Cekis
8ec10e581a
Added check to see that only actual players in the group (i.e. not droids) are checked for access rights.
2016-05-29 18:29:15 +01:00
Cekis
b2441b5f10
Added more logging to player structure deeds.
2016-05-29 08:16:34 +01:00
Cekis
8f055e19c2
Added check to make sure taunting pilot is valid and player is valid.
2016-05-29 07:03:53 +01:00
Cekis
7309e9e279
Added logging for creating a ship chassis that can't be created.
2016-05-29 06:59:16 +01:00
Cekis
8d98357926
Changed debug messages.
2016-05-29 05:41:01 +01:00
Cekis
c013266f06
Changed logging for debugging on player structures.
2016-05-28 19:09:45 +01:00
Cekis
e6437d52e4
Added extra logging and fixed a stupid issue on my part.
2016-05-27 16:12:33 +01:00
Cekis
550b2c56d9
Fixed issue where capitol ship could not be destroyed if attacker location was bad (possibly due to ai issue).
2016-05-27 15:45:22 +01:00
Cekis
a74c31f5c7
Prevented error from occurring while looting corpse if the corpse was no longer valid.
2016-05-27 15:08:01 +01:00
Cekis
8f2bc87581
Avoided creating space loot items if the player's inventory (ship or personal) was full.
2016-05-27 14:50:16 +01:00
Cekis
cc55f856bf
Adding logging for house placement.
2016-05-25 23:39:55 +01:00
Cekis
3c7761a055
Fixed issues where objects did not exist yet action was still being taken on them.
2016-05-25 01:25:55 +01:00
Cekis
bd81aad7ae
Fixed issue if the house deed doesn't exist.
2016-05-25 01:00:05 +01:00
Cekis
23ef0e09e1
Fixed null pointer issue with travel terminals when coming from a bad city.
2016-05-23 14:57:28 +01:00
Cekis
0af994e942
Fixed issue when placing a temporary structure and the template for the deed was null - most likely due to the structure not having a deed in the first place via placing in god mode maybe.
2016-05-23 03:58:06 +01:00
Cekis
4e9091726f
Fixed issue that resulted in a null pointer if player was missing space destination obj var during transition.
2016-05-23 03:53:12 +01:00
DarthArgus
65b826e067
don't need this either...so many workarounds that don't really apply to a fresh server
2016-05-23 00:33:34 +00:00
DarthArgus
0f10d4a7f1
kill ship refire fix
2016-05-23 00:32:15 +00:00
Cekis
4f36fcd54a
Fixed crafting for Java 8.
2016-05-09 02:26:11 +01:00
DarthArgus
54be79b214
don't exclude javas
2016-05-05 21:06:04 +00:00
Cekis
6e957ca283
Optimized GMF scripts and fixed a few bugs with stack counts and the halloween projector.
2016-04-28 21:33:09 +01:00
Cekis
c46685be9c
More Java optimizations and code review for library and spawning systems.
2016-03-18 16:37:40 +00:00
Cekis
cac0280db6
Fixed some warnings DA was getting.
2016-03-17 19:24:10 +00:00
Cekis
abbab0025a
Java code enhancements for most of the java library and other areas (lots more to come).
2016-03-16 06:21:15 +00:00
Cekis
b748568fea
Re-write of AI and Utils Java classes... and some adjustments to obj_id class as well.
2016-03-12 16:46:53 +00:00
Cekis
6820d5ffcc
Removed line that sets the player objvar on a newly created POI waypoint for a quest. Apparently you cannot set objvars on waypoints.
2016-03-01 09:01:16 +01:00
DarthArgus
e2363aab05
Revert "not a java guy, so don't shoot me if this isn't right, i'll test and revert if not"
...
This reverts commit 1ced51870e .
2016-02-07 14:14:28 -06:00
DarthArgus
2ea5f41757
not a java guy, so don't shoot me if this isn't right, i'll test and revert if not
2016-02-07 14:09:18 -06:00
DarthArgus
8fb5c32b03
this fixes the falcon areas spam message...
2016-01-31 01:40:33 -06:00
DarthArgus
0bca61e6e9
Revert "theroretically this will fix the warnings about space_npe_falcon_area.iff"
...
This reverts commit f9ff9dd727 .
2016-01-31 01:29:25 -06:00
DarthArgus
63f077ab51
Revert "java pisses me off"
...
This reverts commit 5e586db156 .
2016-01-31 01:29:05 -06:00
DarthArgus
10d46240a9
java pisses me off
2016-01-31 01:08:53 -06:00
DarthArgus
61ffb6f2ef
theroretically this will fix the warnings about space_npe_falcon_area.iff
2016-01-31 01:06:51 -06:00
DarthArgus
6e77c42f8b
fix misspellings of mos taike, thus fixing the npc patrols
2016-01-18 02:32:24 -06:00
Cekis
2e49b90bde
Made a few optimizations by removing unused code. Also made some changes where data types were mixed.
2015-12-08 02:31:28 +01:00
Cekis
b2c72f5c87
Fixed issues with Class Cast Exceptions when crafting Armor
2015-12-04 06:18:39 +01:00
DarthArgus
cd4436fc05
who isn't sick of converting the freaking scripts? this negates the need
2015-11-24 09:27:45 -06:00
DarthArgus
b4db3dbb67
syntax fix
2015-11-16 19:32:51 -06:00
DarthArgus
ffe9325360
try the order of operations from the rollup
2015-11-16 19:25:54 -06:00
DarthArgus
a0ee0de75c
shot in the dark
2015-11-16 11:23:59 -06:00
DarthArgus
438df7dc07
house packup: shouldn't it always go into the owner's datapad? we have a
...
separate func for non-owner packup so this may need cleanup
2015-11-16 10:30:16 -06:00
DarthArgus
97bf69354c
this helped nothingRevert "REVERT THIS once the mail system works"
...
This reverts commit 5a0d2eebff747f22c980594e5317daff2e1970e2.
2015-11-11 21:02:03 -06:00
DarthArgus
a93f0c816c
REVERT THIS once the mail system works
2015-11-11 20:24:50 -06:00
DarthArgus
26d19318e2
i hope i didn't just break something
2015-11-08 21:31:01 -06:00
DarthArgus
7250c49f44
fix mistake
2015-10-31 02:12:38 -05:00
DarthArgus
2f15c2569b
broken switches
2015-10-30 13:46:12 -05:00
DarthArgus
8e3179f3d5
fixing borked scripts
2015-10-30 13:19:14 -05:00
DarthArgus
98f67ac56b
fix a script logical error
2015-05-17 13:47:58 -05:00
Redacted by Stellabellum INC
8cc6b3bea2
The following has been fixed:
...
*Removed unnecessary options in the faction QA tool
*Fixed Empire/Remembrance Day Ceremonies. They now work.
*Killing a player through the event tool should now work
*Removed unecessary comments from base_player script
*Fixed the badge QA tool
*Fixed the location bug in several different methods
*Fixed the Exar Kun first boss sparks to accurately choose a target
*Life Day and Love Day now work and spawn correctly
2015-02-20 23:24:16 -08:00
Redacted by Stellabellum INC
396ec7d7e4
Fixed many more location bugs.
2015-02-18 23:27:34 -08:00