Levarrishawk
7216987f13
More unnecessary distractive Content Development
2014-04-07 05:50:42 -04:00
Treeku
2a9988847f
Script syntax error
2014-04-07 10:37:11 +01:00
Treeku
e4d676f43d
Added example conversation script
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Made a simpler script that uses less code, so it's easier to grasp.
In most cases there will only be one ProsePackage.
Copy-paste friendly.
2014-04-07 10:08:41 +01:00
Treeku
b6045f85dc
Added alias "afk" for "toggleawayfromkeyboard"
2014-04-07 09:29:19 +01:00
Bronco69
97dfb85bd7
fix in Medic expertise
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realized that the health buff is linked to the stamina box in expertise
http://i.imgur.com/hW0L0zp.jpg
ive chosen CL48 for mark 2 because you get initially mark 1 at CL48 too.
2014-04-07 04:25:56 +02:00
Bronco69
1f981fa388
fixes in Jedi expertise
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multi expertise commands fixed
2014-04-07 03:18:46 +02:00
Waverunner
494bd4a8ad
GMs can now get the accountId of the target (getplayerid)
2014-04-06 17:42:08 -04:00
Seefo
584380503c
Changed buff for Elder Jedi Oppressor Robe
2014-04-06 16:31:34 -04:00
Waverunner
730b446f02
Change holoemote cooldown to seconds
2014-04-06 14:42:02 -04:00
Seefo
5c34a3644e
Updated some Jedi robe scripts and fixed a concurrency error
2014-04-06 12:01:32 -04:00
CharonInferar
c6836dead9
Clean up
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SurveyCommand is now done fully over the Jython interface consistent to
client command handling
2014-04-06 14:49:22 +02:00
CharonInferar
a5ba92cbf1
Bug fix
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Picking up sampling a previously sampled resource, will add the stack to
the according container.
2014-04-06 14:27:55 +02:00
CharonInferar
348b6b7f55
Cleanup of options.cfg
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Used kneel py for spawning tools, replaced it with original
2014-04-06 04:44:40 +02:00
CharonInferar
e448a41bb0
Merge remote-tracking branch 'origin/master' into ResourceSpawn
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Conflicts:
src/main/NGECore.java
src/services/DevService.java
src/services/command/CommandService.java
2014-04-06 03:59:55 +02:00
CharonInferar
065fe79945
Clean up of code
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Cleaned up some classes
Moved functionalities into more appropriate methods/classes
2014-04-06 02:08:55 +02:00
Seefo
d74bfae9c1
Fixed #378
2014-04-05 18:57:24 -04:00
Waverunner
fe340f5930
Fixed #378 : Drillmaster applied to target.
2014-04-05 18:45:16 -04:00
Waverunner
36be2c9b37
Merge pull request #381 from Ziggeh/master
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Fixed Nutrient Injection
2014-04-05 18:18:33 -04:00
Seefo
01a7852936
Added the ability to add items to a bonus set via STF Name, added Heroism Bonus Set, added Heroism Jewlery set to frog
2014-04-05 12:40:51 -04:00
Bronco69
357106fa06
Spy - expertise scripts reworked
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All commands and skills for expertise changed and checked
2014-04-05 11:53:34 +02:00
Bronco69
6751042fa2
Smuggler - expertise scripts reworked
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All commands and skills for expertise changed and checked
2014-04-05 09:35:44 +02:00
Bronco69
bcc37d325a
Officer - expertise scripts reworked
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All commands and skills for expertise changed and checked
2014-04-05 09:23:37 +02:00
Levarrishawk
038f9a30ce
Added Miscellanous Kaas Statics
2014-04-05 03:22:44 -04:00
Bronco69
b8a8e170c7
Jedi - expertise scripts reworked
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All commands and skills for expertise changed and checked
2014-04-05 08:59:57 +02:00
Bronco69
51e6d027ef
Medic - expertise scripts reworked
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All commands and skills for expertise changed and checked
2014-04-05 08:33:59 +02:00
Ziggeh
710632fb87
Medic - Nutrient Injection mk. 1 now grants the correct buff
2014-04-05 08:02:24 +02:00
Bronco69
e426a0c499
Entertainer - expertise scripts reworked
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All commands and skills for expertise changed and checked
2014-04-05 07:57:22 +02:00
Ziggeh
fbd3a3adeb
Merge remote-tracking branch 'upstream/master'
2014-04-05 07:53:43 +02:00
Bronco69
acd709f9ce
Trader - expertise scripts reworked
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All commands and skills for expertise changed and checked
2014-04-05 06:42:36 +02:00
Bronco69
10896fe4e1
Structure - expertise scripts reworked
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All commands and skills for expertise changed and checked
2014-04-05 05:30:43 +02:00
Bronco69
1da76d500b
Munition - expertise scripts reworked
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All commands and skills for expertise changed and checked
2014-04-05 05:28:59 +02:00
Bronco69
85d8f53702
Engineering - expertise scripts reworked
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All commands and skills for expertise changed and checked
2014-04-05 05:26:54 +02:00
Bronco69
c380188070
Domestic + Cybernetic - expertise scripts reworked
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All commands and skills for expertise changed and checked
2014-04-05 05:24:18 +02:00
Bronco69
a6168e1572
Commando - expertise scripts reworked
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All commands and skills for expertise changed and checked
2014-04-05 05:17:12 +02:00
Bronco69
d7756e185b
Beast Master - expertise scripts reworked
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All commands and skills for expertise changed and checked
2014-04-05 04:12:22 +02:00
Bronco69
9341998385
Bounty Hunter - expertise scripts reworked
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All commands and skills for expertise changed and checked
2014-04-05 03:59:20 +02:00
Waverunner
9e80b5eeae
Added basis for server-side cooldown checks, added warmup checks, closed #273
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Note that cooldown check is currently used only for the holoemote
command. To add a cooldown to any command, all you have to do is
CreatureObject.addCooldown(name). In this commit I also moved some
cooldown variables from CombatCommand to BaseSWGCommand since many
non-combat commands had cooldowns (Wookie Roar, Holo-Emotes). I also put
in a warmup cooldown (time before command is called) for non-combat
commands.
2014-04-03 19:23:31 -04:00
Waverunner
edcc6b9c34
Fixed error
2014-04-03 15:59:10 -04:00
Waverunner
f042a133a1
Fixed #368
2014-04-03 15:12:09 -04:00
Light2
b9e94e39e7
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
2014-04-03 19:49:50 +02:00
Light2
e73abdcf71
Disabled respec npc until respec works
2014-04-03 19:49:40 +02:00
Seefo
fff7c85437
Armour calculations are now correct - still working on the Equipment Service.
2014-04-03 11:38:11 -04:00
Treeku
cecd55ffcd
Better example of adding expertise abilities
2014-04-03 14:22:06 +01:00
Treeku
d37440c682
Wrong script
2014-04-03 14:19:07 +01:00
Treeku
b5b99ddd68
Should actually always be >= otherwise it'll bug
2014-04-03 14:06:42 +01:00
Treeku
1f58d98000
Added agility medic buff ability Mark I (example)
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The level for most expertise abilities can be seen in the buff table because it's specified in the Priority column for buffs (yay!).
The names are way too different and it would be too resource intensive/too much server work to try and do this automatically, especially when the data isn't *always* there and isn't always correct when it is.
2014-04-03 14:00:23 +01:00
CharonInferar
531acac7c6
More quality assurance work
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- Resource container split/join
- Surveying test runs
- Balancing
2014-04-02 23:28:08 +02:00
Light2
4c5ff93385
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2
2014-04-02 18:12:20 +02:00
Light2
b245efdce6
Finished NPC conversations, fixed disconnect bug, fixed AI atk speed check
2014-04-02 18:12:08 +02:00
Adonaii
b76ca53e9f
Added heroic jewelry scripts
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Added the scripts for all 3 sets of heroic jewelry buffs for both spy
and medic.
2014-04-01 23:45:33 -04:00