Updated Generic Spawner Script
Removed OP Buff from GCW City Generals
Turrets in Bestine no longer shoot Bounty Hunters
GCW Defensive Generals are Invulnerable until the last 15 minutes of the invasion.
Fixed GM Kill command
Fixed a floating bench in Moenia, Naboo
Added World POI Spawner for Tatooine
Removed many more items from No Trade List
Updated all of Dathomir Spawns to new System
Added the POI Tat World Spawner Table
Made the YT2400 Deed Tradeable
GCW City Invasion NPCs no longer shoot wild animals. They focus on factional enemies.
Fixed static commoner npc's chat
Fixed QaTool
You can now rename your beast as much as you would like.
Police officers will no longer harass corpses.
Static NPC's conversing will now successfully converse with one another.
When a player dies, the pet will go invulnerable and be immediately packed up.
When respecing professions, your weapon will now be unequiped.
Fixed the chat system for some NPC's.
You can now only mount your vehicle from less than 5 meters.
Quest items that can be clicked on cannot be used from less than 5 meters.
Added a message to the QaSetup script, notifying the QA that they have received their items.
*Added back cells to Mos Eisley Starport
*Added cell objects
*Added Missing Space Spawners for both NPCs and Crafting Stations
*Locked static containers so players cannot access them
*Began work on faction banners
*Added city map location spawner
*Permanently added GCW City Spawner
*Added spawnegg for distant ships flying overhead
*Added various droid spawners and waypoints
*Added various guard spawners and waypoints
*Added various jawa spawners and waypoints
*Added many static NPCs conversing
*Added some static Jawas conversing
* commit 'edcacc5d86e7697a32f13aee0ad3e32873f819f1':
Added OnAttach trigger in order to allow for script to function in other spawning methods.
Added OnAttach trigger in order to allow for script to function in other spawning methods.
Added OnAttach trigger in order to allow for script to function in other spawning methods.
Added OnAttach trigger in order to allow for script to function in other spawning methods.
Added missing NPCs to cantina spawner table. All NPCs that spawned originally in the cantina should now be there.
Fixed issue with shuttleport not working. Attached necessary cantina scripts and vard to cantina building. Added cantina spawner table for Life Day and normal NPCs.
Fixed issue with shuttleport not working