple NPCs if player is on a player structure roof. You can now examine Storyteller Tokens to see whether the token can be placed on a roof-top or not.
  You can no longer use blueprints inside player buildings. You can no longer use blueprints on top of player buildings.
  You can no longer use blueprints inside player buildings. You can no longer use blueprints on top of player buildings.
  Added code for reading the new roof column on Storyteller datatable. Storyteller objects can now be placed on player structure roofs if object is flagged as allowed on roofs. When making a blueprint, objects inside buildings or on player structure roofs do not get added to the blueprint.
  Added a new column for whether objects can be placed on house roofs or not. Added many more objects to be allowed inside interiors and on roofs.
2014-10-20 04:15:49 -04:00
Redacted by Stellabellum INC 6e593ce142 Fixed issue with multiple Event Promoters Spawm by not utilizing the event promoter object. 2014-10-19 21:38:03 -07:00
PrisonCamp dd5a9ba1f0 Fixed issue with multiple Event Promoters Spawm by not utilizing the event promoter object. 2014-10-19 21:38:03 -07:00
Redacted by Stellabellum INC 81a1fa9f14 Added imperial recruiters theed 2014-10-19 22:48:59 +01:00
NightSister 7463df3e5d Added imperial recruiters theed 2014-10-19 22:48:59 +01:00
Redacted by Stellabellum INC 87b7bf8f41 Added Theed NPCs, Junk dealers, commoners and other world spawns
Updated naboo 2_7 with correct scripts
2014-10-18 23:09:03 +01:00
NightSister 8c6b1b7d3b Added Theed NPCs, Junk dealers, commoners and other world spawns
Updated naboo 2_7 with correct scripts
2014-10-18 23:09:03 +01:00
Redacted by Stellabellum INC 084aea7d94 fixed an issue with an npc not spawning.
Updated a conversation script on a quest npc
2014-10-15 16:44:40 +01:00
NightSister ccf91a230d fixed an issue with an npc not spawning.
Updated a conversation script on a quest npc
2014-10-15 16:44:40 +01:00
Redacted by Stellabellum INC f0bf1218a7 Storyteller Vendors are no longer so aloof; they will now turn to face you when addressed.
Changed the process of the spawning for the storyteller vendor so it can face the player.
2014-10-13 20:08:04 -07:00
PrisonCamp 3d6edd665a Storyteller Vendors are no longer so aloof; they will now turn to face you when addressed.
Changed the process of the spawning for the storyteller vendor so it can face the player.
2014-10-13 20:08:04 -07:00
Redacted by Stellabellum INC ff0f252a26 You can no longer place multiple NPCs if player is on a player structure roof.
You can now examine Storyteller Tokens to see whether the token can be placed on a roof-top or not.
2014-10-12 00:59:40 -07:00
PrisonCamp ffeb53c656 You can no longer place multiple NPCs if player is on a player structure roof.
You can now examine Storyteller Tokens to see whether the token can be placed on a roof-top or not.
2014-10-12 00:59:40 -07:00
Redacted by Stellabellum INC 256f25fefc You can no longer use blueprints inside player buildings.
You can no longer use blueprints on top of player buildings.
2014-10-12 00:58:26 -07:00
PrisonCamp 1f6d0ced00 You can no longer use blueprints inside player buildings.
You can no longer use blueprints on top of player buildings.
2014-10-12 00:58:26 -07:00
Redacted by Stellabellum INC eda7fcce66 You can no longer use blueprints inside player buildings.
You can no longer use blueprints on top of player buildings.
2014-10-12 00:57:40 -07:00
PrisonCamp 275d2755d4 You can no longer use blueprints inside player buildings.
You can no longer use blueprints on top of player buildings.
2014-10-12 00:57:40 -07:00
Redacted by Stellabellum INC 63a3172b43 Added code for reading the new roof column on Storyteller datatable.
Storyteller objects can now be placed on player structure roofs if object is flagged as allowed on roofs.
When making a blueprint, objects inside buildings or on player structure roofs do not get added to the blueprint.
2014-10-12 00:56:38 -07:00