* commit '4a2df4f766fb559e370043a405657b9b8fe13461': (35 commits)
Fixed minor issue with space npc spawners
Added many missing objects, scripts, and objvars to the Warren
Fixed Empty Object Template Issue
Fixed Missing Object Template Issue
Fixed Empty Object Template Issue
Added a check to make sure player is close to object when utilizing it
*Commented out unnecessary code for Turret *Updated Turret to working Turret System
*Updated Turret to working Turret System, however left it disabled until we decide to put it back in *Fixed location of Clone Relics Computer *Added a Method that finds the elevator terminal spawned from buildouts and removes default elevator script and replaces it with Warren script. This is to prevent exploiting.
Added a check to make sure player is close to object when utilizing it
Added a check to make sure player is close to object when utilizing it
Added a check to make sure player is close to object when utilizing it
Added God Mode bypass for cell permissions
Added a check to make sure player is close to object when utilizing it
Added a check to make sure player is close to object when utilizing it
Added 2 animations to Mirla to make her not so emotionless
Added a check to make sure player is close to object when utilizing it
Added God Mode Bypass for Entering Cell
Added a check to make sure player is close to object when utilizing it
Added a check to make sure player is close to object when utilizing it
Added a check to make sure player is close to object when utilizing it
...
* commit '829834eaefa4fdc664736871810bc73aa183d842': (25 commits)
*Added all Bestine Election NPCs, along with various other NPCs that spawn throughout Bestine
*Added Missing NPC Spawner and appropriate Variables
*Added Missing NPC Spawner and appropriate Variables
*Added Missing NPC Spawner and appropriate Variables(Note: NPC will not spawn due to possible missing object template)
*Added Missing NPC Spawner and appropriate Variables
*Added Missing NPC Spawner and appropriate Variables
*Added OnAttach trigger in order to keep compatible with buildout tables *Added missing code to triggers that should have inherited code from flip_banner.script, but did not. *Commented out onHearSpeech trigger due to no God Mode check. *Added messageHandler to CheckBannerImpulse.. should have inherited code from flip_banner.script, but did not.
*Added OnAttach trigger in order to keep compatible with buildout tables
*Attached necessary scripts and variables to NPC
*Added OnAttach trigger for celebrityspawner in order to keep compatible with buildout tables
*Made Smuggler NPC sit
*NPC now drinks out of cup rather than nothing
*NPC now drinks out of cup rather than nothing
*Added OnAttach trigger to keep system working in buildout tables
*Commented out persisting of objects in order to keep things working in buildout tables *Changed template of NPC spawner in order to prevent persisting of spawner(this would cause multiple spawners to spawn each server reset and multiple NPCs as well)
*Added OnAttach trigger in order to keep system working with buildout tables
*Added a Spawner for Museum Curator *Commented out persisting of objects in order to keep things working in buildout tables
*Commented out persisting of objects in order to keep things working in buildout tables
*Added Spawners for NPC's involved with the Bestine Museum Event
*Added Spawner for Bestine Election Smuggler Spawner
...
* commit '1fecbc67e6ccf2307451927bc8b1310cc198a845':
Added Three Missing NPCs: Lt. Velso - Quest Giver for the Imperial Assassination on the Corellian Corvette Lt. Allard Lissara - A Static NPC for a no longer working questline Wurson Harro - Imperial Theme Park Record Keeper
*Fixed location of Clone Relics Computer
*Added a Method that finds the elevator terminal spawned from buildouts and removes default elevator script and replaces it with Warren script. This is to prevent exploiting.
*Added missing code to triggers that should have inherited code from flip_banner.script, but did not.
*Commented out onHearSpeech trigger due to no God Mode check.
*Added messageHandler to CheckBannerImpulse.. should have inherited code from flip_banner.script, but did not.
*Changed template of NPC spawner in order to prevent persisting of spawner(this would cause multiple spawners to spawn each server reset and multiple NPCs as well)
Lt. Velso - Quest Giver for the Imperial Assassination on the Corellian Corvette
Lt. Allard Lissara - A Static NPC for a no longer working questline
Wurson Harro - Imperial Theme Park Record Keeper
---
NOTE:
We still need to implement the space NPCs, imperial mission terminals, and space terminals to the retreat. I am not implementing them into the script, but rather will implement them into the buildout files.
* commit 'dd5a9ba1f0a32652edd8210d22a7fefd83d6d121':
Fixed issue with multiple Event Promoters Spawm by not utilizing the event promoter object.
Storyteller Vendors are no longer so aloof; they will now turn to face you when addressed. Changed the process of the spawning for the storyteller vendor so it can face the player.
You can no longer place multiple NPCs if player is on a player structure roof. You can now examine Storyteller Tokens to see whether the token can be placed on a roof-top or not.
You can no longer use blueprints inside player buildings. You can no longer use blueprints on top of player buildings.
You can no longer use blueprints inside player buildings. You can no longer use blueprints on top of player buildings.
Added code for reading the new roof column on Storyteller datatable. Storyteller objects can now be placed on player structure roofs if object is flagged as allowed on roofs. When making a blueprint, objects inside buildings or on player structure roofs do not get added to the blueprint.
Added a new column for whether objects can be placed on house roofs or not. Added many more objects to be allowed inside interiors and on roofs.