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report cluster status in debug and release mode
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@@ -492,7 +492,7 @@ void LoginServer::receiveMessage(const MessageDispatch::Emitter & source, const
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{
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if (msg.getFinished())
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{
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DEBUG_REPORT_LOG(true, ("Cluster %s is ready for players.\n",cle->m_clusterName.c_str()));
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REPORT_LOG(true, ("Cluster %s is ready for players.\n",cle->m_clusterName.c_str()));
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if (!cle->m_readyForPlayers)
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{
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cle->m_readyForPlayers = true;
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@@ -501,7 +501,7 @@ void LoginServer::receiveMessage(const MessageDispatch::Emitter & source, const
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}
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else
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{
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DEBUG_REPORT_LOG(true, ("Cluster %s is not ready for players.\n",cle->m_clusterName.c_str()));
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REPORT_LOG(true, ("Cluster %s is not ready for players.\n",cle->m_clusterName.c_str()));
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if (cle->m_readyForPlayers)
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{
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cle->m_readyForPlayers = false;
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