Commit Graph
41 Commits
Author SHA1 Message Date
Cekis 1af6a478d9 Removed line that sets the player objvar on a newly created POI waypoint for a quest. Apparently you cannot set objvars on waypoints. 2016-03-01 09:01:16 +01:00
DarthArgus eb3c238160 Revert "not a java guy, so don't shoot me if this isn't right, i'll test and revert if not"
This reverts commit 1ced51870e.
2016-02-07 14:14:28 -06:00
DarthArgus 1ced51870e not a java guy, so don't shoot me if this isn't right, i'll test and revert if not 2016-02-07 14:09:18 -06:00
DarthArgus 2a66b4b649 this fixes the falcon areas spam message... 2016-01-31 01:40:33 -06:00
DarthArgus 898a6bd9e9 Revert "theroretically this will fix the warnings about space_npe_falcon_area.iff"
This reverts commit f9ff9dd727.
2016-01-31 01:29:25 -06:00
DarthArgus 0081f64536 Revert "java pisses me off"
This reverts commit 5e586db156.
2016-01-31 01:29:05 -06:00
DarthArgus 5e586db156 java pisses me off 2016-01-31 01:08:53 -06:00
DarthArgus f9ff9dd727 theroretically this will fix the warnings about space_npe_falcon_area.iff 2016-01-31 01:06:51 -06:00
DarthArgus fb967e041a fix misspellings of mos taike, thus fixing the npc patrols 2016-01-18 02:32:24 -06:00
Cekis a8bf988381 Made a few optimizations by removing unused code. Also made some changes where data types were mixed. 2015-12-08 02:31:28 +01:00
Cekis 93a7a84a92 Fixed issues with Class Cast Exceptions when crafting Armor 2015-12-04 06:18:39 +01:00
DarthArgus bbee2d328c who isn't sick of converting the freaking scripts? this negates the need 2015-11-24 09:27:45 -06:00
DarthArgus 2e64106bc8 syntax fix 2015-11-16 19:32:51 -06:00
DarthArgus 9eac27256b try the order of operations from the rollup 2015-11-16 19:25:54 -06:00
DarthArgus 7ecf412d30 shot in the dark 2015-11-16 11:23:59 -06:00
DarthArgus 3a22303bb0 house packup: shouldn't it always go into the owner's datapad? we have a
separate func for non-owner packup so this may need cleanup
2015-11-16 10:30:16 -06:00
DarthArgus e8850b3e5f this helped nothingRevert "REVERT THIS once the mail system works"
This reverts commit 5a0d2eebff747f22c980594e5317daff2e1970e2.
2015-11-11 21:02:03 -06:00
DarthArgus 518be01e77 REVERT THIS once the mail system works 2015-11-11 20:24:50 -06:00
DarthArgus c99d1c682e i hope i didn't just break something 2015-11-08 21:31:01 -06:00
DarthArgus 6c4eb00615 fix mistake 2015-10-31 02:12:38 -05:00
DarthArgus aed336bde4 broken switches 2015-10-30 13:46:12 -05:00
DarthArgus e886f63a79 fixing borked scripts 2015-10-30 13:19:14 -05:00
DarthArgus 654b67eda3 fix a script logical error 2015-05-17 13:47:58 -05:00
PrisonCamp 254ac20beb The following has been fixed:
*Removed unnecessary options in the faction QA tool
*Fixed Empire/Remembrance Day Ceremonies.  They now work.
*Killing a player through the event tool should now work
*Removed unecessary comments from base_player script
*Fixed the badge QA tool
*Fixed the location bug in several different methods
*Fixed the Exar Kun first boss sparks to accurately choose a target
*Life Day and Love Day now work and spawn correctly
2015-02-20 23:24:16 -08:00
PrisonCamp af96886b93 Fixed many more location bugs. 2015-02-18 23:27:34 -08:00
PrisonCamp ea4787a8a2 Fixed the location library bug. 2015-02-18 19:42:15 -08:00
PrisonCamp 054a51f5e6 Fixed the Following:
Updated Generic Spawner Script
Removed OP Buff from GCW City Generals
Turrets in Bestine no longer shoot Bounty Hunters
GCW Defensive Generals are Invulnerable until the last 15 minutes of the invasion.
Fixed GM Kill command
2015-02-13 18:28:39 -08:00
PrisonCamp 2c8a2c1d47 Fixed the following:
You can now rename your beast as much as you would like.
Police officers will no longer harass corpses.
Static NPC's conversing will now successfully converse with one another.
When a player dies, the pet will go invulnerable and be immediately packed up.
When respecing professions, your weapon will now be unequiped.
Fixed the chat system for some NPC's.
You can now only mount your vehicle from less than 5 meters.
Quest items that can be clicked on cannot be used from less than 5 meters.
Added a message to the QaSetup script, notifying the QA that they have received their items.
2015-01-30 16:23:48 -08:00
PrisonCamp 6a9522ef94 Removed unnecessary references and cleaned up scripts. 2015-01-18 02:05:57 -08:00
PrisonCamp 22cae94739 Changed library method to void. 2015-01-01 15:38:09 -08:00
PrisonCamp b75009a673 Added temporary fix to make NPCs walk
TODO: Write a method that checks the movement_speed datatable column
under creatures.tab and applies that as the walk speed.
2014-12-29 13:45:26 -08:00
nightsister f42042779e Merge pull request #12 in SWGNXT/dsrc from mapFixes to nge-content
* commit '4a2df4f766fb559e370043a405657b9b8fe13461': (35 commits)
  Fixed minor issue with space npc spawners
  Added many missing objects, scripts, and objvars to the Warren
  Fixed Empty Object Template Issue
  Fixed Missing Object Template Issue
  Fixed Empty Object Template Issue
  Added a check to make sure player is close to object when utilizing it
  *Commented out unnecessary code for Turret *Updated Turret to working Turret System
  *Updated Turret to working Turret System, however left it disabled until we decide to put it back in *Fixed location of Clone Relics Computer *Added a Method that finds the elevator terminal spawned from buildouts and removes default elevator script and replaces it with Warren script.  This is to prevent exploiting.
  Added a check to make sure player is close to object when utilizing it
  Added a check to make sure player is close to object when utilizing it
  Added a check to make sure player is close to object when utilizing it
  Added God Mode bypass for cell permissions
  Added a check to make sure player is close to object when utilizing it
  Added a check to make sure player is close to object when utilizing it
  Added 2 animations to Mirla to make her not so emotionless
  Added a check to make sure player is close to object when utilizing it
  Added God Mode Bypass for Entering Cell
  Added a check to make sure player is close to object when utilizing it
  Added a check to make sure player is close to object when utilizing it
  Added a check to make sure player is close to object when utilizing it
  ...
2014-12-07 17:54:48 -05:00
PrisonCamp 5043749561 Commented out debug Message when placing a house 2014-11-23 08:53:43 -08:00
PrisonCamp 0386831bbf Stopped Persisting Unused Terminals 2014-11-23 08:53:16 -08:00
PrisonCamp 45ccbac903 Added code for reading the new roof column on Storyteller datatable.
Storyteller objects can now be placed on player structure roofs if object is flagged as allowed on roofs.
When making a blueprint, objects inside buildings or on player structure roofs do not get added to the blueprint.
2014-10-12 00:56:38 -07:00
Eric Barr 1371fb2018 Corrected the return type 2014-04-01 01:57:32 -07:00
Eric Barr 6d48951d96 Renamed variable named "enum" (a reserved keyword now in java) to "enum_" 2014-04-01 01:57:25 -07:00
Eric Barr 2591ccf029 Fixed equality instead of assignment errors 2014-03-31 22:59:01 -07:00
Eric Barr 69c310dde0 Added ignore files to ignore *.java files generated from scripts 2014-03-31 09:57:30 -07:00
Eric Barr bb6c3884a5 Removed files that don't need to be tracked 2014-03-31 09:55:49 -07:00
Dallin Wellington 0a0796d1a9 Initial commit. 2013-09-10 23:17:15 -07:00