Commit Graph
1226 Commits
Author SHA1 Message Date
Redacted by Stellabellum INC e38569706f *Added OnAttach trigger in order to keep system working with buildout tables 2014-11-11 01:51:33 -08:00
PrisonCamp d516bfaa92 *Added OnAttach trigger in order to keep system working with buildout tables 2014-11-11 01:51:33 -08:00
Redacted by Stellabellum INC dbfeaf5303 *Added a Spawner for Museum Curator
*Commented out persisting of objects in order to keep things working in buildout tables
2014-11-11 01:51:00 -08:00
PrisonCamp a1be4daf1d *Added a Spawner for Museum Curator
*Commented out persisting of objects in order to keep things working in buildout tables
2014-11-11 01:51:00 -08:00
Redacted by Stellabellum INC 295f9956aa *Commented out persisting of objects in order to keep things working in buildout tables 2014-11-11 01:50:22 -08:00
PrisonCamp 70f55e26a2 *Commented out persisting of objects in order to keep things working in buildout tables 2014-11-11 01:50:22 -08:00
Redacted by Stellabellum INC 0cb8aed3ea Added Three Missing NPCs:
Lt. Velso - Quest Giver for the Imperial Assassination on the Corellian Corvette
Lt. Allard Lissara - A Static NPC for a no longer working questline
Wurson Harro - Imperial Theme Park Record Keeper

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NOTE:
We still need to implement the space NPCs, imperial mission terminals, and space terminals to the retreat.  I am not implementing them into the script, but rather will implement them into the buildout files.
2014-11-02 13:15:04 -08:00
PrisonCamp 1fecbc67e6 Added Three Missing NPCs:
Lt. Velso - Quest Giver for the Imperial Assassination on the Corellian Corvette
Lt. Allard Lissara - A Static NPC for a no longer working questline
Wurson Harro - Imperial Theme Park Record Keeper

---

NOTE:
We still need to implement the space NPCs, imperial mission terminals, and space terminals to the retreat.  I am not implementing them into the script, but rather will implement them into the buildout files.
2014-11-02 13:15:04 -08:00
prisoncamp 714a38ebe4 Merge pull request #9 in SWGNXT/dsrc from storytellerFixes to nge-content
* commit 'dd5a9ba1f0a32652edd8210d22a7fefd83d6d121':
  Fixed issue with multiple Event Promoters Spawm by not utilizing the event promoter object.
  Storyteller Vendors are no longer so aloof; they will now turn to face you when addressed. Changed the process of the spawning for the storyteller vendor so it can face the player.
  You can no longer place multiple NPCs if player is on a player structure roof. You can now examine Storyteller Tokens to see whether the token can be placed on a roof-top or not.
  You can no longer use blueprints inside player buildings. You can no longer use blueprints on top of player buildings.
  You can no longer use blueprints inside player buildings. You can no longer use blueprints on top of player buildings.
  Added code for reading the new roof column on Storyteller datatable. Storyteller objects can now be placed on player structure roofs if object is flagged as allowed on roofs. When making a blueprint, objects inside buildings or on player structure roofs do not get added to the blueprint.
  Added a new column for whether objects can be placed on house roofs or not. Added many more objects to be allowed inside interiors and on roofs.
2014-10-20 04:15:49 -04:00
prisoncamp 299456541f Merge pull request #9 in SWGNXT/dsrc from storytellerFixes to nge-content
* commit 'dd5a9ba1f0a32652edd8210d22a7fefd83d6d121':
  Fixed issue with multiple Event Promoters Spawm by not utilizing the event promoter object.
  Storyteller Vendors are no longer so aloof; they will now turn to face you when addressed. Changed the process of the spawning for the storyteller vendor so it can face the player.
  You can no longer place multiple NPCs if player is on a player structure roof. You can now examine Storyteller Tokens to see whether the token can be placed on a roof-top or not.
  You can no longer use blueprints inside player buildings. You can no longer use blueprints on top of player buildings.
  You can no longer use blueprints inside player buildings. You can no longer use blueprints on top of player buildings.
  Added code for reading the new roof column on Storyteller datatable. Storyteller objects can now be placed on player structure roofs if object is flagged as allowed on roofs. When making a blueprint, objects inside buildings or on player structure roofs do not get added to the blueprint.
  Added a new column for whether objects can be placed on house roofs or not. Added many more objects to be allowed inside interiors and on roofs.
2014-10-20 04:15:49 -04:00
Redacted by Stellabellum INC 6e593ce142 Fixed issue with multiple Event Promoters Spawm by not utilizing the event promoter object. 2014-10-19 21:38:03 -07:00
PrisonCamp dd5a9ba1f0 Fixed issue with multiple Event Promoters Spawm by not utilizing the event promoter object. 2014-10-19 21:38:03 -07:00
Redacted by Stellabellum INC f0bf1218a7 Storyteller Vendors are no longer so aloof; they will now turn to face you when addressed.
Changed the process of the spawning for the storyteller vendor so it can face the player.
2014-10-13 20:08:04 -07:00
PrisonCamp 3d6edd665a Storyteller Vendors are no longer so aloof; they will now turn to face you when addressed.
Changed the process of the spawning for the storyteller vendor so it can face the player.
2014-10-13 20:08:04 -07:00
Redacted by Stellabellum INC ff0f252a26 You can no longer place multiple NPCs if player is on a player structure roof.
You can now examine Storyteller Tokens to see whether the token can be placed on a roof-top or not.
2014-10-12 00:59:40 -07:00
PrisonCamp ffeb53c656 You can no longer place multiple NPCs if player is on a player structure roof.
You can now examine Storyteller Tokens to see whether the token can be placed on a roof-top or not.
2014-10-12 00:59:40 -07:00
Redacted by Stellabellum INC 256f25fefc You can no longer use blueprints inside player buildings.
You can no longer use blueprints on top of player buildings.
2014-10-12 00:58:26 -07:00
PrisonCamp 1f6d0ced00 You can no longer use blueprints inside player buildings.
You can no longer use blueprints on top of player buildings.
2014-10-12 00:58:26 -07:00
Redacted by Stellabellum INC eda7fcce66 You can no longer use blueprints inside player buildings.
You can no longer use blueprints on top of player buildings.
2014-10-12 00:57:40 -07:00
PrisonCamp 275d2755d4 You can no longer use blueprints inside player buildings.
You can no longer use blueprints on top of player buildings.
2014-10-12 00:57:40 -07:00
Redacted by Stellabellum INC 63a3172b43 Added code for reading the new roof column on Storyteller datatable.
Storyteller objects can now be placed on player structure roofs if object is flagged as allowed on roofs.
When making a blueprint, objects inside buildings or on player structure roofs do not get added to the blueprint.
2014-10-12 00:56:38 -07:00
PrisonCamp 45ccbac903 Added code for reading the new roof column on Storyteller datatable.
Storyteller objects can now be placed on player structure roofs if object is flagged as allowed on roofs.
When making a blueprint, objects inside buildings or on player structure roofs do not get added to the blueprint.
2014-10-12 00:56:38 -07:00
Redacted by Stellabellum INC 56860aa386 Created Quick and Easy setLevel Script for POI Spawns 2014-10-04 17:34:11 -07:00
PrisonCamp 0df17e72fd Created Quick and Easy setLevel Script for POI Spawns 2014-10-04 17:34:11 -07:00
Redacted by Stellabellum INC ccbd798afe Fixed Script Editor to Edit Scripts.. Still Needs To Convert Scripts To Java And Class 2014-09-02 16:51:07 -07:00
PrisonCamp d2db422831 Fixed Script Editor to Edit Scripts.. Still Needs To Convert Scripts To Java And Class 2014-09-02 16:51:07 -07:00
Redacted by Stellabellum INC 27d94619ea Updated Turrets to work in the NGE 2014-08-29 15:31:22 -07:00
PrisonCamp 8c61d8e77f Updated Turrets to work in the NGE 2014-08-29 15:31:22 -07:00
Redacted by Stellabellum INC cbdc602d6d Officers Can Now Call For Stims In NPC Cities 2014-06-15 21:55:10 -07:00
PrisonCamp 63b7132fd9 Officers Can Now Call For Stims In NPC Cities 2014-06-15 21:55:10 -07:00
Redacted by Stellabellum INC 4cbaaec7eb Removed No Trade From Officer Stims 2014-06-15 21:54:09 -07:00
PrisonCamp b2eddb8924 Removed No Trade From Officer Stims 2014-06-15 21:54:09 -07:00
Redacted by Stellabellum INC 2e0b238a5b Made a note in the system message. 2014-06-15 21:53:28 -07:00
PrisonCamp e9b9e47bd6 Made a note in the system message. 2014-06-15 21:53:28 -07:00
Redacted by Stellabellum INC 77601a32c3 Added Missing NPC's to Mos Eisley Cantina - There Should Be No More Missing NPC's In The Cantina 2014-06-15 21:52:24 -07:00
PrisonCamp 176a36634d Added Missing NPC's to Mos Eisley Cantina - There Should Be No More Missing NPC's In The Cantina 2014-06-15 21:52:24 -07:00
Redacted by Stellabellum INC 30d7226e4d Merge branch 'master' into ngemerge 2014-06-03 23:59:34 -07:00
Eric Barr 7832454232 Merge branch 'master' into ngemerge 2014-06-03 23:59:34 -07:00
Eric Barr 520ed8ef16 Commented out calls to non-existant code 2014-04-05 20:56:28 -07:00
Eric Barr 6c8d880361 Commented out calls to non-existant code 2014-04-05 20:56:28 -07:00
Eric Barr ad1246c105 Fixed issue with quotes spanning multiple lines 2014-04-03 19:39:25 -07:00
Eric Barr 259318c55f Fixed issue with quotes spanning multiple lines 2014-04-03 19:39:25 -07:00
Eric Barr 333e5d11b0 Fixed characters that cause the script not to compile, still needs more work getting replacement characters 2014-04-03 19:39:07 -07:00
Eric Barr d16c47c908 Fixed characters that cause the script not to compile, still needs more work getting replacement characters 2014-04-03 19:39:07 -07:00
Eric Barr 5e9278c4f7 Commented out calls to missing funcs 2014-04-03 19:37:55 -07:00
Eric Barr 9b9153ef24 Commented out calls to missing funcs 2014-04-03 19:37:55 -07:00
Eric Barr 14e42c702d Added missing call 2014-04-03 19:37:41 -07:00
Eric Barr dedfe6899c Added missing call 2014-04-03 19:37:41 -07:00
Eric Barr f22db2657b Corrected the return type 2014-04-01 01:57:32 -07:00
Eric Barr 1371fb2018 Corrected the return type 2014-04-01 01:57:32 -07:00