Redacted by Stellabellum INC
1f8c922374
Added a check to make sure player is close to object when utilizing it
2014-11-23 09:02:40 -08:00
Redacted by Stellabellum INC
85ddf95dc6
Added a check to make sure player is close to object when utilizing it
2014-11-23 09:02:12 -08:00
Redacted by Stellabellum INC
6c66ac98c5
Added 2 animations to Mirla to make her not so emotionless
2014-11-23 09:01:10 -08:00
Redacted by Stellabellum INC
8e945f876b
Added a check to make sure player is close to object when utilizing it
2014-11-23 09:00:41 -08:00
Redacted by Stellabellum INC
e500a56f79
Added God Mode Bypass for Entering Cell
2014-11-23 09:00:15 -08:00
Redacted by Stellabellum INC
ba2693faac
Added a check to make sure player is close to object when utilizing it
2014-11-23 08:59:18 -08:00
Redacted by Stellabellum INC
6a987b670e
Added a check to make sure player is close to object when utilizing it
2014-11-23 08:58:59 -08:00
Redacted by Stellabellum INC
b89b5330d8
Added a check to make sure player is close to object when utilizing it
2014-11-23 08:58:51 -08:00
Redacted by Stellabellum INC
17ec2b4134
Added a check to make sure player is close to object when utilizing it
2014-11-23 08:58:04 -08:00
Redacted by Stellabellum INC
21ae4d7fb6
Added a check to make sure player is close to object when utilizing it
2014-11-23 08:57:37 -08:00
Redacted by Stellabellum INC
8d5ce60d1e
Added a check to make sure player is close to object when utilizing it
2014-11-23 08:56:44 -08:00
Redacted by Stellabellum INC
a52a5ded5e
Fixed issue with Warren Imperial NPC in Theed Palace to act as a Faction Recruiter
2014-11-23 08:55:35 -08:00
Redacted by Stellabellum INC
6a2043a9c2
Commented out unnecessary debug messages
2014-11-23 08:54:59 -08:00
Redacted by Stellabellum INC
bf27e79280
Added Method to Spawn Terminals
2014-11-23 08:54:11 -08:00
Redacted by Stellabellum INC
6cc1de63c5
Commented out debug Message when placing a house
2014-11-23 08:53:43 -08:00
Redacted by Stellabellum INC
4d897decfd
Stopped Persisting Unused Terminals
2014-11-23 08:53:16 -08:00
Redacted by Stellabellum INC
3795a16c9e
*Added Missing NPC Spawner and appropriate Variables
2014-11-11 02:02:20 -08:00
Redacted by Stellabellum INC
53729bfd32
*Added Missing NPC Spawner and appropriate Variables
2014-11-11 02:02:07 -08:00
Redacted by Stellabellum INC
270f5b284e
*Added Missing NPC Spawner and appropriate Variables(Note: NPC will not spawn due to possible missing object template)
2014-11-11 02:01:47 -08:00
Redacted by Stellabellum INC
3ea445758c
*Added Missing NPC Spawner and appropriate Variables
2014-11-11 02:01:16 -08:00
Redacted by Stellabellum INC
0d9fb76140
*Added Missing NPC Spawner and appropriate Variables
2014-11-11 02:01:00 -08:00
Redacted by Stellabellum INC
5b6c98b389
*Added OnAttach trigger in order to keep compatible with buildout tables
...
*Added missing code to triggers that should have inherited code from flip_banner.script, but did not.
*Commented out onHearSpeech trigger due to no God Mode check.
*Added messageHandler to CheckBannerImpulse.. should have inherited code from flip_banner.script, but did not.
2014-11-11 02:00:16 -08:00
Redacted by Stellabellum INC
692810b93b
*Added OnAttach trigger in order to keep compatible with buildout tables
2014-11-11 01:58:30 -08:00
Redacted by Stellabellum INC
3e68585cbb
*Attached necessary scripts and variables to NPC
2014-11-11 01:57:55 -08:00
Redacted by Stellabellum INC
361dc6d267
*Added OnAttach trigger for celebrityspawner in order to keep compatible with buildout tables
2014-11-11 01:57:28 -08:00
Redacted by Stellabellum INC
efd0dd5e24
*Made Smuggler NPC sit
2014-11-11 01:56:41 -08:00
Redacted by Stellabellum INC
0e1b1fd994
*NPC now drinks out of cup rather than nothing
2014-11-11 01:56:16 -08:00
Redacted by Stellabellum INC
9826db2084
*NPC now drinks out of cup rather than nothing
2014-11-11 01:55:58 -08:00
Redacted by Stellabellum INC
d7c2401de6
*Added OnAttach trigger to keep system working in buildout tables
2014-11-11 01:53:34 -08:00
Redacted by Stellabellum INC
e419a9c628
*Commented out persisting of objects in order to keep things working in buildout tables
...
*Changed template of NPC spawner in order to prevent persisting of spawner(this would cause multiple spawners to spawn each server reset and multiple NPCs as well)
2014-11-11 01:52:59 -08:00
Redacted by Stellabellum INC
e38569706f
*Added OnAttach trigger in order to keep system working with buildout tables
2014-11-11 01:51:33 -08:00
Redacted by Stellabellum INC
dbfeaf5303
*Added a Spawner for Museum Curator
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*Commented out persisting of objects in order to keep things working in buildout tables
2014-11-11 01:51:00 -08:00
Redacted by Stellabellum INC
295f9956aa
*Commented out persisting of objects in order to keep things working in buildout tables
2014-11-11 01:50:22 -08:00
Redacted by Stellabellum INC
0cb8aed3ea
Added Three Missing NPCs:
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Lt. Velso - Quest Giver for the Imperial Assassination on the Corellian Corvette
Lt. Allard Lissara - A Static NPC for a no longer working questline
Wurson Harro - Imperial Theme Park Record Keeper
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NOTE:
We still need to implement the space NPCs, imperial mission terminals, and space terminals to the retreat. I am not implementing them into the script, but rather will implement them into the buildout files.
2014-11-02 13:15:04 -08:00
prisoncamp
714a38ebe4
Merge pull request #9 in SWGNXT/dsrc from storytellerFixes to nge-content
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* commit 'dd5a9ba1f0a32652edd8210d22a7fefd83d6d121':
Fixed issue with multiple Event Promoters Spawm by not utilizing the event promoter object.
Storyteller Vendors are no longer so aloof; they will now turn to face you when addressed. Changed the process of the spawning for the storyteller vendor so it can face the player.
You can no longer place multiple NPCs if player is on a player structure roof. You can now examine Storyteller Tokens to see whether the token can be placed on a roof-top or not.
You can no longer use blueprints inside player buildings. You can no longer use blueprints on top of player buildings.
You can no longer use blueprints inside player buildings. You can no longer use blueprints on top of player buildings.
Added code for reading the new roof column on Storyteller datatable. Storyteller objects can now be placed on player structure roofs if object is flagged as allowed on roofs. When making a blueprint, objects inside buildings or on player structure roofs do not get added to the blueprint.
Added a new column for whether objects can be placed on house roofs or not. Added many more objects to be allowed inside interiors and on roofs.
2014-10-20 04:15:49 -04:00
Redacted by Stellabellum INC
6e593ce142
Fixed issue with multiple Event Promoters Spawm by not utilizing the event promoter object.
2014-10-19 21:38:03 -07:00
Redacted by Stellabellum INC
f0bf1218a7
Storyteller Vendors are no longer so aloof; they will now turn to face you when addressed.
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Changed the process of the spawning for the storyteller vendor so it can face the player.
2014-10-13 20:08:04 -07:00
Redacted by Stellabellum INC
ff0f252a26
You can no longer place multiple NPCs if player is on a player structure roof.
...
You can now examine Storyteller Tokens to see whether the token can be placed on a roof-top or not.
2014-10-12 00:59:40 -07:00
Redacted by Stellabellum INC
256f25fefc
You can no longer use blueprints inside player buildings.
...
You can no longer use blueprints on top of player buildings.
2014-10-12 00:58:26 -07:00
Redacted by Stellabellum INC
eda7fcce66
You can no longer use blueprints inside player buildings.
...
You can no longer use blueprints on top of player buildings.
2014-10-12 00:57:40 -07:00
Redacted by Stellabellum INC
63a3172b43
Added code for reading the new roof column on Storyteller datatable.
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Storyteller objects can now be placed on player structure roofs if object is flagged as allowed on roofs.
When making a blueprint, objects inside buildings or on player structure roofs do not get added to the blueprint.
2014-10-12 00:56:38 -07:00
Redacted by Stellabellum INC
56860aa386
Created Quick and Easy setLevel Script for POI Spawns
2014-10-04 17:34:11 -07:00
Redacted by Stellabellum INC
ccbd798afe
Fixed Script Editor to Edit Scripts.. Still Needs To Convert Scripts To Java And Class
2014-09-02 16:51:07 -07:00
Redacted by Stellabellum INC
27d94619ea
Updated Turrets to work in the NGE
2014-08-29 15:31:22 -07:00
Redacted by Stellabellum INC
cbdc602d6d
Officers Can Now Call For Stims In NPC Cities
2014-06-15 21:55:10 -07:00
Redacted by Stellabellum INC
4cbaaec7eb
Removed No Trade From Officer Stims
2014-06-15 21:54:09 -07:00
Redacted by Stellabellum INC
2e0b238a5b
Made a note in the system message.
2014-06-15 21:53:28 -07:00
Redacted by Stellabellum INC
77601a32c3
Added Missing NPC's to Mos Eisley Cantina - There Should Be No More Missing NPC's In The Cantina
2014-06-15 21:52:24 -07:00
Redacted by Stellabellum INC
30d7226e4d
Merge branch 'master' into ngemerge
2014-06-03 23:59:34 -07:00
Eric Barr
520ed8ef16
Commented out calls to non-existant code
2014-04-05 20:56:28 -07:00