Commit Graph
162 Commits
Author SHA1 Message Date
Redacted by Stellabellum INC 6a987b670e Added a check to make sure player is close to object when utilizing it 2014-11-23 08:58:59 -08:00
Redacted by Stellabellum INC b89b5330d8 Added a check to make sure player is close to object when utilizing it 2014-11-23 08:58:51 -08:00
Redacted by Stellabellum INC 17ec2b4134 Added a check to make sure player is close to object when utilizing it 2014-11-23 08:58:04 -08:00
Redacted by Stellabellum INC 21ae4d7fb6 Added a check to make sure player is close to object when utilizing it 2014-11-23 08:57:37 -08:00
Redacted by Stellabellum INC 8d5ce60d1e Added a check to make sure player is close to object when utilizing it 2014-11-23 08:56:44 -08:00
Redacted by Stellabellum INC a52a5ded5e Fixed issue with Warren Imperial NPC in Theed Palace to act as a Faction Recruiter 2014-11-23 08:55:35 -08:00
Redacted by Stellabellum INC 6a2043a9c2 Commented out unnecessary debug messages 2014-11-23 08:54:59 -08:00
Redacted by Stellabellum INC bf27e79280 Added Method to Spawn Terminals 2014-11-23 08:54:11 -08:00
Redacted by Stellabellum INC 6cc1de63c5 Commented out debug Message when placing a house 2014-11-23 08:53:43 -08:00
Redacted by Stellabellum INC 4d897decfd Stopped Persisting Unused Terminals 2014-11-23 08:53:16 -08:00
Redacted by Stellabellum INC 3795a16c9e *Added Missing NPC Spawner and appropriate Variables 2014-11-11 02:02:20 -08:00
Redacted by Stellabellum INC 53729bfd32 *Added Missing NPC Spawner and appropriate Variables 2014-11-11 02:02:07 -08:00
Redacted by Stellabellum INC 270f5b284e *Added Missing NPC Spawner and appropriate Variables(Note: NPC will not spawn due to possible missing object template) 2014-11-11 02:01:47 -08:00
Redacted by Stellabellum INC 3ea445758c *Added Missing NPC Spawner and appropriate Variables 2014-11-11 02:01:16 -08:00
Redacted by Stellabellum INC 0d9fb76140 *Added Missing NPC Spawner and appropriate Variables 2014-11-11 02:01:00 -08:00
Redacted by Stellabellum INC 5b6c98b389 *Added OnAttach trigger in order to keep compatible with buildout tables
*Added missing code to triggers that should have inherited code from flip_banner.script, but did not.
*Commented out onHearSpeech trigger due to no God Mode check.
*Added messageHandler to CheckBannerImpulse.. should have inherited code from flip_banner.script, but did not.
2014-11-11 02:00:16 -08:00
Redacted by Stellabellum INC 692810b93b *Added OnAttach trigger in order to keep compatible with buildout tables 2014-11-11 01:58:30 -08:00
Redacted by Stellabellum INC 3e68585cbb *Attached necessary scripts and variables to NPC 2014-11-11 01:57:55 -08:00
Redacted by Stellabellum INC 361dc6d267 *Added OnAttach trigger for celebrityspawner in order to keep compatible with buildout tables 2014-11-11 01:57:28 -08:00
Redacted by Stellabellum INC efd0dd5e24 *Made Smuggler NPC sit 2014-11-11 01:56:41 -08:00
Redacted by Stellabellum INC 0e1b1fd994 *NPC now drinks out of cup rather than nothing 2014-11-11 01:56:16 -08:00
Redacted by Stellabellum INC 9826db2084 *NPC now drinks out of cup rather than nothing 2014-11-11 01:55:58 -08:00
Redacted by Stellabellum INC d7c2401de6 *Added OnAttach trigger to keep system working in buildout tables 2014-11-11 01:53:34 -08:00
Redacted by Stellabellum INC e419a9c628 *Commented out persisting of objects in order to keep things working in buildout tables
*Changed template of NPC spawner in order to prevent persisting of spawner(this would cause multiple spawners to spawn each server reset and multiple NPCs as well)
2014-11-11 01:52:59 -08:00
Redacted by Stellabellum INC e38569706f *Added OnAttach trigger in order to keep system working with buildout tables 2014-11-11 01:51:33 -08:00
Redacted by Stellabellum INC dbfeaf5303 *Added a Spawner for Museum Curator
*Commented out persisting of objects in order to keep things working in buildout tables
2014-11-11 01:51:00 -08:00
Redacted by Stellabellum INC 295f9956aa *Commented out persisting of objects in order to keep things working in buildout tables 2014-11-11 01:50:22 -08:00
Redacted by Stellabellum INC 0cb8aed3ea Added Three Missing NPCs:
Lt. Velso - Quest Giver for the Imperial Assassination on the Corellian Corvette
Lt. Allard Lissara - A Static NPC for a no longer working questline
Wurson Harro - Imperial Theme Park Record Keeper

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NOTE:
We still need to implement the space NPCs, imperial mission terminals, and space terminals to the retreat.  I am not implementing them into the script, but rather will implement them into the buildout files.
2014-11-02 13:15:04 -08:00
prisoncamp 714a38ebe4 Merge pull request #9 in SWGNXT/dsrc from storytellerFixes to nge-content
* commit 'dd5a9ba1f0a32652edd8210d22a7fefd83d6d121':
  Fixed issue with multiple Event Promoters Spawm by not utilizing the event promoter object.
  Storyteller Vendors are no longer so aloof; they will now turn to face you when addressed. Changed the process of the spawning for the storyteller vendor so it can face the player.
  You can no longer place multiple NPCs if player is on a player structure roof. You can now examine Storyteller Tokens to see whether the token can be placed on a roof-top or not.
  You can no longer use blueprints inside player buildings. You can no longer use blueprints on top of player buildings.
  You can no longer use blueprints inside player buildings. You can no longer use blueprints on top of player buildings.
  Added code for reading the new roof column on Storyteller datatable. Storyteller objects can now be placed on player structure roofs if object is flagged as allowed on roofs. When making a blueprint, objects inside buildings or on player structure roofs do not get added to the blueprint.
  Added a new column for whether objects can be placed on house roofs or not. Added many more objects to be allowed inside interiors and on roofs.
2014-10-20 04:15:49 -04:00
Redacted by Stellabellum INC 6e593ce142 Fixed issue with multiple Event Promoters Spawm by not utilizing the event promoter object. 2014-10-19 21:38:03 -07:00
Redacted by Stellabellum INC f0bf1218a7 Storyteller Vendors are no longer so aloof; they will now turn to face you when addressed.
Changed the process of the spawning for the storyteller vendor so it can face the player.
2014-10-13 20:08:04 -07:00
Redacted by Stellabellum INC ff0f252a26 You can no longer place multiple NPCs if player is on a player structure roof.
You can now examine Storyteller Tokens to see whether the token can be placed on a roof-top or not.
2014-10-12 00:59:40 -07:00
Redacted by Stellabellum INC 256f25fefc You can no longer use blueprints inside player buildings.
You can no longer use blueprints on top of player buildings.
2014-10-12 00:58:26 -07:00
Redacted by Stellabellum INC eda7fcce66 You can no longer use blueprints inside player buildings.
You can no longer use blueprints on top of player buildings.
2014-10-12 00:57:40 -07:00
Redacted by Stellabellum INC 63a3172b43 Added code for reading the new roof column on Storyteller datatable.
Storyteller objects can now be placed on player structure roofs if object is flagged as allowed on roofs.
When making a blueprint, objects inside buildings or on player structure roofs do not get added to the blueprint.
2014-10-12 00:56:38 -07:00
Redacted by Stellabellum INC 56860aa386 Created Quick and Easy setLevel Script for POI Spawns 2014-10-04 17:34:11 -07:00
Redacted by Stellabellum INC ccbd798afe Fixed Script Editor to Edit Scripts.. Still Needs To Convert Scripts To Java And Class 2014-09-02 16:51:07 -07:00
Redacted by Stellabellum INC 27d94619ea Updated Turrets to work in the NGE 2014-08-29 15:31:22 -07:00
Redacted by Stellabellum INC cbdc602d6d Officers Can Now Call For Stims In NPC Cities 2014-06-15 21:55:10 -07:00
Redacted by Stellabellum INC 4cbaaec7eb Removed No Trade From Officer Stims 2014-06-15 21:54:09 -07:00
Redacted by Stellabellum INC 2e0b238a5b Made a note in the system message. 2014-06-15 21:53:28 -07:00
Redacted by Stellabellum INC 77601a32c3 Added Missing NPC's to Mos Eisley Cantina - There Should Be No More Missing NPC's In The Cantina 2014-06-15 21:52:24 -07:00
Redacted by Stellabellum INC 30d7226e4d Merge branch 'master' into ngemerge 2014-06-03 23:59:34 -07:00
Eric Barr 520ed8ef16 Commented out calls to non-existant code 2014-04-05 20:56:28 -07:00
Eric Barr ad1246c105 Fixed issue with quotes spanning multiple lines 2014-04-03 19:39:25 -07:00
Eric Barr 333e5d11b0 Fixed characters that cause the script not to compile, still needs more work getting replacement characters 2014-04-03 19:39:07 -07:00
Eric Barr 5e9278c4f7 Commented out calls to missing funcs 2014-04-03 19:37:55 -07:00
Eric Barr 14e42c702d Added missing call 2014-04-03 19:37:41 -07:00
Eric Barr f22db2657b Corrected the return type 2014-04-01 01:57:32 -07:00
Eric Barr 5208d4576d Renamed variable named "enum" (a reserved keyword now in java) to "enum_" 2014-04-01 01:57:25 -07:00