Commit Graph
99 Commits
Author SHA1 Message Date
Treeku 6c20fc545c Merge pull request #687 from tacef/master
More work on Factional NPC scripts
2014-05-20 20:29:16 +01:00
tacef b982d78860 More work on Factional NPC scripts 2014-05-20 21:21:51 +02:00
CharonInferar f97ecc58d2 Merge pull request #686 from CharonInferar/DantooineSpawns
Dantooine planetary mob and NPC spawns added
2014-05-20 18:49:10 +02:00
CharonInferar 9b0986521e Edits to some mobiles
Corrections
2014-05-20 18:40:57 +02:00
tacef 8f0a9861f6 Continued Work on Factional NPC scripts
Updated Restuss hand with Optionbitmask
2014-05-19 21:20:30 +02:00
tacef 43324cf4fa Fixed Filename error with Probotdrone 2014-05-19 20:00:50 +02:00
tacef d470489ad8 More work on Faction NPC's 2014-05-19 19:31:40 +02:00
CharonInferar ac1128b00d Merge remote-tracking branch 'origin/master' into DantooineSpawns 2014-05-19 15:57:26 +02:00
CharonInferar 16f82b50a6 Dantooine-wide spawns added with Planetary Spawn Tool
Considering the combat level ranges from live, the planet's surface has
been covered with spawn areas for various mobs and NPCs. A small as
possible count of collidables was used to save server resources while
still being able to realize the spawns.
2014-05-19 15:52:57 +02:00
tacef 48e721f831 Continued Work on Factional NPC scripts 2014-05-18 20:32:16 +02:00
tacef ef4e73e24e Started work on Factional NPC's
Added setFaction and setFactionStatus to Mobiletemplate
2014-05-18 18:08:49 +02:00
Light f1096094d0 fixed some mobile bugs 2014-05-17 19:56:00 +02:00
tacef 4f2a9e4aba Updated some NPC scripts
Updated some NPC scripts to reflect the latest changed to OPtionBitmask
2014-05-16 21:59:44 +02:00
tacef 2d76c23ac3 Updated Tatooine NPC scripts
Updated their Bitmask so they are aggressive if they have to be
2014-05-16 19:37:41 +02:00
tacef 063b430956 Revert "Updated Tatooine creatures with their respective attacks"
This reverts commit 6421efcce2.
2014-05-16 18:19:31 +02:00
tacef 6421efcce2 Updated Tatooine creatures with their respective attacks 2014-05-16 15:52:37 +02:00
Treeku e5d4577a4b Changed option to options to avoid confusion
To avoid confusion over why setOptionsBitmask produces "no such
attribute" error.
2014-05-16 09:05:53 +01:00
tacef 15104c7355 Continued on NPC Spawns around Mos Eisley
Added Waterthief NPC Script
Updated some NPC scripts the NPC's are agressive
Populated Shinn bunker
Populated shuttle crash site
Populated Gunrunners camp
Populated Waterthiefs camp
Populated Error Prone Droids crashsite
2014-05-15 18:30:54 +02:00
tacef 8a48caa159 More work on Tatooine NPC Spawns
Added Desert Swoopers
Changed Swoopers to be Agressive
Added Scavenger Spawns
Changed Scavengers to be agressive.
2014-05-15 14:52:54 +02:00
tacef 495542a1e7 Updated swoop gang to be agressive 2014-05-15 14:05:45 +02:00
tacef 5ea075cc47 Fixed another Typo in NPC Script 2014-05-14 17:43:19 +02:00
tacef 00b54f4f4e Fixed Deathblow error in some of the NPC Scripts 2014-05-14 17:38:36 +02:00
tacef b251e81512 Added more Tatooine NPC scripts 2014-05-14 17:21:24 +02:00
tacef 3acbece6b3 Fixed Typos in NPC scripts 2014-05-14 16:14:55 +02:00
tacef 9d48edec20 More NPC Scripts added for tatooine 2014-05-14 15:54:56 +02:00
tacef c6e05be869 Added mor NPC scripts to Tatooine
Fixed wrong weapontypes for bomarr monks
2014-05-14 15:27:01 +02:00
tacef b05cb0b0e6 More work on Tatooine NPC Scripts
Fixed typo's in jawa scripts
Added more NPC scripts to Tatooine.
2014-05-14 10:57:01 +02:00
tacef 27f17e0fc2 More work on Tatooine NPC Scripts 2014-05-14 09:30:13 +02:00
tacef 37f20d56b6 Continued work on Tatooine NPC scripts 2014-05-14 08:00:48 +02:00
tacef b370a560af Added more NPC Scripts to tatooine 2014-05-13 20:48:15 +02:00
tacef b66a518a55 Added more NPC scripts for Tatooine 2014-05-13 18:04:31 +02:00
tacef c9729ea8d4 Updated Spawns around Mos Eisley
Reduced amount of spawns
Added Respawntimer
Updated Tusken spawns to fire their rifle
2014-05-13 15:02:25 +02:00
tacef 50ba277662 Added Emperor's Hand NPC
Added Emperor's Hand spawn at Restuss SP including respawntimer.No
schematic loot yet.
2014-05-13 13:19:30 +02:00
tacef c0965ef2d4 Updated remaining Creature scripts
Fixed some Typos
Fixed some Levels
2014-05-12 22:21:47 +02:00
tacef aafcff958b Updated more Creatures
Fixed Typos in some Creatures
2014-05-12 19:41:23 +02:00
tacef fc40e04e99 Updated more Creatures 2014-05-12 19:12:27 +02:00
tacef b06b08890a Updated Creatures
Updated Creatures to support Harvesting and to fit actual settings for
AI
2014-05-12 18:56:12 +02:00
tacef aa87d6e529 Fixed a Bug with Tempest rills being above ground
Added Tusken Raider Soldier
Added Tusken Raider Warrior
Added Tusken Raider Zealot
2014-05-11 21:03:53 +02:00
tacef 82d2955db4 Started on NPC spawn's around Moseisley
Fixed some minor NPC problems
2014-05-11 17:29:16 +02:00
Light2 1676e42132 Merge pull request #615 from tacef/master
Removed Dynamic Spawns around Mos Eisley
2014-05-06 14:36:32 +02:00
tacef 414eb6f2c3 Removed Dynamic Spawns around Mos Eisley
Will not work with dynamic Spawnssystem
2014-05-05 21:00:18 +02:00
Treeku 44d45c236a Merge pull request #595 from tacef/master
Updated Krayt Spawns to be more accurate to live
2014-05-04 18:47:46 +01:00
tacef 1ecdb6ac14 Updated Krayt Spawns to be more accurate to live 2014-05-04 19:45:33 +02:00
Light2 8f660e92ba Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2 2014-05-04 17:38:22 +02:00
Light2 e78f1ec8fa Added harvesting and milking of creatures, fixed odb save bug 2014-05-04 17:37:58 +02:00
tacef 11407142c5 Updated Mobiles to use new Spawnsystem
Needs testing
2014-05-04 09:33:37 +02:00
tacef e3dc65a791 Populated Areas around Mos Eisley
Altered Static Spawns in Mos Eisley to use their personalizes scripts
Moved Imp and Reb recruiter from tatooine.py to mos_eisley.py
2014-05-04 09:15:55 +02:00
tacef d16eef9e44 Populated Krayt Graveyard
Altered mobile Templates to work with the new Dynamicspawn system(needs
testing)
2014-05-04 08:30:49 +02:00
CharonInferar 22d0699db9 Social groups and assist ranges added to FS
Social groups added
FS NPCs' Weapons changed to how they were on live
2014-05-04 04:14:31 +02:00
CharonInferar 05034b4d83 group spawn distances added
Force sensitive groups now spawn at a distance to each other in random
group member numbers.
Loot added to FSs
2014-05-03 16:31:04 +02:00