Waverunner
6cc9b9d60e
Merge branch 'Wave_Entertainer'
2014-03-19 15:59:58 -04:00
Waverunner
d210dc7ad7
Added posture checks, radial script for player objects, bug fixes
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(Bug Fix) Must now wait before performing multiple flourishes
(Bug Fix) Can no longer propose to yourself (aka your hand)
(Bug Fix) Fixed some strings that didn't have variables
(Added) Posture checks before Skill Animating
(Added) Additional radial options show on players
2014-03-19 15:56:52 -04:00
Treeku
45426e576c
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
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Conflicts:
src/services/ConnectionService.java
2014-03-19 19:50:13 +00:00
Treeku
0ef12787bb
Instance implementation
2014-03-19 19:43:29 +00:00
Treeku
0633c410be
Labelled a few CREO variables
2014-03-19 18:53:25 +00:00
Treeku
5df4b7c203
Made all callScript functions consistent
2014-03-19 18:26:15 +00:00
Treeku
604d1f7aef
Changed duplicate id handling, static objids
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- I noticed when targetting a client-spawned object (EK brazier), it
sent a target packet to the client with all 8 bytes filled, instead of
just the 4 stated in the buildout. It seems the same 4 digits get added
to all buildout ids. As a result, all buildout int-objectIds now have
the follow bytes added to them: FF FF 86 F9
Not sure about snapshot objects, but I imagine it's the same for them.
- I had to allow duplicate objects to be spawned in order for heroics
and instances to work. It gives every duplicate object a new objectId
and also replaces the parentIds as well by storing the changes in a map
on each buildout area cycle.
2014-03-19 18:23:25 +00:00
Treeku
9f04884aa3
Merge pull request #207 from xbang21/master
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Fixed & added some missing buffs
2014-03-18 00:57:51 +00:00
xbang21
b28da5bcd0
fixed giveitem
2014-03-17 20:40:15 -04:00
Waverunner
e0ca1ea7b2
Range check on performances for spectators
2014-03-17 16:49:50 -04:00
Waverunner
8d81e26504
Forgot a 0
2014-03-16 15:26:42 -04:00
Waverunner
1801ac5cae
Minor fix to packet being sent
2014-03-16 14:01:32 -04:00
Waverunner
dfd68c11d6
Range checks for /inspire and /watch
2014-03-16 13:42:19 -04:00
Waverunner
f14f656924
Fixed server errors, removed loading of space instances to save memory
2014-03-16 13:19:59 -04:00
Waverunner
f2a162d565
Merge branch 'Wave_ImageDesign'
2014-03-16 13:04:30 -04:00
Waverunner
97f4db58d1
Buff Windows now close, changed formula used for stats on inspiration buffs, minor changes overall to entertainer
2014-03-16 13:01:30 -04:00
Ziggeh
63842961a5
Items - Added Jedi robes
2014-03-16 04:25:11 +01:00
Levarrishawk
c02d876bba
Fixed additional recursion errors
2014-03-15 22:28:41 -04:00
Levarrishawk
02ef99900a
Fixed recursion error: AGAIN!
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Same error as last time.
2014-03-15 21:45:09 -04:00
Treeku
4130de20c6
Fixed ref 2
2014-03-16 01:25:44 +00:00
Levarrishawk
0891bc871c
Fixed Recursion Error
2014-03-15 21:22:49 -04:00
Levarrishawk
f99098d157
Added Dungeon & Space Terrains
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Added all Kashyyyk / Mustafar / Heroic Dungeon terrain files. Added
framework for post-release content additions.
2014-03-15 21:22:48 -04:00
Treeku
a9e794dd14
Fixed reference for prev
2014-03-16 01:18:59 +00:00
Treeku
84f7fe8ae5
Duels are ended when a client disconnects
2014-03-16 01:12:16 +00:00
Treeku
d85bd44d7b
Fixed error
2014-03-16 00:45:48 +00:00
Treeku
3f3d4e93fe
Only medics and NPCs can heal others now
2014-03-16 00:29:34 +00:00
Treeku
3152ab021c
No longer be able to heal duel opponent
2014-03-16 00:13:38 +00:00
Treeku
d008f3fa37
giveExperience() takes account of XP bonuses
2014-03-15 19:52:17 +00:00
Waverunner
fc35adbf78
ServerListResponse not sent on login anymore
2014-03-15 14:30:09 -04:00
Waverunner
ca2401147d
Added Server First request, changed how response allocates bytes
2014-03-15 13:50:36 -04:00
Waverunner
a907f479a9
Added Server Firsts packet
2014-03-15 11:48:59 -04:00
xbang21
d4e05ff84c
Delete giveitem.py
2014-03-14 21:48:24 -04:00
xbang21
d581cc94cb
Fixed some debuffs and buffs
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- added all entertainer debuffs and buffs
- fixed some movement related buffs
2014-03-14 21:35:53 -04:00
xbang21
3dde43e97a
Merge pull request #1 from ProjectSWGCore/master
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merged from main
2014-03-14 20:31:28 -04:00
Treeku
fae3847b64
Evaluation improvements for collections
2014-03-14 16:47:42 +00:00
Treeku
6e30ac0a0d
Commented a spammy message
2014-03-14 16:18:16 +00:00
Waverunner
9851afe003
Forgot to unstage file
2014-03-13 18:57:09 -04:00
Waverunner
2023e40596
Finished Unity
2014-03-13 18:38:55 -04:00
Waverunner
53669148eb
Finished Character Sheet, Fixed TARGET_UPDATE, Able to marry players now
2014-03-12 19:50:22 -04:00
Waverunner
afb5c58447
Reverted Changes
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Light's already fixed this
2014-03-12 15:19:27 -04:00
Waverunner
a19e18bb34
Fixed indentation from previous commit
2014-03-12 15:07:58 -04:00
Waverunner
a29e3c866a
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
2014-03-12 15:01:18 -04:00
Waverunner
18c0f070fd
Fixed bug related to deleting characters
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Also added 2 new variables to destroyObject for certain cases.
2014-03-12 15:01:09 -04:00
Ziggeh
34f4d4ec22
Merge remote-tracking branch 'upstream/master'
2014-03-11 19:36:53 +01:00
Treeku
b3acef053e
Fixed bug in isComplete() allowing gift exploiting
2014-03-11 00:48:53 +00:00
Light2
0742c19af3
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
2014-03-10 03:44:57 +01:00
Light2
31b7413c88
fixed startup crash
2014-03-10 03:44:51 +01:00
Levarrishawk
a2de2c4caf
Cleaned up Static Spawn Scripts
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Removed all rudimentary NPC spawns from scripts pending the completion
of proper NPC coding.
2014-03-09 21:53:58 -04:00
Ziggeh
77ae0ad782
Merge remote-tracking branch 'upstream/master'
2014-03-10 00:57:58 +01:00
Light2
e197cf0ddf
readded nge.cfg (removed by mistake)
2014-03-10 00:47:50 +01:00