Commit Graph
63 Commits
Author SHA1 Message Date
Cekis 2ec4407e98 Added Imperial Recruiters and Lt. Harburik to Mos Eisley. 2016-05-30 06:54:40 +01:00
Cekis 4ab5316c66 Added check to make sure thing entering a mine area is valid and exists (i.e. it's not already dead). 2016-05-29 18:32:33 +01:00
Cekis c728360319 Added logging for the GCW Updater to prevent issues. 2016-05-29 07:49:27 +01:00
Cekis 41055d2eaf Added more validity checks to tracker egg creation for bh attacks. 2016-05-29 07:43:20 +01:00
Cekis d448ac155a Added debugging and prevented further resolution of vehicle attributes if cant resolve self. 2016-05-29 07:31:26 +01:00
Cekis 48650638c9 Added debugging and prevented further resolution of vehicle attributes if cant resolve self. 2016-05-29 07:30:46 +01:00
Cekis 67407bee54 Added exists check to NPC lair when lair creature is killed. 2016-05-29 07:18:58 +01:00
Cekis 8d34d59cdb Added debug messaging for when vehicle VCD Ping is unable to process properly. 2016-05-29 05:57:34 +01:00
Cekis c41aef1bbe Fixed debug messages. 2016-05-29 05:37:59 +01:00
Cekis 389ce1c062 Added logging to vehicle ping. 2016-05-29 02:26:05 +01:00
Cekis 9a3577be3b Fixed issue where a component of crafting sabers could not be identified. 2016-05-29 02:14:22 +01:00
Cekis d36973f258 Fixed issue where a component of crafting sabers could not be identified. 2016-05-29 02:13:45 +01:00
Cekis a3aeb1b9b3 Fixed situation caused when crafting weapons that an error would be thrown in the logs because the crafting component was consumed and no longer existed. 2016-05-25 23:25:39 +01:00
Cekis 3c7761a055 Fixed issues where objects did not exist yet action was still being taken on them. 2016-05-25 01:25:55 +01:00
Cekis f6371de55f Added extra logging to vehicle ping to understand why the response from the VCD cannot be updated. 2016-05-24 21:56:15 +01:00
Cekis f3a4703092 Added logging to try to understand why crafting tool doesn't have a quality attribute. 2016-05-24 21:48:10 +01:00
Cekis c452bca86f Added more logging statements for when NPC lairs cannot set obj vars on the target. 2016-05-24 20:19:52 +01:00
Cekis 39354e69f5 Fixed null pointer issue when trying to bring up a radial menu on a speeder with no owner (why does it not have an owner??) 2016-05-23 16:11:40 +01:00
Cekis 2af36b3537 Removed unused vars (just some) from script. 2016-05-23 16:07:20 +01:00
Cekis 4066d3961a Fixed issue where lair tried to spawn a new creature after it had already been destroyed. 2016-05-23 16:04:21 +01:00
Cekis 8f2c2a1f23 Fixed issue where destroyed lair tried to remove object vars after it became invalid. 2016-05-23 03:33:13 +01:00
Cekis afa925a2de Fixed issue where the patrol path of Blacksun Boarders in the ISD instance was not being set properly, crashing the server. 2016-05-12 01:17:39 +01:00
Cekis f98cad8b1a Added logging for ISD testing. 2016-05-11 15:22:03 +01:00
Cekis 3e35152409 Fixed bug where missing value on an objvar string threw an error. This may not be the final fix. 2016-05-11 14:22:19 +01:00
Cekis 3ad1fe8b9f Fixed bug where missing value on an objvar string threw an error. This may not be the final fix. 2016-05-11 06:03:20 +01:00
DarthArgus 54be79b214 don't exclude javas 2016-05-05 21:06:04 +00:00
Cekis c46685be9c More Java optimizations and code review for library and spawning systems. 2016-03-18 16:37:40 +00:00
DarthArgus e2363aab05 Revert "not a java guy, so don't shoot me if this isn't right, i'll test and revert if not"
This reverts commit 1ced51870e.
2016-02-07 14:14:28 -06:00
DarthArgus 2ea5f41757 not a java guy, so don't shoot me if this isn't right, i'll test and revert if not 2016-02-07 14:09:18 -06:00
Cekis 858922dd32 Added new Random Spawn Time object variable to the area spawner script. See Wiki for context. 2016-01-27 23:45:46 +01:00
Cekis e75bda4bab Fixed my fuckup where I broke crafting. 2015-12-23 19:19:21 +01:00
Cekis b4c114f3ae Fixed issue preventing veteran reward 30k deed from working correctly. 2015-12-23 18:39:18 +01:00
Cekis 2e49b90bde Made a few optimizations by removing unused code. Also made some changes where data types were mixed. 2015-12-08 02:31:28 +01:00
DarthArgus cd4436fc05 who isn't sick of converting the freaking scripts? this negates the need 2015-11-24 09:27:45 -06:00
DarthArgus c08547f51e more script fixes 2015-10-30 13:30:22 -05:00
DarthArgus 8e3179f3d5 fixing borked scripts 2015-10-30 13:19:14 -05:00
CodeCodon aae2ca7df7 remove btm files 2015-07-26 23:27:36 -05:00
Redacted by Stellabellum INC 8cc6b3bea2 The following has been fixed:
*Removed unnecessary options in the faction QA tool
*Fixed Empire/Remembrance Day Ceremonies.  They now work.
*Killing a player through the event tool should now work
*Removed unecessary comments from base_player script
*Fixed the badge QA tool
*Fixed the location bug in several different methods
*Fixed the Exar Kun first boss sparks to accurately choose a target
*Life Day and Love Day now work and spawn correctly
2015-02-20 23:24:16 -08:00
Redacted by Stellabellum INC 396ec7d7e4 Fixed many more location bugs. 2015-02-18 23:27:34 -08:00
Redacted by Stellabellum INC b93530b6c8 Fixed the Following:
Updated Generic Spawner Script
Removed OP Buff from GCW City Generals
Turrets in Bestine no longer shoot Bounty Hunters
GCW Defensive Generals are Invulnerable until the last 15 minutes of the invasion.
Fixed GM Kill command
2015-02-13 18:28:39 -08:00
Redacted by Stellabellum INC f314930c92 Added the Following:
Fixed a floating bench in Moenia, Naboo
Added World POI Spawner for Tatooine
Removed many more items from No Trade List
Updated all of Dathomir Spawns to new System
Added the POI Tat World Spawner Table
Made the YT2400 Deed Tradeable
GCW City Invasion NPCs no longer shoot wild animals. They focus on factional enemies.
Fixed static commoner npc's chat
Fixed QaTool
2015-02-13 18:24:03 -08:00
Redacted by Stellabellum INC 77df8037af Fixed the following:
You can now rename your beast as much as you would like.
Police officers will no longer harass corpses.
Static NPC's conversing will now successfully converse with one another.
When a player dies, the pet will go invulnerable and be immediately packed up.
When respecing professions, your weapon will now be unequiped.
Fixed the chat system for some NPC's.
You can now only mount your vehicle from less than 5 meters.
Quest items that can be clicked on cannot be used from less than 5 meters.
Added a message to the QaSetup script, notifying the QA that they have received their items.
2015-01-30 16:23:48 -08:00
Redacted by Stellabellum INC 4ca8da7c31 Removed unnecessary references and cleaned up scripts. 2015-01-18 02:05:57 -08:00
Redacted by Stellabellum INC 49025477a1 Added delivery mission commoners to tattoine (all except mos espa), Dathomir (Science and Trade outpost), Naboo (all) Dantooine (3 main cities).
Modified a script, which prevented commoners from spawning properly in the game world.
2015-01-04 00:23:27 +00:00
Redacted by Stellabellum INC a294f90827 Added super function to call original parent function. This was not being called, and the result was many functions not happening in-game as they should(ie. no particle effects floating above pylons in GCW invasions).
This now allows the child function to call its parent function's code along with its own.

TODO: Add this function to the compiler.
2015-01-01 15:37:53 -08:00
Redacted by Stellabellum INC ce9eafda2d Merge pull request #12 in SWGNXT/dsrc from mapFixes to nge-content
* commit '4a2df4f766fb559e370043a405657b9b8fe13461': (35 commits)
  Fixed minor issue with space npc spawners
  Added many missing objects, scripts, and objvars to the Warren
  Fixed Empty Object Template Issue
  Fixed Missing Object Template Issue
  Fixed Empty Object Template Issue
  Added a check to make sure player is close to object when utilizing it
  *Commented out unnecessary code for Turret *Updated Turret to working Turret System
  *Updated Turret to working Turret System, however left it disabled until we decide to put it back in *Fixed location of Clone Relics Computer *Added a Method that finds the elevator terminal spawned from buildouts and removes default elevator script and replaces it with Warren script.  This is to prevent exploiting.
  Added a check to make sure player is close to object when utilizing it
  Added a check to make sure player is close to object when utilizing it
  Added a check to make sure player is close to object when utilizing it
  Added God Mode bypass for cell permissions
  Added a check to make sure player is close to object when utilizing it
  Added a check to make sure player is close to object when utilizing it
  Added 2 animations to Mirla to make her not so emotionless
  Added a check to make sure player is close to object when utilizing it
  Added God Mode Bypass for Entering Cell
  Added a check to make sure player is close to object when utilizing it
  Added a check to make sure player is close to object when utilizing it
  Added a check to make sure player is close to object when utilizing it
  ...
2014-12-07 17:54:48 -05:00
Redacted by Stellabellum INC 7069e520b8 Merge pull request #11 in SWGNXT/dsrc from bestineElections to nge-content
* commit '829834eaefa4fdc664736871810bc73aa183d842': (25 commits)
  *Added all Bestine Election NPCs, along with various other NPCs that spawn throughout Bestine
  *Added Missing NPC Spawner and appropriate Variables
  *Added Missing NPC Spawner and appropriate Variables
  *Added Missing NPC Spawner and appropriate Variables(Note: NPC will not spawn due to possible missing object template)
  *Added Missing NPC Spawner and appropriate Variables
  *Added Missing NPC Spawner and appropriate Variables
  *Added OnAttach trigger in order to keep compatible with buildout tables *Added missing code to triggers that should have inherited code from flip_banner.script, but did not. *Commented out onHearSpeech trigger due to no God Mode check. *Added messageHandler to CheckBannerImpulse.. should have inherited code from flip_banner.script, but did not.
  *Added OnAttach trigger in order to keep compatible with buildout tables
  *Attached necessary scripts and variables to NPC
  *Added OnAttach trigger for celebrityspawner in order to keep compatible with buildout tables
  *Made Smuggler NPC sit
  *NPC now drinks out of cup rather than nothing
  *NPC now drinks out of cup rather than nothing
  *Added OnAttach trigger to keep system working in buildout tables
  *Commented out persisting of objects in order to keep things working in buildout tables *Changed template of NPC spawner in order to prevent persisting of spawner(this would cause multiple spawners to spawn each server reset and multiple NPCs as well)
  *Added OnAttach trigger in order to keep system working with buildout tables
  *Added a Spawner for Museum Curator *Commented out persisting of objects in order to keep things working in buildout tables
  *Commented out persisting of objects in order to keep things working in buildout tables
  *Added Spawners for NPC's involved with the Bestine Museum Event
  *Added Spawner for Bestine Election Smuggler Spawner
  ...
2014-12-07 17:04:37 -05:00
Redacted by Stellabellum INC bf27e79280 Added Method to Spawn Terminals 2014-11-23 08:54:11 -08:00
Redacted by Stellabellum INC 5b6c98b389 *Added OnAttach trigger in order to keep compatible with buildout tables
*Added missing code to triggers that should have inherited code from flip_banner.script, but did not.
*Commented out onHearSpeech trigger due to no God Mode check.
*Added messageHandler to CheckBannerImpulse.. should have inherited code from flip_banner.script, but did not.
2014-11-11 02:00:16 -08:00
Redacted by Stellabellum INC 692810b93b *Added OnAttach trigger in order to keep compatible with buildout tables 2014-11-11 01:58:30 -08:00