fix a little mistake, we do in fact use this

This commit is contained in:
DarthArgus
2016-03-24 17:09:21 +00:00
parent b26cc655ba
commit 64b4a7731d
@@ -680,6 +680,7 @@ void CombatEngine::alter(TangibleObject & object)
if (object.isAuthoritative())
{
// if the object is a creature, get it's attributes
Attributes::Value currentAttribs[Attributes::NumberOfAttributes];
CreatureObject * const critter = object.asCreatureObject ();
if (critter != nullptr)
{