Commit Graph
882 Commits
Author SHA1 Message Date
CharonInferar fabeaed919 Armor loot fix, stat loot fix
fixed numeric errors
Loot client command response coded
2014-05-04 23:06:27 +02:00
CharonInferar 41d6aa9db8 upstream merge 2014-05-04 12:38:39 +02:00
Levarrishawk 327f0b55fd Corrected exception in script. 2014-05-04 05:41:16 -04:00
Levarrishawk e8a3da16f7 Additional Tatooine Statics
It is recommended that more NPCs not be added beyond this for now.
Several of the NPCs added to date will need adjustments made.
2014-05-04 05:32:27 -04:00
Levarrishawk 10022b99b8 Added Spawns for Mos Espa / Entha 2014-05-04 05:24:55 -04:00
Levarrishawk 56c3ddac69 Added Spawns in Anchorhead / Bestine 2014-05-04 05:17:06 -04:00
Levarrishawk a37551678e Moved Recruiter to Anchorhead
There was no Rebel Recruiter in Eisley, relocated to Anchorhead Cantina.
2014-05-04 04:42:30 -04:00
Levarrishawk 8d8c7938c5 Migrated statics, added junk dealers.
Mos Eisley now has the proper number of Junk Dealer NPCs throughout the
city.
2014-05-04 04:07:59 -04:00
Levarrishawk 778a7ba56e Merge pull request #593 from tacef/master
Populated Krayt Graveyard
2014-05-04 03:37:40 -04:00
tacef 11407142c5 Updated Mobiles to use new Spawnsystem
Needs testing
2014-05-04 09:33:37 +02:00
Levarrishawk 0123d8bebc Added Comments to Tatooine Scripts
added TODO annotations for once certain buildout structures spawn as
intended again.
2014-05-04 03:19:51 -04:00
tacef e3dc65a791 Populated Areas around Mos Eisley
Altered Static Spawns in Mos Eisley to use their personalizes scripts
Moved Imp and Reb recruiter from tatooine.py to mos_eisley.py
2014-05-04 09:15:55 +02:00
tacef d16eef9e44 Populated Krayt Graveyard
Altered mobile Templates to work with the new Dynamicspawn system(needs
testing)
2014-05-04 08:30:49 +02:00
Treeku 22f79113a1 Merge pull request #592 from Mesagoppinmypants/patch-54
Added Buff to Breath of Heaven
2014-05-04 04:10:31 +01:00
Treeku 5952b2f53a Merge pull request #591 from Mesagoppinmypants/patch-53
Set Breath of Heaven as Consumable
2014-05-04 04:09:22 +01:00
Mesagoppinmypants 12e050215e Added Buff to Breath of Heaven 2014-05-03 22:46:30 -04:00
Mesagoppinmypants 5e25d441b9 Set Breath of Heaven as Consumable
Tested and Worked.
2014-05-03 22:45:34 -04:00
Mesagoppinmypants bd9f380835 Added Radial to Breath of Heaven
Tested and worked.
2014-05-03 22:43:45 -04:00
CharonInferar 22d0699db9 Social groups and assist ranges added to FS
Social groups added
FS NPCs' Weapons changed to how they were on live
2014-05-04 04:14:31 +02:00
Waverunner 6a3dd3790b Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2.git 2014-05-03 20:09:16 -04:00
Waverunner 4831f6d8ca Added handling of deathblow for bounties 2014-05-03 20:04:27 -04:00
Levarrishawk 3f2a525636 Reorganized Static scripts
Static Spawn scripts now branched out in their planet's subfolder.
2014-05-03 19:36:48 -04:00
CharonInferar 43d1bd5ea4 Attempts to fix loot bugs 2014-05-04 01:31:00 +02:00
Waverunner 44678d8c18 Merge 2014-05-03 18:10:55 -04:00
Waverunner 7860a8b668 Added Tracking Droids, refined Bounty Missions
A few things need to be done like the stacks for the droids. Right now
they won't be destroyed from inventory until this is implemented.
2014-05-03 18:03:00 -04:00
Treeku 464c10ddd7 Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2 2014-05-03 17:37:43 +01:00
Treeku 0c7b11068a Fixed some vehicles issues 2014-05-03 17:12:24 +01:00
CharonInferar e73ecac963 Merge remote-tracking branch 'origin/master' into DynamicWorldSpawnUpdate 2014-05-03 16:34:14 +02:00
Treeku dba74a6ebc Fixed calculatePvpStatus 2014-05-03 15:32:07 +01:00
CharonInferar 05034b4d83 group spawn distances added
Force sensitive groups now spawn at a distance to each other in random
group member numbers.
Loot added to FSs
2014-05-03 16:31:04 +02:00
CharonInferar 488e669290 More work on parameters of group members 2014-05-03 04:52:52 +02:00
Treeku 807fd829c0 Merge pull request #578 from Mesagoppinmypants/patch-46
Bad Odds Abilities Now Grant at Correct Levels
2014-05-03 03:08:13 +01:00
Treeku 5156951755 Merge pull request #579 from Mesagoppinmypants/patch-47
Shoot First Abilities Now Grant at Correct Levels
2014-05-03 03:07:48 +01:00
Mesagoppinmypants 5a012f28b7 Supply Drop Abilities Now Grant at Correct Levels 2014-05-02 22:05:38 -04:00
Mesagoppinmypants 818bce44fc Shoot First Abilities Now Grants at Correct Levels
These are now the correct levels. (checked from game client)
2014-05-02 21:56:45 -04:00
Mesagoppinmypants e7084fcd0f Bad Odds Ability Now Grants at Correct Levels
These are now the correct levels. (checked from game client)
2014-05-02 21:50:56 -04:00
CharonInferar 4752de7e74 fix 2014-05-03 00:58:56 +02:00
CharonInferar 1833f821fa Taking into account fixed member groups 2014-05-03 00:42:25 +02:00
Treeku 9cb7b38aac Fixed strength_modified.py 2014-05-02 22:52:19 +01:00
Treeku 0a4001d504 Merge pull request #571 from tacef/master
Added NPC scripts( No conversations yet)
2014-05-02 22:01:08 +01:00
tacef 47da295c00 Altered recruiters to fit faction changes 2014-05-02 22:27:40 +02:00
CharonInferar 081a30b7da dynamic spawn scripts added
Commit frequency caused by ongoing odb refactoring
2014-05-02 22:19:30 +02:00
TreekuandCharonInferar 8abc9879f5 Vehicles now have ranged gb buffs 2014-05-02 20:32:58 +02:00
Treeku 48ec7c46ed Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2 2014-05-02 16:30:46 +01:00
CharonInferar 1c14d7a702 Random stat jewelry added, loot service further debugged
Added stat jewelry
2014-05-01 21:25:41 +02:00
Light2 6cd794a6c3 minor fix 2014-05-01 21:25:35 +02:00
Light2 536b51d953 Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
Conflicts:
	.gitignore
	src/main/NGECore.java
	src/resources/objects/creature/CreatureObject.java
	src/resources/objects/mission/MissionObject.java
	src/resources/objects/tangible/TangibleObject.java
	src/services/chat/Mail.java
	src/services/mission/MissionObjective.java
	src/services/object/ObjectService.java
	src/services/playercities/PlayerCity.java
2014-05-01 21:08:20 +02:00
tacef 45dd5bc9e5 Fixed little error in Rebel Recruiter conversation 2014-05-01 20:54:53 +02:00
Light2 7d457101f3 Refactored odb system (read extended), added implementation of Dynamic World Spawns
ODB no longer uses DPL layer of Berkeley DB, persistent classes have to
implement the Serializable interface, annotations are no longer used,
use transient modifier for variables that should not be persistent.
Entity reference errors will no longer occur, however it is better to
use ids if the entity that is being referenced is stored in the db too!
(or you will have two different objects). DB is cached for 5 minutes
then it will write its log/cache to disk, transactions are no longer
used.
2014-05-01 20:33:38 +02:00
tacef 3b3c9bd6ef Fixed Typo in Reimos conversation script 2014-05-01 19:50:03 +02:00