Treeku
9f75c370ab
Merge pull request #424 from Ziggeh/master
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Refactored WeaponObject
2014-04-14 16:34:55 +01:00
Seefo
90fb528d5f
Fixed #423
2014-04-13 14:38:42 -04:00
Seefo
1b1294136a
Fixed a bunch of vehicle bugs - will probably change the way vehicles are being handled soon to account for other vehicle templates
2014-04-13 13:37:54 -04:00
Ziggeh
1fa24af10f
Merge remote-tracking branch 'upstream/master'
2014-04-13 19:17:23 +02:00
Ziggeh
cbefc25121
Refactored WeaponObject
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The scripting of weapons should be much, much easier now. See the
included examples in DevService.
Attributes such as attack speed and range are now being read/written to
the actual items attributes.
2014-04-13 19:15:17 +02:00
Treeku
b436353904
godLevel is now set and used
2014-04-13 13:17:23 +01:00
Treeku
187acaf2dc
Fixed error in getfriendlist.py
2014-04-13 11:05:39 +01:00
Light2
4ae9f292be
Fixed issue where non combat commands would be created as a combat command
2014-04-12 21:20:05 +02:00
Light2
c5520abff8
Cleanup + persistence fix
2014-04-12 17:19:52 +02:00
CharonInferar
7cd8d8d742
All structure terminal menus and functionalities implemented
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Dropped items add nowto the buildings itemlist
Some databse work for permissions
2014-04-12 02:30:17 +02:00
CharonInferar
1ab23231f6
Structure terminal work
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Creation of player_house_deed class
terminal menus made
py scripts arranged
2014-04-11 04:14:29 +02:00
CharonInferar
a1370a9b60
Harvesters introduced
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Working harvesters and generators
Big update
2014-04-11 02:25:07 +02:00
Treeku
351910c04a
Various command bugfixes
2014-04-10 10:18:20 +01:00
Seefo
70b7507bb0
Added /movefurniture & /rotatefurniture, see ext.
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The permission system thing I'm doing needs to be adjusted to the
Container permission system in the Engine.
To Light: Please contact me in regards to this
2014-04-09 19:53:11 -04:00
Seefo
46c2c1bf2c
Preliminary housing
2014-04-08 23:47:59 -04:00
Treeku
b6045f85dc
Added alias "afk" for "toggleawayfromkeyboard"
2014-04-07 09:29:19 +01:00
Waverunner
494bd4a8ad
GMs can now get the accountId of the target (getplayerid)
2014-04-06 17:42:08 -04:00
Waverunner
730b446f02
Change holoemote cooldown to seconds
2014-04-06 14:42:02 -04:00
CharonInferar
348b6b7f55
Cleanup of options.cfg
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Used kneel py for spawning tools, replaced it with original
2014-04-06 04:44:40 +02:00
CharonInferar
e448a41bb0
Merge remote-tracking branch 'origin/master' into ResourceSpawn
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Conflicts:
src/main/NGECore.java
src/services/DevService.java
src/services/command/CommandService.java
2014-04-06 03:59:55 +02:00
CharonInferar
065fe79945
Clean up of code
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Cleaned up some classes
Moved functionalities into more appropriate methods/classes
2014-04-06 02:08:55 +02:00
Seefo
d74bfae9c1
Fixed #378
2014-04-05 18:57:24 -04:00
Waverunner
fe340f5930
Fixed #378 : Drillmaster applied to target.
2014-04-05 18:45:16 -04:00
Ziggeh
710632fb87
Medic - Nutrient Injection mk. 1 now grants the correct buff
2014-04-05 08:02:24 +02:00
Ziggeh
fbd3a3adeb
Merge remote-tracking branch 'upstream/master'
2014-04-05 07:53:43 +02:00
Waverunner
9e80b5eeae
Added basis for server-side cooldown checks, added warmup checks, closed #273
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Note that cooldown check is currently used only for the holoemote
command. To add a cooldown to any command, all you have to do is
CreatureObject.addCooldown(name). In this commit I also moved some
cooldown variables from CombatCommand to BaseSWGCommand since many
non-combat commands had cooldowns (Wookie Roar, Holo-Emotes). I also put
in a warmup cooldown (time before command is called) for non-combat
commands.
2014-04-03 19:23:31 -04:00
Waverunner
f042a133a1
Fixed #368
2014-04-03 15:12:09 -04:00
CharonInferar
531acac7c6
More quality assurance work
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- Resource container split/join
- Surveying test runs
- Balancing
2014-04-02 23:28:08 +02:00
Light2
4c5ff93385
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
2014-04-02 18:12:20 +02:00
Light2
b245efdce6
Finished NPC conversations, fixed disconnect bug, fixed AI atk speed check
2014-04-02 18:12:08 +02:00
Waverunner
57922d6892
Fixed #336 , Fixed #320 , able to use basic dance
2014-04-01 17:26:46 -04:00
Seefo
515cb92ce7
Added option for buffs on items and wearables
2014-03-31 21:06:43 -04:00
Seefo
c3e784f76f
Buffs now fallback on ... read extended
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Buffs now fallback onto buffs.iff if no script currently exists for the
buff.
2014-03-31 12:26:03 -04:00
Ziggeh
8c1dbc7d42
Medic - Fixed Nutrient Injection mk. 2 and 3
2014-03-31 01:25:26 +02:00
Light2
163525b02a
fixed #318
2014-03-31 01:23:58 +02:00
Light2
8dca7cc66a
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
2014-03-31 01:18:59 +02:00
Light2
dc03c31276
fixed #337 and removed some lock contention
2014-03-31 01:18:52 +02:00
CharonInferar
4b2f15db05
Resource Spawn System
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Persistence to object database implemented
2014-03-30 23:35:48 +02:00
Waverunner
97109d6e71
Merge pull request #321 from Ziggeh/master
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Jedi - Added Force Drain
2014-03-30 16:37:59 -04:00
Waverunner
f0c132e035
Merge pull request #324 from Doogla/master
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Added Abilities and Bug Fixes
2014-03-30 16:37:29 -04:00
Seefo
86fd82c5a8
Added command to change customization of objs
2014-03-30 16:23:29 -04:00
Ziggeh
bc2d3bb20f
Merge remote-tracking branch 'upstream/master'
2014-03-30 21:30:16 +02:00
Light2 and CharonInferar
6f8406e012
Added /teleporttarget GM command
2014-03-30 21:12:05 +02:00
Seefo and CharonInferar
1aeb991a8d
Added customization variables
2014-03-30 21:12:04 +02:00
Light2
6c1df547b4
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
2014-03-30 21:02:57 +02:00
Light2
7bb65bb0bf
Added /teleporttarget GM command
2014-03-30 21:02:45 +02:00
Seefo
248d325c6b
Added customization variables
2014-03-30 14:18:48 -04:00
Doogla
6d53f8a8f3
Added Abilities and Bug Fixes
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Fixed Jedi Stance
Fixed BH Sprint
Added BH Shields (not fully working yet)
Fixed an error on Commando Pinpoint Shielding Tree
2014-03-30 05:00:44 -07:00
Waverunner
235ee34056
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
2014-03-29 20:08:29 -04:00
Waverunner
f6bf134bad
Fixed #266 and added stealth for GM
2014-03-29 20:08:21 -04:00