Commit Graph
16 Commits
Author SHA1 Message Date
Cekis 8ec9e440e1 Added debug messages to six sided dice set. 2016-05-29 08:11:30 +01:00
Cekis eb0cadabae Removing old debug messages that are no longer needed. 2016-05-29 05:35:43 +01:00
Cekis 732deeeb74 Added check on dynamic armor to abort if it no longer exists (error avoidance). 2016-05-25 23:54:46 +01:00
DarthArgus 54be79b214 don't exclude javas 2016-05-05 21:06:04 +00:00
DarthArgus a951662767 use the debug method instead of the system println function, thus allowing us to toggle java console debug off or on in localOptions.cfg 2016-01-22 14:22:57 -06:00
Cekis 2e49b90bde Made a few optimizations by removing unused code. Also made some changes where data types were mixed. 2015-12-08 02:31:28 +01:00
DarthArgus cd4436fc05 who isn't sick of converting the freaking scripts? this negates the need 2015-11-24 09:27:45 -06:00
DarthArgus 8e3179f3d5 fixing borked scripts 2015-10-30 13:19:14 -05:00
Redacted by Stellabellum INC 396ec7d7e4 Fixed many more location bugs. 2015-02-18 23:27:34 -08:00
Redacted by Stellabellum INC 4ca8da7c31 Removed unnecessary references and cleaned up scripts. 2015-01-18 02:05:57 -08:00
Redacted by Stellabellum INC a294f90827 Added super function to call original parent function. This was not being called, and the result was many functions not happening in-game as they should(ie. no particle effects floating above pylons in GCW invasions).
This now allows the child function to call its parent function's code along with its own.

TODO: Add this function to the compiler.
2015-01-01 15:37:53 -08:00
Redacted by Stellabellum INC 4cbaaec7eb Removed No Trade From Officer Stims 2014-06-15 21:54:09 -07:00
Eric Barr 14e42c702d Added missing call 2014-04-03 19:37:41 -07:00
Eric Barr b7ef6116d5 Added ignore files to ignore *.java files generated from scripts 2014-03-31 09:57:30 -07:00
Eric Barr d529e4c4d0 Removed files that don't need to be tracked 2014-03-31 09:55:49 -07:00
Redacted by Stellabellum INC 485a019196 Initial commit. 2013-09-10 23:17:15 -07:00