mirror of
https://github.com/SWG-Source/src.git
synced 2026-10-02 19:13:07 -04:00
more conversion, 100% gurantee there will be errors here until i fix
This commit is contained in:
@@ -29,6 +29,9 @@
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#include "sharedNetworkMessages/GenericValueTypeMessage.h"
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#include "sharedLog/Log.h"
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#include "sharedLog/SetupSharedLog.h"
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#include "sharedFoundation/CrcConstexpr.hpp"
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#include <stdio.h>
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//-----------------------------------------------------------------------
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@@ -68,7 +71,9 @@ CommodityServer::~CommodityServer()
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void CommodityServer::receiveMessage(const MessageDispatch::Emitter & source, const MessageDispatch::MessageBase & message)
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{
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if(message.isType("CommoditiesLoadDone"))
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const uint32 messageType = message.getType();
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if(messageType == constcrc("CommoditiesLoadDone"))
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{
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m_commoditiesServerLoadDone = 1;
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@@ -76,7 +81,7 @@ void CommodityServer::receiveMessage(const MessageDispatch::Emitter & source, co
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if (m_commoditiesServerLoadTime == -1)
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m_commoditiesServerLoadTime = (time(0) - m_timeCommoditiesServerStarted) / 60;
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}
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else if (message.isType("DatabaseServerConnectionClosed"))
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else if (messageType == constcrc("DatabaseServerConnectionClosed"))
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{
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WARNING(true, ("[Commodities Server] : No connection to the database server. Shutting down.\n"));
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exit(0);
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+138
-126
@@ -21,6 +21,8 @@
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#include "serverNetworkMessages/GetMarketAuctionBidsMessage.h"
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#include "UnicodeUtils.h"
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#include "sharedFoundation/CrcConstexpr.hpp"
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//-----------------------------------------------------------------------
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DatabaseServerConnection::DatabaseServerConnection(const std::string & a, const unsigned short p) :
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@@ -65,151 +67,161 @@ void DatabaseServerConnection::onReceive(const Archive::ByteStream & message)
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Archive::ReadIterator ri = message.begin();
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GameNetworkMessage msg(ri);
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ri = message.begin();
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const uint32 messageType = msg.getType();
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if (msg.isType("CommoditiesLoadDone"))
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{
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if (currentLocationCount != lastLocationCount)
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switch(messageType) {
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case constcrc("CommoditiesLoadDone") :
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{
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DEBUG_REPORT_LOG(true, (" -- %d AuctionLocations record received\n", currentLocationCount));
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LOG("CommoditiesServer", ("%d AuctionLocations record received\n", currentLocationCount));
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lastLocationCount = currentLocationCount;
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}
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if (currentAuctionCount != lastAuctionCount)
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{
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DEBUG_REPORT_LOG(true, (" -- %d MarketAuctions record received\n", currentAuctionCount));
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LOG("CommoditiesServer", ("%d MarketAuctions record received\n", currentAuctionCount));
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lastAuctionCount = currentAuctionCount;
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}
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if (currentAuctionAttributeCount != lastAuctionAttributeCount)
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{
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DEBUG_REPORT_LOG(true, (" -- %d MarketAuctionAttributes record received\n", currentAuctionAttributeCount));
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LOG("CommoditiesServer", ("%d MarketAuctionAttributes record received\n", currentAuctionAttributeCount));
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lastAuctionAttributeCount = currentAuctionAttributeCount;
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}
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if (currentBidCount != lastBidCount)
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{
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DEBUG_REPORT_LOG(true, (" -- %d MarketAuctionBids record received\n", currentBidCount));
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LOG("CommoditiesServer", ("%d MarketAuctionBids record received", currentBidCount));
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lastBidCount = currentBidCount;
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}
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REPORT_LOG("DatabaseServerConnection", ("CommoditiesLoadDone Message received on connection with the database server\n"));
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CommoditiesLoadDoneMessage m(ri);
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REPORT_LOG("DatabaseServerConnection", ("%d rows received on Auction_Locations\n", m.getAuctionLocationsCount()));
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REPORT_LOG("DatabaseServerConnection", ("%d rows received on Market_Auctions\n", m.getMarketAuctionsCount()));
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REPORT_LOG("DatabaseServerConnection", ("%d rows received on Market_Auction_Attributes\n", m.getMarketAuctionAttributesCount()));
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REPORT_LOG("DatabaseServerConnection", ("%d rows received on Market_Auction_Bids\n", m.getMarketAuctionBidsCount()));
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LOG("CommoditiesServer", ("CommoditiesLoadDone Message received, %d rows Auction_Locations, %d rows Market_Auctions, %d rows Market_Auction_Attributes, %d rows Market_Auction_Bids", m.getAuctionLocationsCount(), m.getMarketAuctionsCount(), m.getMarketAuctionAttributesCount(), m.getMarketAuctionBidsCount()));
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LOG("CommoditiesServer", ("Start build index for attribute search"));
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AuctionMarket::getInstance().BuildAuctionsSearchableAttributeList();
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LOG("CommoditiesServer", ("End build index for attribute search"));
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emitMessage(m);
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}
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else if (msg.isType("GetAuctionLocationsMessage"))
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{
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GetAuctionLocationsMessage m(ri);
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const std::list<GetAuctionLocationsMessage::AuctionLocation> & auctionLocations = m.getAuctionLocations();
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for (std::list<GetAuctionLocationsMessage::AuctionLocation>::const_iterator iter = auctionLocations.begin(); iter != auctionLocations.end(); ++iter)
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{
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AuctionMarket::getInstance().onReceiveAuctionLocations(iter->locationId, iter->locationName, iter->ownerId, iter->salesTax, iter->salesTaxBankId, iter->emptyDate, iter->lastAccessDate, iter->inactiveDate, iter->status, iter->searchEnabled, iter->entranceCharge);
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currentLocationCount++;
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if (currentLocationCount - lastLocationCount >= 1000)
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if (currentLocationCount != lastLocationCount)
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{
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DEBUG_REPORT_LOG(true, (" -- %d AuctionLocations record received\n", currentLocationCount));
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LOG("CommoditiesServer", ("%d AuctionLocations record received", currentLocationCount));
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LOG("CommoditiesServer", ("%d AuctionLocations record received\n", currentLocationCount));
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lastLocationCount = currentLocationCount;
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}
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}
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}
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else if (msg.isType("GetMarketAuctionsMessage"))
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{
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if (currentLocationCount != lastLocationCount)
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{
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DEBUG_REPORT_LOG(true, (" -- %d AuctionLocations record received\n", currentLocationCount));
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LOG("CommoditiesServer", ("%d AuctionLocations record received\n", currentLocationCount));
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lastLocationCount = currentLocationCount;
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}
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GetMarketAuctionsMessage m(ri);
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const std::list<GetMarketAuctionsMessage::MarketAuction> & auctions = m.getAuctions();
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for (std::list<GetMarketAuctionsMessage::MarketAuction>::const_iterator iter = auctions.begin(); iter != auctions.end(); ++iter)
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{
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AuctionMarket::getInstance().onReceiveMarketAuctions(iter->itemId, iter->ownerId, iter->creatorId, iter->locationId, iter->minBid, iter->buyNowPrice, iter->auctionTimer, iter->oob, iter->userDescription, iter->category, iter->itemTemplateId, iter->itemName, iter->itemTimer, iter->active, iter->itemSize);
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currentAuctionCount++;
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if (currentAuctionCount - lastAuctionCount >= 10000)
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if (currentAuctionCount != lastAuctionCount)
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{
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DEBUG_REPORT_LOG(true, (" -- %d MarketAuctions record received\n", currentAuctionCount));
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LOG("CommoditiesServer", ("%d MarketAuctions record received", currentAuctionCount));
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LOG("CommoditiesServer", ("%d MarketAuctions record received\n", currentAuctionCount));
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lastAuctionCount = currentAuctionCount;
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}
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}
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}
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else if (msg.isType("GetMarketAuctionAttributesMessage"))
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{
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if (currentLocationCount != lastLocationCount)
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{
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DEBUG_REPORT_LOG(true, (" -- %d AuctionLocations record received\n", currentLocationCount));
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LOG("CommoditiesServer", ("%d AuctionLocations record received\n", currentLocationCount));
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lastLocationCount = currentLocationCount;
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}
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if (currentAuctionCount != lastAuctionCount)
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{
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DEBUG_REPORT_LOG(true, (" -- %d MarketAuctions record received\n", currentAuctionCount));
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LOG("CommoditiesServer", ("%d MarketAuctions record received\n", currentAuctionCount));
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lastAuctionCount = currentAuctionCount;
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}
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GetMarketAuctionAttributesMessage m(ri);
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const std::list<GetMarketAuctionAttributesMessage::MarketAuctionAttribute> & attributes = m.getAttributes();
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for (std::list<GetMarketAuctionAttributesMessage::MarketAuctionAttribute>::const_iterator iter = attributes.begin(); iter != attributes.end(); ++iter)
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{
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AuctionMarket::getInstance().onReceiveMarketAuctionAttributes(iter->itemId, iter->attributeName, iter->attributeValue);
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currentAuctionAttributeCount++;
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if (currentAuctionAttributeCount - lastAuctionAttributeCount >= 10000)
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if (currentAuctionAttributeCount != lastAuctionAttributeCount)
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{
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DEBUG_REPORT_LOG(true, (" -- %d MarketAuctionAttributes record received\n", currentAuctionAttributeCount));
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LOG("CommoditiesServer", ("%d MarketAuctionAttributes record received", currentAuctionAttributeCount));
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LOG("CommoditiesServer", ("%d MarketAuctionAttributes record received\n", currentAuctionAttributeCount));
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lastAuctionAttributeCount = currentAuctionAttributeCount;
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}
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}
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}
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else if (msg.isType("GetMarketAuctionBidsMessage"))
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{
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if (currentLocationCount != lastLocationCount)
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{
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DEBUG_REPORT_LOG(true, (" -- %d AuctionLocations record received\n", currentLocationCount));
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LOG("CommoditiesServer", ("%d AuctionLocations record received\n", currentLocationCount));
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lastLocationCount = currentLocationCount;
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}
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if (currentAuctionCount != lastAuctionCount)
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{
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DEBUG_REPORT_LOG(true, (" -- %d MarketAuctions record received\n", currentAuctionCount));
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LOG("CommoditiesServer", ("%d MarketAuctions record received\n", currentAuctionCount));
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lastAuctionCount = currentAuctionCount;
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}
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if (currentAuctionAttributeCount != lastAuctionAttributeCount)
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{
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DEBUG_REPORT_LOG(true, (" -- %d MarketAuctionAttributes record received\n", currentAuctionAttributeCount));
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LOG("CommoditiesServer", ("%d MarketAuctionAttributes record received\n", currentAuctionAttributeCount));
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lastAuctionAttributeCount = currentAuctionAttributeCount;
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}
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GetMarketAuctionBidsMessage m(ri);
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const std::list<GetMarketAuctionBidsMessage::MarketAuctionBid> & bids = m.getMarketAuctionBids();
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for (std::list<GetMarketAuctionBidsMessage::MarketAuctionBid>::const_iterator iter = bids.begin(); iter != bids.end(); ++iter)
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{
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AuctionMarket::getInstance().onReceiveMarketAuctionBids(iter->itemId, iter->bidderId, iter->bid, iter->maxProxyBid);
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currentBidCount++;
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if (currentBidCount - lastBidCount >= 1000)
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if (currentBidCount != lastBidCount)
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{
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DEBUG_REPORT_LOG(true, (" -- %d MarketAuctionBids record received\n", currentBidCount));
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LOG("CommoditiesServer", ("%d MarketAuctionBids record received\n", currentBidCount));
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LOG("CommoditiesServer", ("%d MarketAuctionBids record received", currentBidCount));
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lastBidCount = currentBidCount;
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}
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REPORT_LOG("DatabaseServerConnection", ("CommoditiesLoadDone Message received on connection with the database server\n"));
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CommoditiesLoadDoneMessage m(ri);
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REPORT_LOG("DatabaseServerConnection", ("%d rows received on Auction_Locations\n", m.getAuctionLocationsCount()));
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REPORT_LOG("DatabaseServerConnection", ("%d rows received on Market_Auctions\n", m.getMarketAuctionsCount()));
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REPORT_LOG("DatabaseServerConnection", ("%d rows received on Market_Auction_Attributes\n", m.getMarketAuctionAttributesCount()));
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REPORT_LOG("DatabaseServerConnection", ("%d rows received on Market_Auction_Bids\n", m.getMarketAuctionBidsCount()));
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LOG("CommoditiesServer", ("CommoditiesLoadDone Message received, %d rows Auction_Locations, %d rows Market_Auctions, %d rows Market_Auction_Attributes, %d rows Market_Auction_Bids", m.getAuctionLocationsCount(), m.getMarketAuctionsCount(), m.getMarketAuctionAttributesCount(), m.getMarketAuctionBidsCount()));
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LOG("CommoditiesServer", ("Start build index for attribute search"));
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AuctionMarket::getInstance().BuildAuctionsSearchableAttributeList();
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LOG("CommoditiesServer", ("End build index for attribute search"));
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emitMessage(m);
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break;
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}
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case constcrc("GetAuctionLocationsMessage") :
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{
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GetAuctionLocationsMessage m(ri);
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const std::list<GetAuctionLocationsMessage::AuctionLocation> & auctionLocations = m.getAuctionLocations();
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for (std::list<GetAuctionLocationsMessage::AuctionLocation>::const_iterator iter = auctionLocations.begin(); iter != auctionLocations.end(); ++iter)
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{
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AuctionMarket::getInstance().onReceiveAuctionLocations(iter->locationId, iter->locationName, iter->ownerId, iter->salesTax, iter->salesTaxBankId, iter->emptyDate, iter->lastAccessDate, iter->inactiveDate, iter->status, iter->searchEnabled, iter->entranceCharge);
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currentLocationCount++;
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if (currentLocationCount - lastLocationCount >= 1000)
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{
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DEBUG_REPORT_LOG(true, (" -- %d AuctionLocations record received\n", currentLocationCount));
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LOG("CommoditiesServer", ("%d AuctionLocations record received", currentLocationCount));
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lastLocationCount = currentLocationCount;
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}
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}
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break;
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}
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case constcrc("GetMarketAuctionsMessage") :
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{
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if (currentLocationCount != lastLocationCount)
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{
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DEBUG_REPORT_LOG(true, (" -- %d AuctionLocations record received\n", currentLocationCount));
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LOG("CommoditiesServer", ("%d AuctionLocations record received\n", currentLocationCount));
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lastLocationCount = currentLocationCount;
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}
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GetMarketAuctionsMessage m(ri);
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const std::list<GetMarketAuctionsMessage::MarketAuction> & auctions = m.getAuctions();
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for (std::list<GetMarketAuctionsMessage::MarketAuction>::const_iterator iter = auctions.begin(); iter != auctions.end(); ++iter)
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{
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AuctionMarket::getInstance().onReceiveMarketAuctions(iter->itemId, iter->ownerId, iter->creatorId, iter->locationId, iter->minBid, iter->buyNowPrice, iter->auctionTimer, iter->oob, iter->userDescription, iter->category, iter->itemTemplateId, iter->itemName, iter->itemTimer, iter->active, iter->itemSize);
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currentAuctionCount++;
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if (currentAuctionCount - lastAuctionCount >= 10000)
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{
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DEBUG_REPORT_LOG(true, (" -- %d MarketAuctions record received\n", currentAuctionCount));
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LOG("CommoditiesServer", ("%d MarketAuctions record received", currentAuctionCount));
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lastAuctionCount = currentAuctionCount;
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}
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}
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break;
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}
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case constcrc("GetMarketAuctionAttributesMessage") :
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{
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if (currentLocationCount != lastLocationCount)
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{
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DEBUG_REPORT_LOG(true, (" -- %d AuctionLocations record received\n", currentLocationCount));
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LOG("CommoditiesServer", ("%d AuctionLocations record received\n", currentLocationCount));
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lastLocationCount = currentLocationCount;
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}
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if (currentAuctionCount != lastAuctionCount)
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{
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DEBUG_REPORT_LOG(true, (" -- %d MarketAuctions record received\n", currentAuctionCount));
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LOG("CommoditiesServer", ("%d MarketAuctions record received\n", currentAuctionCount));
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lastAuctionCount = currentAuctionCount;
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}
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GetMarketAuctionAttributesMessage m(ri);
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const std::list<GetMarketAuctionAttributesMessage::MarketAuctionAttribute> & attributes = m.getAttributes();
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for (std::list<GetMarketAuctionAttributesMessage::MarketAuctionAttribute>::const_iterator iter = attributes.begin(); iter != attributes.end(); ++iter)
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{
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AuctionMarket::getInstance().onReceiveMarketAuctionAttributes(iter->itemId, iter->attributeName, iter->attributeValue);
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currentAuctionAttributeCount++;
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if (currentAuctionAttributeCount - lastAuctionAttributeCount >= 10000)
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{
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DEBUG_REPORT_LOG(true, (" -- %d MarketAuctionAttributes record received\n", currentAuctionAttributeCount));
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LOG("CommoditiesServer", ("%d MarketAuctionAttributes record received", currentAuctionAttributeCount));
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lastAuctionAttributeCount = currentAuctionAttributeCount;
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}
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}
|
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break;
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}
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case constcrc("GetMarketAuctionBidsMessage") :
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{
|
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if (currentLocationCount != lastLocationCount)
|
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{
|
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DEBUG_REPORT_LOG(true, (" -- %d AuctionLocations record received\n", currentLocationCount));
|
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LOG("CommoditiesServer", ("%d AuctionLocations record received\n", currentLocationCount));
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lastLocationCount = currentLocationCount;
|
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}
|
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if (currentAuctionCount != lastAuctionCount)
|
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{
|
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DEBUG_REPORT_LOG(true, (" -- %d MarketAuctions record received\n", currentAuctionCount));
|
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LOG("CommoditiesServer", ("%d MarketAuctions record received\n", currentAuctionCount));
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lastAuctionCount = currentAuctionCount;
|
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}
|
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if (currentAuctionAttributeCount != lastAuctionAttributeCount)
|
||||
{
|
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DEBUG_REPORT_LOG(true, (" -- %d MarketAuctionAttributes record received\n", currentAuctionAttributeCount));
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LOG("CommoditiesServer", ("%d MarketAuctionAttributes record received\n", currentAuctionAttributeCount));
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lastAuctionAttributeCount = currentAuctionAttributeCount;
|
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}
|
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GetMarketAuctionBidsMessage m(ri);
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const std::list<GetMarketAuctionBidsMessage::MarketAuctionBid> & bids = m.getMarketAuctionBids();
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for (std::list<GetMarketAuctionBidsMessage::MarketAuctionBid>::const_iterator iter = bids.begin(); iter != bids.end(); ++iter)
|
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{
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AuctionMarket::getInstance().onReceiveMarketAuctionBids(iter->itemId, iter->bidderId, iter->bid, iter->maxProxyBid);
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currentBidCount++;
|
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if (currentBidCount - lastBidCount >= 1000)
|
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{
|
||||
DEBUG_REPORT_LOG(true, (" -- %d MarketAuctionBids record received\n", currentBidCount));
|
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LOG("CommoditiesServer", ("%d MarketAuctionBids record received\n", currentBidCount));
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lastBidCount = currentBidCount;
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
case constcrc("DeleteCharacterMessage") :
|
||||
{
|
||||
DeleteCharacterMessage message(ri);
|
||||
AuctionMarket::getInstance().DeleteCharacter(message);
|
||||
break;
|
||||
}
|
||||
}
|
||||
else if(msg.isType("DeleteCharacterMessage"))
|
||||
{
|
||||
DeleteCharacterMessage message(ri);
|
||||
AuctionMarket::getInstance().DeleteCharacter(message);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -36,6 +36,8 @@
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#include "serverNetworkMessages/QueryVendorItemCountMessage.h"
|
||||
#include "serverNetworkMessages/UpdateVendorStatusMessage.h"
|
||||
|
||||
#include "sharedFoundation/CrcConstexpr.hpp"
|
||||
|
||||
//-----------------------------------------------------------------------
|
||||
|
||||
namespace GameServerConnectionNamespace
|
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@@ -88,201 +90,235 @@ void GameServerConnection::onReceive(const Archive::ByteStream & message)
|
||||
Archive::ReadIterator ri = message.begin();
|
||||
GameNetworkMessage msg(ri);
|
||||
ri = message.begin();
|
||||
|
||||
const uint32 messageType = msg.getType();
|
||||
|
||||
if(msg.isType("AcceptHighBidMessage"))
|
||||
{
|
||||
DEBUG_REPORT_LOG(m_showAllDebugInfo, ("[Commodities Server] : Received message AcceptHighBidMessage from game server id: %d.\n", m_gameServerId ));
|
||||
AcceptHighBidMessage message(ri);
|
||||
message.SetTrackId(m_gameServerId);
|
||||
AuctionMarket::getInstance().AcceptHighBid(message);
|
||||
}
|
||||
else if(msg.isType("AddAuctionMessage"))
|
||||
{
|
||||
DEBUG_REPORT_LOG(m_showAllDebugInfo, ("[Commodities Server] : Received message AddAuctionMessage from game server id: %d.\n", m_gameServerId ));
|
||||
AddAuctionMessage message(ri);
|
||||
message.SetTrackId(m_gameServerId);
|
||||
AuctionMarket::getInstance().AddAuction(message);
|
||||
}
|
||||
else if(msg.isType("AddBidMessage"))
|
||||
{
|
||||
DEBUG_REPORT_LOG(m_showAllDebugInfo, ("[Commodities Server] : Received message AddBidMessage from game server id: %d.\n", m_gameServerId ));
|
||||
AddBidMessage message(ri);
|
||||
message.SetTrackId(m_gameServerId);
|
||||
AuctionMarket::getInstance().AddBid(message);
|
||||
}
|
||||
else if(msg.isType("AddImmediateAuctionMessage"))
|
||||
{
|
||||
DEBUG_REPORT_LOG(m_showAllDebugInfo, ("[Commodities Server] : Received message AddImmediateAuctionMessage from game server id: %d.\n", m_gameServerId ));
|
||||
AddImmediateAuctionMessage message(ri);
|
||||
message.SetTrackId(m_gameServerId);
|
||||
AuctionMarket::getInstance().AddImmediateAuction(message);
|
||||
}
|
||||
else if(msg.isType("CancelAuctionMessage"))
|
||||
{
|
||||
DEBUG_REPORT_LOG(m_showAllDebugInfo, ("[Commodities Server] : Received message CancelAuctionMessage from game server id: %d.\n", m_gameServerId ));
|
||||
CancelAuctionMessage message(ri);
|
||||
message.SetTrackId(m_gameServerId);
|
||||
AuctionMarket::getInstance().CancelAuction(message);
|
||||
}
|
||||
else if(msg.isType("CreateVendorMarketMessage"))
|
||||
{
|
||||
DEBUG_REPORT_LOG(m_showAllDebugInfo, ("[Commodities Server] : Received message CreateVendorMarketMessage from game server id: %d.\n", m_gameServerId ));
|
||||
CreateVendorMarketMessage message(ri);
|
||||
message.SetTrackId(m_gameServerId);
|
||||
AuctionMarket::getInstance().CreateVendorMarket(message);
|
||||
}
|
||||
else if(msg.isType("DestroyVendorMarketMessage"))
|
||||
{
|
||||
DEBUG_REPORT_LOG(m_showAllDebugInfo, ("[Commodities Server] : Received message DestroyVendorMarketMessage from game server id: %d.\n", m_gameServerId ));
|
||||
DestroyVendorMarketMessage message(ri);
|
||||
message.SetTrackId(m_gameServerId);
|
||||
AuctionMarket::getInstance().DestroyVendorMarket(message);
|
||||
}
|
||||
else if(msg.isType("DeleteAuctionLocationMessage"))
|
||||
{
|
||||
DEBUG_REPORT_LOG(m_showAllDebugInfo, ("[Commodities Server] : Received message DeleteAuctionLocationMessage from game server id: %d.\n", m_gameServerId ));
|
||||
DeleteAuctionLocationMessage message(ri);
|
||||
message.SetTrackId(m_gameServerId);
|
||||
AuctionMarket::getInstance().DeleteAuctionLocation(message);
|
||||
}
|
||||
else if(msg.isType("GetItemDetailsMessage"))
|
||||
{
|
||||
DEBUG_REPORT_LOG(m_showAllDebugInfo, ("[Commodities Server] : Received message GetItemDetailsMessage from game server id: %d.\n", m_gameServerId ));
|
||||
GetItemDetailsMessage message(ri);
|
||||
message.SetTrackId(m_gameServerId);
|
||||
AuctionMarket::getInstance().GetItemDetails(message);
|
||||
}
|
||||
else if(msg.isType("GetItemMessage"))
|
||||
{
|
||||
DEBUG_REPORT_LOG(m_showAllDebugInfo, ("[Commodities Server] : Received message GetItemMessage from game server id: %d.\n", m_gameServerId ));
|
||||
GetItemMessage message(ri);
|
||||
message.SetTrackId(m_gameServerId);
|
||||
AuctionMarket::getInstance().GetItem(message);
|
||||
}
|
||||
else if(msg.isType("SetSalesTaxMessage"))
|
||||
{
|
||||
DEBUG_REPORT_LOG(m_showAllDebugInfo, ("[Commodities Server] : Received message SetSalesTaxMessage from game server id: %d.\n", m_gameServerId ));
|
||||
SetSalesTaxMessage message(ri);
|
||||
message.SetTrackId(m_gameServerId);
|
||||
AuctionMarket::getInstance().SetSalesTax(message);
|
||||
}
|
||||
else if(msg.isType("GetVendorOwnerMessage"))
|
||||
{
|
||||
DEBUG_REPORT_LOG(m_showAllDebugInfo, ("[Commodities Server] : Received message GetVendorOwnerMessage from game server id: %d.\n", m_gameServerId ));
|
||||
GetVendorOwnerMessage message(ri);
|
||||
message.SetTrackId(m_gameServerId);
|
||||
AuctionMarket::getInstance().GetVendorOwner(message);
|
||||
}
|
||||
else if(msg.isType("GetVendorValueMessage"))
|
||||
{
|
||||
DEBUG_REPORT_LOG(m_showAllDebugInfo, ("[Commodities Server] : Received message GetVendorValueMessage from game server id: %d.\n", m_gameServerId ));
|
||||
GetVendorValueMessage message(ri);
|
||||
message.SetTrackId(m_gameServerId);
|
||||
AuctionMarket::getInstance().GetVendorValue(message);
|
||||
}
|
||||
else if(msg.isType("QueryAuctionHeadersMessage"))
|
||||
{
|
||||
DEBUG_REPORT_LOG(m_showAllDebugInfo, ("[Commodities Server] : Received message QueryAuctionHeadersMessage from game server id: %d.\n", m_gameServerId ));
|
||||
QueryAuctionHeadersMessage message(ri);
|
||||
message.SetTrackId(m_gameServerId);
|
||||
AuctionMarket::getInstance().QueryAuctionHeaders(message);
|
||||
}
|
||||
else if(msg.isType("SetGameTimeMessage"))
|
||||
{
|
||||
DEBUG_REPORT_LOG(m_showAllDebugInfo, ("[Commodities Server] : Received message SetGameTimeMessage from game server id: %d.\n", m_gameServerId ));
|
||||
SetGameTimeMessage message(ri);
|
||||
message.SetTrackId(m_gameServerId);
|
||||
AuctionMarket::getInstance().SetGameTime(message);
|
||||
}
|
||||
else if(msg.isType("CleanupInvalidItemRetrievalMessage"))
|
||||
{
|
||||
DEBUG_REPORT_LOG(m_showAllDebugInfo, ("[Commodities Server] : Received message CleanupInvalidItemRetrievalMessage from game server id: %d.\n", m_gameServerId ));
|
||||
CleanupInvalidItemRetrievalMessage message(ri);
|
||||
message.SetTrackId(m_gameServerId);
|
||||
AuctionMarket::getInstance().CleanupInvalidItemRetrieval(message);
|
||||
}
|
||||
else if(msg.isType("QueryVendorItemCountMessage"))
|
||||
{
|
||||
DEBUG_REPORT_LOG(m_showAllDebugInfo, ("[Commodities Server] : Received message QueryVendorItemCountMessage from game server id: %d.\n", m_gameServerId ));
|
||||
QueryVendorItemCountMessage message(ri);
|
||||
message.SetTrackId(m_gameServerId);
|
||||
AuctionMarket::getInstance().QueryVendorItemCount(message);
|
||||
}
|
||||
else if(msg.isType("GetPlayerVendorCountMessage"))
|
||||
{
|
||||
DEBUG_REPORT_LOG(m_showAllDebugInfo, ("[Commodities Server] : Received message GetPlayerVendorCountMessage from game server id: %d.\n", m_gameServerId ));
|
||||
GetPlayerVendorCountMessage message(ri);
|
||||
message.SetTrackId(m_gameServerId);
|
||||
AuctionMarket::getInstance().GetPlayerVendorCount(message);
|
||||
}
|
||||
else if(msg.isType("UpdateVendorSearchOptionMessage"))
|
||||
{
|
||||
DEBUG_REPORT_LOG(m_showAllDebugInfo, ("[Commodities Server] : Received message UpdateVendorSearchOptionMessage from game server id: %d.\n", m_gameServerId ));
|
||||
UpdateVendorSearchOptionMessage message(ri);
|
||||
message.SetTrackId(m_gameServerId);
|
||||
AuctionMarket::getInstance().UpdateVendorSearchOption(message);
|
||||
}
|
||||
else if(msg.isType("SetEntranceChargeMessage"))
|
||||
{
|
||||
DEBUG_REPORT_LOG(/*m_showAllDebugInfo*/ true, ("[Commodities Server] : Received message SetEntranceChargeMessage from game server id: %d.\n", m_gameServerId ));
|
||||
SetEntranceChargeMessage message(ri);
|
||||
message.SetTrackId(m_gameServerId);
|
||||
AuctionMarket::getInstance().SetEntranceCharge(message);
|
||||
}
|
||||
else if(msg.isType("ResponseCommoditiesExcludedGotTypes"))
|
||||
{
|
||||
DEBUG_REPORT_LOG(m_showAllDebugInfo, ("[Commodities Server] : Received message ResponseCommoditiesExcludedGotTypes from game server id: %d.\n", m_gameServerId ));
|
||||
GenericValueTypeMessage<std::map<int, std::string> > message(ri);
|
||||
AuctionMarket::getInstance().VerifyExcludedGotTypes(message.getValue());
|
||||
}
|
||||
else if(msg.isType("ResponseCommoditiesExcludedResourceClasses"))
|
||||
{
|
||||
DEBUG_REPORT_LOG(m_showAllDebugInfo, ("[Commodities Server] : Received message ResponseCommoditiesExcludedResourceClasses from game server id: %d.\n", m_gameServerId ));
|
||||
GenericValueTypeMessage<std::set<std::string> > message(ri);
|
||||
AuctionMarket::getInstance().VerifyExcludedResourceClasses(message.getValue());
|
||||
}
|
||||
else if(msg.isType("ResponseResourceTreeHierarchy"))
|
||||
{
|
||||
DEBUG_REPORT_LOG(m_showAllDebugInfo, ("[Commodities Server] : Received message ResponseResourceTreeHierarchy from game server id: %d.\n", m_gameServerId ));
|
||||
GenericValueTypeMessage<std::map<int, std::set<int> > > message(ri);
|
||||
AuctionMarket::getInstance().SetResourceTreeHierarchy(message.getValue());
|
||||
}
|
||||
else if(msg.isType("UpdateVendorStatusMessage"))
|
||||
{
|
||||
DEBUG_REPORT_LOG(m_showAllDebugInfo, ("[Commodities Server] : Received message UpdateVendorStatusMessage from game server id: %d.\n", m_gameServerId));
|
||||
UpdateVendorStatusMessage message(ri);
|
||||
AuctionMarket::getInstance().UpdateVendorStatus(message);
|
||||
}
|
||||
else if(msg.isType("UpdateVendorLocationMessage"))
|
||||
{
|
||||
DEBUG_REPORT_LOG(m_showAllDebugInfo, ("[Commodities Server] : Received message UpdateVendorLocationMessage from game server id: %d.\n", m_gameServerId));
|
||||
GenericValueTypeMessage<std::pair<NetworkId, std::string> > const message(ri);
|
||||
AuctionMarket::getInstance().UpdateVendorLocation(message.getValue().first, message.getValue().second);
|
||||
}
|
||||
else if(msg.isType("GetItemAttributeData"))
|
||||
{
|
||||
GenericValueTypeMessage<std::pair<std::pair<NetworkId, std::string>, std::pair<std::pair<int, bool>, std::pair<bool, int> > > > const message(ri);
|
||||
AuctionMarket::getInstance().getItemAttributeData(m_gameServerId, message.getValue().first.first, message.getValue().first.second, message.getValue().second.first.first, message.getValue().second.first.second, message.getValue().second.second.first, message.getValue().second.second.second);
|
||||
}
|
||||
else if(msg.isType("GetItemAttributeDataValues"))
|
||||
{
|
||||
GenericValueTypeMessage<std::pair<std::pair<NetworkId, std::pair<int, bool> >, std::pair<std::string, int> > > const message(ri);
|
||||
AuctionMarket::getInstance().getItemAttributeDataValues(m_gameServerId, message.getValue().first.first, message.getValue().first.second.first, message.getValue().first.second.second, message.getValue().second.first, message.getValue().second.second);
|
||||
}
|
||||
else if(msg.isType("GetItemAttribute"))
|
||||
{
|
||||
GenericValueTypeMessage<std::pair<NetworkId, NetworkId> > const message(ri);
|
||||
AuctionMarket::getInstance().getItemAttribute(m_gameServerId, message.getValue().first, message.getValue().second);
|
||||
}
|
||||
else if(msg.isType("GetVendorInfoForPlayer"))
|
||||
{
|
||||
GenericValueTypeMessage<std::pair<std::pair<NetworkId, NetworkId>, bool> > const message(ri);
|
||||
AuctionMarket::getInstance().getVendorInfoForPlayer(m_gameServerId, message.getValue().first.first, message.getValue().first.second, message.getValue().second);
|
||||
}
|
||||
else if(msg.isType("GetALPQ"))
|
||||
{
|
||||
GenericValueTypeMessage<std::pair<NetworkId, int> > const message(ri);
|
||||
AuctionMarket::getInstance().getAuctionLocationPriorityQueue(m_gameServerId, message.getValue().first, message.getValue().second);
|
||||
switch(messageType) {
|
||||
case constcrc("AcceptHighBidMessage") :
|
||||
{
|
||||
DEBUG_REPORT_LOG(m_showAllDebugInfo, ("[Commodities Server] : Received message AcceptHighBidMessage from game server id: %d.\n", m_gameServerId ));
|
||||
AcceptHighBidMessage message(ri);
|
||||
message.SetTrackId(m_gameServerId);
|
||||
AuctionMarket::getInstance().AcceptHighBid(message);
|
||||
break;
|
||||
}
|
||||
case constcrc("AddAuctionMessage") :
|
||||
{
|
||||
DEBUG_REPORT_LOG(m_showAllDebugInfo, ("[Commodities Server] : Received message AddAuctionMessage from game server id: %d.\n", m_gameServerId ));
|
||||
AddAuctionMessage message(ri);
|
||||
message.SetTrackId(m_gameServerId);
|
||||
AuctionMarket::getInstance().AddAuction(message);
|
||||
break;
|
||||
}
|
||||
case constcrc("AddBidMessage") :
|
||||
{
|
||||
DEBUG_REPORT_LOG(m_showAllDebugInfo, ("[Commodities Server] : Received message AddBidMessage from game server id: %d.\n", m_gameServerId ));
|
||||
AddBidMessage message(ri);
|
||||
message.SetTrackId(m_gameServerId);
|
||||
AuctionMarket::getInstance().AddBid(message);
|
||||
break;
|
||||
}
|
||||
case constcrc("AddImmediateAuctionMessage") :
|
||||
{
|
||||
DEBUG_REPORT_LOG(m_showAllDebugInfo, ("[Commodities Server] : Received message AddImmediateAuctionMessage from game server id: %d.\n", m_gameServerId ));
|
||||
AddImmediateAuctionMessage message(ri);
|
||||
message.SetTrackId(m_gameServerId);
|
||||
AuctionMarket::getInstance().AddImmediateAuction(message);
|
||||
break;
|
||||
}
|
||||
case constcrc("CancelAuctionMessage") :
|
||||
{
|
||||
DEBUG_REPORT_LOG(m_showAllDebugInfo, ("[Commodities Server] : Received message CancelAuctionMessage from game server id: %d.\n", m_gameServerId ));
|
||||
CancelAuctionMessage message(ri);
|
||||
message.SetTrackId(m_gameServerId);
|
||||
AuctionMarket::getInstance().CancelAuction(message);
|
||||
break;
|
||||
}
|
||||
case constcrc("CreateVendorMarketMessage") :
|
||||
{
|
||||
DEBUG_REPORT_LOG(m_showAllDebugInfo, ("[Commodities Server] : Received message CreateVendorMarketMessage from game server id: %d.\n", m_gameServerId ));
|
||||
CreateVendorMarketMessage message(ri);
|
||||
message.SetTrackId(m_gameServerId);
|
||||
AuctionMarket::getInstance().CreateVendorMarket(message);
|
||||
break;
|
||||
}
|
||||
case constcrc("DestroyVendorMarketMessage") :
|
||||
{
|
||||
DEBUG_REPORT_LOG(m_showAllDebugInfo, ("[Commodities Server] : Received message DestroyVendorMarketMessage from game server id: %d.\n", m_gameServerId ));
|
||||
DestroyVendorMarketMessage message(ri);
|
||||
message.SetTrackId(m_gameServerId);
|
||||
AuctionMarket::getInstance().DestroyVendorMarket(message);
|
||||
break;
|
||||
}
|
||||
case constcrc("DeleteAuctionLocationMessage") :
|
||||
{
|
||||
DEBUG_REPORT_LOG(m_showAllDebugInfo, ("[Commodities Server] : Received message DeleteAuctionLocationMessage from game server id: %d.\n", m_gameServerId ));
|
||||
DeleteAuctionLocationMessage message(ri);
|
||||
message.SetTrackId(m_gameServerId);
|
||||
AuctionMarket::getInstance().DeleteAuctionLocation(message);
|
||||
break;
|
||||
}
|
||||
case constcrc("GetItemDetailsMessage") :
|
||||
{
|
||||
DEBUG_REPORT_LOG(m_showAllDebugInfo, ("[Commodities Server] : Received message GetItemDetailsMessage from game server id: %d.\n", m_gameServerId ));
|
||||
GetItemDetailsMessage message(ri);
|
||||
message.SetTrackId(m_gameServerId);
|
||||
AuctionMarket::getInstance().GetItemDetails(message);
|
||||
break;
|
||||
}
|
||||
case constcrc("GetItemMessage") :
|
||||
{
|
||||
DEBUG_REPORT_LOG(m_showAllDebugInfo, ("[Commodities Server] : Received message GetItemMessage from game server id: %d.\n", m_gameServerId ));
|
||||
GetItemMessage message(ri);
|
||||
message.SetTrackId(m_gameServerId);
|
||||
AuctionMarket::getInstance().GetItem(message);
|
||||
break;
|
||||
}
|
||||
case constcrc("SetSalesTaxMessage") :
|
||||
{
|
||||
DEBUG_REPORT_LOG(m_showAllDebugInfo, ("[Commodities Server] : Received message SetSalesTaxMessage from game server id: %d.\n", m_gameServerId ));
|
||||
SetSalesTaxMessage message(ri);
|
||||
message.SetTrackId(m_gameServerId);
|
||||
AuctionMarket::getInstance().SetSalesTax(message);
|
||||
break;
|
||||
}
|
||||
case constcrc("GetVendorOwnerMessage") :
|
||||
{
|
||||
DEBUG_REPORT_LOG(m_showAllDebugInfo, ("[Commodities Server] : Received message GetVendorOwnerMessage from game server id: %d.\n", m_gameServerId ));
|
||||
GetVendorOwnerMessage message(ri);
|
||||
message.SetTrackId(m_gameServerId);
|
||||
AuctionMarket::getInstance().GetVendorOwner(message);
|
||||
break;
|
||||
}
|
||||
case constcrc("GetVendorValueMessage") :
|
||||
{
|
||||
DEBUG_REPORT_LOG(m_showAllDebugInfo, ("[Commodities Server] : Received message GetVendorValueMessage from game server id: %d.\n", m_gameServerId ));
|
||||
GetVendorValueMessage message(ri);
|
||||
message.SetTrackId(m_gameServerId);
|
||||
AuctionMarket::getInstance().GetVendorValue(message);
|
||||
break;
|
||||
}
|
||||
case constcrc("QueryAuctionHeadersMessage") :
|
||||
{
|
||||
DEBUG_REPORT_LOG(m_showAllDebugInfo, ("[Commodities Server] : Received message QueryAuctionHeadersMessage from game server id: %d.\n", m_gameServerId ));
|
||||
QueryAuctionHeadersMessage message(ri);
|
||||
message.SetTrackId(m_gameServerId);
|
||||
AuctionMarket::getInstance().QueryAuctionHeaders(message);
|
||||
break;
|
||||
}
|
||||
case constcrc("SetGameTimeMessage") :
|
||||
{
|
||||
DEBUG_REPORT_LOG(m_showAllDebugInfo, ("[Commodities Server] : Received message SetGameTimeMessage from game server id: %d.\n", m_gameServerId ));
|
||||
SetGameTimeMessage message(ri);
|
||||
message.SetTrackId(m_gameServerId);
|
||||
AuctionMarket::getInstance().SetGameTime(message);
|
||||
break;
|
||||
}
|
||||
case constcrc("CleanupInvalidItemRetrievalMessage") :
|
||||
{
|
||||
DEBUG_REPORT_LOG(m_showAllDebugInfo, ("[Commodities Server] : Received message CleanupInvalidItemRetrievalMessage from game server id: %d.\n", m_gameServerId ));
|
||||
CleanupInvalidItemRetrievalMessage message(ri);
|
||||
message.SetTrackId(m_gameServerId);
|
||||
AuctionMarket::getInstance().CleanupInvalidItemRetrieval(message);
|
||||
break;
|
||||
}
|
||||
case constcrc("QueryVendorItemCountMessage") :
|
||||
{
|
||||
DEBUG_REPORT_LOG(m_showAllDebugInfo, ("[Commodities Server] : Received message QueryVendorItemCountMessage from game server id: %d.\n", m_gameServerId ));
|
||||
QueryVendorItemCountMessage message(ri);
|
||||
message.SetTrackId(m_gameServerId);
|
||||
AuctionMarket::getInstance().QueryVendorItemCount(message);
|
||||
break;
|
||||
}
|
||||
case constcrc("GetPlayerVendorCountMessage") :
|
||||
{
|
||||
DEBUG_REPORT_LOG(m_showAllDebugInfo, ("[Commodities Server] : Received message GetPlayerVendorCountMessage from game server id: %d.\n", m_gameServerId ));
|
||||
GetPlayerVendorCountMessage message(ri);
|
||||
message.SetTrackId(m_gameServerId);
|
||||
AuctionMarket::getInstance().GetPlayerVendorCount(message);
|
||||
break;
|
||||
}
|
||||
case constcrc("UpdateVendorSearchOptionMessage") :
|
||||
{
|
||||
DEBUG_REPORT_LOG(m_showAllDebugInfo, ("[Commodities Server] : Received message UpdateVendorSearchOptionMessage from game server id: %d.\n", m_gameServerId ));
|
||||
UpdateVendorSearchOptionMessage message(ri);
|
||||
message.SetTrackId(m_gameServerId);
|
||||
AuctionMarket::getInstance().UpdateVendorSearchOption(message);
|
||||
break;
|
||||
}
|
||||
case constcrc("SetEntranceChargeMessage") :
|
||||
{
|
||||
DEBUG_REPORT_LOG(/*m_showAllDebugInfo*/ true, ("[Commodities Server] : Received message SetEntranceChargeMessage from game server id: %d.\n", m_gameServerId ));
|
||||
SetEntranceChargeMessage message(ri);
|
||||
message.SetTrackId(m_gameServerId);
|
||||
AuctionMarket::getInstance().SetEntranceCharge(message);
|
||||
break;
|
||||
}
|
||||
case constcrc("ResponseCommoditiesExcludedGotTypes") :
|
||||
{
|
||||
DEBUG_REPORT_LOG(m_showAllDebugInfo, ("[Commodities Server] : Received message ResponseCommoditiesExcludedGotTypes from game server id: %d.\n", m_gameServerId ));
|
||||
GenericValueTypeMessage<std::map<int, std::string> > message(ri);
|
||||
AuctionMarket::getInstance().VerifyExcludedGotTypes(message.getValue());
|
||||
break;
|
||||
}
|
||||
case constcrc("ResponseCommoditiesExcludedResourceClasses") :
|
||||
{
|
||||
DEBUG_REPORT_LOG(m_showAllDebugInfo, ("[Commodities Server] : Received message ResponseCommoditiesExcludedResourceClasses from game server id: %d.\n", m_gameServerId ));
|
||||
GenericValueTypeMessage<std::set<std::string> > message(ri);
|
||||
AuctionMarket::getInstance().VerifyExcludedResourceClasses(message.getValue());
|
||||
break;
|
||||
}
|
||||
case constcrc("ResponseResourceTreeHierarchy") :
|
||||
{
|
||||
DEBUG_REPORT_LOG(m_showAllDebugInfo, ("[Commodities Server] : Received message ResponseResourceTreeHierarchy from game server id: %d.\n", m_gameServerId ));
|
||||
GenericValueTypeMessage<std::map<int, std::set<int> > > message(ri);
|
||||
AuctionMarket::getInstance().SetResourceTreeHierarchy(message.getValue());
|
||||
break;
|
||||
}
|
||||
case constcrc("UpdateVendorStatusMessage") :
|
||||
{
|
||||
DEBUG_REPORT_LOG(m_showAllDebugInfo, ("[Commodities Server] : Received message UpdateVendorStatusMessage from game server id: %d.\n", m_gameServerId));
|
||||
UpdateVendorStatusMessage message(ri);
|
||||
AuctionMarket::getInstance().UpdateVendorStatus(message);
|
||||
break;
|
||||
}
|
||||
case constcrc("UpdateVendorLocationMessage") :
|
||||
{
|
||||
DEBUG_REPORT_LOG(m_showAllDebugInfo, ("[Commodities Server] : Received message UpdateVendorLocationMessage from game server id: %d.\n", m_gameServerId));
|
||||
GenericValueTypeMessage<std::pair<NetworkId, std::string> > const message(ri);
|
||||
AuctionMarket::getInstance().UpdateVendorLocation(message.getValue().first, message.getValue().second);
|
||||
break;
|
||||
}
|
||||
case constcrc("GetItemAttributeData") :
|
||||
{
|
||||
GenericValueTypeMessage<std::pair<std::pair<NetworkId, std::string>, std::pair<std::pair<int, bool>, std::pair<bool, int> > > > const message(ri);
|
||||
AuctionMarket::getInstance().getItemAttributeData(m_gameServerId, message.getValue().first.first, message.getValue().first.second, message.getValue().second.first.first, message.getValue().second.first.second, message.getValue().second.second.first, message.getValue().second.second.second);
|
||||
break;
|
||||
}
|
||||
case constcrc("GetItemAttributeDataValues") :
|
||||
{
|
||||
GenericValueTypeMessage<std::pair<std::pair<NetworkId, std::pair<int, bool> >, std::pair<std::string, int> > > const message(ri);
|
||||
AuctionMarket::getInstance().getItemAttributeDataValues(m_gameServerId, message.getValue().first.first, message.getValue().first.second.first, message.getValue().first.second.second, message.getValue().second.first, message.getValue().second.second);
|
||||
break;
|
||||
}
|
||||
case constcrc("GetItemAttribute") :
|
||||
{
|
||||
GenericValueTypeMessage<std::pair<NetworkId, NetworkId> > const message(ri);
|
||||
AuctionMarket::getInstance().getItemAttribute(m_gameServerId, message.getValue().first, message.getValue().second);
|
||||
break;
|
||||
}
|
||||
case constcrc("GetVendorInfoForPlayer") :
|
||||
{
|
||||
GenericValueTypeMessage<std::pair<std::pair<NetworkId, NetworkId>, bool> > const message(ri);
|
||||
AuctionMarket::getInstance().getVendorInfoForPlayer(m_gameServerId, message.getValue().first.first, message.getValue().first.second, message.getValue().second);
|
||||
break;
|
||||
}
|
||||
case constcrc("GetALPQ") :
|
||||
{
|
||||
GenericValueTypeMessage<std::pair<NetworkId, int> > const message(ri);
|
||||
AuctionMarket::getInstance().getAuctionLocationPriorityQueue(m_gameServerId, message.getValue().first, message.getValue().second);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -17,38 +17,7 @@
|
||||
#include "sharedNetworkMessages/ChatOnLeaveRoom.h"
|
||||
#include "sharedNetworkMessages/GenericValueTypeMessage.h"
|
||||
|
||||
//-----------------------------------------------------------------------
|
||||
/*
|
||||
void putClientsInRoom(const unsigned int roomId, const std::vector<NetworkId> & clients)
|
||||
{
|
||||
std::vector<NetworkId>::const_iterator i;
|
||||
for(i = clients.begin(); i != clients.end(); ++i)
|
||||
{
|
||||
|
||||
Client* client = ConnectionServer::getClient((*i));
|
||||
DEBUG_REPORT_LOG(!client, ("Error, could not map %s to a client\n", (*i).getValueString().c_str()));
|
||||
if (client)
|
||||
client->enterRoom(roomId);
|
||||
}
|
||||
}
|
||||
*/
|
||||
|
||||
//-----------------------------------------------------------------------
|
||||
/*
|
||||
void removeClientsFromRoom(const unsigned int roomId, const std::vector<NetworkId> & clients)
|
||||
{
|
||||
std::vector<NetworkId>::const_iterator i;
|
||||
for(i = clients.begin(); i != clients.end(); ++i)
|
||||
{
|
||||
|
||||
Client* client = ConnectionServer::getClient((*i));
|
||||
DEBUG_REPORT_LOG(!client, ("Error, could not map %s to a client\n", (*i).getValueString().c_str()));
|
||||
if (client)
|
||||
client->leaveRoom(roomId);
|
||||
}
|
||||
}
|
||||
*/
|
||||
//-----------------------------------------------------------------------
|
||||
#include "sharedFoundation/CrcConstexpr.hpp"
|
||||
|
||||
ChatServerConnection::ChatServerConnection(UdpConnectionMT * u, TcpClient * t) :
|
||||
ServerConnection(u, t),
|
||||
@@ -104,41 +73,16 @@ void ChatServerConnection::onReceive(const Archive::ByteStream & message)
|
||||
Archive::ReadIterator ri = message.begin();
|
||||
GameNetworkMessage m(ri);
|
||||
ri = message.begin();
|
||||
|
||||
if (m.isType("GameClientMessage"))
|
||||
{
|
||||
//we're receiving a message to forward to the client.
|
||||
//it is prefixed with NetworkId and reliable.
|
||||
|
||||
if (message.getType() == constcrc("GameClientMessage")) {
|
||||
//we're receiving a message to forward to the client.
|
||||
//it is prefixed with NetworkId and reliable.
|
||||
const GameClientMessage msg(ri);
|
||||
Archive::ReadIterator mri(msg.getByteStream());
|
||||
GameNetworkMessage gnm(mri);
|
||||
mri = msg.getByteStream().begin();
|
||||
|
||||
// The connection server wants to trap room
|
||||
// enter/leave messages to cache clients
|
||||
// in particular rooms for autorecovery when
|
||||
// a chat server process is stopped then later
|
||||
// restarted
|
||||
//
|
||||
// ************ THIS CODE DOES NOT WORK ***********
|
||||
// The following code has been commented out since
|
||||
// everyone in the group is sent these messages but
|
||||
// the logic assumes that only the person entering
|
||||
// or leaving a chat room is sent the message.
|
||||
/*
|
||||
if(gnm.isType("ChatOnEnteredRoom"))
|
||||
{
|
||||
Archive::ReadIterator cri(msg.getByteStream());
|
||||
ChatOnEnteredRoom chat(cri);
|
||||
putClientsInRoom(chat.getRoomId(), msg.getDistributionList());
|
||||
}
|
||||
else if(gnm.isType("ChatOnLeaveRoom"))
|
||||
{
|
||||
Archive::ReadIterator cri(msg.getByteStream());
|
||||
ChatOnLeaveRoom chat(cri);
|
||||
removeClientsFromRoom(chat.getRoomId(), msg.getDistributionList());
|
||||
}
|
||||
*/
|
||||
|
||||
const uint32 messageType = gnm.getType();
|
||||
|
||||
const std::vector<NetworkId> & d = msg.getDistributionList();
|
||||
std::vector<NetworkId>::const_iterator i;
|
||||
@@ -167,46 +111,55 @@ void ChatServerConnection::onReceive(const Archive::ByteStream & message)
|
||||
DEBUG_REPORT_LOG(!client, ("Error, could not map %s to a client\n", (*i).getValueString().c_str()));
|
||||
if (client)
|
||||
{
|
||||
if (!gnm.isType("ChatStatisticsCS"))
|
||||
if (messageType !== constcrc("ChatStatisticsCS")) {
|
||||
client->getClientConnection()->sendByteStream(msg.getByteStream(), msg.getReliable());
|
||||
|
||||
}
|
||||
|
||||
GameConnection *gc = client->getGameConnection();
|
||||
|
||||
if (gc)
|
||||
{
|
||||
if (gnm.isType("ChatOnGetFriendsList"))
|
||||
{
|
||||
Archive::ReadIterator cri(msg.getByteStream());
|
||||
ChatOnGetFriendsList c(cri);
|
||||
gc->send(c, true);
|
||||
//DEBUG_REPORT_LOG(true, ("Sending a ChatOnGetFriendsList msg to game server\n"));
|
||||
}
|
||||
else if (gnm.isType("ChatOnChangeIgnoreStatus"))
|
||||
{
|
||||
Archive::ReadIterator cri(msg.getByteStream());
|
||||
ChatOnChangeIgnoreStatus c(cri);
|
||||
gc->send(c, true);
|
||||
//DEBUG_REPORT_LOG(true, ("Sending a ChatOnChangeIgnoreStatus msg to game server\n"));
|
||||
}
|
||||
else if (gnm.isType("ChatOnChangeFriendStatus"))
|
||||
{
|
||||
Archive::ReadIterator cri(msg.getByteStream());
|
||||
ChatOnChangeFriendStatus c(cri);
|
||||
gc->send(c, true);
|
||||
//DEBUG_REPORT_LOG(true, ("Sending a ChatOnChangeFriendStatus msg to game server\n"));
|
||||
}
|
||||
else if (gnm.isType("ChatOnGetIgnoreList"))
|
||||
{
|
||||
Archive::ReadIterator cri(msg.getByteStream());
|
||||
ChatOnGetIgnoreList c(cri);
|
||||
gc->send(c, true);
|
||||
//DEBUG_REPORT_LOG(true, ("Sending a ChatOnGetIgnoreList msg to game server\n"));
|
||||
}
|
||||
else if (gnm.isType("ChatStatisticsCS"))
|
||||
{
|
||||
Archive::ReadIterator cri(msg.getByteStream());
|
||||
GenericValueTypeMessage<std::pair<std::pair<NetworkId, int>, std::pair<int, int> > > chatStatistics(cri);
|
||||
gc->send(chatStatistics, true);
|
||||
//DEBUG_REPORT_LOG(true, ("Sending a ChatStatisticsCS msg to game server\n"));
|
||||
switch(messageType) {
|
||||
case constcrc("ChatOnGetFriendsList") :
|
||||
{
|
||||
Archive::ReadIterator cri(msg.getByteStream());
|
||||
ChatOnGetFriendsList c(cri);
|
||||
gc->send(c, true);
|
||||
//DEBUG_REPORT_LOG(true, ("Sending a ChatOnGetFriendsList msg to game server\n"));
|
||||
break;
|
||||
}
|
||||
case constcrc("ChatOnChangeIgnoreStatus") :
|
||||
{
|
||||
Archive::ReadIterator cri(msg.getByteStream());
|
||||
ChatOnChangeIgnoreStatus c(cri);
|
||||
gc->send(c, true);
|
||||
//DEBUG_REPORT_LOG(true, ("Sending a ChatOnChangeIgnoreStatus msg to game server\n"));
|
||||
break;
|
||||
}
|
||||
case constcrc("ChatOnChangeFriendStatus") :
|
||||
{
|
||||
Archive::ReadIterator cri(msg.getByteStream());
|
||||
ChatOnChangeFriendStatus c(cri);
|
||||
gc->send(c, true);
|
||||
//DEBUG_REPORT_LOG(true, ("Sending a ChatOnChangeFriendStatus msg to game server\n"));
|
||||
break;
|
||||
}
|
||||
case constcrc("ChatOnGetIgnoreList") :
|
||||
{
|
||||
Archive::ReadIterator cri(msg.getByteStream());
|
||||
ChatOnGetIgnoreList c(cri);
|
||||
gc->send(c, true);
|
||||
//DEBUG_REPORT_LOG(true, ("Sending a ChatOnGetIgnoreList msg to game server\n"));
|
||||
break;
|
||||
}
|
||||
case constcrc("ChatStatisticsCS") :
|
||||
{
|
||||
Archive::ReadIterator cri(msg.getByteStream());
|
||||
GenericValueTypeMessage<std::pair<std::pair<NetworkId, int>, std::pair<int, int> > > chatStatistics(cri);
|
||||
gc->send(chatStatistics, true);
|
||||
//DEBUG_REPORT_LOG(true, ("Sending a ChatStatisticsCS msg to game server\n"));
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -20,6 +20,8 @@
|
||||
#include "sharedNetworkMessages/DisconnectPlayerMessage.h"
|
||||
#include "sharedNetworkMessages/GenericValueTypeMessage.h"
|
||||
|
||||
#include "sharedFoundation/CrcConstexpr.hpp"
|
||||
|
||||
//----------------------------------------------------------------------
|
||||
|
||||
Client::Client(ClientConnection * cconn, const NetworkId& oid) :
|
||||
@@ -157,7 +159,9 @@ void Client::leaveRoom(const unsigned int roomId)
|
||||
|
||||
void Client::receiveMessage(const MessageDispatch::Emitter & source, const MessageDispatch::MessageBase & message)
|
||||
{
|
||||
if(message.isType("GameConnectionClosed"))
|
||||
const uint32 messageType = message.getType();
|
||||
|
||||
if(messageType == constcrc("GameConnectionClosed"))
|
||||
{
|
||||
// Game server has crashed. With luck, we'll get transferred to a new server shortly
|
||||
// So, clear our connection and put us on a queue. If we don't get transferred in a
|
||||
@@ -166,12 +170,12 @@ void Client::receiveMessage(const MessageDispatch::Emitter & source, const Messa
|
||||
m_gameConnection = 0;
|
||||
ConnectionServer::addRecoveringClient(getNetworkId());
|
||||
}
|
||||
else if(message.isType("ChatServerConnectionOpened"))
|
||||
else if(messageType == constcrc("ChatServerConnectionOpened"))
|
||||
{
|
||||
const ChatServerConnection & chatConnection = static_cast<const ChatServerConnection &>(source);
|
||||
setChatConnection(const_cast<ChatServerConnection*>(&chatConnection));
|
||||
}
|
||||
else if(message.isType("CustomerServiceConnectionOpened"))
|
||||
else if(messageType == constcrc("CustomerServiceConnectionOpened"))
|
||||
{
|
||||
const CustomerServiceConnection & customerServiceConnection = static_cast<const CustomerServiceConnection &>(source);
|
||||
setCustomerServiceConnection(const_cast<CustomerServiceConnection*>(&customerServiceConnection));
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user