Treeku
6c20fc545c
Merge pull request #687 from tacef/master
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More work on Factional NPC scripts
2014-05-20 20:29:16 +01:00
tacef
b982d78860
More work on Factional NPC scripts
2014-05-20 21:21:51 +02:00
CharonInferar
f97ecc58d2
Merge pull request #686 from CharonInferar/DantooineSpawns
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Dantooine planetary mob and NPC spawns added
2014-05-20 18:49:10 +02:00
CharonInferar
9b0986521e
Edits to some mobiles
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Corrections
2014-05-20 18:40:57 +02:00
tacef
8f0a9861f6
Continued Work on Factional NPC scripts
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Updated Restuss hand with Optionbitmask
2014-05-19 21:20:30 +02:00
tacef
43324cf4fa
Fixed Filename error with Probotdrone
2014-05-19 20:00:50 +02:00
tacef
d470489ad8
More work on Faction NPC's
2014-05-19 19:31:40 +02:00
CharonInferar
ac1128b00d
Merge remote-tracking branch 'origin/master' into DantooineSpawns
2014-05-19 15:57:26 +02:00
CharonInferar
16f82b50a6
Dantooine-wide spawns added with Planetary Spawn Tool
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Considering the combat level ranges from live, the planet's surface has
been covered with spawn areas for various mobs and NPCs. A small as
possible count of collidables was used to save server resources while
still being able to realize the spawns.
2014-05-19 15:52:57 +02:00
tacef
48e721f831
Continued Work on Factional NPC scripts
2014-05-18 20:32:16 +02:00
tacef
ef4e73e24e
Started work on Factional NPC's
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Added setFaction and setFactionStatus to Mobiletemplate
2014-05-18 18:08:49 +02:00
Light
f1096094d0
fixed some mobile bugs
2014-05-17 19:56:00 +02:00
tacef
4f2a9e4aba
Updated some NPC scripts
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Updated some NPC scripts to reflect the latest changed to OPtionBitmask
2014-05-16 21:59:44 +02:00
tacef
2d76c23ac3
Updated Tatooine NPC scripts
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Updated their Bitmask so they are aggressive if they have to be
2014-05-16 19:37:41 +02:00
tacef
063b430956
Revert "Updated Tatooine creatures with their respective attacks"
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This reverts commit 6421efcce2 .
2014-05-16 18:19:31 +02:00
tacef
6421efcce2
Updated Tatooine creatures with their respective attacks
2014-05-16 15:52:37 +02:00
Treeku
e5d4577a4b
Changed option to options to avoid confusion
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To avoid confusion over why setOptionsBitmask produces "no such
attribute" error.
2014-05-16 09:05:53 +01:00
tacef
15104c7355
Continued on NPC Spawns around Mos Eisley
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Added Waterthief NPC Script
Updated some NPC scripts the NPC's are agressive
Populated Shinn bunker
Populated shuttle crash site
Populated Gunrunners camp
Populated Waterthiefs camp
Populated Error Prone Droids crashsite
2014-05-15 18:30:54 +02:00
tacef
8a48caa159
More work on Tatooine NPC Spawns
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Added Desert Swoopers
Changed Swoopers to be Agressive
Added Scavenger Spawns
Changed Scavengers to be agressive.
2014-05-15 14:52:54 +02:00
tacef
495542a1e7
Updated swoop gang to be agressive
2014-05-15 14:05:45 +02:00
tacef
5ea075cc47
Fixed another Typo in NPC Script
2014-05-14 17:43:19 +02:00
tacef
00b54f4f4e
Fixed Deathblow error in some of the NPC Scripts
2014-05-14 17:38:36 +02:00
tacef
b251e81512
Added more Tatooine NPC scripts
2014-05-14 17:21:24 +02:00
tacef
3acbece6b3
Fixed Typos in NPC scripts
2014-05-14 16:14:55 +02:00
tacef
9d48edec20
More NPC Scripts added for tatooine
2014-05-14 15:54:56 +02:00
tacef
c6e05be869
Added mor NPC scripts to Tatooine
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Fixed wrong weapontypes for bomarr monks
2014-05-14 15:27:01 +02:00
tacef
b05cb0b0e6
More work on Tatooine NPC Scripts
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Fixed typo's in jawa scripts
Added more NPC scripts to Tatooine.
2014-05-14 10:57:01 +02:00
tacef
27f17e0fc2
More work on Tatooine NPC Scripts
2014-05-14 09:30:13 +02:00
tacef
37f20d56b6
Continued work on Tatooine NPC scripts
2014-05-14 08:00:48 +02:00
tacef
b370a560af
Added more NPC Scripts to tatooine
2014-05-13 20:48:15 +02:00
tacef
b66a518a55
Added more NPC scripts for Tatooine
2014-05-13 18:04:31 +02:00
tacef
c9729ea8d4
Updated Spawns around Mos Eisley
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Reduced amount of spawns
Added Respawntimer
Updated Tusken spawns to fire their rifle
2014-05-13 15:02:25 +02:00
tacef
50ba277662
Added Emperor's Hand NPC
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Added Emperor's Hand spawn at Restuss SP including respawntimer.No
schematic loot yet.
2014-05-13 13:19:30 +02:00
tacef
c0965ef2d4
Updated remaining Creature scripts
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Fixed some Typos
Fixed some Levels
2014-05-12 22:21:47 +02:00
tacef
aafcff958b
Updated more Creatures
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Fixed Typos in some Creatures
2014-05-12 19:41:23 +02:00
tacef
fc40e04e99
Updated more Creatures
2014-05-12 19:12:27 +02:00
tacef
b06b08890a
Updated Creatures
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Updated Creatures to support Harvesting and to fit actual settings for
AI
2014-05-12 18:56:12 +02:00
tacef
aa87d6e529
Fixed a Bug with Tempest rills being above ground
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Added Tusken Raider Soldier
Added Tusken Raider Warrior
Added Tusken Raider Zealot
2014-05-11 21:03:53 +02:00
tacef
82d2955db4
Started on NPC spawn's around Moseisley
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Fixed some minor NPC problems
2014-05-11 17:29:16 +02:00
Light2
1676e42132
Merge pull request #615 from tacef/master
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Removed Dynamic Spawns around Mos Eisley
2014-05-06 14:36:32 +02:00
tacef
414eb6f2c3
Removed Dynamic Spawns around Mos Eisley
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Will not work with dynamic Spawnssystem
2014-05-05 21:00:18 +02:00
Treeku
44d45c236a
Merge pull request #595 from tacef/master
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Updated Krayt Spawns to be more accurate to live
2014-05-04 18:47:46 +01:00
tacef
1ecdb6ac14
Updated Krayt Spawns to be more accurate to live
2014-05-04 19:45:33 +02:00
Light2
8f660e92ba
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
2014-05-04 17:38:22 +02:00
Light2
e78f1ec8fa
Added harvesting and milking of creatures, fixed odb save bug
2014-05-04 17:37:58 +02:00
tacef
11407142c5
Updated Mobiles to use new Spawnsystem
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Needs testing
2014-05-04 09:33:37 +02:00
tacef
e3dc65a791
Populated Areas around Mos Eisley
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Altered Static Spawns in Mos Eisley to use their personalizes scripts
Moved Imp and Reb recruiter from tatooine.py to mos_eisley.py
2014-05-04 09:15:55 +02:00
tacef
d16eef9e44
Populated Krayt Graveyard
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Altered mobile Templates to work with the new Dynamicspawn system(needs
testing)
2014-05-04 08:30:49 +02:00
CharonInferar
22d0699db9
Social groups and assist ranges added to FS
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Social groups added
FS NPCs' Weapons changed to how they were on live
2014-05-04 04:14:31 +02:00
CharonInferar
05034b4d83
group spawn distances added
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Force sensitive groups now spawn at a distance to each other in random
group member numbers.
Loot added to FSs
2014-05-03 16:31:04 +02:00