Commit Graph
283 Commits
Author SHA1 Message Date
CharonInferar 1cd1e95783 Fixes NPC respawn and more
- Static NPCs now respawn with a cloned AI behaviour
- Setgodmode toinvasion teleports to the current invasion city
- Clean up of classes
2014-08-10 14:22:15 +02:00
CharonInferar 0f8466bf44 Merge conflict resolve 2014-08-09 18:17:01 +02:00
CharonInferar d3a7d47b1a Added Lair template overloads and Boss spawns for lairs
- Content devs can now add lairCRC vectors and bosses
- The boss spawns will only work after the invasion commit because then
lairs will get health bars and the lair will spawn more waves
2014-08-08 18:25:57 +02:00
CharonInferar 79d56ca4ef Fixed a few bugs
- Fixed KBT90
- Added simulationService method for nearby players
- Fixed an AI State issue
2014-08-06 22:26:24 +02:00
tacef 92cf013629 Added Dantooine Lairs
Added Baby Bol NPC's
Changed Several Lairs to be more acurate to Live
2014-08-06 19:52:58 +02:00
tacef 3027a60809 Added Corellian Lairs
Fixed Typo in existing lairs
Fixed Typo in grassland slice hound npc script
2014-08-06 13:55:18 +02:00
tacef 31b0b90fdc Merge pull request #1069 from Undercova/master
Creature / NPC update
2014-08-02 21:50:53 +02:00
Bronco69 2e8b7020da Removed setOptionsBitmask from all faction npcs 2014-08-02 21:47:05 +02:00
CharonInferar 5981efda9f Added more content, tweaked AI resources and buffs
- Added invasion-specific buffs
- Added factional handling
- Added AI switches
- Added construction/repairing
- Fixed enemy TANO color when changing status
- Fixed notification baselines to consider GCW-specific circumstances
- Optimized AI algorithmic complexity by eliminating expensive
arithmetic operations
- Fixed reposition state to avoid locations in water
- Considered tower defense buff for NPCs in combat service
- Compacted 3 AI threads into one
- Dynamic allocation of AI resources depending on patrol point index and
same faction AI density
- Added Withdrawal state for more realistic post-battle behaviour
- Positioned all pylons, camps, officers, terminals, barricades,
turrets, towers, cloners in the appropriate coordinates
2014-08-02 00:06:22 +02:00
tacef 517ab4468f Added Captain Panaka Script
Added Captain Panaka to Kaadara,
Altered Showpos to use the more accurate Spawnobject constructor
2014-08-01 19:14:17 +02:00
tacef 1982668827 Added Aurillian Contact NPC script
Added Navatrik NPC script
Added Alduq NPC script
Added Kazen Harn NPC script
Added Nikto NPC script
Populated Mos Eisley Cantina (need to fix sit in Chair)
Populated Mos Eisley Medical Center
2014-08-01 18:19:43 +02:00
Bronco69 2137e3fcb2 Fixed typo in mobile templates 2014-07-30 23:31:08 +02:00
Bronco69 d283d2b48b Changed Emperors Hand Restuss filename 2014-07-30 23:30:16 +02:00
Bronco69 a8c1c962fa Added BM attacks to creatures (Yavin IV) 2014-07-30 23:23:13 +02:00
Bronco69 de2e3cd6ae Added BM attacks to creatures (Rori)
Added Rori creatures
2014-07-30 12:53:47 +02:00
Bronco69 e74a6a3c9e Added BM attacks to creatures (Talus) 2014-07-30 00:06:19 +02:00
Bronco69 8ce18c4341 Added BM attacks to creatures (Tatooine) 2014-07-29 05:49:03 +02:00
Bronco69 80588f7d55 Added BM attacks to creatures (Dantooine) 2014-07-29 05:31:28 +02:00
Bronco69 ae80f46875 Changed OptionBitmask for NPCs (Rebel) 2014-07-29 05:28:10 +02:00
Bronco69 4082390cfa Changed OptionBitmask for NPCs (Imperial) 2014-07-29 05:24:25 +02:00
Bronco69 c127b93e2c Added BM attacks to creatures (Dathomir) 2014-07-29 05:18:25 +02:00
Bronco69 616f8edcae Added BM attacks to creatures (Corellia) 2014-07-29 05:14:32 +02:00
tacef 46300de115 Added Aurellian Contact to Mos Eisley SP 2014-07-26 16:52:47 +02:00
tacef b5130ccea8 Fixed KBT#110
Guild is now removed upon deletion of the guildleader
Added Populated the Mos Eisley Starport (Still need to change npcs to
the correct types)
2014-07-25 23:14:03 +02:00
CharonInferar 4fe9270a69 Added invasion NPCs, debugged AI lockups and more
- Added barrier and tower plus the according buffs
- Added defender NPCs
- Fixed enemy NPCs not showing hostile after faction change
- Added ally function implementation to rebel and imperial scripts
- AI does not lock up in a state anymore
- AI seeks better position if LOS is blocked
- AI resumes previous states better now
2014-07-22 23:46:17 +02:00
tacef 422ead1023 Changed Several NPC spawn's to use MobileTemplate
Created a lot of NPC scripts
2014-07-22 16:13:21 +02:00
tacef eb71ee4fba Changed Several Spawns to use mobiletemplate
Added several NPC's
2014-07-20 20:18:31 +02:00
tacef 71f4bcf945 Changed Bestine spawns to use mobiletemplates
Added several NPC scripts for bestine
2014-07-20 20:12:33 +02:00
tacef e4705ff248 Changed Anchorhead static spawns to use mobiletemplates
Added Various NPC's for Anchorhead static spawns
2014-07-20 10:22:09 +02:00
tacef c02cf6f248 Changed Romo Vax to use correct template
Added Mos Eisley Police officer
Added Mos Eisley Police Sergeant
Changed Romo Vax Henchman to use correct template
Changed Smuggler Pilot in front of Jabba's Palace to use correct
Template
Added Mos Eisley Police and made them patroling around eisley
2014-07-19 20:20:56 +02:00
CharonInferar db036574b7 Added TurretAI
- Added vehicles
- Tweaked AI to consider opposite faction-aligned Installationobjects
enemies
- Added turret shooting at NPCs
- Debugged actors
2014-07-16 16:52:36 +02:00
Waverunner 89f567b234 Merge pull request #1036 from zingzing175/master
Fixed Mobile Templates to use conversations
2014-07-15 08:58:49 -04:00
Zing 3f1c70a131 Fixed Mobile Templates to use conversations
Created Rebel Recruiter and Imperial Recruiters mobile templates.
Changed recruiter static spawns to use Mobile Template
Fixed correct cell for rebel recruiter in Anchorhead
2014-07-15 00:03:58 -07:00
CharonInferar cc28f80394 master merge 2014-07-14 15:32:28 +02:00
Ziggeh 2f8c086a1b Merge pull request #988 from tacef/master
Fixed KBT#12
2014-07-14 09:27:01 +02:00
CharonInferar becca491b4 Added Invasion Service
Added soldier and vehicle pylons
2014-07-14 03:25:47 +02:00
tacef a227c685f0 Changed dwarf bantha
Changed Tusken Follower
Added Populated Great Sarlacc
Added Populated Ben kenobis house
2014-07-13 16:11:06 +02:00
tacef 3f4cb965d1 Fixed Bitmask for Valarian NPC's
Changed position of EV-9D9 to be more accurate to live
2014-07-13 14:07:01 +02:00
tacef cfc3df32b1 Added Multiple Quest NPCS for Jabba TP
Added Popuplated Remaining Jabba TP Quest locations
Removed Mos eisley Cloner file as it isn´t needed anymore
2014-07-13 11:55:43 +02:00
Bronco69 e5ceaad170 Fixed typo error in creature mobile (Endor)
(Wrong value prevents server from booting up)
2014-07-10 06:22:55 +02:00
Bronco69 dca8d26fe9 Added missing creature mobile to Endor 2014-07-10 04:12:40 +02:00
Bronco69 3d22b64e10 Added BM attacks for all creatures (Endor) 2014-07-10 03:56:52 +02:00
tacef 16f45834fb Added Populated Romo Vax Bunker
Changed Romo Vax to be agressive
Added Romo Vax Henchman
Fixed Description in Valarian Hacker Bunker
2014-07-08 22:16:17 +02:00
tacef f34b5c922b Added Populated Valarian hacker bunker
Added Valarian Hacker NPC script
2014-07-08 20:04:35 +02:00
tacef 21784643f8 Added Populated Jabba TP wayfar camp
Changed Dewall Paez and Wayfar Spy NPC to be agressive.
2014-07-08 18:29:22 +02:00
tacef 1d0b83055f Changed Tuskens to be agressive 2014-07-06 20:11:32 +02:00
Ziggeh 65072425af Merge pull request #987 from tacef/master
Fixed Some Level issues with NPC's
2014-07-06 12:24:58 +02:00
tacef d56d5d147e Fixed Some Level Issues with NPC's
Min and Maxlevel not required if setLevel() is used
2014-07-06 07:52:54 +02:00
CharonInferar 0985451d7d Fix for #958, #959
- Added a way to obtain a pet without BEing
- Attempted to figure out how to bring up the pet tool bar
2014-07-05 18:10:39 +02:00
CharonInferar b563e67186 Master Merge 2014-06-29 17:04:56 +02:00