Treeku
464c10ddd7
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
2014-05-03 17:37:43 +01:00
Treeku
0c7b11068a
Fixed some vehicles issues
2014-05-03 17:12:24 +01:00
CharonInferar
05034b4d83
group spawn distances added
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Force sensitive groups now spawn at a distance to each other in random
group member numbers.
Loot added to FSs
2014-05-03 16:31:04 +02:00
Treeku
0a4001d504
Merge pull request #571 from tacef/master
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Added NPC scripts( No conversations yet)
2014-05-02 22:01:08 +01:00
Treeku
48ec7c46ed
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
2014-05-02 16:30:46 +01:00
tacef
7043f6a159
Updated NPC Scripts with conversations
2014-05-01 19:38:12 +02:00
tacef
e111724115
Added NPC scripts( No conversations yet)
2014-05-01 18:25:39 +02:00
Freddiec
36a947b369
Update landspeeder_tantive4_deed.py
2014-04-30 22:20:34 -05:00
Waverunner
fe2c9a83a5
Merge pull request #567 from tacef/master
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Updated Terminal scripts to use STF Strings
2014-04-30 23:09:16 -04:00
tacef
29a88981e0
Updated Terminal scripts to use STF Strings
2014-05-01 04:27:25 +02:00
Treeku
5b5ebaf11c
Vehicles now have ranged gb buffs
2014-04-30 23:49:55 +01:00
CharonInferar
81aa0bb850
Merge pull request #565 from tacef/master
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Added Scripts for imperial and Rebel recruiter NPC's
2014-04-30 22:09:07 +02:00
tacef
091d540ae8
Added Rebel Recruiter script
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Added Rebelrecruiter to mos eisley cantina for testing reasons
2014-04-30 22:05:59 +02:00
CharonInferar
717f1951f0
Reconstruction of classes
2014-04-30 21:48:07 +02:00
tacef
8818a821d6
Added Imperial Recruiter scripts
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Also added 1 recruiter to mos eisley for testing purpose
2014-04-30 21:46:25 +02:00
CharonInferar
4f2b50fa97
merge conflict
2014-04-30 19:58:18 +02:00
Waverunner
ea9a1fdd82
Added setting of player bounties
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Mission for bounties still needs to be ironed out so you won't see them
in the bounty mission terminal, however you can now set bounties for
players.
2014-04-29 17:49:03 -04:00
Treeku
2de5cbe362
Static object and doid fixes
2014-04-29 19:41:05 +01:00
Treeku
3368682443
Static objects now use doids
2014-04-29 08:36:44 +01:00
Treeku
af64aae9f1
Fixed merge clashes
2014-04-29 05:33:16 +01:00
Treeku
02ff93312e
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
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Conflicts:
scripts/houses/player_house_corellia_large_style_01.py
scripts/houses/player_house_corellia_large_style_02.py
src/resources/objects/tangible/Deed.java
src/resources/objects/tangible/Harvester_Deed.java
src/resources/objects/tangible/Player_House_Deed.java
src/services/PlayerService.java
src/services/object/ObjectService.java
2014-04-29 05:04:23 +01:00
Treeku
0364cad779
Added all (findable) junk dealer types
2014-04-29 02:54:59 +01:00
Waverunner
b0e2a490f6
Changes to MissionObjective, started working on player bounties
2014-04-28 17:37:23 -04:00
Treeku
9fc30d10c4
Removed DeedObject, made buildings simpler
2014-04-28 22:07:32 +01:00
CharonInferar
bec401c57b
continued sandbox city, public structure problem
2014-04-28 22:52:04 +02:00
tacef
114bcd85e5
Added more House deeds
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Also fixed structureterminal positions in Cityhalls. (need testing)
2014-04-26 20:10:11 +02:00
CharonInferar
25de95b310
Merge pull request #533 from tacef/master
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Continued Work on Playerhouse deed
2014-04-26 15:42:45 +02:00
tacef
3e5e748d6b
Continued Work on Playerhouse deed
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Altered Objectservice again to support storyteller house deeds
2014-04-26 15:19:44 +02:00
CharonInferar
73e2c5deae
Merge pull request #532 from tacef/master
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Naboo House Deed's added (need testing)
2014-04-26 14:17:16 +02:00
tacef
a96352df9b
Naboo House Deed's added
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Also fixed typos corellia house deed's
2014-04-26 09:27:31 +02:00
Treeku
632d157074
Merge pull request #524 from tacef/master
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Continued work on Playerhouse deeds
2014-04-25 21:18:00 +01:00
tacef
061adee910
Continued work on Playerhouse deeds
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Added some more houses(need more testing when elevators work)
Also altered objectservice to work with tcg houses
2014-04-25 17:42:05 +02:00
Treeku
84f266f49b
Merge pull request #520 from Mesagoppinmypants/patch-37
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Added Loot to Imperial Storm Commando
2014-04-25 12:10:42 +01:00
Treeku
48d029e7cf
Merge pull request #487 from Mesagoppinmypants/patch-35
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Updated Light Jedi Council Robe
2014-04-25 12:09:27 +01:00
Treeku
593a138079
Merge pull request #486 from Mesagoppinmypants/patch-34
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Updated Dark Jedi Council Robe
2014-04-25 12:06:44 +01:00
Mesagoppinmypants
061787e2c6
Added Loot to Imperial Storm Commando
2014-04-24 20:55:11 -04:00
LordAlfonso
e4eec8921c
Merge remote-tracking branch 'upstream/master'
2014-04-24 23:02:48 +02:00
CharonInferar
f810786e2b
Merge remote-tracking branch 'origin/master' into LootDrops
2014-04-24 14:11:29 +02:00
CharonInferar
5987b86a3d
Updated Housing service
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Housing service detects if new citizen builds structure
and adds him as citizen to the city
2014-04-24 14:10:46 +02:00
CharonInferar
83ae55ec7c
Worked on City Maintenance Console
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Implementation of SUI windows and menus
2014-04-24 14:10:45 +02:00
CharonInferar
8476bb36ee
Merge remote-tracking branch 'origin/master' into LootDrops
2014-04-24 14:09:03 +02:00
LordAlfonso
3abe70681c
Added - Rancor, NS Slave
2014-04-24 00:13:02 +02:00
CharonInferar
627ffdedf8
merge conflict fix for added houses
2014-04-23 21:57:20 +02:00
tacef
c98c220979
Fixed Cityhall deeds
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Cityhall deeds are more accurate with BMR
Cityhall deeds aren´t deducting lots anymore
Fixed Tatooine Cityhall Cityterminal position
2014-04-23 19:24:15 +02:00
Seefo
cb162badd2
Merge pull request #503 from tacef/master
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Continued Work on City Hall deeds
2014-04-23 12:23:20 -04:00
Seefo
064e733cba
Fixed vehicle passenger stuff
2014-04-23 00:11:26 -04:00
tacef
f33429871f
Finished Cityhall's
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Cityhalls finished and placeable with all terminals.
2014-04-22 12:45:31 +02:00
tacef and CharonInferar
d0e8c9885b
Added more Houses, reed description
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Added Guildhalls
Started preliminary City hall for testing
Altered Objectservice to work with guild and city deeds
Altered SUI Service to support the new folderstructure for structures
and harvesters
Fixed Structureterminal Radial
2014-04-21 22:59:14 +02:00
tacef and CharonInferar
ee66912e8c
Added more Houses
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Added large, medium and small corellian houses
Added large and medium generic houses
Fixed old Houses to be more accurate to how it was
Fixed DevService and removed unneeded houses(only need 1 for testing)
2014-04-21 22:59:09 +02:00
tacef
2355215567
Added more Houses, reed description
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Added Guildhalls
Started preliminary City hall for testing
Altered Objectservice to work with guild and city deeds
Altered SUI Service to support the new folderstructure for structures
and harvesters
Fixed Structureterminal Radial
2014-04-21 22:45:58 +02:00