Commit Graph
525 Commits
Author SHA1 Message Date
Levarrishawk 7216987f13 More unnecessary distractive Content Development 2014-04-07 05:50:42 -04:00
Treeku 2a9988847f Script syntax error 2014-04-07 10:37:11 +01:00
Treeku e4d676f43d Added example conversation script
Made a simpler script that uses less code, so it's easier to grasp.

In most cases there will only be one ProsePackage.

Copy-paste friendly.
2014-04-07 10:08:41 +01:00
Treeku b6045f85dc Added alias "afk" for "toggleawayfromkeyboard" 2014-04-07 09:29:19 +01:00
Bronco69 97dfb85bd7 fix in Medic expertise
realized that the health buff is linked to the stamina box in expertise
http://i.imgur.com/hW0L0zp.jpg
ive chosen CL48 for mark 2 because you get initially mark 1 at CL48 too.
2014-04-07 04:25:56 +02:00
Bronco69 1f981fa388 fixes in Jedi expertise
multi expertise commands fixed
2014-04-07 03:18:46 +02:00
Waverunner 494bd4a8ad GMs can now get the accountId of the target (getplayerid) 2014-04-06 17:42:08 -04:00
Seefo 584380503c Changed buff for Elder Jedi Oppressor Robe 2014-04-06 16:31:34 -04:00
Waverunner 730b446f02 Change holoemote cooldown to seconds 2014-04-06 14:42:02 -04:00
Seefo 5c34a3644e Updated some Jedi robe scripts and fixed a concurrency error 2014-04-06 12:01:32 -04:00
CharonInferar c6836dead9 Clean up
SurveyCommand is now done fully over the Jython interface consistent to
client command handling
2014-04-06 14:49:22 +02:00
CharonInferar a5ba92cbf1 Bug fix
Picking up sampling a previously sampled resource, will add the stack to
the according container.
2014-04-06 14:27:55 +02:00
CharonInferar 348b6b7f55 Cleanup of options.cfg
Used kneel py for spawning tools, replaced it with original
2014-04-06 04:44:40 +02:00
CharonInferar e448a41bb0 Merge remote-tracking branch 'origin/master' into ResourceSpawn
Conflicts:
	src/main/NGECore.java
	src/services/DevService.java
	src/services/command/CommandService.java
2014-04-06 03:59:55 +02:00
CharonInferar 065fe79945 Clean up of code
Cleaned up some classes
Moved functionalities into more appropriate methods/classes
2014-04-06 02:08:55 +02:00
Seefo d74bfae9c1 Fixed #378 2014-04-05 18:57:24 -04:00
Waverunner fe340f5930 Fixed #378: Drillmaster applied to target. 2014-04-05 18:45:16 -04:00
Waverunner 36be2c9b37 Merge pull request #381 from Ziggeh/master
Fixed Nutrient Injection
2014-04-05 18:18:33 -04:00
Seefo 01a7852936 Added the ability to add items to a bonus set via STF Name, added Heroism Bonus Set, added Heroism Jewlery set to frog 2014-04-05 12:40:51 -04:00
Bronco69 357106fa06 Spy - expertise scripts reworked
All commands and skills for expertise changed and checked
2014-04-05 11:53:34 +02:00
Bronco69 6751042fa2 Smuggler - expertise scripts reworked
All commands and skills for expertise changed and checked
2014-04-05 09:35:44 +02:00
Bronco69 bcc37d325a Officer - expertise scripts reworked
All commands and skills for expertise changed and checked
2014-04-05 09:23:37 +02:00
Levarrishawk 038f9a30ce Added Miscellanous Kaas Statics 2014-04-05 03:22:44 -04:00
Bronco69 b8a8e170c7 Jedi - expertise scripts reworked
All commands and skills for expertise changed and checked
2014-04-05 08:59:57 +02:00
Bronco69 51e6d027ef Medic - expertise scripts reworked
All commands and skills for expertise changed and checked
2014-04-05 08:33:59 +02:00
Ziggeh 710632fb87 Medic - Nutrient Injection mk. 1 now grants the correct buff 2014-04-05 08:02:24 +02:00
Bronco69 e426a0c499 Entertainer - expertise scripts reworked
All commands and skills for expertise changed and checked
2014-04-05 07:57:22 +02:00
Ziggeh fbd3a3adeb Merge remote-tracking branch 'upstream/master' 2014-04-05 07:53:43 +02:00
Bronco69 acd709f9ce Trader - expertise scripts reworked
All commands and skills for expertise changed and checked
2014-04-05 06:42:36 +02:00
Bronco69 10896fe4e1 Structure - expertise scripts reworked
All commands and skills for expertise changed and checked
2014-04-05 05:30:43 +02:00
Bronco69 1da76d500b Munition - expertise scripts reworked
All commands and skills for expertise changed and checked
2014-04-05 05:28:59 +02:00
Bronco69 85d8f53702 Engineering - expertise scripts reworked
All commands and skills for expertise changed and checked
2014-04-05 05:26:54 +02:00
Bronco69 c380188070 Domestic + Cybernetic - expertise scripts reworked
All commands and skills for expertise changed and checked
2014-04-05 05:24:18 +02:00
Bronco69 a6168e1572 Commando - expertise scripts reworked
All commands and skills for expertise changed and checked
2014-04-05 05:17:12 +02:00
Bronco69 d7756e185b Beast Master - expertise scripts reworked
All commands and skills for expertise changed and checked
2014-04-05 04:12:22 +02:00
Bronco69 9341998385 Bounty Hunter - expertise scripts reworked
All commands and skills for expertise changed and checked
2014-04-05 03:59:20 +02:00
Waverunner 9e80b5eeae Added basis for server-side cooldown checks, added warmup checks, closed #273
Note that cooldown check is currently used only for the holoemote
command. To add a cooldown to any command, all you have to do is
CreatureObject.addCooldown(name). In this commit I also moved some
cooldown variables from CombatCommand to BaseSWGCommand since many
non-combat commands had cooldowns (Wookie Roar, Holo-Emotes). I also put
in a warmup cooldown (time before command is called) for non-combat
commands.
2014-04-03 19:23:31 -04:00
Waverunner edcc6b9c34 Fixed error 2014-04-03 15:59:10 -04:00
Waverunner f042a133a1 Fixed #368 2014-04-03 15:12:09 -04:00
Light2 b9e94e39e7 Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2 2014-04-03 19:49:50 +02:00
Light2 e73abdcf71 Disabled respec npc until respec works 2014-04-03 19:49:40 +02:00
Seefo fff7c85437 Armour calculations are now correct - still working on the Equipment Service. 2014-04-03 11:38:11 -04:00
Treeku cecd55ffcd Better example of adding expertise abilities 2014-04-03 14:22:06 +01:00
Treeku d37440c682 Wrong script 2014-04-03 14:19:07 +01:00
Treeku b5b99ddd68 Should actually always be >= otherwise it'll bug 2014-04-03 14:06:42 +01:00
Treeku 1f58d98000 Added agility medic buff ability Mark I (example)
The level for most expertise abilities can be seen in the buff table because it's specified in the Priority column for buffs (yay!).

The names are way too different and it would be too resource intensive/too much server work to try and do this automatically, especially when the data isn't *always* there and isn't always correct when it is.
2014-04-03 14:00:23 +01:00
CharonInferar 531acac7c6 More quality assurance work
- Resource container split/join
- Surveying test runs
- Balancing
2014-04-02 23:28:08 +02:00
Light2 4c5ff93385 Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2 2014-04-02 18:12:20 +02:00
Light2 b245efdce6 Finished NPC conversations, fixed disconnect bug, fixed AI atk speed check 2014-04-02 18:12:08 +02:00
Adonaii b76ca53e9f Added heroic jewelry scripts
Added the scripts for all 3 sets of heroic jewelry buffs for both spy
and medic.
2014-04-01 23:45:33 -04:00