CharonInferar
fabeaed919
Armor loot fix, stat loot fix
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fixed numeric errors
Loot client command response coded
2014-05-04 23:06:27 +02:00
CharonInferar
41d6aa9db8
upstream merge
2014-05-04 12:38:39 +02:00
Levarrishawk
327f0b55fd
Corrected exception in script.
2014-05-04 05:41:16 -04:00
Levarrishawk
e8a3da16f7
Additional Tatooine Statics
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It is recommended that more NPCs not be added beyond this for now.
Several of the NPCs added to date will need adjustments made.
2014-05-04 05:32:27 -04:00
Levarrishawk
10022b99b8
Added Spawns for Mos Espa / Entha
2014-05-04 05:24:55 -04:00
Levarrishawk
56c3ddac69
Added Spawns in Anchorhead / Bestine
2014-05-04 05:17:06 -04:00
Levarrishawk
a37551678e
Moved Recruiter to Anchorhead
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There was no Rebel Recruiter in Eisley, relocated to Anchorhead Cantina.
2014-05-04 04:42:30 -04:00
Levarrishawk
8d8c7938c5
Migrated statics, added junk dealers.
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Mos Eisley now has the proper number of Junk Dealer NPCs throughout the
city.
2014-05-04 04:07:59 -04:00
Levarrishawk
778a7ba56e
Merge pull request #593 from tacef/master
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Populated Krayt Graveyard
2014-05-04 03:37:40 -04:00
tacef
11407142c5
Updated Mobiles to use new Spawnsystem
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Needs testing
2014-05-04 09:33:37 +02:00
Levarrishawk
0123d8bebc
Added Comments to Tatooine Scripts
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added TODO annotations for once certain buildout structures spawn as
intended again.
2014-05-04 03:19:51 -04:00
tacef
e3dc65a791
Populated Areas around Mos Eisley
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Altered Static Spawns in Mos Eisley to use their personalizes scripts
Moved Imp and Reb recruiter from tatooine.py to mos_eisley.py
2014-05-04 09:15:55 +02:00
tacef
d16eef9e44
Populated Krayt Graveyard
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Altered mobile Templates to work with the new Dynamicspawn system(needs
testing)
2014-05-04 08:30:49 +02:00
Treeku
22f79113a1
Merge pull request #592 from Mesagoppinmypants/patch-54
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Added Buff to Breath of Heaven
2014-05-04 04:10:31 +01:00
Treeku
5952b2f53a
Merge pull request #591 from Mesagoppinmypants/patch-53
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Set Breath of Heaven as Consumable
2014-05-04 04:09:22 +01:00
Mesagoppinmypants
12e050215e
Added Buff to Breath of Heaven
2014-05-03 22:46:30 -04:00
Mesagoppinmypants
5e25d441b9
Set Breath of Heaven as Consumable
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Tested and Worked.
2014-05-03 22:45:34 -04:00
Mesagoppinmypants
bd9f380835
Added Radial to Breath of Heaven
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Tested and worked.
2014-05-03 22:43:45 -04:00
CharonInferar
22d0699db9
Social groups and assist ranges added to FS
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Social groups added
FS NPCs' Weapons changed to how they were on live
2014-05-04 04:14:31 +02:00
Waverunner
6a3dd3790b
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2.git
2014-05-03 20:09:16 -04:00
Waverunner
4831f6d8ca
Added handling of deathblow for bounties
2014-05-03 20:04:27 -04:00
Levarrishawk
3f2a525636
Reorganized Static scripts
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Static Spawn scripts now branched out in their planet's subfolder.
2014-05-03 19:36:48 -04:00
CharonInferar
43d1bd5ea4
Attempts to fix loot bugs
2014-05-04 01:31:00 +02:00
Waverunner
44678d8c18
Merge
2014-05-03 18:10:55 -04:00
Waverunner
7860a8b668
Added Tracking Droids, refined Bounty Missions
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A few things need to be done like the stacks for the droids. Right now
they won't be destroyed from inventory until this is implemented.
2014-05-03 18:03:00 -04:00
Treeku
464c10ddd7
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
2014-05-03 17:37:43 +01:00
Treeku
0c7b11068a
Fixed some vehicles issues
2014-05-03 17:12:24 +01:00
CharonInferar
e73ecac963
Merge remote-tracking branch 'origin/master' into DynamicWorldSpawnUpdate
2014-05-03 16:34:14 +02:00
Treeku
dba74a6ebc
Fixed calculatePvpStatus
2014-05-03 15:32:07 +01:00
CharonInferar
05034b4d83
group spawn distances added
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Force sensitive groups now spawn at a distance to each other in random
group member numbers.
Loot added to FSs
2014-05-03 16:31:04 +02:00
CharonInferar
488e669290
More work on parameters of group members
2014-05-03 04:52:52 +02:00
Treeku
807fd829c0
Merge pull request #578 from Mesagoppinmypants/patch-46
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Bad Odds Abilities Now Grant at Correct Levels
2014-05-03 03:08:13 +01:00
Treeku
5156951755
Merge pull request #579 from Mesagoppinmypants/patch-47
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Shoot First Abilities Now Grant at Correct Levels
2014-05-03 03:07:48 +01:00
Mesagoppinmypants
5a012f28b7
Supply Drop Abilities Now Grant at Correct Levels
2014-05-02 22:05:38 -04:00
Mesagoppinmypants
818bce44fc
Shoot First Abilities Now Grants at Correct Levels
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These are now the correct levels. (checked from game client)
2014-05-02 21:56:45 -04:00
Mesagoppinmypants
e7084fcd0f
Bad Odds Ability Now Grants at Correct Levels
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These are now the correct levels. (checked from game client)
2014-05-02 21:50:56 -04:00
CharonInferar
4752de7e74
fix
2014-05-03 00:58:56 +02:00
CharonInferar
1833f821fa
Taking into account fixed member groups
2014-05-03 00:42:25 +02:00
Treeku
9cb7b38aac
Fixed strength_modified.py
2014-05-02 22:52:19 +01:00
Treeku
0a4001d504
Merge pull request #571 from tacef/master
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Added NPC scripts( No conversations yet)
2014-05-02 22:01:08 +01:00
tacef
47da295c00
Altered recruiters to fit faction changes
2014-05-02 22:27:40 +02:00
CharonInferar
081a30b7da
dynamic spawn scripts added
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Commit frequency caused by ongoing odb refactoring
2014-05-02 22:19:30 +02:00
Treeku and CharonInferar
8abc9879f5
Vehicles now have ranged gb buffs
2014-05-02 20:32:58 +02:00
Treeku
48ec7c46ed
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
2014-05-02 16:30:46 +01:00
CharonInferar
1c14d7a702
Random stat jewelry added, loot service further debugged
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Added stat jewelry
2014-05-01 21:25:41 +02:00
Light2
6cd794a6c3
minor fix
2014-05-01 21:25:35 +02:00
Light2
536b51d953
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
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Conflicts:
.gitignore
src/main/NGECore.java
src/resources/objects/creature/CreatureObject.java
src/resources/objects/mission/MissionObject.java
src/resources/objects/tangible/TangibleObject.java
src/services/chat/Mail.java
src/services/mission/MissionObjective.java
src/services/object/ObjectService.java
src/services/playercities/PlayerCity.java
2014-05-01 21:08:20 +02:00
tacef
45dd5bc9e5
Fixed little error in Rebel Recruiter conversation
2014-05-01 20:54:53 +02:00
Light2
7d457101f3
Refactored odb system (read extended), added implementation of Dynamic World Spawns
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ODB no longer uses DPL layer of Berkeley DB, persistent classes have to
implement the Serializable interface, annotations are no longer used,
use transient modifier for variables that should not be persistent.
Entity reference errors will no longer occur, however it is better to
use ids if the entity that is being referenced is stored in the db too!
(or you will have two different objects). DB is cached for 5 minutes
then it will write its log/cache to disk, transactions are no longer
used.
2014-05-01 20:33:38 +02:00
tacef
3b3c9bd6ef
Fixed Typo in Reimos conversation script
2014-05-01 19:50:03 +02:00