Merge pull request #858 from tacef/master

More Work on factional NPC's
This commit is contained in:
CharonInferar
2014-06-09 18:01:45 +02:00
40 changed files with 1824 additions and 0 deletions
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import sys
from services.spawn import MobileTemplate
from services.spawn import WeaponTemplate
from resources.datatables import WeaponType
from resources.datatables import Difficulty
from resources.datatables import Options
from resources.datatables import FactionStatus
from java.util import Vector
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('crackdown_rebel_cadet')
mobileTemplate.setLevel(29)
mobileTemplate.setDifficulty(Difficulty.NORMAL)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(False)
mobileTemplate.setScale(1)
mobileTemplate.setSocialGroup("rebel")
mobileTemplate.setAssistRange(0)
mobileTemplate.setStalker(True)
mobileTemplate.setFaction("rebel")
mobileTemplate.setFactionStatus(FactionStatus.Combatant)
templates = Vector()
templates.add('object/mobile/shared_dressed_rebel_crewman_human_female_01.iff')
templates.add('object/mobile/shared_dressed_rebel_crewman_human_female_02.iff')
templates.add('object/mobile/shared_dressed_rebel_crewman_human_male_01.iff')
templates.add('object/mobile/shared_dressed_rebel_crewman_human_male_02.iff')
templates.add('object/mobile/shared_dressed_rebel_crewman_human_male_03.iff')
templates.add('object/mobile/shared_dressed_rebel_crewman_human_male_04.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e5.iff', WeaponType.CARBINE, 1.0, 15, 'energy')
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('rangedShot')
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('inexperienced_rebel_cadet_29', mobileTemplate)
return
@@ -0,0 +1,46 @@
import sys
from services.spawn import MobileTemplate
from services.spawn import WeaponTemplate
from resources.datatables import WeaponType
from resources.datatables import Difficulty
from resources.datatables import Options
from resources.datatables import FactionStatus
from java.util import Vector
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('crackdown_rebel_cadet')
mobileTemplate.setLevel(78)
mobileTemplate.setDifficulty(Difficulty.ELITE)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(False)
mobileTemplate.setScale(1)
mobileTemplate.setSocialGroup("rebel")
mobileTemplate.setAssistRange(0)
mobileTemplate.setStalker(True)
mobileTemplate.setFaction("rebel")
mobileTemplate.setFactionStatus(FactionStatus.Combatant)
templates = Vector()
templates.add('object/mobile/shared_dressed_rebel_crewman_human_female_01.iff')
templates.add('object/mobile/shared_dressed_rebel_crewman_human_female_02.iff')
templates.add('object/mobile/shared_dressed_rebel_crewman_human_male_01.iff')
templates.add('object/mobile/shared_dressed_rebel_crewman_human_male_02.iff')
templates.add('object/mobile/shared_dressed_rebel_crewman_human_male_03.iff')
templates.add('object/mobile/shared_dressed_rebel_crewman_human_male_04.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e5.iff', WeaponType.CARBINE, 1.0, 15, 'energy')
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('rangedShot')
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('inexperienced_rebel_cadet_78', mobileTemplate)
return
@@ -0,0 +1,46 @@
import sys
from services.spawn import MobileTemplate
from services.spawn import WeaponTemplate
from resources.datatables import WeaponType
from resources.datatables import Difficulty
from resources.datatables import Options
from resources.datatables import FactionStatus
from java.util import Vector
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('corvette_rebel_admiral')
mobileTemplate.setLevel(83)
mobileTemplate.setDifficulty(Difficulty.ELITE)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(True)
mobileTemplate.setScale(1)
mobileTemplate.setSocialGroup("rebel")
mobileTemplate.setAssistRange(6)
mobileTemplate.setStalker(False)
mobileTemplate.setFaction("rebel")
mobileTemplate.setFactionStatus(FactionStatus.Combatant)
templates = Vector()
templates.add('object/mobile/shared_dressed_rebel_brigadier_general_bith_male.iff')
templates.add('object/mobile/shared_dressed_rebel_brigadier_general_human_female_01.iff')
templates.add('object/mobile/shared_dressed_rebel_brigadier_general_moncal_female.iff')
templates.add('object/mobile/shared_dressed_rebel_brigadier_general_rodian_female_01.iff')
templates.add('object/mobile/shared_dressed_rebel_brigadier_general_sullustan_male.iff')
templates.add('object/mobile/shared_dressed_rebel_brigadier_general_trandoshan_female.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/ranged/pistol/shared_pistol_alliance_disruptor.iff', WeaponType.PISTOL, 1.0, 15, 'energy')
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('rangedShot')
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('rebel_admiral', mobileTemplate)
return
@@ -0,0 +1,46 @@
import sys
from services.spawn import MobileTemplate
from services.spawn import WeaponTemplate
from resources.datatables import WeaponType
from resources.datatables import Difficulty
from resources.datatables import Options
from resources.datatables import FactionStatus
from java.util import Vector
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('mission_rebel_army_captain')
mobileTemplate.setLevel(21)
mobileTemplate.setDifficulty(Difficulty.NORMAL)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(True)
mobileTemplate.setScale(1)
mobileTemplate.setSocialGroup("rebel")
mobileTemplate.setAssistRange(0)
mobileTemplate.setStalker(False)
mobileTemplate.setFaction("rebel")
mobileTemplate.setFactionStatus(FactionStatus.Combatant)
templates = Vector()
templates.add('object/mobile/shared_dressed_rebel_army_captain_bothan_male.iff')
templates.add('object/mobile/shared_dressed_rebel_army_captain_human_male_01.iff')
templates.add('object/mobile/shared_dressed_rebel_army_captain_moncal_male_01.iff')
templates.add('object/mobile/shared_dressed_rebel_army_captain_trandoshan_female.iff')
templates.add('object/mobile/shared_dressed_rebel_army_captain_twk_male.iff')
templates.add('object/mobile/shared_dressed_rebel_army_captain_zabrak_female.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e5.iff', WeaponType.CARBINE, 1.0, 15, 'energy')
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('rangedShot')
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('rebel_army_captain', mobileTemplate)
return
@@ -0,0 +1,46 @@
import sys
from services.spawn import MobileTemplate
from services.spawn import WeaponTemplate
from resources.datatables import WeaponType
from resources.datatables import Difficulty
from resources.datatables import Options
from resources.datatables import FactionStatus
from java.util import Vector
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('mission_rebel_brigadier_general')
mobileTemplate.setLevel(25)
mobileTemplate.setDifficulty(Difficulty.NORMAL)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(True)
mobileTemplate.setScale(1)
mobileTemplate.setSocialGroup("rebel")
mobileTemplate.setAssistRange(0)
mobileTemplate.setStalker(False)
mobileTemplate.setFaction("rebel")
mobileTemplate.setFactionStatus(FactionStatus.Combatant)
templates = Vector()
templates.add('object/mobile/shared_dressed_rebel_brigadier_general_bith_male.iff')
templates.add('object/mobile/shared_dressed_rebel_brigadier_general_human_female_01.iff')
templates.add('object/mobile/shared_dressed_rebel_brigadier_general_moncal_female.iff')
templates.add('object/mobile/shared_dressed_rebel_brigadier_general_rodian_female_01.iff')
templates.add('object/mobile/shared_dressed_rebel_brigadier_general_sullustan_male.iff')
templates.add('object/mobile/shared_dressed_rebel_brigadier_general_trandoshan_female.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e5.iff', WeaponType.CARBINE, 1.0, 15, 'energy')
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('rangedShot')
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('rebel_brigadier_general', mobileTemplate)
return
@@ -0,0 +1,46 @@
import sys
from services.spawn import MobileTemplate
from services.spawn import WeaponTemplate
from resources.datatables import WeaponType
from resources.datatables import Difficulty
from resources.datatables import Options
from resources.datatables import FactionStatus
from java.util import Vector
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('itp_rebel_captain')
mobileTemplate.setLevel(21)
mobileTemplate.setDifficulty(Difficulty.NORMAL)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(True)
mobileTemplate.setScale(1)
mobileTemplate.setSocialGroup("rebel")
mobileTemplate.setAssistRange(0)
mobileTemplate.setStalker(False)
mobileTemplate.setFaction("rebel")
mobileTemplate.setFactionStatus(FactionStatus.Combatant)
templates = Vector()
templates.add('object/mobile/shared_dressed_rebel_army_captain_bothan_male.iff')
templates.add('object/mobile/shared_dressed_rebel_army_captain_human_male_01.iff')
templates.add('object/mobile/shared_dressed_rebel_army_captain_moncal_male_01.iff')
templates.add('object/mobile/shared_dressed_rebel_army_captain_trandoshan_female.iff')
templates.add('object/mobile/shared_dressed_rebel_army_captain_twk_male.iff')
templates.add('object/mobile/shared_dressed_rebel_army_captain_zabrak_female.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e5.iff', WeaponType.CARBINE, 1.0, 15, 'energy')
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('rangedShot')
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('rebel_captain_21', mobileTemplate)
return
@@ -0,0 +1,46 @@
import sys
from services.spawn import MobileTemplate
from services.spawn import WeaponTemplate
from resources.datatables import WeaponType
from resources.datatables import Difficulty
from resources.datatables import Options
from resources.datatables import FactionStatus
from java.util import Vector
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('itp_rebel_captain')
mobileTemplate.setLevel(68)
mobileTemplate.setDifficulty(Difficulty.ELITE)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(True)
mobileTemplate.setScale(1)
mobileTemplate.setSocialGroup("rebel")
mobileTemplate.setAssistRange(0)
mobileTemplate.setStalker(False)
mobileTemplate.setFaction("rebel")
mobileTemplate.setFactionStatus(FactionStatus.Combatant)
templates = Vector()
templates.add('object/mobile/shared_dressed_rebel_army_captain_bothan_male.iff')
templates.add('object/mobile/shared_dressed_rebel_army_captain_human_male_01.iff')
templates.add('object/mobile/shared_dressed_rebel_army_captain_moncal_male_01.iff')
templates.add('object/mobile/shared_dressed_rebel_army_captain_trandoshan_female.iff')
templates.add('object/mobile/shared_dressed_rebel_army_captain_twk_male.iff')
templates.add('object/mobile/shared_dressed_rebel_army_captain_zabrak_female.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e5.iff', WeaponType.CARBINE, 1.0, 15, 'energy')
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('rangedShot')
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('rebel_captain_68', mobileTemplate)
return
@@ -0,0 +1,46 @@
import sys
from services.spawn import MobileTemplate
from services.spawn import WeaponTemplate
from resources.datatables import WeaponType
from resources.datatables import Difficulty
from resources.datatables import Options
from resources.datatables import FactionStatus
from java.util import Vector
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('crackdown_rebel_colonel')
mobileTemplate.setLevel(24)
mobileTemplate.setDifficulty(Difficulty.NORMAL)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(True)
mobileTemplate.setScale(1)
mobileTemplate.setSocialGroup("rebel")
mobileTemplate.setAssistRange(0)
mobileTemplate.setStalker(False)
mobileTemplate.setFaction("rebel")
mobileTemplate.setFactionStatus(FactionStatus.Combatant)
templates = Vector()
templates.add('object/mobile/shared_dressed_rebel_lieutenant_colonel_human_male_01.iff')
templates.add('object/mobile/shared_dressed_rebel_lieutenant_colonel_human_male_02.iff')
templates.add('object/mobile/shared_dressed_rebel_lieutenant_colonel_moncal_female_01.iff')
templates.add('object/mobile/shared_dressed_rebel_lieutenant_colonel_rodian_female_01.iff')
templates.add('object/mobile/shared_dressed_rebel_lieutenant_colonel_rodian_male_01.iff')
templates.add('object/mobile/shared_dressed_rebel_lieutenant_colonel_zabrak_male_01.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e5.iff', WeaponType.CARBINE, 1.0, 15, 'energy')
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('rangedShot')
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('rebel_colonel_24', mobileTemplate)
return
@@ -0,0 +1,46 @@
import sys
from services.spawn import MobileTemplate
from services.spawn import WeaponTemplate
from resources.datatables import WeaponType
from resources.datatables import Difficulty
from resources.datatables import Options
from resources.datatables import FactionStatus
from java.util import Vector
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('crackdown_rebel_colonel')
mobileTemplate.setLevel(69)
mobileTemplate.setDifficulty(Difficulty.ELITE)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(True)
mobileTemplate.setScale(1)
mobileTemplate.setSocialGroup("rebel")
mobileTemplate.setAssistRange(0)
mobileTemplate.setStalker(False)
mobileTemplate.setFaction("rebel")
mobileTemplate.setFactionStatus(FactionStatus.Combatant)
templates = Vector()
templates.add('object/mobile/shared_dressed_rebel_lieutenant_colonel_human_male_01.iff')
templates.add('object/mobile/shared_dressed_rebel_lieutenant_colonel_human_male_02.iff')
templates.add('object/mobile/shared_dressed_rebel_lieutenant_colonel_moncal_female_01.iff')
templates.add('object/mobile/shared_dressed_rebel_lieutenant_colonel_rodian_female_01.iff')
templates.add('object/mobile/shared_dressed_rebel_lieutenant_colonel_rodian_male_01.iff')
templates.add('object/mobile/shared_dressed_rebel_lieutenant_colonel_zabrak_male_01.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e5.iff', WeaponType.CARBINE, 1.0, 15, 'energy')
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('rangedShot')
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('rebel_colonel_69', mobileTemplate)
return
@@ -0,0 +1,42 @@
import sys
from services.spawn import MobileTemplate
from services.spawn import WeaponTemplate
from resources.datatables import WeaponType
from resources.datatables import Difficulty
from resources.datatables import Options
from resources.datatables import FactionStatus
from java.util import Vector
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('crackdown_rebel_comm_operator_hard')
mobileTemplate.setLevel(35)
mobileTemplate.setDifficulty(Difficulty.ELITE)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(False)
mobileTemplate.setScale(1)
mobileTemplate.setSocialGroup("rebel")
mobileTemplate.setAssistRange(0)
mobileTemplate.setStalker(True)
mobileTemplate.setFaction("rebel")
mobileTemplate.setFactionStatus(FactionStatus.Combatant)
templates = Vector()
templates.add('object/mobile/shared_dressed_rebel_communication_female_01.iff')
templates.add('object/mobile/shared_dressed_rebel_communication_male_01.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e5.iff', WeaponType.CARBINE, 1.0, 15, 'energy')
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('rangedShot')
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('rebel_comm_officer_35', mobileTemplate)
return
@@ -0,0 +1,42 @@
import sys
from services.spawn import MobileTemplate
from services.spawn import WeaponTemplate
from resources.datatables import WeaponType
from resources.datatables import Difficulty
from resources.datatables import Options
from resources.datatables import FactionStatus
from java.util import Vector
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('crackdown_rebel_comm_operator_hard')
mobileTemplate.setLevel(77)
mobileTemplate.setDifficulty(Difficulty.ELITE)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(False)
mobileTemplate.setScale(1)
mobileTemplate.setSocialGroup("rebel")
mobileTemplate.setAssistRange(0)
mobileTemplate.setStalker(True)
mobileTemplate.setFaction("rebel")
mobileTemplate.setFactionStatus(FactionStatus.Combatant)
templates = Vector()
templates.add('object/mobile/shared_dressed_rebel_communication_female_01.iff')
templates.add('object/mobile/shared_dressed_rebel_communication_male_01.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e5.iff', WeaponType.CARBINE, 1.0, 15, 'energy')
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('rangedShot')
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('rebel_comm_officer_77', mobileTemplate)
return
@@ -0,0 +1,42 @@
import sys
from services.spawn import MobileTemplate
from services.spawn import WeaponTemplate
from resources.datatables import WeaponType
from resources.datatables import Difficulty
from resources.datatables import Options
from resources.datatables import FactionStatus
from java.util import Vector
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('crackdown_rebel_comm_operator')
mobileTemplate.setLevel(14)
mobileTemplate.setDifficulty(Difficulty.NORMAL)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(False)
mobileTemplate.setScale(1)
mobileTemplate.setSocialGroup("rebel")
mobileTemplate.setAssistRange(0)
mobileTemplate.setStalker(True)
mobileTemplate.setFaction("rebel")
mobileTemplate.setFactionStatus(FactionStatus.Combatant)
templates = Vector()
templates.add('object/mobile/shared_dressed_rebel_communication_female_01.iff')
templates.add('object/mobile/shared_dressed_rebel_communication_male_01.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e5.iff', WeaponType.CARBINE, 1.0, 15, 'energy')
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('rangedShot')
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('rebel_comm_op_14', mobileTemplate)
return
@@ -0,0 +1,42 @@
import sys
from services.spawn import MobileTemplate
from services.spawn import WeaponTemplate
from resources.datatables import WeaponType
from resources.datatables import Difficulty
from resources.datatables import Options
from resources.datatables import FactionStatus
from java.util import Vector
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('crackdown_rebel_comm_operator')
mobileTemplate.setLevel(64)
mobileTemplate.setDifficulty(Difficulty.ELITE)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(False)
mobileTemplate.setScale(1)
mobileTemplate.setSocialGroup("rebel")
mobileTemplate.setAssistRange(0)
mobileTemplate.setStalker(True)
mobileTemplate.setFaction("rebel")
mobileTemplate.setFactionStatus(FactionStatus.Combatant)
templates = Vector()
templates.add('object/mobile/shared_dressed_rebel_communication_female_01.iff')
templates.add('object/mobile/shared_dressed_rebel_communication_male_01.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e5.iff', WeaponType.CARBINE, 1.0, 15, 'energy')
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('rangedShot')
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('rebel_comm_op_64', mobileTemplate)
return
@@ -0,0 +1,46 @@
import sys
from services.spawn import MobileTemplate
from services.spawn import WeaponTemplate
from resources.datatables import WeaponType
from resources.datatables import Difficulty
from resources.datatables import Options
from resources.datatables import FactionStatus
from java.util import Vector
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('corvette_rebel_commandant')
mobileTemplate.setLevel(82)
mobileTemplate.setDifficulty(Difficulty.ELITE)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(True)
mobileTemplate.setScale(1)
mobileTemplate.setSocialGroup("rebel")
mobileTemplate.setAssistRange(6)
mobileTemplate.setStalker(False)
mobileTemplate.setFaction("rebel")
mobileTemplate.setFactionStatus(FactionStatus.Combatant)
templates = Vector()
templates.add('object/mobile/shared_dressed_rebel_brigadier_general_bith_male.iff')
templates.add('object/mobile/shared_dressed_rebel_brigadier_general_human_female_01.iff')
templates.add('object/mobile/shared_dressed_rebel_brigadier_general_moncal_female.iff')
templates.add('object/mobile/shared_dressed_rebel_brigadier_general_rodian_female_01.iff')
templates.add('object/mobile/shared_dressed_rebel_brigadier_general_sullustan_male.iff')
templates.add('object/mobile/shared_dressed_rebel_brigadier_general_trandoshan_female.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/ranged/pistol/shared_pistol_alliance_disruptor.iff', WeaponType.PISTOL, 1.0, 15, 'energy')
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('rangedShot')
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('rebel_commandant', mobileTemplate)
return
@@ -0,0 +1,46 @@
import sys
from services.spawn import MobileTemplate
from services.spawn import WeaponTemplate
from resources.datatables import WeaponType
from resources.datatables import Difficulty
from resources.datatables import Options
from resources.datatables import FactionStatus
from java.util import Vector
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('corvette_rebel_commando')
mobileTemplate.setLevel(29)
mobileTemplate.setDifficulty(Difficulty.NORMAL)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(True)
mobileTemplate.setScale(1)
mobileTemplate.setSocialGroup("rebel")
mobileTemplate.setAssistRange(0)
mobileTemplate.setStalker(False)
mobileTemplate.setFaction("rebel")
mobileTemplate.setFactionStatus(FactionStatus.Combatant)
templates = Vector()
templates.add('object/mobile/shared_dressed_rebel_commando_human_female_01.iff')
templates.add('object/mobile/shared_dressed_rebel_commando_human_male_01.iff')
templates.add('object/mobile/shared_dressed_rebel_commando_moncal_male_01.iff')
templates.add('object/mobile/shared_dressed_rebel_commando_rodian_male_01.iff')
templates.add('object/mobile/shared_dressed_rebel_commando_twilek_female_01.iff')
templates.add('object/mobile/shared_dressed_rebel_commando_zabrak_female_01.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e5.iff', WeaponType.CARBINE, 1.0, 15, 'energy')
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('rangedShot')
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('rebel_commando_29', mobileTemplate)
return
@@ -0,0 +1,46 @@
import sys
from services.spawn import MobileTemplate
from services.spawn import WeaponTemplate
from resources.datatables import WeaponType
from resources.datatables import Difficulty
from resources.datatables import Options
from resources.datatables import FactionStatus
from java.util import Vector
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('corvette_rebel_commando')
mobileTemplate.setLevel(25)
mobileTemplate.setDifficulty(Difficulty.NORMAL)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(False)
mobileTemplate.setScale(1)
mobileTemplate.setSocialGroup("rebel")
mobileTemplate.setAssistRange(0)
mobileTemplate.setStalker(True)
mobileTemplate.setFaction("rebel")
mobileTemplate.setFactionStatus(FactionStatus.Combatant)
templates = Vector()
templates.add('object/mobile/shared_dressed_rebel_commando_human_female_01.iff')
templates.add('object/mobile/shared_dressed_rebel_commando_human_male_01.iff')
templates.add('object/mobile/shared_dressed_rebel_commando_moncal_male_01.iff')
templates.add('object/mobile/shared_dressed_rebel_commando_rodian_male_01.iff')
templates.add('object/mobile/shared_dressed_rebel_commando_twilek_female_01.iff')
templates.add('object/mobile/shared_dressed_rebel_commando_zabrak_female_01.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e5.iff', WeaponType.CARBINE, 1.0, 15, 'energy')
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('rangedShot')
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('rebel_commando_25', mobileTemplate)
return
@@ -0,0 +1,46 @@
import sys
from services.spawn import MobileTemplate
from services.spawn import WeaponTemplate
from resources.datatables import WeaponType
from resources.datatables import Difficulty
from resources.datatables import Options
from resources.datatables import FactionStatus
from java.util import Vector
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('corvette_rebel_commando')
mobileTemplate.setLevel(77)
mobileTemplate.setDifficulty(Difficulty.ELITE)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(False)
mobileTemplate.setScale(1)
mobileTemplate.setSocialGroup("rebel")
mobileTemplate.setAssistRange(0)
mobileTemplate.setStalker(False)
mobileTemplate.setFaction("rebel")
mobileTemplate.setFactionStatus(FactionStatus.Combatant)
templates = Vector()
templates.add('object/mobile/shared_dressed_rebel_commando_human_female_01.iff')
templates.add('object/mobile/shared_dressed_rebel_commando_human_male_01.iff')
templates.add('object/mobile/shared_dressed_rebel_commando_moncal_male_01.iff')
templates.add('object/mobile/shared_dressed_rebel_commando_rodian_male_01.iff')
templates.add('object/mobile/shared_dressed_rebel_commando_twilek_female_01.iff')
templates.add('object/mobile/shared_dressed_rebel_commando_zabrak_female_01.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e5.iff', WeaponType.CARBINE, 1.0, 15, 'energy')
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('rangedShot')
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('rebel_commando_77', mobileTemplate)
return
@@ -0,0 +1,46 @@
import sys
from services.spawn import MobileTemplate
from services.spawn import WeaponTemplate
from resources.datatables import WeaponType
from resources.datatables import Difficulty
from resources.datatables import Options
from resources.datatables import FactionStatus
from java.util import Vector
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('corvette_rebel_commodore')
mobileTemplate.setLevel(82)
mobileTemplate.setDifficulty(Difficulty.ELITE)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(False)
mobileTemplate.setScale(1)
mobileTemplate.setSocialGroup("rebel")
mobileTemplate.setAssistRange(0)
mobileTemplate.setStalker(False)
mobileTemplate.setFaction("rebel")
mobileTemplate.setFactionStatus(FactionStatus.Combatant)
templates = Vector()
templates.add('object/mobile/shared_dressed_rebel_lieutenant_colonel_human_male_01.iff')
templates.add('object/mobile/shared_dressed_rebel_lieutenant_colonel_human_male_02.iff')
templates.add('object/mobile/shared_dressed_rebel_lieutenant_colonel_moncal_female_01.iff')
templates.add('object/mobile/shared_dressed_rebel_lieutenant_colonel_rodian_female_01.iff')
templates.add('object/mobile/shared_dressed_rebel_lieutenant_colonel_rodian_male_01.iff')
templates.add('object/mobile/shared_dressed_rebel_lieutenant_colonel_zabrak_male_01.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e5.iff', WeaponType.CARBINE, 1.0, 15, 'energy')
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('rangedShot')
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('rebel_commodore', mobileTemplate)
return
@@ -0,0 +1,46 @@
import sys
from services.spawn import MobileTemplate
from services.spawn import WeaponTemplate
from resources.datatables import WeaponType
from resources.datatables import Difficulty
from resources.datatables import Options
from resources.datatables import FactionStatus
from java.util import Vector
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('corvette_rebel_admiral')
mobileTemplate.setLevel(16)
mobileTemplate.setDifficulty(Difficulty.NORMAL)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(False)
mobileTemplate.setScale(1)
mobileTemplate.setSocialGroup("rebel")
mobileTemplate.setAssistRange(6)
mobileTemplate.setStalker(False)
mobileTemplate.setFaction("rebel")
mobileTemplate.setFactionStatus(FactionStatus.Combatant)
templates = Vector()
templates.add('object/mobile/shared_dressed_rebel_corporal_bith_female_01.iff')
templates.add('object/mobile/shared_dressed_rebel_corporal_bothan_male_01.iff')
templates.add('object/mobile/shared_dressed_rebel_corporal_human_female_01.iff')
templates.add('object/mobile/shared_dressed_rebel_corporal_moncal_male_01.iff')
templates.add('object/mobile/shared_dressed_rebel_corporal_rodian_female_01.iff')
templates.add('object/mobile/shared_dressed_rebel_corporal_sullustan_male_01.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/ranged/pistol/shared_pistol_alliance_disruptor.iff', WeaponType.PISTOL, 1.0, 15, 'energy')
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('rangedShot')
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('rebel_corporal_16', mobileTemplate)
return
@@ -0,0 +1,46 @@
import sys
from services.spawn import MobileTemplate
from services.spawn import WeaponTemplate
from resources.datatables import WeaponType
from resources.datatables import Difficulty
from resources.datatables import Options
from resources.datatables import FactionStatus
from java.util import Vector
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('corvette_rebel_admiral')
mobileTemplate.setLevel(65)
mobileTemplate.setDifficulty(Difficulty.ELITE)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(False)
mobileTemplate.setScale(1)
mobileTemplate.setSocialGroup("rebel")
mobileTemplate.setAssistRange(6)
mobileTemplate.setStalker(False)
mobileTemplate.setFaction("rebel")
mobileTemplate.setFactionStatus(FactionStatus.Combatant)
templates = Vector()
templates.add('object/mobile/shared_dressed_rebel_corporal_bith_female_01.iff')
templates.add('object/mobile/shared_dressed_rebel_corporal_bothan_male_01.iff')
templates.add('object/mobile/shared_dressed_rebel_corporal_human_female_01.iff')
templates.add('object/mobile/shared_dressed_rebel_corporal_moncal_male_01.iff')
templates.add('object/mobile/shared_dressed_rebel_corporal_rodian_female_01.iff')
templates.add('object/mobile/shared_dressed_rebel_corporal_sullustan_male_01.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/ranged/pistol/shared_pistol_alliance_disruptor.iff', WeaponType.PISTOL, 1.0, 15, 'energy')
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('rangedShot')
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('rebel_corporal_65', mobileTemplate)
return
@@ -0,0 +1,46 @@
import sys
from services.spawn import MobileTemplate
from services.spawn import WeaponTemplate
from resources.datatables import WeaponType
from resources.datatables import Difficulty
from resources.datatables import Options
from resources.datatables import FactionStatus
from java.util import Vector
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('rebel_crewman')
mobileTemplate.setLevel(22)
mobileTemplate.setDifficulty(Difficulty.NORMAL)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(True)
mobileTemplate.setScale(1)
mobileTemplate.setSocialGroup("rebel")
mobileTemplate.setAssistRange(0)
mobileTemplate.setStalker(False)
mobileTemplate.setFaction("rebel")
mobileTemplate.setFactionStatus(FactionStatus.Combatant)
templates = Vector()
templates.add('object/mobile/shared_dressed_rebel_crewman_human_female_01.iff')
templates.add('object/mobile/shared_dressed_rebel_crewman_human_female_02.iff')
templates.add('object/mobile/shared_dressed_rebel_crewman_human_male_01.iff')
templates.add('object/mobile/shared_dressed_rebel_crewman_human_male_02.iff')
templates.add('object/mobile/shared_dressed_rebel_crewman_human_male_03.iff')
templates.add('object/mobile/shared_dressed_rebel_crewman_human_male_04.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e5.iff', WeaponType.CARBINE, 1.0, 15, 'energy')
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('rangedShot')
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('rebel_crewman', mobileTemplate)
return
@@ -0,0 +1,46 @@
import sys
from services.spawn import MobileTemplate
from services.spawn import WeaponTemplate
from resources.datatables import WeaponType
from resources.datatables import Difficulty
from resources.datatables import Options
from resources.datatables import FactionStatus
from java.util import Vector
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('fbase_rebel_sharpshooter_hard')
mobileTemplate.setLevel(36)
mobileTemplate.setDifficulty(Difficulty.ELITE)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(False)
mobileTemplate.setScale(1)
mobileTemplate.setSocialGroup("rebel")
mobileTemplate.setAssistRange(0)
mobileTemplate.setStalker(False)
mobileTemplate.setFaction("rebel")
mobileTemplate.setFactionStatus(FactionStatus.Combatant)
templates = Vector()
templates.add('object/mobile/shared_dressed_rebel_crewman_human_female_01.iff')
templates.add('object/mobile/shared_dressed_rebel_crewman_human_female_02.iff')
templates.add('object/mobile/shared_dressed_rebel_crewman_human_male_01.iff')
templates.add('object/mobile/shared_dressed_rebel_crewman_human_male_02.iff')
templates.add('object/mobile/shared_dressed_rebel_crewman_human_male_03.iff')
templates.add('object/mobile/shared_dressed_rebel_crewman_human_male_04.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e5.iff', WeaponType.CARBINE, 1.0, 15, 'energy')
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('rangedShot')
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('rebel_dead-eye_36', mobileTemplate)
return
@@ -0,0 +1,46 @@
import sys
from services.spawn import MobileTemplate
from services.spawn import WeaponTemplate
from resources.datatables import WeaponType
from resources.datatables import Difficulty
from resources.datatables import Options
from resources.datatables import FactionStatus
from java.util import Vector
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('fbase_rebel_sharpshooter_hard')
mobileTemplate.setLevel(78)
mobileTemplate.setDifficulty(Difficulty.ELITE)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(False)
mobileTemplate.setScale(1)
mobileTemplate.setSocialGroup("rebel")
mobileTemplate.setAssistRange(0)
mobileTemplate.setStalker(False)
mobileTemplate.setFaction("rebel")
mobileTemplate.setFactionStatus(FactionStatus.Combatant)
templates = Vector()
templates.add('object/mobile/shared_dressed_rebel_crewman_human_female_01.iff')
templates.add('object/mobile/shared_dressed_rebel_crewman_human_female_02.iff')
templates.add('object/mobile/shared_dressed_rebel_crewman_human_male_01.iff')
templates.add('object/mobile/shared_dressed_rebel_crewman_human_male_02.iff')
templates.add('object/mobile/shared_dressed_rebel_crewman_human_male_03.iff')
templates.add('object/mobile/shared_dressed_rebel_crewman_human_male_04.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e5.iff', WeaponType.CARBINE, 1.0, 15, 'energy')
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('rangedShot')
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('rebel_dead-eye_78', mobileTemplate)
return
@@ -0,0 +1,46 @@
import sys
from services.spawn import MobileTemplate
from services.spawn import WeaponTemplate
from resources.datatables import WeaponType
from resources.datatables import Difficulty
from resources.datatables import Options
from resources.datatables import FactionStatus
from java.util import Vector
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('restuss_elite_rebel_commando')
mobileTemplate.setLevel(81)
mobileTemplate.setDifficulty(Difficulty.ELITE)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(False)
mobileTemplate.setScale(1)
mobileTemplate.setSocialGroup("rebel")
mobileTemplate.setAssistRange(0)
mobileTemplate.setStalker(True)
mobileTemplate.setFaction("rebel")
mobileTemplate.setFactionStatus(FactionStatus.Combatant)
templates = Vector()
templates.add('object/mobile/shared_dressed_rebel_commando_human_female_01.iff')
templates.add('object/mobile/shared_dressed_rebel_commando_human_male_01.iff')
templates.add('object/mobile/shared_dressed_rebel_commando_moncal_male_01.iff')
templates.add('object/mobile/shared_dressed_rebel_commando_rodian_male_01.iff')
templates.add('object/mobile/shared_dressed_rebel_commando_twilek_female_01.iff')
templates.add('object/mobile/shared_dressed_rebel_commando_zabrak_female_01.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e5.iff', WeaponType.CARBINE, 1.0, 15, 'energy')
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('rangedShot')
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('rebel_elite_commando', mobileTemplate)
return
@@ -0,0 +1,46 @@
import sys
from services.spawn import MobileTemplate
from services.spawn import WeaponTemplate
from resources.datatables import WeaponType
from resources.datatables import Difficulty
from resources.datatables import Options
from resources.datatables import FactionStatus
from java.util import Vector
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('corvette_rebel_engineer')
mobileTemplate.setLevel(80)
mobileTemplate.setDifficulty(Difficulty.ELITE)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(True)
mobileTemplate.setScale(1)
mobileTemplate.setSocialGroup("rebel")
mobileTemplate.setAssistRange(6)
mobileTemplate.setStalker(False)
mobileTemplate.setFaction("rebel")
mobileTemplate.setFactionStatus(FactionStatus.Combatant)
templates = Vector()
templates.add('object/mobile/shared_dressed_rebel_crewman_human_female_01.iff')
templates.add('object/mobile/shared_dressed_rebel_crewman_human_female_02.iff')
templates.add('object/mobile/shared_dressed_rebel_crewman_human_male_01.iff')
templates.add('object/mobile/shared_dressed_rebel_crewman_human_male_02.iff')
templates.add('object/mobile/shared_dressed_rebel_crewman_human_male_03.iff')
templates.add('object/mobile/shared_dressed_rebel_crewman_human_male_04.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/ranged/rifle/shared_rifle_dlt20a.iff', WeaponType.RIFLE, 1.0, 24, 'energy')
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('rangedShot')
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('rebel_engineer', mobileTemplate)
return
@@ -0,0 +1,46 @@
import sys
from services.spawn import MobileTemplate
from services.spawn import WeaponTemplate
from resources.datatables import WeaponType
from resources.datatables import Difficulty
from resources.datatables import Options
from resources.datatables import FactionStatus
from java.util import Vector
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('corvette_rebel_ensign')
mobileTemplate.setLevel(81)
mobileTemplate.setDifficulty(Difficulty.ELITE)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(True)
mobileTemplate.setScale(1)
mobileTemplate.setSocialGroup("rebel")
mobileTemplate.setAssistRange(6)
mobileTemplate.setStalker(False)
mobileTemplate.setFaction("rebel")
mobileTemplate.setFactionStatus(FactionStatus.Combatant)
templates = Vector()
templates.add('object/mobile/shared_dressed_rebel_crewman_human_female_01.iff')
templates.add('object/mobile/shared_dressed_rebel_crewman_human_female_02.iff')
templates.add('object/mobile/shared_dressed_rebel_crewman_human_male_01.iff')
templates.add('object/mobile/shared_dressed_rebel_crewman_human_male_02.iff')
templates.add('object/mobile/shared_dressed_rebel_crewman_human_male_03.iff')
templates.add('object/mobile/shared_dressed_rebel_crewman_human_male_04.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e5.iff', WeaponType.CARBINE, 1.0, 15, 'energy')
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('rangedShot')
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('rebel_ensign', mobileTemplate)
return
@@ -0,0 +1,46 @@
import sys
from services.spawn import MobileTemplate
from services.spawn import WeaponTemplate
from resources.datatables import WeaponType
from resources.datatables import Difficulty
from resources.datatables import Options
from resources.datatables import FactionStatus
from java.util import Vector
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('cheerleader_rebel_corporal_hard')
mobileTemplate.setLevel(40)
mobileTemplate.setDifficulty(Difficulty.ELITE)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(False)
mobileTemplate.setScale(1)
mobileTemplate.setSocialGroup("rebel")
mobileTemplate.setAssistRange(6)
mobileTemplate.setStalker(False)
mobileTemplate.setFaction("rebel")
mobileTemplate.setFactionStatus(FactionStatus.Combatant)
templates = Vector()
templates.add('object/mobile/shared_dressed_rebel_corporal_bith_female_01.iff')
templates.add('object/mobile/shared_dressed_rebel_corporal_bothan_male_01.iff')
templates.add('object/mobile/shared_dressed_rebel_corporal_human_female_01.iff')
templates.add('object/mobile/shared_dressed_rebel_corporal_moncal_male_01.iff')
templates.add('object/mobile/shared_dressed_rebel_corporal_rodian_female_01.iff')
templates.add('object/mobile/shared_dressed_rebel_corporal_sullustan_male_01.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e5.iff', WeaponType.CARBINE, 1.0, 15, 'energy')
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('rangedShot')
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('rebel_field_corporal_40', mobileTemplate)
return
@@ -0,0 +1,46 @@
import sys
from services.spawn import MobileTemplate
from services.spawn import WeaponTemplate
from resources.datatables import WeaponType
from resources.datatables import Difficulty
from resources.datatables import Options
from resources.datatables import FactionStatus
from java.util import Vector
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('cheerleader_rebel_corporal_hard')
mobileTemplate.setLevel(78)
mobileTemplate.setDifficulty(Difficulty.ELITE)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(False)
mobileTemplate.setScale(1)
mobileTemplate.setSocialGroup("rebel")
mobileTemplate.setAssistRange(6)
mobileTemplate.setStalker(False)
mobileTemplate.setFaction("rebel")
mobileTemplate.setFactionStatus(FactionStatus.Combatant)
templates = Vector()
templates.add('object/mobile/shared_dressed_rebel_corporal_bith_female_01.iff')
templates.add('object/mobile/shared_dressed_rebel_corporal_bothan_male_01.iff')
templates.add('object/mobile/shared_dressed_rebel_corporal_human_female_01.iff')
templates.add('object/mobile/shared_dressed_rebel_corporal_moncal_male_01.iff')
templates.add('object/mobile/shared_dressed_rebel_corporal_rodian_female_01.iff')
templates.add('object/mobile/shared_dressed_rebel_corporal_sullustan_male_01.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e5.iff', WeaponType.CARBINE, 1.0, 15, 'energy')
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('rangedShot')
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('rebel_field_corporal_78', mobileTemplate)
return
@@ -0,0 +1,46 @@
import sys
from services.spawn import MobileTemplate
from services.spawn import WeaponTemplate
from resources.datatables import WeaponType
from resources.datatables import Difficulty
from resources.datatables import Options
from resources.datatables import FactionStatus
from java.util import Vector
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('fbase_rebel_squad_leader_extreme')
mobileTemplate.setLevel(89)
mobileTemplate.setDifficulty(Difficulty.ELITE)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(False)
mobileTemplate.setScale(1)
mobileTemplate.setSocialGroup("rebel")
mobileTemplate.setAssistRange(0)
mobileTemplate.setStalker(False)
mobileTemplate.setFaction("rebel")
mobileTemplate.setFactionStatus(FactionStatus.Combatant)
templates = Vector()
templates.add('object/mobile/shared_dressed_rebel_first_lieutenant_bothan_male_01.iff')
templates.add('object/mobile/shared_dressed_rebel_first_lieutenant_human_female_01.iff')
templates.add('object/mobile/shared_dressed_rebel_first_lieutenant_human_male_01.iff')
templates.add('object/mobile/shared_dressed_rebel_first_lieutenant_moncal_female_01.iff')
templates.add('object/mobile/shared_dressed_rebel_first_lieutenant_moncal_female_02.iff')
templates.add('object/mobile/shared_dressed_rebel_first_lieutenant_sullustan_male_01.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e5.iff', WeaponType.CARBINE, 1.0, 15, 'energy')
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('rangedShot')
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('grizzled_rebel_section_commander', mobileTemplate)
return
@@ -0,0 +1,46 @@
import sys
from services.spawn import MobileTemplate
from services.spawn import WeaponTemplate
from resources.datatables import WeaponType
from resources.datatables import Difficulty
from resources.datatables import Options
from resources.datatables import FactionStatus
from java.util import Vector
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('corvette_rebel_mate')
mobileTemplate.setLevel(80)
mobileTemplate.setDifficulty(Difficulty.ELITE)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(False)
mobileTemplate.setScale(1)
mobileTemplate.setSocialGroup("rebel")
mobileTemplate.setAssistRange(0)
mobileTemplate.setStalker(False)
mobileTemplate.setFaction("rebel")
mobileTemplate.setFactionStatus(FactionStatus.Combatant)
templates = Vector()
templates.add('object/mobile/shared_dressed_rebel_crewman_human_female_01.iff')
templates.add('object/mobile/shared_dressed_rebel_crewman_human_female_02.iff')
templates.add('object/mobile/shared_dressed_rebel_crewman_human_male_01.iff')
templates.add('object/mobile/shared_dressed_rebel_crewman_human_male_02.iff')
templates.add('object/mobile/shared_dressed_rebel_crewman_human_male_03.iff')
templates.add('object/mobile/shared_dressed_rebel_crewman_human_male_04.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e5.iff', WeaponType.CARBINE, 1.0, 15, 'energy')
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('rangedShot')
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('rebel_first_mate', mobileTemplate)
return
@@ -0,0 +1,46 @@
import sys
from services.spawn import MobileTemplate
from services.spawn import WeaponTemplate
from resources.datatables import WeaponType
from resources.datatables import Difficulty
from resources.datatables import Options
from resources.datatables import FactionStatus
from java.util import Vector
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('mission_rebel_general')
mobileTemplate.setLevel(28)
mobileTemplate.setDifficulty(Difficulty.NORMAL)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(True)
mobileTemplate.setScale(1)
mobileTemplate.setSocialGroup("rebel")
mobileTemplate.setAssistRange(0)
mobileTemplate.setStalker(False)
mobileTemplate.setFaction("rebel")
mobileTemplate.setFactionStatus(FactionStatus.Combatant)
templates = Vector()
templates.add('object/mobile/shared_dressed_rebel_general_human_female_01.iff')
templates.add('object/mobile/shared_dressed_rebel_general_human_female_02.iff')
templates.add('object/mobile/shared_dressed_rebel_general_moncal_male_01.iff')
templates.add('object/mobile/shared_dressed_rebel_general_old_twilek_male_01.iff')
templates.add('object/mobile/shared_dressed_rebel_general_rieekan_01.iff')
templates.add('object/mobile/shared_dressed_rebel_general_rodian_female_01.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e5.iff', WeaponType.CARBINE, 1.0, 15, 'energy')
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('rangedShot')
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('rebel_brigadier_general', mobileTemplate)
return
@@ -0,0 +1,46 @@
import sys
from services.spawn import MobileTemplate
from services.spawn import WeaponTemplate
from resources.datatables import WeaponType
from resources.datatables import Difficulty
from resources.datatables import Options
from resources.datatables import FactionStatus
from java.util import Vector
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('crackdown_rebel_grenadier')
mobileTemplate.setLevel(25)
mobileTemplate.setDifficulty(Difficulty.NORMAL)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(False)
mobileTemplate.setScale(1)
mobileTemplate.setSocialGroup("rebel")
mobileTemplate.setAssistRange(0)
mobileTemplate.setStalker(False)
mobileTemplate.setFaction("rebel")
mobileTemplate.setFactionStatus(FactionStatus.Combatant)
templates = Vector()
templates.add('object/mobile/shared_dressed_rebel_crewman_human_female_01.iff')
templates.add('object/mobile/shared_dressed_rebel_crewman_human_female_02.iff')
templates.add('object/mobile/shared_dressed_rebel_crewman_human_male_01.iff')
templates.add('object/mobile/shared_dressed_rebel_crewman_human_male_02.iff')
templates.add('object/mobile/shared_dressed_rebel_crewman_human_male_03.iff')
templates.add('object/mobile/shared_dressed_rebel_crewman_human_male_04.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e5.iff', WeaponType.CARBINE, 1.0, 15, 'energy')
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('rangedShot')
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('rebel_grenadier_25', mobileTemplate)
return
@@ -0,0 +1,46 @@
import sys
from services.spawn import MobileTemplate
from services.spawn import WeaponTemplate
from resources.datatables import WeaponType
from resources.datatables import Difficulty
from resources.datatables import Options
from resources.datatables import FactionStatus
from java.util import Vector
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('crackdown_rebel_grenadier')
mobileTemplate.setLevel(75)
mobileTemplate.setDifficulty(Difficulty.ELITE)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(False)
mobileTemplate.setScale(1)
mobileTemplate.setSocialGroup("rebel")
mobileTemplate.setAssistRange(0)
mobileTemplate.setStalker(False)
mobileTemplate.setFaction("rebel")
mobileTemplate.setFactionStatus(FactionStatus.Combatant)
templates = Vector()
templates.add('object/mobile/shared_dressed_rebel_crewman_human_female_01.iff')
templates.add('object/mobile/shared_dressed_rebel_crewman_human_female_02.iff')
templates.add('object/mobile/shared_dressed_rebel_crewman_human_male_01.iff')
templates.add('object/mobile/shared_dressed_rebel_crewman_human_male_02.iff')
templates.add('object/mobile/shared_dressed_rebel_crewman_human_male_03.iff')
templates.add('object/mobile/shared_dressed_rebel_crewman_human_male_04.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e5.iff', WeaponType.CARBINE, 1.0, 15, 'energy')
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('rangedShot')
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('rebel_grenadier_75', mobileTemplate)
return
@@ -0,0 +1,46 @@
import sys
from services.spawn import MobileTemplate
from services.spawn import WeaponTemplate
from resources.datatables import WeaponType
from resources.datatables import Difficulty
from resources.datatables import Options
from resources.datatables import FactionStatus
from java.util import Vector
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('crackdown_rebel_guardsman')
mobileTemplate.setLevel(25)
mobileTemplate.setDifficulty(Difficulty.NORMAL)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(False)
mobileTemplate.setScale(1)
mobileTemplate.setSocialGroup("rebel")
mobileTemplate.setAssistRange(0)
mobileTemplate.setStalker(False)
mobileTemplate.setFaction("rebel")
mobileTemplate.setFactionStatus(FactionStatus.Combatant)
templates = Vector()
templates.add('object/mobile/shared_dressed_rebel_crewman_human_female_01.iff')
templates.add('object/mobile/shared_dressed_rebel_crewman_human_female_02.iff')
templates.add('object/mobile/shared_dressed_rebel_crewman_human_male_01.iff')
templates.add('object/mobile/shared_dressed_rebel_crewman_human_male_02.iff')
templates.add('object/mobile/shared_dressed_rebel_crewman_human_male_03.iff')
templates.add('object/mobile/shared_dressed_rebel_crewman_human_male_04.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e5.iff', WeaponType.CARBINE, 1.0, 15, 'energy')
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('rangedShot')
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('rebel_guard_25', mobileTemplate)
return
@@ -0,0 +1,46 @@
import sys
from services.spawn import MobileTemplate
from services.spawn import WeaponTemplate
from resources.datatables import WeaponType
from resources.datatables import Difficulty
from resources.datatables import Options
from resources.datatables import FactionStatus
from java.util import Vector
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('crackdown_rebel_guardsman')
mobileTemplate.setLevel(74)
mobileTemplate.setDifficulty(Difficulty.ELITE)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(False)
mobileTemplate.setScale(1)
mobileTemplate.setSocialGroup("rebel")
mobileTemplate.setAssistRange(0)
mobileTemplate.setStalker(False)
mobileTemplate.setFaction("rebel")
mobileTemplate.setFactionStatus(FactionStatus.Combatant)
templates = Vector()
templates.add('object/mobile/shared_dressed_rebel_crewman_human_female_01.iff')
templates.add('object/mobile/shared_dressed_rebel_crewman_human_female_02.iff')
templates.add('object/mobile/shared_dressed_rebel_crewman_human_male_01.iff')
templates.add('object/mobile/shared_dressed_rebel_crewman_human_male_02.iff')
templates.add('object/mobile/shared_dressed_rebel_crewman_human_male_03.iff')
templates.add('object/mobile/shared_dressed_rebel_crewman_human_male_04.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e5.iff', WeaponType.CARBINE, 1.0, 15, 'energy')
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('rangedShot')
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('rebel_guard_74', mobileTemplate)
return
@@ -0,0 +1,46 @@
import sys
from services.spawn import MobileTemplate
from services.spawn import WeaponTemplate
from resources.datatables import WeaponType
from resources.datatables import Difficulty
from resources.datatables import Options
from resources.datatables import FactionStatus
from java.util import Vector
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('crackdown_rebel_guard_captain')
mobileTemplate.setLevel(25)
mobileTemplate.setDifficulty(Difficulty.NORMAL)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(False)
mobileTemplate.setScale(1)
mobileTemplate.setSocialGroup("rebel")
mobileTemplate.setAssistRange(0)
mobileTemplate.setStalker(False)
mobileTemplate.setFaction("rebel")
mobileTemplate.setFactionStatus(FactionStatus.Combatant)
templates = Vector()
templates.add('object/mobile/shared_dressed_rebel_crewman_human_female_01.iff')
templates.add('object/mobile/shared_dressed_rebel_crewman_human_female_02.iff')
templates.add('object/mobile/shared_dressed_rebel_crewman_human_male_01.iff')
templates.add('object/mobile/shared_dressed_rebel_crewman_human_male_02.iff')
templates.add('object/mobile/shared_dressed_rebel_crewman_human_male_03.iff')
templates.add('object/mobile/shared_dressed_rebel_crewman_human_male_04.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e5.iff', WeaponType.CARBINE, 1.0, 15, 'energy')
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('rangedShot')
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('rebel_guard_captain_25', mobileTemplate)
return
@@ -0,0 +1,46 @@
import sys
from services.spawn import MobileTemplate
from services.spawn import WeaponTemplate
from resources.datatables import WeaponType
from resources.datatables import Difficulty
from resources.datatables import Options
from resources.datatables import FactionStatus
from java.util import Vector
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('crackdown_rebel_guard_captain')
mobileTemplate.setLevel(76)
mobileTemplate.setDifficulty(Difficulty.ELITE)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(False)
mobileTemplate.setScale(1)
mobileTemplate.setSocialGroup("rebel")
mobileTemplate.setAssistRange(0)
mobileTemplate.setStalker(False)
mobileTemplate.setFaction("rebel")
mobileTemplate.setFactionStatus(FactionStatus.Combatant)
templates = Vector()
templates.add('object/mobile/shared_dressed_rebel_crewman_human_female_01.iff')
templates.add('object/mobile/shared_dressed_rebel_crewman_human_female_02.iff')
templates.add('object/mobile/shared_dressed_rebel_crewman_human_male_01.iff')
templates.add('object/mobile/shared_dressed_rebel_crewman_human_male_02.iff')
templates.add('object/mobile/shared_dressed_rebel_crewman_human_male_03.iff')
templates.add('object/mobile/shared_dressed_rebel_crewman_human_male_04.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e5.iff', WeaponType.CARBINE, 1.0, 15, 'energy')
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('rangedShot')
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('rebel_guard_captain_76', mobileTemplate)
return
@@ -0,0 +1,46 @@
import sys
from services.spawn import MobileTemplate
from services.spawn import WeaponTemplate
from resources.datatables import WeaponType
from resources.datatables import Difficulty
from resources.datatables import Options
from resources.datatables import FactionStatus
from java.util import Vector
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('mission_rebel_high_general')
mobileTemplate.setLevel(29)
mobileTemplate.setDifficulty(Difficulty.NORMAL)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(True)
mobileTemplate.setScale(1)
mobileTemplate.setSocialGroup("rebel")
mobileTemplate.setAssistRange(0)
mobileTemplate.setStalker(False)
mobileTemplate.setFaction("rebel")
mobileTemplate.setFactionStatus(FactionStatus.Combatant)
templates = Vector()
templates.add('object/mobile/shared_dressed_rebel_high_general_human_female_01.iff')
templates.add('object/mobile/shared_dressed_rebel_high_general_human_male_01.iff')
templates.add('object/mobile/shared_dressed_rebel_high_general_human_male_02.iff')
templates.add('object/mobile/shared_dressed_rebel_high_general_moncal_male_01.iff')
templates.add('object/mobile/shared_dressed_rebel_high_general_old_twilek_female_01.iff')
templates.add('object/mobile/shared_dressed_rebel_high_general_sullustan_male_01.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e5.iff', WeaponType.CARBINE, 1.0, 15, 'energy')
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('rangedShot')
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('rebel_high_general', mobileTemplate)
return
@@ -0,0 +1,46 @@
import sys
from services.spawn import MobileTemplate
from services.spawn import WeaponTemplate
from resources.datatables import WeaponType
from resources.datatables import Difficulty
from resources.datatables import Options
from resources.datatables import FactionStatus
from java.util import Vector
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('mission_rebel_lance_corporal')
mobileTemplate.setLevel(15)
mobileTemplate.setDifficulty(Difficulty.ELITE)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(False)
mobileTemplate.setScale(1)
mobileTemplate.setSocialGroup("rebel")
mobileTemplate.setAssistRange(6)
mobileTemplate.setStalker(False)
mobileTemplate.setFaction("rebel")
mobileTemplate.setFactionStatus(FactionStatus.Combatant)
templates = Vector()
templates.add('object/mobile/shared_dressed_rebel_corporal_bith_female_01.iff')
templates.add('object/mobile/shared_dressed_rebel_corporal_bothan_male_01.iff')
templates.add('object/mobile/shared_dressed_rebel_corporal_human_female_01.iff')
templates.add('object/mobile/shared_dressed_rebel_corporal_moncal_male_01.iff')
templates.add('object/mobile/shared_dressed_rebel_corporal_rodian_female_01.iff')
templates.add('object/mobile/shared_dressed_rebel_corporal_sullustan_male_01.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e5.iff', WeaponType.CARBINE, 1.0, 15, 'energy')
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('rangedShot')
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('rebel_lance_corporal', mobileTemplate)
return
@@ -0,0 +1,46 @@
import sys
from services.spawn import MobileTemplate
from services.spawn import WeaponTemplate
from resources.datatables import WeaponType
from resources.datatables import Difficulty
from resources.datatables import Options
from resources.datatables import FactionStatus
from java.util import Vector
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('crackdown_rebel_liberator')
mobileTemplate.setLevel(28)
mobileTemplate.setDifficulty(Difficulty.NORMAL)
mobileTemplate.setMinSpawnDistance(4)
mobileTemplate.setMaxSpawnDistance(8)
mobileTemplate.setDeathblow(False)
mobileTemplate.setScale(1)
mobileTemplate.setSocialGroup("rebel")
mobileTemplate.setAssistRange(0)
mobileTemplate.setStalker(False)
mobileTemplate.setFaction("rebel")
mobileTemplate.setFactionStatus(FactionStatus.Combatant)
templates = Vector()
templates.add('object/mobile/shared_dressed_rebel_crewman_human_female_01.iff')
templates.add('object/mobile/shared_dressed_rebel_crewman_human_female_02.iff')
templates.add('object/mobile/shared_dressed_rebel_crewman_human_male_01.iff')
templates.add('object/mobile/shared_dressed_rebel_crewman_human_male_02.iff')
templates.add('object/mobile/shared_dressed_rebel_crewman_human_male_03.iff')
templates.add('object/mobile/shared_dressed_rebel_crewman_human_male_04.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e5.iff', WeaponType.CARBINE, 1.0, 15, 'energy')
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('rangedShot')
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('rebel_liberator', mobileTemplate)
return