Josh Larson
b77b2a7e41
Merge pull request #604 from madsboddum/knockdown_recovery
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Added support for Knockdown Recovery and prevented posture changes /s…
2022-07-05 11:00:01 -05:00
Undercova
38dd095a7c
Added basic trainers to map locations
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Updated some NPCs and removed basic trainer mobile templates from them so map locations ONLY shows real trainers
2022-07-05 16:41:07 +02:00
Ziggy
6fc1b8e161
Fixed sometimes being stuck in combat
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For whatever reason, a null element can sneak into the defenders Set on TangibleObject. It's a head-scratcher, as we only append the primitive long through TangibleObject#addDefender, which by definition can't be null.
2022-07-05 14:24:19 +02:00
Ziggy
eea133bb17
Added support for Knockdown Recovery and prevented posture changes /stand, /kneel, /prone and /sit while knocked down
2022-07-05 12:35:35 +02:00
Josh Larson
da3c132ee7
Merge pull request #603 from madsboddum/removed_unused_persistable
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Removed unused implementations of Persistable
2022-07-04 19:38:55 -05:00
Ziggy
8bc80d9e0a
Removed unused implementations of Persistable
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TestSimplePersistable.java has been moved to pswgcommon
2022-07-05 02:35:41 +02:00
Josh Larson
2227496f52
Merge pull request #602 from madsboddum/visible_components
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Filled in placeholder for visibleComponents in TangibleObject and add…
2022-07-04 17:05:54 -05:00
Ziggy
ce0f337925
Filled in placeholder for visibleComponents in TangibleObject and added a method with docs that explains how it works
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I had been experimenting a bit with it and figured I might as well get the code out there since it works
2022-07-04 23:59:21 +02:00
Josh Larson
7c531b1419
Merge pull request #600 from madsboddum/armor_break
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Added support for Armor Break, which reduces the opponents armor prot…
2022-07-04 13:16:48 -05:00
Josh Larson
ec100547e8
Merge pull request #599 from madsboddum/locomotion_block_radials
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Block loot radials while the executor is dead or incapacitated
2022-07-04 13:16:34 -05:00
Josh Larson
dc601c7f88
Merge pull request #595 from madsboddum/valid_weapon
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You must now have a supported weapon type equipped in order to execut…
2022-07-04 13:16:23 -05:00
Josh Larson
a54e893e4a
Merge pull request #594 from madsboddum/cu_quality_assurance
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Wrote a couple of automated tests for "Your modified Speed" to ensure…
2022-07-04 13:15:25 -05:00
Ziggy
58455c44ea
Added support for Armor Break, which reduces the opponents armor protection by 4.2% temporarily
2022-07-04 17:42:53 +02:00
Ziggy
36b4325dbc
Block loot radials while the executor is dead or incapacitated
2022-07-04 16:55:18 +02:00
Undercova
3b52aafb30
Fixed spawner positions in Wattos Junk Shop
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Updated NPC stats database
2022-07-04 16:20:59 +02:00
Ziggy
4a59299918
You must now have a supported weapon type equipped in order to execute a command
2022-07-04 03:24:55 +02:00
Ziggy
b518fa9849
Wrote a couple of automated tests for "Your modified Speed" to ensure it works as intended
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We were checking for weird behavior, but it seems to work like it should according to these tests
2022-07-04 02:23:14 +02:00
Josh Larson
12e2537621
Merge pull request #592 from madsboddum/cu_quality_assurance
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Added support for Sweep Attack, which is an AoE knockdown ability
2022-07-03 18:48:57 -05:00
Josh Larson
ef541065bc
Merge pull request #593 from madsboddum/ham_sitting
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Sitting now increases HAM regeneration by 2x
2022-07-03 18:48:51 -05:00
Ziggy
ec8193a865
Sitting now increases HAM regeneration by 2x
2022-07-04 01:37:50 +02:00
Ziggy
499466965c
Added support for Sweep Attack, which is an AoE knockdown ability
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Less damage and higher special attack cost than the similar Leg Sweep, because Leg Sweep is single target while this is an area attack
2022-07-04 01:31:56 +02:00
Josh Larson
194adf003a
Merge pull request #588 from madsboddum/legsweep
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Added support for Leg Sweep and knockdown combat abilities in general
2022-07-03 17:40:26 -05:00
Ziggy
4b4fd223e1
Added support for Leg Sweep and knockdown combat abilities in general
2022-07-04 00:36:17 +02:00
Josh Larson
ed353fcc1e
Merge pull request #587 from madsboddum/melee_attacks
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Added support for Melee Assault and Melee Strike, special attack cost…
2022-07-03 14:29:04 -05:00
Josh Larson
35e147facd
Merge pull request #586 from madsboddum/cu_quality_assurance
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Default value for Special Attack Cost should be consistently 100 to a…
2022-07-03 14:23:31 -05:00
Ziggy
11737ddbb0
Added support for Melee Assault and Melee Strike, special attack costs and animations are a qualified guess
2022-07-03 21:20:36 +02:00
Ziggy
287eef4660
Default value for Special Attack Cost should be consistently 100 to avoid weird behavior
2022-07-03 20:05:12 +02:00
Josh Larson
f532c7180e
Merge pull request #583 from madsboddum/dynamic_attributes
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Object attributes are now built dynamically, so we can show context-s…
2022-07-03 11:57:13 -05:00
Ziggy
fc5b9ef321
Refactored LightsaberPowerCrystalQuality#getById a bit so it's more readable
2022-07-03 18:49:56 +02:00
Ziggy
b14dfb9120
Refactored ArmorCategory#getById a bit so it's more readable
2022-07-03 18:40:31 +02:00
Ziggy
a85c85483a
Object attributes are now built dynamically, so we can show context-specific attributes
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Additional benefits include being able to reorder them at will, introducing new ones etc
2022-07-03 17:57:20 +02:00
Undercova
ed43b9e7d7
Removed unused preCU and NGE only columns
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Updated numerous weapons with CU data
Updated NPC stats. Most NPCs should be a lot easier to kill now and also cause less damage
Changed dynamic spawn min CL for Tatooinefrom 1 to 5
Removed NGE related item info
Updated CBT and seperated the Lightsaber, Melee and Ranged weapons into low, medium and high
2022-07-03 04:23:57 +02:00
Josh Larson
3b987e9e53
Merge pull request #582 from madsboddum/set_bonus
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Removed unreferenced SetBonusService
2022-07-02 14:31:46 -05:00
Ziggy
358aeea0ae
Removed unreferenced SetBonusService
2022-07-02 21:20:49 +02:00
Josh Larson
8e7b5ed26c
Merge pull request #581 from madsboddum/skillmod_nge_code
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Removed stat mods and remnant NPE Uniform Box code
2022-07-02 13:03:13 -05:00
Josh Larson
cbc193b974
Merge pull request #580 from madsboddum/professionb_badges
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Mastering a profession now gives you a badge
2022-07-02 13:02:41 -05:00
Ziggy
294b891b6f
Removed stat mods and remnant NPE Uniform Box code
2022-07-02 15:52:48 +02:00
Ziggy
d0fe00a339
Mastering a profession now gives you a badge
2022-07-02 14:35:25 +02:00
Undercova
6161cb1f97
Merge pull request #577 from madsboddum/se_goggles_error
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Added missing error message to SE goggle radial, guiding the player t…
2022-07-02 14:25:09 +02:00
Undercova
355373d4cd
Merge pull request #579 from madsboddum/max_vehicle_error
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Added some vehicle-related system messages
2022-07-02 14:24:26 +02:00
Ziggy
c52629d2fc
Added some vehicle-related system messages
2022-07-02 14:07:33 +02:00
Ziggy
02d694904b
Added missing error message to SE goggle radial, guiding the player to select a sub-option in case they click on the root option
2022-07-02 12:17:38 +02:00
Josh Larson
30486855a4
Merge pull request #574 from madsboddum/novice_elite_prof
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Novice box in elite professions can now be learnt from trainers
2022-07-01 13:21:41 -05:00
Josh Larson
e82348faeb
Merge pull request #573 from madsboddum/jedi_state
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Jedi state
2022-07-01 13:21:26 -05:00
Josh Larson
81034f63b3
Merge pull request #572 from madsboddum/state_checks
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Added support for state checks on commands
2022-07-01 13:20:50 -05:00
Josh Larson
29607c3939
Merge pull request #571 from madsboddum/center_of_being
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Added support for Center of Being
2022-07-01 13:18:54 -05:00
Ziggy
d7196c638d
Novice box in elite professions can now be learnt from trainers
2022-07-01 17:09:35 +02:00
Ziggy
213780934f
Added support for jedi state, which can be used to show the force bar and the force sensitive professions
2022-07-01 07:39:31 +02:00
Ziggy
156de27108
Added support for state checks on commands
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Prevents being able to sit during combat, for instance.
For some reason the client doesn't display a message for these like it does for locomotions, e.g. "You cannot Melee Hit while Dead".
2022-07-01 03:16:07 +02:00
Ziggy
482a3d0c2c
Added support for Center of Being
2022-07-01 00:00:25 +02:00