Commit Graph
1387 Commits
Author SHA1 Message Date
Waverunner 6cc9b9d60e Merge branch 'Wave_Entertainer' 2014-03-19 15:59:58 -04:00
Waverunner d210dc7ad7 Added posture checks, radial script for player objects, bug fixes
(Bug Fix) Must now wait before performing multiple flourishes
(Bug Fix) Can no longer propose to yourself (aka your hand)
(Bug Fix) Fixed some strings that didn't have variables
(Added) Posture checks before Skill Animating
(Added) Additional radial options show on players
2014-03-19 15:56:52 -04:00
Treeku 45426e576c Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
Conflicts:
	src/services/ConnectionService.java
2014-03-19 19:50:13 +00:00
Treeku 0ef12787bb Instance implementation 2014-03-19 19:43:29 +00:00
Treeku 0633c410be Labelled a few CREO variables 2014-03-19 18:53:25 +00:00
Treeku 5df4b7c203 Made all callScript functions consistent 2014-03-19 18:26:15 +00:00
Treeku 604d1f7aef Changed duplicate id handling, static objids
- I noticed when targetting a client-spawned object (EK brazier), it
sent a target packet to the client with all 8 bytes filled, instead of
just the 4 stated in the buildout.  It seems the same 4 digits get added
to all buildout ids.  As a result, all buildout int-objectIds now have
the follow bytes added to them: FF FF 86 F9

Not sure about snapshot objects, but I imagine it's the same for them.

- I had to allow duplicate objects to be spawned in order for heroics
and instances to work.  It gives every duplicate object a new objectId
and also replaces the parentIds as well by storing the changes in a map
on each buildout area cycle.
2014-03-19 18:23:25 +00:00
Treeku 9f04884aa3 Merge pull request #207 from xbang21/master
Fixed & added some missing buffs
2014-03-18 00:57:51 +00:00
xbang21 b28da5bcd0 fixed giveitem 2014-03-17 20:40:15 -04:00
Waverunner e0ca1ea7b2 Range check on performances for spectators 2014-03-17 16:49:50 -04:00
Waverunner 8d81e26504 Forgot a 0 2014-03-16 15:26:42 -04:00
Waverunner 1801ac5cae Minor fix to packet being sent 2014-03-16 14:01:32 -04:00
Waverunner dfd68c11d6 Range checks for /inspire and /watch 2014-03-16 13:42:19 -04:00
Waverunner f14f656924 Fixed server errors, removed loading of space instances to save memory 2014-03-16 13:19:59 -04:00
Waverunner f2a162d565 Merge branch 'Wave_ImageDesign' 2014-03-16 13:04:30 -04:00
Waverunner 97f4db58d1 Buff Windows now close, changed formula used for stats on inspiration buffs, minor changes overall to entertainer 2014-03-16 13:01:30 -04:00
Ziggeh 63842961a5 Items - Added Jedi robes 2014-03-16 04:25:11 +01:00
Levarrishawk c02d876bba Fixed additional recursion errors 2014-03-15 22:28:41 -04:00
Levarrishawk 02ef99900a Fixed recursion error: AGAIN!
Same error as last time.
2014-03-15 21:45:09 -04:00
Treeku 4130de20c6 Fixed ref 2 2014-03-16 01:25:44 +00:00
Levarrishawk 0891bc871c Fixed Recursion Error 2014-03-15 21:22:49 -04:00
Levarrishawk f99098d157 Added Dungeon & Space Terrains
Added all Kashyyyk / Mustafar / Heroic Dungeon terrain files.   Added
framework for post-release content additions.
2014-03-15 21:22:48 -04:00
Treeku a9e794dd14 Fixed reference for prev 2014-03-16 01:18:59 +00:00
Treeku 84f7fe8ae5 Duels are ended when a client disconnects 2014-03-16 01:12:16 +00:00
Treeku d85bd44d7b Fixed error 2014-03-16 00:45:48 +00:00
Treeku 3f3d4e93fe Only medics and NPCs can heal others now 2014-03-16 00:29:34 +00:00
Treeku 3152ab021c No longer be able to heal duel opponent 2014-03-16 00:13:38 +00:00
Treeku d008f3fa37 giveExperience() takes account of XP bonuses 2014-03-15 19:52:17 +00:00
Waverunner fc35adbf78 ServerListResponse not sent on login anymore 2014-03-15 14:30:09 -04:00
Waverunner ca2401147d Added Server First request, changed how response allocates bytes 2014-03-15 13:50:36 -04:00
Waverunner a907f479a9 Added Server Firsts packet 2014-03-15 11:48:59 -04:00
xbang21 d4e05ff84c Delete giveitem.py 2014-03-14 21:48:24 -04:00
xbang21 d581cc94cb Fixed some debuffs and buffs
- added all entertainer debuffs and buffs
- fixed  some movement related buffs
2014-03-14 21:35:53 -04:00
xbang21 3dde43e97a Merge pull request #1 from ProjectSWGCore/master
merged from main
2014-03-14 20:31:28 -04:00
Treeku fae3847b64 Evaluation improvements for collections 2014-03-14 16:47:42 +00:00
Treeku 6e30ac0a0d Commented a spammy message 2014-03-14 16:18:16 +00:00
Waverunner 9851afe003 Forgot to unstage file 2014-03-13 18:57:09 -04:00
Waverunner 2023e40596 Finished Unity 2014-03-13 18:38:55 -04:00
Waverunner 53669148eb Finished Character Sheet, Fixed TARGET_UPDATE, Able to marry players now 2014-03-12 19:50:22 -04:00
Waverunner afb5c58447 Reverted Changes
Light's already fixed this
2014-03-12 15:19:27 -04:00
Waverunner a19e18bb34 Fixed indentation from previous commit 2014-03-12 15:07:58 -04:00
Waverunner a29e3c866a Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2 2014-03-12 15:01:18 -04:00
Waverunner 18c0f070fd Fixed bug related to deleting characters
Also added 2 new variables to destroyObject for certain cases.
2014-03-12 15:01:09 -04:00
Ziggeh 34f4d4ec22 Merge remote-tracking branch 'upstream/master' 2014-03-11 19:36:53 +01:00
Treeku b3acef053e Fixed bug in isComplete() allowing gift exploiting 2014-03-11 00:48:53 +00:00
Light2 0742c19af3 Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2 2014-03-10 03:44:57 +01:00
Light2 31b7413c88 fixed startup crash 2014-03-10 03:44:51 +01:00
Levarrishawk a2de2c4caf Cleaned up Static Spawn Scripts
Removed all rudimentary NPC spawns from scripts pending the completion
of proper NPC coding.
2014-03-09 21:53:58 -04:00
Ziggeh 77ae0ad782 Merge remote-tracking branch 'upstream/master' 2014-03-10 00:57:58 +01:00
Light2 e197cf0ddf readded nge.cfg (removed by mistake) 2014-03-10 00:47:50 +01:00