Commit Graph
85 Commits
Author SHA1 Message Date
Cekis ca706a56e4 Cleaned up. 2016-08-14 18:40:40 +01:00
Cekis f3d510fa6f Fixed major issue with Dantooine Patrol Spawners. 2016-08-09 08:19:43 +01:00
Cekis 611e3219f7 Added new Patrol Spawner mechanism and added it to the Dantooine Imperial Outpost fixing issues with respawns and overall patrols themselves. 2016-07-30 16:43:49 +01:00
Cekis 191ad6f90a NPC patrols at the Dantooine Imperial outpost are now attackable. 2016-07-14 05:13:30 +01:00
Cekis 4a39a13990 Fixed Meatlump theme park decipher bug. 2016-07-13 00:58:19 +01:00
Cekis 5c5702970d Cleaned up Dantooine Imperial Outpost spawner a bit. 2016-07-11 14:29:21 +01:00
Cekis e2a85d5477 Added conversations to LX-466 and SG-567 at the Dantooine Imperial Outpost. 2016-07-11 05:18:56 +01:00
Cekis d511c5f58a Added all Dantooine Imperial Outpost spawns including patrols and static commoners. 2016-07-11 04:56:53 +01:00
Cekis eae7c6ee1b Added exclusion for entry to quest bunker if in God Mode. 2016-07-08 15:33:11 +01:00
Cekis fc6b37d786 Optimized Nightsister Battle spawner script. 2016-06-29 02:25:15 +01:00
Cekis 25d4c19b75 Fixed spawn for Lt. Allard at the Emperors Retreat on Naboo (was being spawned incorrectly before). 2016-06-27 06:39:03 +01:00
Cekis 8aa6643820 Fixed small typo. 2016-05-31 03:32:45 +01:00
Cekis 2863ecc77c Added extra logging to gcw spawner script to identify locations where it's incorrectly attached. 2016-05-24 21:34:33 +01:00
Cekis c4edf0a4fe Fixed null pointer issue if empire day config value is not set or is false. 2016-05-23 03:24:47 +01:00
Cekis 51e312bfa1 Added missing spawner due to gitignore restriction. 2016-05-05 22:07:41 +01:00
DarthArgus 54be79b214 don't exclude javas 2016-05-05 21:06:04 +00:00
Cekis 5eadd1b108 Fixed all Bestine city events (not invasions) - including official election, results, inhabitants and effects who is elected has on the city. 2016-03-21 19:37:52 +00:00
Cekis abbab0025a Java code enhancements for most of the java library and other areas (lots more to come). 2016-03-16 06:21:15 +00:00
Cekis e90684b31d Fixed bartenders such that they again move freely about the bar area. 2016-03-03 23:39:33 +01:00
DarthArgus b2509e9f44 fix per cekis 2016-02-23 18:23:24 -06:00
Cekis 5916eedd65 Fixed incorrect logic on generic spawner when room obj vars are empty or null. 2016-02-24 00:41:15 +01:00
DarthArgus e2363aab05 Revert "not a java guy, so don't shoot me if this isn't right, i'll test and revert if not"
This reverts commit 1ced51870e.
2016-02-07 14:14:28 -06:00
DarthArgus 2ea5f41757 not a java guy, so don't shoot me if this isn't right, i'll test and revert if not 2016-02-07 14:09:18 -06:00
DarthArgus cd4436fc05 who isn't sick of converting the freaking scripts? this negates the need 2015-11-24 09:27:45 -06:00
DarthArgus 7e417b742f remove dupe 2015-11-11 20:31:07 -06:00
DarthArgus 9611b32251 deprecated no more 2015-11-08 22:06:56 -06:00
DarthArgus a7dab6fa0a yep, that's the one to use 2015-11-01 06:52:55 -06:00
DarthArgus 5f17d8d744 more fixes, and more to come later based on error logs 2015-11-01 06:12:36 -06:00
DarthArgus a166c78a9c seems we separate scripts with semicolons; fix the spawner default script until i can find an alternative one 2015-11-01 05:49:35 -06:00
DarthArgus d33a39667b this should theoretically spawn things now...this "old unused" script was prob killed after everything was persisted or something? 2015-10-31 16:39:10 -05:00
DarthArgus 2f15c2569b broken switches 2015-10-30 13:46:12 -05:00
DarthArgus 8e3179f3d5 fixing borked scripts 2015-10-30 13:19:14 -05:00
DarthArgus 9bc434aca3 for whatever reason spawned_tracker for npc_died just refuses to work 2015-10-18 14:02:21 -05:00
DarthArgus f5a435f541 more fixups 2015-10-18 13:36:53 -05:00
DarthArgus a7857cc4d0 more script fixups 2015-10-18 13:28:36 -05:00
CodeCodon 56355e7965 fix character issue 2015-08-01 18:28:15 -05:00
DarthArgusandCodeCodon 1dfc51fa69 or backticks 2015-07-13 14:46:35 -05:00
DarthArgusandCodeCodon 1046d73824 no likey () [] {} 2015-07-13 14:46:08 -05:00
DarthArgusandCodeCodon b27957323e fix annoying cipher bug on meatlump puzzle 2015-07-13 14:45:52 -05:00
Redacted by Stellabellum INC b93530b6c8 Fixed the Following:
Updated Generic Spawner Script
Removed OP Buff from GCW City Generals
Turrets in Bestine no longer shoot Bounty Hunters
GCW Defensive Generals are Invulnerable until the last 15 minutes of the invasion.
Fixed GM Kill command
2015-02-13 18:28:39 -08:00
Redacted by Stellabellum INC 77df8037af Fixed the following:
You can now rename your beast as much as you would like.
Police officers will no longer harass corpses.
Static NPC's conversing will now successfully converse with one another.
When a player dies, the pet will go invulnerable and be immediately packed up.
When respecing professions, your weapon will now be unequiped.
Fixed the chat system for some NPC's.
You can now only mount your vehicle from less than 5 meters.
Quest items that can be clicked on cannot be used from less than 5 meters.
Added a message to the QaSetup script, notifying the QA that they have received their items.
2015-01-30 16:23:48 -08:00
Redacted by Stellabellum INC 4ca8da7c31 Removed unnecessary references and cleaned up scripts. 2015-01-18 02:05:57 -08:00
Redacted by Stellabellum INC d8cd74f0cd Took out unnecessary spawn and replaced with missing Junk Dealer Spawn. 2014-12-23 02:03:40 -08:00
Redacted by Stellabellum INC ce9eafda2d Merge pull request #12 in SWGNXT/dsrc from mapFixes to nge-content
* commit '4a2df4f766fb559e370043a405657b9b8fe13461': (35 commits)
  Fixed minor issue with space npc spawners
  Added many missing objects, scripts, and objvars to the Warren
  Fixed Empty Object Template Issue
  Fixed Missing Object Template Issue
  Fixed Empty Object Template Issue
  Added a check to make sure player is close to object when utilizing it
  *Commented out unnecessary code for Turret *Updated Turret to working Turret System
  *Updated Turret to working Turret System, however left it disabled until we decide to put it back in *Fixed location of Clone Relics Computer *Added a Method that finds the elevator terminal spawned from buildouts and removes default elevator script and replaces it with Warren script.  This is to prevent exploiting.
  Added a check to make sure player is close to object when utilizing it
  Added a check to make sure player is close to object when utilizing it
  Added a check to make sure player is close to object when utilizing it
  Added God Mode bypass for cell permissions
  Added a check to make sure player is close to object when utilizing it
  Added a check to make sure player is close to object when utilizing it
  Added 2 animations to Mirla to make her not so emotionless
  Added a check to make sure player is close to object when utilizing it
  Added God Mode Bypass for Entering Cell
  Added a check to make sure player is close to object when utilizing it
  Added a check to make sure player is close to object when utilizing it
  Added a check to make sure player is close to object when utilizing it
  ...
2014-12-07 17:54:48 -05:00
Redacted by Stellabellum INC 7069e520b8 Merge pull request #11 in SWGNXT/dsrc from bestineElections to nge-content
* commit '829834eaefa4fdc664736871810bc73aa183d842': (25 commits)
  *Added all Bestine Election NPCs, along with various other NPCs that spawn throughout Bestine
  *Added Missing NPC Spawner and appropriate Variables
  *Added Missing NPC Spawner and appropriate Variables
  *Added Missing NPC Spawner and appropriate Variables(Note: NPC will not spawn due to possible missing object template)
  *Added Missing NPC Spawner and appropriate Variables
  *Added Missing NPC Spawner and appropriate Variables
  *Added OnAttach trigger in order to keep compatible with buildout tables *Added missing code to triggers that should have inherited code from flip_banner.script, but did not. *Commented out onHearSpeech trigger due to no God Mode check. *Added messageHandler to CheckBannerImpulse.. should have inherited code from flip_banner.script, but did not.
  *Added OnAttach trigger in order to keep compatible with buildout tables
  *Attached necessary scripts and variables to NPC
  *Added OnAttach trigger for celebrityspawner in order to keep compatible with buildout tables
  *Made Smuggler NPC sit
  *NPC now drinks out of cup rather than nothing
  *NPC now drinks out of cup rather than nothing
  *Added OnAttach trigger to keep system working in buildout tables
  *Commented out persisting of objects in order to keep things working in buildout tables *Changed template of NPC spawner in order to prevent persisting of spawner(this would cause multiple spawners to spawn each server reset and multiple NPCs as well)
  *Added OnAttach trigger in order to keep system working with buildout tables
  *Added a Spawner for Museum Curator *Commented out persisting of objects in order to keep things working in buildout tables
  *Commented out persisting of objects in order to keep things working in buildout tables
  *Added Spawners for NPC's involved with the Bestine Museum Event
  *Added Spawner for Bestine Election Smuggler Spawner
  ...
2014-12-07 17:04:37 -05:00
Redacted by Stellabellum INC acc93eed5f Merge pull request #10 in SWGNXT/dsrc from retreatFix to nge-content
* commit '1fecbc67e6ccf2307451927bc8b1310cc198a845':
  Added Three Missing NPCs: Lt. Velso - Quest Giver for the Imperial Assassination on the Corellian Corvette Lt. Allard Lissara - A Static NPC for a no longer working questline Wurson Harro - Imperial Theme Park Record Keeper
2014-12-07 17:04:20 -05:00
Redacted by Stellabellum INC c513d1ccdd Added a check to make sure player is close to object when utilizing it 2014-11-23 09:10:07 -08:00
Redacted by Stellabellum INC 270fa2a8e9 *Commented out unnecessary code for Turret
*Updated Turret to working Turret System
2014-11-23 09:09:58 -08:00
Redacted by Stellabellum INC ba07c40b3a *Updated Turret to working Turret System, however left it disabled until we decide to put it back in
*Fixed location of Clone Relics Computer
*Added a Method that finds the elevator terminal spawned from buildouts and removes default elevator script and replaces it with Warren script.  This is to prevent exploiting.
2014-11-23 09:09:09 -08:00
Redacted by Stellabellum INC 429a6e4d65 Added a check to make sure player is close to object when utilizing it 2014-11-23 09:05:05 -08:00