Commit Graph
78 Commits
Author SHA1 Message Date
Redacted by Stellabellum INC ce9eafda2d Merge pull request #12 in SWGNXT/dsrc from mapFixes to nge-content
* commit '4a2df4f766fb559e370043a405657b9b8fe13461': (35 commits)
  Fixed minor issue with space npc spawners
  Added many missing objects, scripts, and objvars to the Warren
  Fixed Empty Object Template Issue
  Fixed Missing Object Template Issue
  Fixed Empty Object Template Issue
  Added a check to make sure player is close to object when utilizing it
  *Commented out unnecessary code for Turret *Updated Turret to working Turret System
  *Updated Turret to working Turret System, however left it disabled until we decide to put it back in *Fixed location of Clone Relics Computer *Added a Method that finds the elevator terminal spawned from buildouts and removes default elevator script and replaces it with Warren script.  This is to prevent exploiting.
  Added a check to make sure player is close to object when utilizing it
  Added a check to make sure player is close to object when utilizing it
  Added a check to make sure player is close to object when utilizing it
  Added God Mode bypass for cell permissions
  Added a check to make sure player is close to object when utilizing it
  Added a check to make sure player is close to object when utilizing it
  Added 2 animations to Mirla to make her not so emotionless
  Added a check to make sure player is close to object when utilizing it
  Added God Mode Bypass for Entering Cell
  Added a check to make sure player is close to object when utilizing it
  Added a check to make sure player is close to object when utilizing it
  Added a check to make sure player is close to object when utilizing it
  ...
2014-12-07 17:54:48 -05:00
Redacted by Stellabellum INC 7069e520b8 Merge pull request #11 in SWGNXT/dsrc from bestineElections to nge-content
* commit '829834eaefa4fdc664736871810bc73aa183d842': (25 commits)
  *Added all Bestine Election NPCs, along with various other NPCs that spawn throughout Bestine
  *Added Missing NPC Spawner and appropriate Variables
  *Added Missing NPC Spawner and appropriate Variables
  *Added Missing NPC Spawner and appropriate Variables(Note: NPC will not spawn due to possible missing object template)
  *Added Missing NPC Spawner and appropriate Variables
  *Added Missing NPC Spawner and appropriate Variables
  *Added OnAttach trigger in order to keep compatible with buildout tables *Added missing code to triggers that should have inherited code from flip_banner.script, but did not. *Commented out onHearSpeech trigger due to no God Mode check. *Added messageHandler to CheckBannerImpulse.. should have inherited code from flip_banner.script, but did not.
  *Added OnAttach trigger in order to keep compatible with buildout tables
  *Attached necessary scripts and variables to NPC
  *Added OnAttach trigger for celebrityspawner in order to keep compatible with buildout tables
  *Made Smuggler NPC sit
  *NPC now drinks out of cup rather than nothing
  *NPC now drinks out of cup rather than nothing
  *Added OnAttach trigger to keep system working in buildout tables
  *Commented out persisting of objects in order to keep things working in buildout tables *Changed template of NPC spawner in order to prevent persisting of spawner(this would cause multiple spawners to spawn each server reset and multiple NPCs as well)
  *Added OnAttach trigger in order to keep system working with buildout tables
  *Added a Spawner for Museum Curator *Commented out persisting of objects in order to keep things working in buildout tables
  *Commented out persisting of objects in order to keep things working in buildout tables
  *Added Spawners for NPC's involved with the Bestine Museum Event
  *Added Spawner for Bestine Election Smuggler Spawner
  ...
2014-12-07 17:04:37 -05:00
Redacted by Stellabellum INC acc93eed5f Merge pull request #10 in SWGNXT/dsrc from retreatFix to nge-content
* commit '1fecbc67e6ccf2307451927bc8b1310cc198a845':
  Added Three Missing NPCs: Lt. Velso - Quest Giver for the Imperial Assassination on the Corellian Corvette Lt. Allard Lissara - A Static NPC for a no longer working questline Wurson Harro - Imperial Theme Park Record Keeper
2014-12-07 17:04:20 -05:00
Redacted by Stellabellum INC c513d1ccdd Added a check to make sure player is close to object when utilizing it 2014-11-23 09:10:07 -08:00
Redacted by Stellabellum INC 270fa2a8e9 *Commented out unnecessary code for Turret
*Updated Turret to working Turret System
2014-11-23 09:09:58 -08:00
Redacted by Stellabellum INC ba07c40b3a *Updated Turret to working Turret System, however left it disabled until we decide to put it back in
*Fixed location of Clone Relics Computer
*Added a Method that finds the elevator terminal spawned from buildouts and removes default elevator script and replaces it with Warren script.  This is to prevent exploiting.
2014-11-23 09:09:09 -08:00
Redacted by Stellabellum INC 429a6e4d65 Added a check to make sure player is close to object when utilizing it 2014-11-23 09:05:05 -08:00
Redacted by Stellabellum INC ccf856a143 Added a check to make sure player is close to object when utilizing it 2014-11-23 09:04:50 -08:00
Redacted by Stellabellum INC 9c32673656 Added a check to make sure player is close to object when utilizing it 2014-11-23 09:04:30 -08:00
Redacted by Stellabellum INC 864575774b Added God Mode bypass for cell permissions 2014-11-23 09:03:43 -08:00
Redacted by Stellabellum INC 1f8c922374 Added a check to make sure player is close to object when utilizing it 2014-11-23 09:02:40 -08:00
Redacted by Stellabellum INC 85ddf95dc6 Added a check to make sure player is close to object when utilizing it 2014-11-23 09:02:12 -08:00
Redacted by Stellabellum INC 6c66ac98c5 Added 2 animations to Mirla to make her not so emotionless 2014-11-23 09:01:10 -08:00
Redacted by Stellabellum INC 8e945f876b Added a check to make sure player is close to object when utilizing it 2014-11-23 09:00:41 -08:00
Redacted by Stellabellum INC e500a56f79 Added God Mode Bypass for Entering Cell 2014-11-23 09:00:15 -08:00
Redacted by Stellabellum INC ba2693faac Added a check to make sure player is close to object when utilizing it 2014-11-23 08:59:18 -08:00
Redacted by Stellabellum INC 6a987b670e Added a check to make sure player is close to object when utilizing it 2014-11-23 08:58:59 -08:00
Redacted by Stellabellum INC b89b5330d8 Added a check to make sure player is close to object when utilizing it 2014-11-23 08:58:51 -08:00
Redacted by Stellabellum INC 17ec2b4134 Added a check to make sure player is close to object when utilizing it 2014-11-23 08:58:04 -08:00
Redacted by Stellabellum INC 21ae4d7fb6 Added a check to make sure player is close to object when utilizing it 2014-11-23 08:57:37 -08:00
Redacted by Stellabellum INC 8d5ce60d1e Added a check to make sure player is close to object when utilizing it 2014-11-23 08:56:44 -08:00
Redacted by Stellabellum INC a52a5ded5e Fixed issue with Warren Imperial NPC in Theed Palace to act as a Faction Recruiter 2014-11-23 08:55:35 -08:00
Redacted by Stellabellum INC 6a2043a9c2 Commented out unnecessary debug messages 2014-11-23 08:54:59 -08:00
Redacted by Stellabellum INC bf27e79280 Added Method to Spawn Terminals 2014-11-23 08:54:11 -08:00
Redacted by Stellabellum INC 6cc1de63c5 Commented out debug Message when placing a house 2014-11-23 08:53:43 -08:00
Redacted by Stellabellum INC 4d897decfd Stopped Persisting Unused Terminals 2014-11-23 08:53:16 -08:00
Redacted by Stellabellum INC 3795a16c9e *Added Missing NPC Spawner and appropriate Variables 2014-11-11 02:02:20 -08:00
Redacted by Stellabellum INC 53729bfd32 *Added Missing NPC Spawner and appropriate Variables 2014-11-11 02:02:07 -08:00
Redacted by Stellabellum INC 270f5b284e *Added Missing NPC Spawner and appropriate Variables(Note: NPC will not spawn due to possible missing object template) 2014-11-11 02:01:47 -08:00
Redacted by Stellabellum INC 3ea445758c *Added Missing NPC Spawner and appropriate Variables 2014-11-11 02:01:16 -08:00
Redacted by Stellabellum INC 0d9fb76140 *Added Missing NPC Spawner and appropriate Variables 2014-11-11 02:01:00 -08:00
Redacted by Stellabellum INC 5b6c98b389 *Added OnAttach trigger in order to keep compatible with buildout tables
*Added missing code to triggers that should have inherited code from flip_banner.script, but did not.
*Commented out onHearSpeech trigger due to no God Mode check.
*Added messageHandler to CheckBannerImpulse.. should have inherited code from flip_banner.script, but did not.
2014-11-11 02:00:16 -08:00
Redacted by Stellabellum INC 692810b93b *Added OnAttach trigger in order to keep compatible with buildout tables 2014-11-11 01:58:30 -08:00
Redacted by Stellabellum INC 3e68585cbb *Attached necessary scripts and variables to NPC 2014-11-11 01:57:55 -08:00
Redacted by Stellabellum INC 361dc6d267 *Added OnAttach trigger for celebrityspawner in order to keep compatible with buildout tables 2014-11-11 01:57:28 -08:00
Redacted by Stellabellum INC efd0dd5e24 *Made Smuggler NPC sit 2014-11-11 01:56:41 -08:00
Redacted by Stellabellum INC 0e1b1fd994 *NPC now drinks out of cup rather than nothing 2014-11-11 01:56:16 -08:00
Redacted by Stellabellum INC 9826db2084 *NPC now drinks out of cup rather than nothing 2014-11-11 01:55:58 -08:00
Redacted by Stellabellum INC d7c2401de6 *Added OnAttach trigger to keep system working in buildout tables 2014-11-11 01:53:34 -08:00
Redacted by Stellabellum INC e419a9c628 *Commented out persisting of objects in order to keep things working in buildout tables
*Changed template of NPC spawner in order to prevent persisting of spawner(this would cause multiple spawners to spawn each server reset and multiple NPCs as well)
2014-11-11 01:52:59 -08:00
Redacted by Stellabellum INC e38569706f *Added OnAttach trigger in order to keep system working with buildout tables 2014-11-11 01:51:33 -08:00
Redacted by Stellabellum INC dbfeaf5303 *Added a Spawner for Museum Curator
*Commented out persisting of objects in order to keep things working in buildout tables
2014-11-11 01:51:00 -08:00
Redacted by Stellabellum INC 295f9956aa *Commented out persisting of objects in order to keep things working in buildout tables 2014-11-11 01:50:22 -08:00
Redacted by Stellabellum INC 0cb8aed3ea Added Three Missing NPCs:
Lt. Velso - Quest Giver for the Imperial Assassination on the Corellian Corvette
Lt. Allard Lissara - A Static NPC for a no longer working questline
Wurson Harro - Imperial Theme Park Record Keeper

---

NOTE:
We still need to implement the space NPCs, imperial mission terminals, and space terminals to the retreat.  I am not implementing them into the script, but rather will implement them into the buildout files.
2014-11-02 13:15:04 -08:00
prisoncamp 714a38ebe4 Merge pull request #9 in SWGNXT/dsrc from storytellerFixes to nge-content
* commit 'dd5a9ba1f0a32652edd8210d22a7fefd83d6d121':
  Fixed issue with multiple Event Promoters Spawm by not utilizing the event promoter object.
  Storyteller Vendors are no longer so aloof; they will now turn to face you when addressed. Changed the process of the spawning for the storyteller vendor so it can face the player.
  You can no longer place multiple NPCs if player is on a player structure roof. You can now examine Storyteller Tokens to see whether the token can be placed on a roof-top or not.
  You can no longer use blueprints inside player buildings. You can no longer use blueprints on top of player buildings.
  You can no longer use blueprints inside player buildings. You can no longer use blueprints on top of player buildings.
  Added code for reading the new roof column on Storyteller datatable. Storyteller objects can now be placed on player structure roofs if object is flagged as allowed on roofs. When making a blueprint, objects inside buildings or on player structure roofs do not get added to the blueprint.
  Added a new column for whether objects can be placed on house roofs or not. Added many more objects to be allowed inside interiors and on roofs.
2014-10-20 04:15:49 -04:00
Redacted by Stellabellum INC 6e593ce142 Fixed issue with multiple Event Promoters Spawm by not utilizing the event promoter object. 2014-10-19 21:38:03 -07:00
Redacted by Stellabellum INC f0bf1218a7 Storyteller Vendors are no longer so aloof; they will now turn to face you when addressed.
Changed the process of the spawning for the storyteller vendor so it can face the player.
2014-10-13 20:08:04 -07:00
Redacted by Stellabellum INC ff0f252a26 You can no longer place multiple NPCs if player is on a player structure roof.
You can now examine Storyteller Tokens to see whether the token can be placed on a roof-top or not.
2014-10-12 00:59:40 -07:00
Redacted by Stellabellum INC 256f25fefc You can no longer use blueprints inside player buildings.
You can no longer use blueprints on top of player buildings.
2014-10-12 00:58:26 -07:00
Redacted by Stellabellum INC eda7fcce66 You can no longer use blueprints inside player buildings.
You can no longer use blueprints on top of player buildings.
2014-10-12 00:57:40 -07:00