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ok, that revert may have been a bit premature as this seems to work
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@@ -1793,7 +1793,7 @@ void CreatureObject::initializeFirstTimeObject()
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std::string creature = getTemplateName();
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WARNING_STRICT_FATAL(!getDefaultWeapon(), ("Creature %s (%s) has no default "
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"weapon", getNetworkId().getValueString(), creature));
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"weapon", getNetworkId().getValueString().c_str(), creature));
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}
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const ServerCreatureObjectTemplate * myTemplate = safe_cast<const ServerCreatureObjectTemplate *>(getObjectTemplate());
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