Restructures WoD Plants/Trees to be more coherent and in keeping with how they were on live. Removes prologue tree 09-12 as they are actually "potted plants" per EoL and awarded through the themepark rather than the prologue.
Corrected the generic themepark herb jar which was previously using the nightsister jar appearance.
Updated other herb jars to use the correct names they used on live and updated the rewards.tab to correspond. The generics were already their correct names, so the quest tabs do not need to be updated.
Updated all herb jars to use correct scripts and updated scripts to correctly award the proper trees/plants.
Removed any incorrect or redundant objects.
Since information is very hard to find I've included it in this commit.
Prologue Trees 1-8 are awarded via the prologue seed jar.
Nightsister & Singing Mountain Prologue Trees 1-8 are awarded via the prologue collection for Nightsisters.
Potted Plants 1-9 are awarded via the Witches of Dathomir seed jar.
Nightsister & Singing Mountain Potted Plants 1-9 are awarded via the collections for the main Themepark herb delivery quests, which also gives a seed jar for the respective faction.
tl;dr tress are prologue and potted plants are part of the main themepark.
The point of this change is to get rid of all of the unnecessary DNA loot roll chance scripts located at script.item.dna.* and instead replace it with a proper implementation. There are 2 new columns in creatures.tab (dnaChancePct and dnaItemName) which are parsed during createCreature() and loot events to properly roll for loot chance of the DNA and to add it to a creature's inventory container.
Refactors factional presence tracking from src to dsrc for more flexibility and hooking to GCW leaderboard for scaled scoring later
Addresses a number of faction base and faction presence GU items
Rescripted gmRevive to have more functionality
Restore Planet Map Cats to final day
Added /admin startGcwSpaceBattle which can be used to force-start a GCW2 space battle
/kill now works on ships and static objects (e.g. barricades), in addition to mobs
/setRank now works correctly