Commit Graph
4222 Commits
Author SHA1 Message Date
BloodCommando 8a8910f769 Fixes WoD huts to reflect the appropriate appearance
Player versions of the Witch hut houses were giving players the wrong hut that didn't match the one in the draft schematic screen/was on live.
2021-10-13 20:50:39 -04:00
AconiteX 6d29a28cdc Fix Spiderclan Acolyte Spawns for "...And Found" WoD Quest 2021-10-06 07:15:13 -04:00
AconiteX 0a1063e944 Update spider_cave_spawner.java 2021-10-06 07:03:25 -04:00
AconiteX 8bf467d566 Fix WoD First Sister Alter Interaction 2021-10-06 06:37:39 -04:00
AconiteX b3eee12e73 Update singing_mt_clan_guardian.java 2021-10-06 05:02:00 -04:00
AconiteX 91a02efe30 Update transform.java 2021-10-06 03:42:58 -04:00
AconiteX d43a32fa07 Remove Spiderclan DNA scripts
This was refactored into creatures.tab
2021-10-06 03:41:37 -04:00
AconiteX 2158863764 Seed Jar Updates 2021-10-06 03:37:45 -04:00
AconiteX 36a11c7e6e Update corrupted_rancor_mutation_npc.java 2021-10-06 03:35:20 -04:00
AconiteX 1146f92222 Update interior_layout_utility.java 2021-10-06 03:31:01 -04:00
AconiteX be4ef4b548 Create interior_layout_utility.java 2021-10-06 03:04:36 -04:00
AconiteX 2256c02c05 Update combat_ship_player.java 2021-10-05 23:40:58 -04:00
AconiteX b2abff0972 Fix Doing Your Duty Phase III Spawns 2021-10-03 08:40:33 -04:00
AconiteX fc428f5532 Update buildout_utility.java 2021-10-03 05:41:58 -04:00
AconiteX c2833484b1 Update combat_ship_player.java 2021-09-28 01:56:41 -04:00
AconiteX 65977703ec Update buy_back_container.tpf 2021-09-28 01:32:38 -04:00
Erusman 13f029a46b Not sure how this escaped us for so long. Add new end of line on arrangement_structure.mif 2021-09-26 14:14:50 -07:00
AconiteX 90cb23d6de grantSkill update 2021-09-25 16:32:09 -04:00
JohnandGitHub 80e9eeeadb Merge pull request #334 from talisaknight/patch-2 2021-09-23 13:41:52 -04:00
Talisa KnightandGitHub b47dbf55e8 Added Config Overrides for GMF Currency Limits. 2021-09-23 12:38:39 -05:00
erusman 2620fbe7fe Fix yt1300 house schematic to point to correct shared template 2021-09-19 11:37:09 -07:00
AconiteX d998af72ba Scripting Alarm Clock Refactor 2021-09-19 12:03:54 -04:00
AconiteX 2fc6ea8e3b GCW Invasion Quest Updates 2021-09-19 09:30:11 -04:00
AconiteX 1c97ecd280 Merge branch '3.1' of https://github.com/SWG-Source/dsrc into 3.1 2021-09-19 08:22:10 -04:00
AconiteX 4ed96e2232 Require GCW Invasion Mob Kills be in GCW Invasion Regions for Quest Credit 2021-09-19 08:22:08 -04:00
JohnandGitHub dd39dbddb4 Merge pull request #327 from BloodCommando/3.1 2021-09-18 19:49:50 -04:00
BloodCommando d39f0b6d96 GMF Spooky Hand Script Adjustments
Third time is the charm.
2021-09-18 18:52:20 -04:00
BloodCommando 1de8ba1ce4 Refinements to GMF Spooky Hand Adjustments
Removed variable declaration, duplicate playerLaugh and unneeded check if the player doesn't have the buff. Moved playerLaugh to play regardless as its what is intended.

Thanks to Aconite for helping me spot these.
2021-09-18 18:43:09 -04:00
BloodCommando 534d1c132c GMF Spooky Hand Adjustments
Adjusts Ponda Baba's arm in the master item list to reflect how it was on live, this removes the autostack and 1 time use it previously had. Implemented script side for the spooky hand buff so it correctly gives bonus tokens as it did on live (+1 token per successful horrified scare and +2 tokens per successful terrified scare).
2021-09-17 19:13:13 -04:00
AconiteX e88dc114fc Update vehicle_control_device.java
Small adjustment here to make this more logical, show "Lava Resistance: 100%" attribute if the template already has resistance OR if the lava resistance kit has been used on the vehicle, not just if the kit has been used.
2021-09-16 13:32:13 -04:00
AconiteX 1fdcf9f219 Implement Vehicle Lava Resistance Kit 2021-09-16 09:54:47 -04:00
JohnandGitHub 0139cb91f4 Merge pull request #323 from BloodCommando/3.1
Lava Resistant Kit Schematic Restoration
2021-09-12 13:57:36 -04:00
BloodCommando d543e5fcfd Lava Resistant Kit Schematic Restoration
Restores the schematic for the Lava Resistant Kit per Hotfix 17.5. The actual object for the kit itself is already in under object/tangible/veteran_reward/vehicle_lava_res_kit.tpf. This leaves the script and the functionality to be added to the actual object itself.
2021-09-12 13:53:07 -04:00
AconiteX 1671ffca4e Update player_building.java 2021-09-02 21:25:15 -04:00
AconiteX 654a54e902 Create dungeon_utility.java 2021-09-01 03:39:26 -04:00
AconiteX f41570040e master > 3.1 update 2021-08-30 13:04:06 -04:00
AconiteX 7e1bf2c412 Update collection_use_object_on_object.java 2021-08-29 19:30:53 -04:00
AconiteX 12d55a1fac Fix Nym's DNA Extractor / Collection handle object on object 2021-08-29 19:28:04 -04:00
AconiteX bf6e64125d Add in-game ant compile_java support 2021-08-29 10:07:34 -04:00
AconiteX a5292cc59c Fix missed commit files for feature bit removal 2021-08-29 10:06:47 -04:00
AconiteX 70fc8d9af1 Script Class Loader Refactor
This bug-fixes a few things and replaces some stuff:

* The old defaultLoad TreeSet where you needed to manually add each script to the default load list has been replaced with a dynamic solution so modifying this in the future each time a base script class is added should be unnecessary (also it's an immutable HashSet now because there's no reason for it to be a TreeSet).
* Likewise, adding inner classes (and enums) to library scripts not in the default load should no longer fail to load during the normal loading process nor should it cause ClassNotFound/NoClassDefError/NoSuchMethodException errors.
* Fixed a bunch of raw use of parameterized class warnings.
* Set DEBUG = true for native java logging API to log everything happening here since it's a bit awkward to try and log through base_class.LOG when we haven't loaded it yet, so a tiny custom logging implementation has been added.
* Cleaned up so it's a bit more readable and easier to customize how we were checking if a class was from Java/JDK for the default load process, and also flagged that if you need to add custom libraries, you can just throw the class prefix into the new array and then include the lib in whatever you're doing.
* Switched RandomAccessFile.read() to .readFully() since that is available now and it does the same thing as what we were doing but more clearly.
2021-08-28 15:21:33 -04:00
AconiteX 8da41b8686 Companion for Cell Permission Updates 2021-08-20 00:52:30 -04:00
AconiteX b9bb323baa Make getPlayerId more verbose 2021-08-20 00:51:35 -04:00
AconiteX 180d30c753 Companion to Admin Account Routing Refactor 2021-08-16 16:24:36 -04:00
AconiteX b21276d9ba Complete FT/FB/SB Deprecation 2021-08-15 05:49:07 -04:00
AconiteGodOfSWG 2394d6210a Deprecate Feature Bits & Subscription Bits 2021-08-15 05:42:30 -04:00
AconiteGodOfSWG 8a2b1bf0e8 Deprecate isFreeTrialAccount 2021-08-15 04:53:12 -04:00
AconiteX 66d6e5e0ba Add Guild MOTD GU 19.12 (Fix #316) 2021-08-15 03:17:58 -04:00
AconiteX 64c0decf3e Add Helper Message for No Guilds in Galaxy on PA Request 2021-08-15 01:53:09 -04:00
AconiteX 14e76510d3 Add AE/MO System Spawning Objects 2021-08-15 01:16:54 -04:00