Commit Graph
66 Commits
Author SHA1 Message Date
Cekis 8ec10e581a Added check to see that only actual players in the group (i.e. not droids) are checked for access rights. 2016-05-29 18:29:15 +01:00
Cekis b2441b5f10 Added more logging to player structure deeds. 2016-05-29 08:16:34 +01:00
Cekis 8f055e19c2 Added check to make sure taunting pilot is valid and player is valid. 2016-05-29 07:03:53 +01:00
Cekis 7309e9e279 Added logging for creating a ship chassis that can't be created. 2016-05-29 06:59:16 +01:00
Cekis 8d98357926 Changed debug messages. 2016-05-29 05:41:01 +01:00
Cekis c013266f06 Changed logging for debugging on player structures. 2016-05-28 19:09:45 +01:00
Cekis e6437d52e4 Added extra logging and fixed a stupid issue on my part. 2016-05-27 16:12:33 +01:00
Cekis 550b2c56d9 Fixed issue where capitol ship could not be destroyed if attacker location was bad (possibly due to ai issue). 2016-05-27 15:45:22 +01:00
Cekis a74c31f5c7 Prevented error from occurring while looting corpse if the corpse was no longer valid. 2016-05-27 15:08:01 +01:00
Cekis 8f2bc87581 Avoided creating space loot items if the player's inventory (ship or personal) was full. 2016-05-27 14:50:16 +01:00
Cekis cc55f856bf Adding logging for house placement. 2016-05-25 23:39:55 +01:00
Cekis 3c7761a055 Fixed issues where objects did not exist yet action was still being taken on them. 2016-05-25 01:25:55 +01:00
Cekis bd81aad7ae Fixed issue if the house deed doesn't exist. 2016-05-25 01:00:05 +01:00
Cekis 23ef0e09e1 Fixed null pointer issue with travel terminals when coming from a bad city. 2016-05-23 14:57:28 +01:00
Cekis 0af994e942 Fixed issue when placing a temporary structure and the template for the deed was null - most likely due to the structure not having a deed in the first place via placing in god mode maybe. 2016-05-23 03:58:06 +01:00
Cekis 4e9091726f Fixed issue that resulted in a null pointer if player was missing space destination obj var during transition. 2016-05-23 03:53:12 +01:00
DarthArgus 65b826e067 don't need this either...so many workarounds that don't really apply to a fresh server 2016-05-23 00:33:34 +00:00
DarthArgus 0f10d4a7f1 kill ship refire fix 2016-05-23 00:32:15 +00:00
Cekis 4f36fcd54a Fixed crafting for Java 8. 2016-05-09 02:26:11 +01:00
DarthArgus 54be79b214 don't exclude javas 2016-05-05 21:06:04 +00:00
Cekis 6e957ca283 Optimized GMF scripts and fixed a few bugs with stack counts and the halloween projector. 2016-04-28 21:33:09 +01:00
Cekis c46685be9c More Java optimizations and code review for library and spawning systems. 2016-03-18 16:37:40 +00:00
Cekis cac0280db6 Fixed some warnings DA was getting. 2016-03-17 19:24:10 +00:00
Cekis abbab0025a Java code enhancements for most of the java library and other areas (lots more to come). 2016-03-16 06:21:15 +00:00
Cekis b748568fea Re-write of AI and Utils Java classes... and some adjustments to obj_id class as well. 2016-03-12 16:46:53 +00:00
Cekis 6820d5ffcc Removed line that sets the player objvar on a newly created POI waypoint for a quest. Apparently you cannot set objvars on waypoints. 2016-03-01 09:01:16 +01:00
DarthArgus e2363aab05 Revert "not a java guy, so don't shoot me if this isn't right, i'll test and revert if not"
This reverts commit 1ced51870e.
2016-02-07 14:14:28 -06:00
DarthArgus 2ea5f41757 not a java guy, so don't shoot me if this isn't right, i'll test and revert if not 2016-02-07 14:09:18 -06:00
DarthArgus 8fb5c32b03 this fixes the falcon areas spam message... 2016-01-31 01:40:33 -06:00
DarthArgus 0bca61e6e9 Revert "theroretically this will fix the warnings about space_npe_falcon_area.iff"
This reverts commit f9ff9dd727.
2016-01-31 01:29:25 -06:00
DarthArgus 63f077ab51 Revert "java pisses me off"
This reverts commit 5e586db156.
2016-01-31 01:29:05 -06:00
DarthArgus 10d46240a9 java pisses me off 2016-01-31 01:08:53 -06:00
DarthArgus 61ffb6f2ef theroretically this will fix the warnings about space_npe_falcon_area.iff 2016-01-31 01:06:51 -06:00
DarthArgus 6e77c42f8b fix misspellings of mos taike, thus fixing the npc patrols 2016-01-18 02:32:24 -06:00
Cekis 2e49b90bde Made a few optimizations by removing unused code. Also made some changes where data types were mixed. 2015-12-08 02:31:28 +01:00
Cekis b2c72f5c87 Fixed issues with Class Cast Exceptions when crafting Armor 2015-12-04 06:18:39 +01:00
DarthArgus cd4436fc05 who isn't sick of converting the freaking scripts? this negates the need 2015-11-24 09:27:45 -06:00
DarthArgus b4db3dbb67 syntax fix 2015-11-16 19:32:51 -06:00
DarthArgus ffe9325360 try the order of operations from the rollup 2015-11-16 19:25:54 -06:00
DarthArgus a0ee0de75c shot in the dark 2015-11-16 11:23:59 -06:00
DarthArgus 438df7dc07 house packup: shouldn't it always go into the owner's datapad? we have a
separate func for non-owner packup so this may need cleanup
2015-11-16 10:30:16 -06:00
DarthArgus 97bf69354c this helped nothingRevert "REVERT THIS once the mail system works"
This reverts commit 5a0d2eebff747f22c980594e5317daff2e1970e2.
2015-11-11 21:02:03 -06:00
DarthArgus a93f0c816c REVERT THIS once the mail system works 2015-11-11 20:24:50 -06:00
DarthArgus 26d19318e2 i hope i didn't just break something 2015-11-08 21:31:01 -06:00
DarthArgus 7250c49f44 fix mistake 2015-10-31 02:12:38 -05:00
DarthArgus 2f15c2569b broken switches 2015-10-30 13:46:12 -05:00
DarthArgus 8e3179f3d5 fixing borked scripts 2015-10-30 13:19:14 -05:00
DarthArgus 98f67ac56b fix a script logical error 2015-05-17 13:47:58 -05:00
Redacted by Stellabellum INC 8cc6b3bea2 The following has been fixed:
*Removed unnecessary options in the faction QA tool
*Fixed Empire/Remembrance Day Ceremonies.  They now work.
*Killing a player through the event tool should now work
*Removed unecessary comments from base_player script
*Fixed the badge QA tool
*Fixed the location bug in several different methods
*Fixed the Exar Kun first boss sparks to accurately choose a target
*Life Day and Love Day now work and spawn correctly
2015-02-20 23:24:16 -08:00
Redacted by Stellabellum INC 396ec7d7e4 Fixed many more location bugs. 2015-02-18 23:27:34 -08:00