update frog. Added and organized all structures

This commit is contained in:
erusman
2021-09-19 11:04:39 -07:00
parent f9ffc7f6eb
commit b07c7bc118

View File

@@ -966,11 +966,6 @@ public class terminal_character_builder extends script.base_script
"Food Factory",
"Equipment Factory",
"Structure Factory",
"Generic House",
"Small Tatooine House",
"Small Naboo House",
"Small Corellia House",
"Merchant Tent",
"Heavy Mineral Harvester",
"Heavy Flora Harvester",
"Heavy Gas Harvester",
@@ -985,37 +980,61 @@ public class terminal_character_builder extends script.base_script
"Corellia City Pack",
"Naboo City Pack",
"Tatooine City Pack",
"TCG Houses",
"Small Tatooine House (style 2)",
"Small Windowed Tatooine House",
"Medium Tatooine House",
"Large Tatooine House",
"Small Naboo House (style 2)",
"Small Windowed Naboo House",
"Medium Naboo House",
"Large Naboo House",
"Small Corellia House (floorplan 2)",
"Small Corellia House (style 2)",
"Small Corellia House (style 2 floorplan 2)",
"Medium Corellia House",
"Large Corellia House",
"Large Corellia House (style 2)",
"Small Generic Planet House",
"Small Generic Planet House (floorplan 2)",
"Small Generic Planet House (style 2)",
"Small Generic Planet House (style 2 floorplan 2)",
"Small Windowed Generic Planet House",
"Small Windowed Generic Planet House (style 2)",
"Medium Generic Planet House",
"Medium Generic Planet House (style 2)",
"Medium Windowed Generic Planet House",
"Medium Windowed Generic Planet House (style 2)",
"Large Generic Planet House",
"Large Generic Planet House (style 2)",
"Large Windowed Generic Planet House",
"Large Windowed Generic Planet House (style 2)",
"Tatooine Small House",
"Tatooine Small House (style 2)",
"Tatooine Small Windowed House",
"Tatooine Medium House",
"Tatooine Large House",
"Naboo Small House",
"Naboo Small House (style 2)",
"Naboo Small Windowed House",
"Naboo Medium House",
"Naboo Large House",
"Corellia Small House",
"Corellia Small House (floorplan 2)",
"Corellia Small House (style 2)",
"Corellia Small House (style 2 floorplan 2)",
"Corellia Medium House",
"Corellia Large House",
"Corellia Large House (style 2)",
"Generic Small Planet House",
"Generic Small Planet House (floorplan 2)",
"Generic Small Planet House (style 2)",
"Generic Small Planet House (style 2 floorplan 2)",
"Generic Small Windowed Planet House",
"Generic Small Windowed Planet House (style 2)",
"Generic Medium Planet House",
"Generic Medium Planet House (style 2)",
"Generic Medium Windowed Planet House",
"Generic Medium Windowed Planet House (style 2)",
"Generic Large Planet House",
"Generic Large Planet House (style 2)",
"Generic Large Windowed Planet House",
"Generic Large Windowed Planet House (style 2)",
"Merchant Tent (style 1)",
"Merchant Tent (style 2)",
"Merchant Tent (style 3)",
"Mustafarian Underground Bunker",
"YT-1300 House"
"YT-1300 House",
"Jabba's Sail Barge House",
"Kashyyyk Tree House",
"Kashyyyk Tree House (Tall)",
"Sandcrawler House",
"Chronicles Tent",
"TCG AT-AT House",
"TCG Barn",
"TCG Commando Bunker",
"TCG Cloud City House",
"TCG Diner",
"TCG Garage",
"TCG Starship Hanger",
"TCG Jedi Meditation Room",
"TCG Sith Meditation Room",
"TCG Muunilinst Relaxation Pool",
"TCG Emperor's Spire",
"TCG Rebel Spire",
"TCG VIP Bunker",
"TCG Yoda's House"
};
public static final String[] CRAFTING_OPTIONS = {
"Weapon Crafting Station",
@@ -4699,26 +4718,6 @@ public class terminal_character_builder extends script.base_script
sendSystemMessageTestingOnly(player, "Structure Factory Deed Issued.");
break;
case 4:
createObject("object/tangible/deed/player_house_deed/generic_house_small_deed.iff", pInv, "");
sendSystemMessageTestingOnly(player, "Generic House Deed Issued.");
break;
case 5:
createObject("object/tangible/deed/player_house_deed/tatooine_house_small_deed.iff", pInv, "");
sendSystemMessageTestingOnly(player, "Small Tatooine House Deed Issued.");
break;
case 6:
createObject("object/tangible/deed/player_house_deed/naboo_house_small_deed.iff", pInv, "");
sendSystemMessageTestingOnly(player, "Small Naboo House Deed Issued.");
break;
case 7:
createObject("object/tangible/deed/player_house_deed/corellia_house_small_deed.iff", pInv, "");
sendSystemMessageTestingOnly(player, "Small Corellia House Deed Issued.");
break;
case 8:
createObject("object/tangible/deed/player_house_deed/merchant_tent_style_03_deed.iff", pInv, "");
sendSystemMessageTestingOnly(player, "Merchant Tent Deed Issued.");
break;
case 9:
obj_id mineral = createObject("object/tangible/deed/harvester_deed/ore_harvester_heavy_deed.iff", pInv, "");
sendSystemMessageTestingOnly(player, "Heavy Mineral Harvester Issued.");
if (isIdValid(mineral))
@@ -4727,7 +4726,7 @@ public class terminal_character_builder extends script.base_script
setObjVar(mineral, "player_structure.deed.currentExtractionRate", 13);
}
break;
case 10:
case 5:
obj_id flora = createObject("object/tangible/deed/harvester_deed/flora_harvester_deed_heavy.iff", pInv, "");
sendSystemMessageTestingOnly(player, "Heavy Flora Harvester Issued.");
if (isIdValid(flora))
@@ -4736,7 +4735,7 @@ public class terminal_character_builder extends script.base_script
setObjVar(flora, "player_structure.deed.currentExtractionRate", 13);
}
break;
case 11:
case 6:
obj_id gas = createObject("object/tangible/deed/harvester_deed/gas_harvester_deed_heavy.iff", pInv, "");
sendSystemMessageTestingOnly(player, "Heavy Gas Harvester Issued.");
if (isIdValid(gas))
@@ -4745,7 +4744,7 @@ public class terminal_character_builder extends script.base_script
setObjVar(gas, "player_structure.deed.currentExtractionRate", 13);
}
break;
case 12:
case 7:
obj_id chemical = createObject("object/tangible/deed/harvester_deed/liquid_harvester_deed_heavy.iff", pInv, "");
sendSystemMessageTestingOnly(player, "Heavy Chemical Harvester Issued.");
if (isIdValid(chemical))
@@ -4754,7 +4753,7 @@ public class terminal_character_builder extends script.base_script
setObjVar(chemical, "player_structure.deed.currentExtractionRate", 13);
}
break;
case 13:
case 8:
obj_id moisture = createObject("object/tangible/deed/harvester_deed/moisture_harvester_deed_heavy.iff", pInv, "");
sendSystemMessageTestingOnly(player, "Heavy Moisture Vaporator Issued.");
if (isIdValid(moisture))
@@ -4763,7 +4762,7 @@ public class terminal_character_builder extends script.base_script
setObjVar(moisture, "player_structure.deed.currentExtractionRate", 13);
}
break;
case 14:
case 9:
mineral = createObject("object/tangible/deed/harvester_deed/ore_harvester_deed_elite.iff", pInv, "");
sendSystemMessageTestingOnly(player, "Elite Mineral Harvester Issued.");
if (isIdValid(mineral)) {
@@ -4771,7 +4770,7 @@ public class terminal_character_builder extends script.base_script
setObjVar(mineral, "player_structure.deed.currentExtractionRate", 13);
}
break;
case 15:
case 10:
flora = createObject("object/tangible/deed/harvester_deed/flora_harvester_deed_elite.iff", pInv, "");
sendSystemMessageTestingOnly(player, "Elite Flora Harvester Issued.");
if (isIdValid(flora)) {
@@ -4779,7 +4778,7 @@ public class terminal_character_builder extends script.base_script
setObjVar(flora, "player_structure.deed.currentExtractionRate", 13);
}
break;
case 16:
case 11:
gas = createObject("object/tangible/deed/harvester_deed/gas_harvester_deed_elite.iff", pInv, "");
sendSystemMessageTestingOnly(player, "Elite Gas Harvester Issued.");
if (isIdValid(gas)) {
@@ -4787,7 +4786,7 @@ public class terminal_character_builder extends script.base_script
setObjVar(gas, "player_structure.deed.currentExtractionRate", 13);
}
break;
case 17:
case 12:
chemical = createObject("object/tangible/deed/harvester_deed/liquid_harvester_deed_elite.iff", pInv, "");
sendSystemMessageTestingOnly(player, "Elite Chemical Harvester Issued.");
if (isIdValid(chemical)) {
@@ -4795,7 +4794,7 @@ public class terminal_character_builder extends script.base_script
setObjVar(chemical, "player_structure.deed.currentExtractionRate", 13);
}
break;
case 18:
case 13:
moisture = createObject("object/tangible/deed/harvester_deed/moisture_harvester_deed_elite.iff", pInv, "");
sendSystemMessageTestingOnly(player, "Heavy Moisture Vaporator Issued.");
if (isIdValid(moisture)) {
@@ -4803,7 +4802,7 @@ public class terminal_character_builder extends script.base_script
setObjVar(moisture, "player_structure.deed.currentExtractionRate", 13);
}
break;
case 19:
case 14:
obj_id fusion = createObject("object/tangible/deed/generator_deed/power_generator_fusion_deed.iff", pInv, "");
sendSystemMessageTestingOnly(player, "Fusion Reactor Issued.");
if (isIdValid(fusion))
@@ -4812,7 +4811,7 @@ public class terminal_character_builder extends script.base_script
setObjVar(fusion, "player_structure.deed.currentExtractionRate", 16);
}
break;
case 20:
case 15:
createObject("object/tangible/deed/city_deed/cityhall_corellia_deed.iff", pInv, "");
createObject("object/tangible/deed/city_deed/cloning_corellia_deed.iff", pInv, "");
createObject("object/tangible/deed/city_deed/bank_corellia_deed.iff", pInv, "");
@@ -4822,7 +4821,7 @@ public class terminal_character_builder extends script.base_script
createObject("object/tangible/deed/city_deed/garden_corellia_sml_01_deed.iff", pInv, "");
sendSystemMessageTestingOnly(player, "Corellia City Pack Created");
break;
case 21:
case 16:
createObject("object/tangible/deed/city_deed/cityhall_naboo_deed.iff", pInv, "");
createObject("object/tangible/deed/city_deed/cloning_naboo_deed.iff", pInv, "");
createObject("object/tangible/deed/city_deed/bank_naboo_deed.iff", pInv, "");
@@ -4832,7 +4831,7 @@ public class terminal_character_builder extends script.base_script
createObject("object/tangible/deed/city_deed/garden_naboo_sml_01_deed.iff", pInv, "");
sendSystemMessageTestingOnly(player, "Naboo City Pack Created");
break;
case 22:
case 17:
createObject("object/tangible/deed/city_deed/cityhall_tatooine_deed.iff", pInv, "");
createObject("object/tangible/deed/city_deed/cloning_tatooine_deed.iff", pInv, "");
createObject("object/tangible/deed/city_deed/bank_tatooine_deed.iff", pInv, "");
@@ -4841,134 +4840,141 @@ public class terminal_character_builder extends script.base_script
createObject("object/tangible/deed/city_deed/garden_tatooine_med_01_deed.iff", pInv, "");
createObject("object/tangible/deed/city_deed/garden_tatooine_sml_01_deed.iff", pInv, "");
sendSystemMessageTestingOnly(player, "Tatooine City Pack Created");
case 18:
createObject("object/tangible/deed/player_house_deed/tatooine_house_small_deed.iff", pInv, "");
sendSystemMessageTestingOnly(player, "Small Tatooine House Deed Issued.");
break;
case 23:
static_item.createNewItemFunction("item_tcg_loot_reward_series2_diner", pInv);
static_item.createNewItemFunction("item_tcg_loot_reward_series2_barn", pInv);
static_item.createNewItemFunction("item_tcg_loot_reward_series3_sith_meditation_room_deed", pInv);
static_item.createNewItemFunction("item_tcg_loot_reward_series3_jedi_meditation_room_deed", pInv);
static_item.createNewItemFunction("item_tcg_loot_reward_series4_relaxation_pool_deed_02_01", pInv);
static_item.createNewItemFunction("item_tcg_loot_reward_series5_player_house_hangar", pInv);
static_item.createNewItemFunction("item_tcg_loot_reward_series5_player_house_atat", pInv);
static_item.createNewItemFunction("item_tcg_loot_reward_series6_deed_emperor_spire", pInv);
static_item.createNewItemFunction("item_tcg_loot_reward_series6_deed_rebel_spire", pInv);
static_item.createNewItemFunction("item_tcg_loot_reward_series7_deed_commando_bunker", pInv);
static_item.createNewItemFunction("item_tcg_loot_reward_series7_deed_vip_bunker", pInv);
static_item.createNewItemFunction("item_tcg_loot_reward_series8_bespin_house_deed", pInv);
static_item.createNewItemFunction("item_tcg_loot_reward_series8_yoda_house_deed", pInv);
static_item.createNewItemFunction("item_player_house_deed_jabbas_sail_barge", pInv);
sendSystemMessageTestingOnly(player, "TCG House Pack Created");
case 24:
case 19:
createObject("object/tangible/deed/player_house_deed/tatooine_house_small_style_02_deed.iff", pInv, "");
sendSystemMessageTestingOnly(player, "Small Tatooine House style 2 Deed Issued.");
break;
case 25:
case 20:
createObject("object/tangible/deed/player_house_deed/tatooine_house_windowed_small_deed.iff", pInv, "");
sendSystemMessageTestingOnly(player, "Small Windowed Tatooine House Deed Issued.");
break;
case 26:
case 21:
createObject("object/tangible/deed/player_house_deed/tatooine_house_medium_deed.iff", pInv, "");
sendSystemMessageTestingOnly(player, "Medium Tatooine House Deed Issued.");
break;
case 27:
case 22:
createObject("object/tangible/deed/player_house_deed/tatooine_house_large_deed.iff", pInv, "");
sendSystemMessageTestingOnly(player, "Large Tatooine House Deed Issued.");
break;
case 28:
case 23:
createObject("object/tangible/deed/player_house_deed/naboo_house_small_deed.iff", pInv, "");
sendSystemMessageTestingOnly(player, "Small Naboo House Deed Issued.");
break;
case 24:
createObject("object/tangible/deed/player_house_deed/naboo_house_small_style_02_deed.iff", pInv, "");
sendSystemMessageTestingOnly(player, "Small Naboo House style 2 Deed Issued.");
break;
case 29:
case 25:
createObject("object/tangible/deed/player_house_deed/naboo_house_small_window_deed.iff", pInv, "");
sendSystemMessageTestingOnly(player, "Small Windowed Naboo House Deed Issued.");
break;
case 30:
case 26:
createObject("object/tangible/deed/player_house_deed/naboo_house_medium_deed.iff", pInv, "");
sendSystemMessageTestingOnly(player, "Medium Naboo House Deed Issued.");
break;
case 31:
case 27:
createObject("object/tangible/deed/player_house_deed/naboo_house_large_deed.iff", pInv, "");
sendSystemMessageTestingOnly(player, "Large Naboo House Deed Issued.");
break;
case 32:
case 28:
createObject("object/tangible/deed/player_house_deed/corellia_house_small_deed.iff", pInv, "");
sendSystemMessageTestingOnly(player, "Small Corellia House Deed Issued.");
break;
case 29:
createObject("object/tangible/deed/player_house_deed/corellia_house_small_floor_02_deed.iff", pInv, "");
sendSystemMessageTestingOnly(player, "Small Corellia House floorplan 2 Deed Issued.");
break;
case 33:
case 30:
createObject("object/tangible/deed/player_house_deed/corellia_house_small_style_02_deed.iff", pInv, "");
sendSystemMessageTestingOnly(player, "Small Corellia House style 2 Deed Issued.");
break;
case 34:
case 31:
createObject("object/tangible/deed/player_house_deed/corellia_house_small_style_02_floor_02_deed.iff", pInv, "");
sendSystemMessageTestingOnly(player, "Small Corellia House style 2 floorplan 2 Deed Issued.");
break;
case 35:
case 32:
createObject("object/tangible/deed/player_house_deed/corellia_house_medium_deed.iff", pInv, "");
sendSystemMessageTestingOnly(player, "Medium Corellia House Deed Issued.");
break;
case 36:
case 33:
createObject("object/tangible/deed/player_house_deed/corellia_house_large_deed.iff", pInv, "");
sendSystemMessageTestingOnly(player, "Large Corellia House Deed Issued.");
break;
case 37:
case 34:
createObject("object/tangible/deed/player_house_deed/corellia_house_large_style_02_deed.iff", pInv, "");
sendSystemMessageTestingOnly(player, "Large Corellia House style 2 Deed Issued.");
break;
case 38:
case 35:
createObject("object/tangible/deed/player_house_deed/generic_house_small_deed.iff", pInv, "");
sendSystemMessageTestingOnly(player, "Small Generic Planet House Deed Issued.");
break;
case 39:
case 36:
createObject("object/tangible/deed/player_house_deed/generic_house_small_floor_02_deed.iff", pInv, "");
sendSystemMessageTestingOnly(player, "Small Generic Planet House floorplan 2 Deed Issued.");
break;
case 40:
case 37:
createObject("object/tangible/deed/player_house_deed/generic_house_small_style_02_deed.iff", pInv, "");
sendSystemMessageTestingOnly(player, "Small Generic Planet House style 2 Deed Issued.");
break;
case 41:
case 38:
createObject("object/tangible/deed/player_house_deed/generic_house_small_style_02_floor_02_deed.iff", pInv, "");
sendSystemMessageTestingOnly(player, "Small Generic Planet House style 2 floorplan 2 Deed Issued.");
break;
case 42:
case 39:
createObject("object/tangible/deed/player_house_deed/generic_house_small_window_deed.iff", pInv, "");
sendSystemMessageTestingOnly(player, "Small Windowed Generic Planet House Deed Issued.");
break;
case 43:
case 40:
createObject("object/tangible/deed/player_house_deed/generic_house_small_window_style_03_deed.iff", pInv, "");
sendSystemMessageTestingOnly(player, "Small Windowed Generic Planet House style 2 Deed Issued.");
break;
case 44:
case 41:
createObject("object/tangible/deed/player_house_deed/generic_house_medium_deed.iff", pInv, "");
sendSystemMessageTestingOnly(player, "Medium Generic Planet House Deed Issued.");
break;
case 45:
case 42:
createObject("object/tangible/deed/player_house_deed/generic_house_medium_style_02_deed.iff", pInv, "");
sendSystemMessageTestingOnly(player, "Medium Generic Planet House style 2 Deed Issued.");
break;
case 46:
case 43:
createObject("object/tangible/deed/player_house_deed/generic_house_medium_windowed_deed.iff", pInv, "");
sendSystemMessageTestingOnly(player, "Medium Windowed Generic Planet House Deed Issued.");
break;
case 47:
case 44:
createObject("object/tangible/deed/player_house_deed/generic_house_medium_windowed_s02_deed.iff", pInv, "");
sendSystemMessageTestingOnly(player, "Medium Windowed Generic Planet House style 2 Deed Issued.");
break;
case 48:
case 45:
createObject("object/tangible/deed/player_house_deed/generic_house_large_deed.iff", pInv, "");
sendSystemMessageTestingOnly(player, "Large Generic Planet House Deed Issued.");
break;
case 49:
case 46:
createObject("object/tangible/deed/player_house_deed/generic_house_large_style_02_deed.iff", pInv, "");
sendSystemMessageTestingOnly(player, "Large Generic Planet House style 2 Deed Issued.");
break;
case 50:
case 47:
createObject("object/tangible/deed/player_house_deed/generic_house_large_window_s01_deed.iff", pInv, "");
sendSystemMessageTestingOnly(player, "Large Windowed Generic Planet House Deed Issued.");
break;
case 51:
case 48:
createObject("object/tangible/deed/player_house_deed/generic_house_large_window_s02_deed.iff", pInv, "");
sendSystemMessageTestingOnly(player, "Large Windowed Generic Planet House style 2 Deed Issued.");
break;
case 49:
createObject("object/tangible/deed/player_house_deed/merchant_tent_style_01_deed.iff", pInv, "");
sendSystemMessageTestingOnly(player, "Merchant Tent Deed style 1 Issued.");
break;
case 50:
createObject("object/tangible/deed/player_house_deed/merchant_tent_style_02_deed.iff", pInv, "");
sendSystemMessageTestingOnly(player, "Merchant Tent Deed style 2 Issued.");
break;
case 51:
createObject("object/tangible/deed/player_house_deed/merchant_tent_style_03_deed.iff", pInv, "");
sendSystemMessageTestingOnly(player, "Merchant Tent Deed style 3 Issued.");
break;
case 52:
createObject("object/tangible/deed/player_house_deed/mustafar_house_lg.iff", pInv, "");
@@ -4977,7 +4983,82 @@ public class terminal_character_builder extends script.base_script
case 53:
createObject("object/tangible/deed/player_house_deed/yt1300_house_deed.iff", pInv, "");
sendSystemMessageTestingOnly(player, "YT-1300 House Deed Issued.");
case 54:
static_item.createNewItemFunction("item_player_house_deed_jabbas_sail_barge", pInv);
sendSystemMessageTestingOnly(player, "Jabba's Sail Barge Deed Issued.");
break;
case 55:
static_item.createNewItemFunction("item_player_house_deed_tree_house_01", pInv);
sendSystemMessageTestingOnly(player, "Kashyyyk Tree House Deed Issued.");
break;
case 56:
static_item.createNewItemFunction("item_player_house_deed_tree_house_02", pInv);
sendSystemMessageTestingOnly(player, "Kashyyk Tree House Tall Deed Issued.");
break;
case 57:
static_item.createNewItemFunction("item_pgc_sandcrawler_house_deed", pInv);
sendSystemMessageTestingOnly(player, "Sandcrawler House Deed Issued.");
break;
case 58:
static_item.createNewItemFunction("item_pgc_chronicler_tent_deed", pInv);
sendSystemMessageTestingOnly(player, "Chronicles Tent Deed Issued.");
break;
case 59:
static_item.createNewItemFunction("item_tcg_loot_reward_series5_player_house_atat", pInv);
sendSystemMessageTestingOnly(player, "TCG AT-AT House Deed Issued.");
break;
case 60:
static_item.createNewItemFunction("item_tcg_loot_reward_series2_barn", pInv);
sendSystemMessageTestingOnly(player, "TCG Barn Deed Issued.");
break;
case 61:
static_item.createNewItemFunction("item_tcg_loot_reward_series7_deed_commando_bunker", pInv);
sendSystemMessageTestingOnly(player, "TCG Commando Bunker Deed Issued.");
break;
case 62:
static_item.createNewItemFunction("item_tcg_loot_reward_series8_bespin_house_deed", pInv);
sendSystemMessageTestingOnly(player, "TCG Cloud City House Deed Issued.");
break;
case 63:
static_item.createNewItemFunction("item_tcg_loot_reward_series2_diner", pInv);
sendSystemMessageTestingOnly(player, "TCG Diner Deed Issued.");
break;
case 64:
static_item.createNewItemFunction("item_tcg_loot_reward_series7_deed_vehicle_garage", pInv);
sendSystemMessageTestingOnly(player, "TCG Garage Deed Issued.");
break;
case 65:
static_item.createNewItemFunction("item_tcg_loot_reward_series5_player_house_hangar", pInv);
sendSystemMessageTestingOnly(player, "TCG Hanger Deed Issued.");
break;
case 66:
static_item.createNewItemFunction("item_tcg_loot_reward_series3_jedi_meditation_room_deed", pInv);
sendSystemMessageTestingOnly(player, "TCG Jedi Meditation Room Deed Issued.");
break;
case 67:
static_item.createNewItemFunction("item_tcg_loot_reward_series3_sith_meditation_room_deed", pInv);
sendSystemMessageTestingOnly(player, "TCG Sith Meditation Room Deed Issued.");
break;
case 68:
static_item.createNewItemFunction("item_tcg_loot_reward_series4_relaxation_pool_deed_02_01", pInv);
sendSystemMessageTestingOnly(player, "TCG Muunilinst Relaxation Pool Deed Issued.");
break;
case 69:
static_item.createNewItemFunction("item_tcg_loot_reward_series6_deed_emperor_spire", pInv);
sendSystemMessageTestingOnly(player, "TCG Emperor's Spire Deed Issued.");
break;
case 70:
static_item.createNewItemFunction("item_tcg_loot_reward_series6_deed_rebel_spire", pInv);
sendSystemMessageTestingOnly(player, "TCG Rebel Spire Deed Issued.");
break;
case 71:
static_item.createNewItemFunction("item_tcg_loot_reward_series7_deed_vip_bunker", pInv);
sendSystemMessageTestingOnly(player, "TCG V.I.P. Bunker Deed Issued.");
break;
case 72:
static_item.createNewItemFunction("item_tcg_loot_reward_series8_yoda_house_deed", pInv);
sendSystemMessageTestingOnly(player, "TCG Yoda House Deed Issued.");
break;
default:
cleanScriptVars(player);
return SCRIPT_CONTINUE;