report cluster status in debug and release mode

This commit is contained in:
DarthArgus
2016-03-03 11:37:21 -06:00
parent 519be81acc
commit 52dbee2c86
@@ -492,7 +492,7 @@ void LoginServer::receiveMessage(const MessageDispatch::Emitter & source, const
{
if (msg.getFinished())
{
DEBUG_REPORT_LOG(true, ("Cluster %s is ready for players.\n",cle->m_clusterName.c_str()));
REPORT_LOG(true, ("Cluster %s is ready for players.\n",cle->m_clusterName.c_str()));
if (!cle->m_readyForPlayers)
{
cle->m_readyForPlayers = true;
@@ -501,7 +501,7 @@ void LoginServer::receiveMessage(const MessageDispatch::Emitter & source, const
}
else
{
DEBUG_REPORT_LOG(true, ("Cluster %s is not ready for players.\n",cle->m_clusterName.c_str()));
REPORT_LOG(true, ("Cluster %s is not ready for players.\n",cle->m_clusterName.c_str()));
if (cle->m_readyForPlayers)
{
cle->m_readyForPlayers = false;