Commit Graph
6944 Commits
Author SHA1 Message Date
Josh Larson b77b2a7e41 Merge pull request #604 from madsboddum/knockdown_recovery
Added support for Knockdown Recovery and prevented posture changes /s…
2022-07-05 11:00:01 -05:00
Undercova 38dd095a7c Added basic trainers to map locations
Updated some NPCs and removed basic trainer mobile templates from them so map locations ONLY shows real trainers
2022-07-05 16:41:07 +02:00
Ziggy 6fc1b8e161 Fixed sometimes being stuck in combat
For whatever reason, a null element can sneak into the defenders Set on TangibleObject. It's a head-scratcher, as we only append the primitive long through TangibleObject#addDefender, which by definition can't be null.
2022-07-05 14:24:19 +02:00
Ziggy eea133bb17 Added support for Knockdown Recovery and prevented posture changes /stand, /kneel, /prone and /sit while knocked down 2022-07-05 12:35:35 +02:00
Josh Larson da3c132ee7 Merge pull request #603 from madsboddum/removed_unused_persistable
Removed unused implementations of Persistable
2022-07-04 19:38:55 -05:00
Ziggy 8bc80d9e0a Removed unused implementations of Persistable
TestSimplePersistable.java has been moved to pswgcommon
2022-07-05 02:35:41 +02:00
Josh Larson 2227496f52 Merge pull request #602 from madsboddum/visible_components
Filled in placeholder for visibleComponents in TangibleObject and add…
2022-07-04 17:05:54 -05:00
Ziggy ce0f337925 Filled in placeholder for visibleComponents in TangibleObject and added a method with docs that explains how it works
I had been experimenting a bit with it and figured I might as well get the code out there since it works
2022-07-04 23:59:21 +02:00
Josh Larson 7c531b1419 Merge pull request #600 from madsboddum/armor_break
Added support for Armor Break, which reduces the opponents armor prot…
2022-07-04 13:16:48 -05:00
Josh Larson ec100547e8 Merge pull request #599 from madsboddum/locomotion_block_radials
Block loot radials while the executor is dead or incapacitated
2022-07-04 13:16:34 -05:00
Josh Larson dc601c7f88 Merge pull request #595 from madsboddum/valid_weapon
You must now have a supported weapon type equipped in order to execut…
2022-07-04 13:16:23 -05:00
Josh Larson a54e893e4a Merge pull request #594 from madsboddum/cu_quality_assurance
Wrote a couple of automated tests for "Your modified Speed" to ensure…
2022-07-04 13:15:25 -05:00
Ziggy 58455c44ea Added support for Armor Break, which reduces the opponents armor protection by 4.2% temporarily 2022-07-04 17:42:53 +02:00
Ziggy 36b4325dbc Block loot radials while the executor is dead or incapacitated 2022-07-04 16:55:18 +02:00
Undercova 3b52aafb30 Fixed spawner positions in Wattos Junk Shop
Updated NPC stats database
2022-07-04 16:20:59 +02:00
Ziggy 4a59299918 You must now have a supported weapon type equipped in order to execute a command 2022-07-04 03:24:55 +02:00
Ziggy b518fa9849 Wrote a couple of automated tests for "Your modified Speed" to ensure it works as intended
We were checking for weird behavior, but it seems to work like it should according to these tests
2022-07-04 02:23:14 +02:00
Josh Larson 12e2537621 Merge pull request #592 from madsboddum/cu_quality_assurance
Added support for Sweep Attack, which is an AoE knockdown ability
2022-07-03 18:48:57 -05:00
Josh Larson ef541065bc Merge pull request #593 from madsboddum/ham_sitting
Sitting now increases HAM regeneration by 2x
2022-07-03 18:48:51 -05:00
Ziggy ec8193a865 Sitting now increases HAM regeneration by 2x 2022-07-04 01:37:50 +02:00
Ziggy 499466965c Added support for Sweep Attack, which is an AoE knockdown ability
Less damage and higher special attack cost than the similar Leg Sweep, because Leg Sweep is single target while this is an area attack
2022-07-04 01:31:56 +02:00
Josh Larson 194adf003a Merge pull request #588 from madsboddum/legsweep
Added support for Leg Sweep and knockdown combat abilities in general
2022-07-03 17:40:26 -05:00
Ziggy 4b4fd223e1 Added support for Leg Sweep and knockdown combat abilities in general 2022-07-04 00:36:17 +02:00
Josh Larson ed353fcc1e Merge pull request #587 from madsboddum/melee_attacks
Added support for Melee Assault and Melee Strike, special attack cost…
2022-07-03 14:29:04 -05:00
Josh Larson 35e147facd Merge pull request #586 from madsboddum/cu_quality_assurance
Default value for Special Attack Cost should be consistently 100 to a…
2022-07-03 14:23:31 -05:00
Ziggy 11737ddbb0 Added support for Melee Assault and Melee Strike, special attack costs and animations are a qualified guess 2022-07-03 21:20:36 +02:00
Ziggy 287eef4660 Default value for Special Attack Cost should be consistently 100 to avoid weird behavior 2022-07-03 20:05:12 +02:00
Josh Larson f532c7180e Merge pull request #583 from madsboddum/dynamic_attributes
Object attributes are now built dynamically, so we can show context-s…
2022-07-03 11:57:13 -05:00
Ziggy fc5b9ef321 Refactored LightsaberPowerCrystalQuality#getById a bit so it's more readable 2022-07-03 18:49:56 +02:00
Ziggy b14dfb9120 Refactored ArmorCategory#getById a bit so it's more readable 2022-07-03 18:40:31 +02:00
Ziggy a85c85483a Object attributes are now built dynamically, so we can show context-specific attributes
Additional benefits include being able to reorder them at will, introducing new ones etc
2022-07-03 17:57:20 +02:00
Undercova ed43b9e7d7 Removed unused preCU and NGE only columns
Updated numerous weapons with CU data
Updated NPC stats. Most NPCs should be a lot easier to kill now and also cause less damage
Changed dynamic spawn  min CL for Tatooinefrom 1 to 5
Removed NGE related item info
Updated CBT and seperated the Lightsaber, Melee and Ranged weapons into low, medium and high
2022-07-03 04:23:57 +02:00
Josh Larson 3b987e9e53 Merge pull request #582 from madsboddum/set_bonus
Removed unreferenced SetBonusService
2022-07-02 14:31:46 -05:00
Ziggy 358aeea0ae Removed unreferenced SetBonusService 2022-07-02 21:20:49 +02:00
Josh Larson 8e7b5ed26c Merge pull request #581 from madsboddum/skillmod_nge_code
Removed stat mods and remnant NPE Uniform Box code
2022-07-02 13:03:13 -05:00
Josh Larson cbc193b974 Merge pull request #580 from madsboddum/professionb_badges
Mastering a profession now gives you a badge
2022-07-02 13:02:41 -05:00
Ziggy 294b891b6f Removed stat mods and remnant NPE Uniform Box code 2022-07-02 15:52:48 +02:00
Ziggy d0fe00a339 Mastering a profession now gives you a badge 2022-07-02 14:35:25 +02:00
Undercova 6161cb1f97 Merge pull request #577 from madsboddum/se_goggles_error
Added missing error message to SE goggle radial, guiding the player t…
2022-07-02 14:25:09 +02:00
Undercova 355373d4cd Merge pull request #579 from madsboddum/max_vehicle_error
Added some vehicle-related system messages
2022-07-02 14:24:26 +02:00
Ziggy c52629d2fc Added some vehicle-related system messages 2022-07-02 14:07:33 +02:00
Ziggy 02d694904b Added missing error message to SE goggle radial, guiding the player to select a sub-option in case they click on the root option 2022-07-02 12:17:38 +02:00
Josh Larson 30486855a4 Merge pull request #574 from madsboddum/novice_elite_prof
Novice box in elite professions can now be learnt from trainers
2022-07-01 13:21:41 -05:00
Josh Larson e82348faeb Merge pull request #573 from madsboddum/jedi_state
Jedi state
2022-07-01 13:21:26 -05:00
Josh Larson 81034f63b3 Merge pull request #572 from madsboddum/state_checks
Added support for state checks on commands
2022-07-01 13:20:50 -05:00
Josh Larson 29607c3939 Merge pull request #571 from madsboddum/center_of_being
Added support for Center of Being
2022-07-01 13:18:54 -05:00
Ziggy d7196c638d Novice box in elite professions can now be learnt from trainers 2022-07-01 17:09:35 +02:00
Ziggy 213780934f Added support for jedi state, which can be used to show the force bar and the force sensitive professions 2022-07-01 07:39:31 +02:00
Ziggy 156de27108 Added support for state checks on commands
Prevents being able to sit during combat, for instance.
For some reason the client doesn't display a message for these like it does for locomotions, e.g. "You cannot Melee Hit while Dead".
2022-07-01 03:16:07 +02:00
Ziggy 482a3d0c2c Added support for Center of Being 2022-07-01 00:00:25 +02:00