CharonInferar
1cd1e95783
Fixes NPC respawn and more
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- Static NPCs now respawn with a cloned AI behaviour
- Setgodmode toinvasion teleports to the current invasion city
- Clean up of classes
2014-08-10 14:22:15 +02:00
CharonInferar
0f8466bf44
Merge conflict resolve
2014-08-09 18:17:01 +02:00
CharonInferar
d3a7d47b1a
Added Lair template overloads and Boss spawns for lairs
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- Content devs can now add lairCRC vectors and bosses
- The boss spawns will only work after the invasion commit because then
lairs will get health bars and the lair will spawn more waves
2014-08-08 18:25:57 +02:00
CharonInferar
79d56ca4ef
Fixed a few bugs
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- Fixed KBT90
- Added simulationService method for nearby players
- Fixed an AI State issue
2014-08-06 22:26:24 +02:00
tacef
92cf013629
Added Dantooine Lairs
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Added Baby Bol NPC's
Changed Several Lairs to be more acurate to Live
2014-08-06 19:52:58 +02:00
tacef
3027a60809
Added Corellian Lairs
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Fixed Typo in existing lairs
Fixed Typo in grassland slice hound npc script
2014-08-06 13:55:18 +02:00
tacef
31b0b90fdc
Merge pull request #1069 from Undercova/master
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Creature / NPC update
2014-08-02 21:50:53 +02:00
Bronco69
2e8b7020da
Removed setOptionsBitmask from all faction npcs
2014-08-02 21:47:05 +02:00
CharonInferar
5981efda9f
Added more content, tweaked AI resources and buffs
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- Added invasion-specific buffs
- Added factional handling
- Added AI switches
- Added construction/repairing
- Fixed enemy TANO color when changing status
- Fixed notification baselines to consider GCW-specific circumstances
- Optimized AI algorithmic complexity by eliminating expensive
arithmetic operations
- Fixed reposition state to avoid locations in water
- Considered tower defense buff for NPCs in combat service
- Compacted 3 AI threads into one
- Dynamic allocation of AI resources depending on patrol point index and
same faction AI density
- Added Withdrawal state for more realistic post-battle behaviour
- Positioned all pylons, camps, officers, terminals, barricades,
turrets, towers, cloners in the appropriate coordinates
2014-08-02 00:06:22 +02:00
tacef
517ab4468f
Added Captain Panaka Script
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Added Captain Panaka to Kaadara,
Altered Showpos to use the more accurate Spawnobject constructor
2014-08-01 19:14:17 +02:00
tacef
1982668827
Added Aurillian Contact NPC script
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Added Navatrik NPC script
Added Alduq NPC script
Added Kazen Harn NPC script
Added Nikto NPC script
Populated Mos Eisley Cantina (need to fix sit in Chair)
Populated Mos Eisley Medical Center
2014-08-01 18:19:43 +02:00
Bronco69
2137e3fcb2
Fixed typo in mobile templates
2014-07-30 23:31:08 +02:00
Bronco69
d283d2b48b
Changed Emperors Hand Restuss filename
2014-07-30 23:30:16 +02:00
Bronco69
a8c1c962fa
Added BM attacks to creatures (Yavin IV)
2014-07-30 23:23:13 +02:00
Bronco69
de2e3cd6ae
Added BM attacks to creatures (Rori)
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Added Rori creatures
2014-07-30 12:53:47 +02:00
Bronco69
e74a6a3c9e
Added BM attacks to creatures (Talus)
2014-07-30 00:06:19 +02:00
Bronco69
8ce18c4341
Added BM attacks to creatures (Tatooine)
2014-07-29 05:49:03 +02:00
Bronco69
80588f7d55
Added BM attacks to creatures (Dantooine)
2014-07-29 05:31:28 +02:00
Bronco69
ae80f46875
Changed OptionBitmask for NPCs (Rebel)
2014-07-29 05:28:10 +02:00
Bronco69
4082390cfa
Changed OptionBitmask for NPCs (Imperial)
2014-07-29 05:24:25 +02:00
Bronco69
c127b93e2c
Added BM attacks to creatures (Dathomir)
2014-07-29 05:18:25 +02:00
Bronco69
616f8edcae
Added BM attacks to creatures (Corellia)
2014-07-29 05:14:32 +02:00
tacef
46300de115
Added Aurellian Contact to Mos Eisley SP
2014-07-26 16:52:47 +02:00
tacef
b5130ccea8
Fixed KBT#110
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Guild is now removed upon deletion of the guildleader
Added Populated the Mos Eisley Starport (Still need to change npcs to
the correct types)
2014-07-25 23:14:03 +02:00
CharonInferar
4fe9270a69
Added invasion NPCs, debugged AI lockups and more
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- Added barrier and tower plus the according buffs
- Added defender NPCs
- Fixed enemy NPCs not showing hostile after faction change
- Added ally function implementation to rebel and imperial scripts
- AI does not lock up in a state anymore
- AI seeks better position if LOS is blocked
- AI resumes previous states better now
2014-07-22 23:46:17 +02:00
tacef
422ead1023
Changed Several NPC spawn's to use MobileTemplate
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Created a lot of NPC scripts
2014-07-22 16:13:21 +02:00
tacef
eb71ee4fba
Changed Several Spawns to use mobiletemplate
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Added several NPC's
2014-07-20 20:18:31 +02:00
tacef
71f4bcf945
Changed Bestine spawns to use mobiletemplates
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Added several NPC scripts for bestine
2014-07-20 20:12:33 +02:00
tacef
e4705ff248
Changed Anchorhead static spawns to use mobiletemplates
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Added Various NPC's for Anchorhead static spawns
2014-07-20 10:22:09 +02:00
tacef
c02cf6f248
Changed Romo Vax to use correct template
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Added Mos Eisley Police officer
Added Mos Eisley Police Sergeant
Changed Romo Vax Henchman to use correct template
Changed Smuggler Pilot in front of Jabba's Palace to use correct
Template
Added Mos Eisley Police and made them patroling around eisley
2014-07-19 20:20:56 +02:00
CharonInferar
db036574b7
Added TurretAI
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- Added vehicles
- Tweaked AI to consider opposite faction-aligned Installationobjects
enemies
- Added turret shooting at NPCs
- Debugged actors
2014-07-16 16:52:36 +02:00
Waverunner
89f567b234
Merge pull request #1036 from zingzing175/master
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Fixed Mobile Templates to use conversations
2014-07-15 08:58:49 -04:00
Zing
3f1c70a131
Fixed Mobile Templates to use conversations
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Created Rebel Recruiter and Imperial Recruiters mobile templates.
Changed recruiter static spawns to use Mobile Template
Fixed correct cell for rebel recruiter in Anchorhead
2014-07-15 00:03:58 -07:00
CharonInferar
cc28f80394
master merge
2014-07-14 15:32:28 +02:00
Ziggeh
2f8c086a1b
Merge pull request #988 from tacef/master
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Fixed KBT#12
2014-07-14 09:27:01 +02:00
CharonInferar
becca491b4
Added Invasion Service
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Added soldier and vehicle pylons
2014-07-14 03:25:47 +02:00
tacef
a227c685f0
Changed dwarf bantha
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Changed Tusken Follower
Added Populated Great Sarlacc
Added Populated Ben kenobis house
2014-07-13 16:11:06 +02:00
tacef
3f4cb965d1
Fixed Bitmask for Valarian NPC's
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Changed position of EV-9D9 to be more accurate to live
2014-07-13 14:07:01 +02:00
tacef
cfc3df32b1
Added Multiple Quest NPCS for Jabba TP
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Added Popuplated Remaining Jabba TP Quest locations
Removed Mos eisley Cloner file as it isn´t needed anymore
2014-07-13 11:55:43 +02:00
Bronco69
e5ceaad170
Fixed typo error in creature mobile (Endor)
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(Wrong value prevents server from booting up)
2014-07-10 06:22:55 +02:00
Bronco69
dca8d26fe9
Added missing creature mobile to Endor
2014-07-10 04:12:40 +02:00
Bronco69
3d22b64e10
Added BM attacks for all creatures (Endor)
2014-07-10 03:56:52 +02:00
tacef
16f45834fb
Added Populated Romo Vax Bunker
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Changed Romo Vax to be agressive
Added Romo Vax Henchman
Fixed Description in Valarian Hacker Bunker
2014-07-08 22:16:17 +02:00
tacef
f34b5c922b
Added Populated Valarian hacker bunker
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Added Valarian Hacker NPC script
2014-07-08 20:04:35 +02:00
tacef
21784643f8
Added Populated Jabba TP wayfar camp
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Changed Dewall Paez and Wayfar Spy NPC to be agressive.
2014-07-08 18:29:22 +02:00
tacef
1d0b83055f
Changed Tuskens to be agressive
2014-07-06 20:11:32 +02:00
Ziggeh
65072425af
Merge pull request #987 from tacef/master
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Fixed Some Level issues with NPC's
2014-07-06 12:24:58 +02:00
tacef
d56d5d147e
Fixed Some Level Issues with NPC's
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Min and Maxlevel not required if setLevel() is used
2014-07-06 07:52:54 +02:00
CharonInferar
0985451d7d
Fix for #958 , #959
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- Added a way to obtain a pet without BEing
- Attempted to figure out how to bring up the pet tool bar
2014-07-05 18:10:39 +02:00
CharonInferar
b563e67186
Master Merge
2014-06-29 17:04:56 +02:00