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Update ManufactureInstallationObject.cpp
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@@ -489,10 +489,8 @@ float ManufactureInstallationObject::getTimePerObject() const
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if (schematic == nullptr)
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return 0;
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#ifdef _DEBUG
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if (ConfigServerGame::getManufactureTimeOverride() >= 1.0f)
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return ConfigServerGame::getManufactureTimeOverride();
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#endif
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float baseTime = schematic->getManufactureTime() * schematic->getComplexity();
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if (baseTime < 1.0f)
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