Waverunner
cc24adeea6
Added BuildABuff Packet
2013-11-10 16:33:41 -05:00
Waverunner
87d4bb0829
Added shuttle countdown sequence
2013-11-10 11:43:56 -05:00
Waverunner
34d0ce25b6
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
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Conflicts:
src/resources/objects/creature/CreatureObject.java
2013-11-10 08:39:54 -05:00
Waverunner
b05e106a50
Added Animation ObjectController
2013-11-10 08:30:18 -05:00
Treeku
43923c9878
currentAnimation now notifies observers
2013-11-10 10:29:27 +00:00
Treeku
7b3c213703
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
2013-11-10 10:21:02 +00:00
Treeku
f7941b2b62
destroyObject timer (for lifeday trees)
2013-11-10 10:20:47 +00:00
Wefi
42507bc801
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
2013-11-10 04:15:36 -06:00
Wefi
057cdeac97
More Life Day work
2013-11-10 04:14:59 -06:00
Treeku
c3e591ec0c
useStaticObject(core, actor, object)
2013-11-10 10:11:11 +00:00
Treeku
4a2de02212
useStaticObject(core,actor) usable in obj scripts
2013-11-10 09:59:09 +00:00
Treeku
7addf47a99
Added setCustomName2() to creatures (for lifeday)
2013-11-10 08:51:42 +00:00
Treeku
6b47d8d0b2
Added respawning (ie. for lifeday trees)
2013-11-10 08:43:25 +00:00
Wefi
76ebe9a5c1
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
2013-11-09 21:54:42 -06:00
Wefi
0086c6e35d
Start of Life Day
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Added basic Npcs to the Lifeday event in Wafar.
Need to do.
Find a way to bind an ID to a spawned item, as Static id's are refresh
every server reset.
2013-11-09 21:54:09 -06:00
Waverunner
8c65a92871
Bonus Set Buffs no longer removed on logout
2013-11-09 14:49:15 -05:00
Waverunner
1c9e068f2e
Added travel fares, landing sequence for shuttles
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Also added Console resource for time stamped messages
2013-11-08 20:35:25 -05:00
Treeku
e3d4b08cec
Force run effect should end properly now
2013-11-08 15:42:45 +00:00
Treeku
07b39b8146
Fixed force run
2013-11-08 15:34:38 +00:00
Treeku
517fc4c3cc
Merge pull request #65 from Doogla/master
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More Jedi Expertise Work
2013-11-08 07:30:32 -08:00
Doogla
403fa12d07
More Jedi Expertise Work
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Lots of fixes and updates to Jedi expertise. Everything included in this
update should now work properly, changing the characters stats correctly
based off of expertise choices. Added a line in CombatService that
factors in melee damage increases from expertise when determining raw
damage.
2013-11-08 10:17:59 -08:00
Douglas Allen
5e827318cb
Merge pull request #1 from ProjectSWGCore/master
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update 11/8/13
2013-11-08 05:01:18 -08:00
Waverunner
9432de17a6
Bug fixes and improvements to Travel
2013-11-07 20:21:14 -05:00
Doogla
92fad898f5
Buffs Take 4
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Going back to including the speed modifier in the buff so it doesn't
make you the flash when leveling.
2013-11-07 11:25:34 -08:00
Doogla
2410853e96
Buffs Take 3
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Moved the speed modifier of force run to its correct skill mod script
instead of being in the buff itself
2013-11-07 10:47:43 -08:00
Doogla
dd231117c8
Jedi Buff Update (Take 2)
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No project file this time.
Force Run speed and duration based on expertise (I promise this does
work.)
Saber Block parry affected by expertise
2013-11-07 09:30:03 -08:00
Treeku
0c3024e435
Merge pull request #64 from Doogla/master
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Buffs Take 4 (last time I promise)
2013-11-07 08:58:55 -08:00
Treeku
ecbdc94d84
Merge pull request #63 from Doogla/master
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Jedi Buff Update (Take 2)
2013-11-07 07:52:33 -08:00
Treeku
ded54ab12b
Combat takes account of stat and stat_modified
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stat = base leveling stat
stat_modified = what equipment/buffs give
2013-11-07 06:59:06 +00:00
Waverunner
ba8a627d31
Merge pull request #60 from xbang21/master
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Fixed and added all officer buffs , bebuffs , and dots.
2013-11-06 19:12:14 -08:00
xbang21
658d8cb424
fixed giveitem
2013-11-06 20:07:13 -05:00
Waverunner
8799c864b8
Changed shuttling, eisley transport ship fixed
2013-11-06 19:53:55 -05:00
xbang21
5e9afa5b37
Merge pull request #1 from ProjectSWGCore/master
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Merged Main to secondary
2013-11-06 16:42:53 -08:00
xbang21
b727f22983
fixed tiny bug
2013-11-06 17:40:59 -05:00
xbang21
18624925c8
fixed minor bug
2013-11-06 17:36:11 -05:00
xbang21
e6f22c04c3
finished Officer Buffs completely
2013-11-06 17:32:29 -05:00
Waverunner
a5eb18ab2b
Added shuttling system, can travel between points
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Only the Mos Eisley transport ship exists. Will more than likely change
how shuttles/transports are added to the game world.
2013-11-05 19:59:15 -05:00
Treeku
67e4333171
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
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Conflicts:
scripts/demo.py
src/resources/common/Opcodes.java
2013-11-05 05:44:12 +00:00
Treeku
90f2eec454
Added leveling/roadmap, skillService
2013-11-05 05:36:37 +00:00
Light2
d67b8bdc46
Added deadlock detection
2013-11-04 13:12:54 +01:00
Light2
7d45184168
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
2013-11-04 12:53:35 +01:00
Light2
449feaf0c6
fixed engine
2013-11-04 12:53:25 +01:00
Waverunner
8433890b46
Added hasSkillMod to SkillModService
2013-10-30 19:53:00 -04:00
Waverunner
44fb0e1c03
Fixed waypoint commands
2013-10-30 17:32:40 -04:00
Waverunner
99b9d233b7
Merge pull request #56 from xbang21/master
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Fixed A few errors on some buff scripts
2013-10-29 19:44:51 -07:00
xbang21
7612a11bc5
Merge branch 'master' of https://github.com/xbang21/NGECore2
2013-10-29 20:20:32 -04:00
xbang21
94ff50bf6d
fixed type errors on a few buff scripts
2013-10-29 20:20:15 -04:00
Waverunner
668e93493b
Purchase tickets, TP's use Point3D for location
2013-10-29 18:54:47 -04:00
Light2
6e84f1dca4
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
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Conflicts:
src/main/NGECore.java
2013-10-29 15:51:01 +01:00
Light2
7ae910431d
some stuff I forgot to commit
2013-10-29 15:48:54 +01:00